
Steam news
Full Steam announcements and update articles for this title.
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:40 UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period:
From 11:00 to 12:00 UTC (~60 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
SERVER MAINTENANCE
· Regular server maintenance
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:40 UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period:
From 8:40 to 09:10 UTC (~30 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
SERVER UPGRADE
· Upgraded the server to secure server stability
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 09:30 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 09:30 AM to 10:30 AM UTC (~60 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (April 29, 2026)
▣ BUG FIX
BUG FIX
· Fixed an issue where Black Getter may cause an error screen when hitting the opponent with 623B.
· Fixed an issue where the Macro Command cannot be saved properly in Multiplayer
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 09:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 09:00 AM to 10:00 AM UTC (~60 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (April 24, 2026)
▣ BUG FIX
· Fixed an issue where Forcefield Strike under Vassago's Limiter Removed arsenal can be quickly activated by 24D in the wake of yesterday's update;
· Fixed an issue where Dancouga's weapon gauge recovers in an unintended way under DancouHo Formation in the wake of yesterday's update;
· Fixed an issue where previewing the Button Mapping in the Macro Command Setting causes an error screen
· Fixed an issue where the UI layout became confusing after saving a character's Macro Command and moving to the next character
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 07:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 07:00 AM to 08:00 AM UTC (~60 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (April 23, 2026)
▣ NEW SCREEN LANGUAGE
▣ NEW FEATURE
▣ BUG FIX
▣ BALANCE ADJUSTMENT
NEW SCREEN LANGUAGE
· Introduced new screen language: Korean (Beta version)
NEW FEATURE
· Introducing Macro Command: Perform powerful moves instantly during battle using customizable presets!
How to Use:
Keyboard (PC): The default keybinds are set to F + J / K / L / ; (Default keys have been pre-configured).
Mobile Devices: Enable the Macro Command in settings, then tap the corresponding macro buttons directly on the screen.
If you wish to modify the presets, go to the System Settings menu from the Main Menu and select Control Settings. You can program up to 8 custom command sequences per character, allowing you to execute complex combos or special moves with a single tap.
BUG FIX
General
· Fixed an issue where online matches may desync under high latency.
· Fixed a visual glitch where hit particle effects remain under high latency.
· Fixed an issue where 2P’s first cross-up can be 1F faster than 1P’s.
· Fixed an issue where attacking Nero (Simulacrum/GTW Fighters) during network lag can cause subsequent attacks on the main character to whiff or desync.
Boss Borot (Rolling Tactics)
Destruction Throw (→↓←+A+B/A+D)
· Fixed an issue where the move’s target detection used pushbox instead of hurtbox.
Getter Robo (General)
Getter Change
· Fixed an issue where Getter Robo becomes visible prematurely when the opponent uses a Super Art during Getter Change.
Reversal
· Fixed an issue where the opponent can abnormally teleport after nullifying the first attack with Energy Shield while in the corner.
· Fixed an issue where subsequent machine gun attacks may miss when the opponent blocks the first hit with Energy Shield, but gets hit by the second hit in specific positions.
· Fixed an issue where Getter Robo abnormally turns invisible after its attacks are blocked by Zeorymer's AC or other specific moves.
Getter Robo (Getter-2)
Getter Vision (D)
· Fixed an issue where Getter-2 moves abnormally when passing through an opponent who is attacking and moving into the corner.
Charge/Retreat
· Fixed an issue where Getter-2 performs an abnormal dash when moving back while the opponent passes over its head.
Great Mazinger (Combat Pro)
Great Boomerang (D/←+D/↓+D)
· Fixed an issue where canceling a blocked/whiffed Great Boomerang into 3C counts as a counter even if the opponent does not move.
Dancouga (General)
Normal Throw
· Fixed an issue where the special effect of Throw Escape is offset from the center.
Kaguya (Nightwing)
Stargazer Chase (↓↘→+A+B/A+D)
· Fixed a visual glitch where Kaguya is hit by the opponent’s delayed projectile after pushing them to the corner
· Fixed an issue where the camera zoom cannot return to normal under specific conditions
Zeorymer (Hades Project)
Dimensional Coupler Cannon (D)
· Fixed an issue where the subsequent Dimensional Coupler Cannon (D) cannot be released after hitting the summoned unit produced by the opponent
BALANCE ADJUSTMENT
Boss Borot (Rolling Tactics)
Destruction Throw (→↓←+A+B/A+D)
· Expands the hitbox horizontally
Special Hip Attack (Jumping D/←+D)
· Raises the jumping altitude when using Special Hip Attack to escape from Brave Rocket
Qing Long (Shadow Fist)
Thunder Dragon Break (←Charge→+B+C)
· Now the second hit, following a successful parry of the first hit, can be parried normally.
Getter Robo (Getter-3)
(Medium)Rolling Press (↓↙←+B)
· Now no longer invincible to projectiles during horizontal flight
Nero (Simulacrum)
Simulacrum summon (D)
· Now it is harder for the summoned Nero's (Heavy) Accelerating Sawblade to pass through the opponent in the corner
· Now the summoned Mazinger Z disappears faster after using Scrander Attack (24BC)
· Now releasing summoned Zeorymer's Omnipotent Slam (28AB) increases Nero's advantage
· Now releasing summoned Mazinger Z's Scrander Attack EX (24BC) increases Nero's advantage
· Now releasing summoned Zeorymer's (Heavy) Hades Assault (28C) increases Nero's advantage
· Now the subsequent Thorn Throne (2626C) can correctly appear at the feet of the opponent
Great Mazinger (Combat Pro)
Great Boomerang (D/←+D/↓+D)
· Reduced instances where the opponent forces a standup after being hit by 3C first, then by the boomerang, when canceling into 3C from a hit at specific distances.
Navel Missile (Jumping)
· Now it is harder for the Naval Missile to pass through the crouching opponent in hitstun.
Getter Robo (Black Getter)
Getter Wing Laso (→↓↘+A+B/A+D)
· Now this move no longer entails follow-up attacks on Simulacrum or other summoned units
Getter Firing Everything (↓←↓←+C)
· Now this move no longer entails follow-up attacks on Simulacrum or other summoned units
Wu Shuang (Autocracy of Gunfire)
Stone-Splitting Archery (↓→↓→+D)
· Now properly shows multiple hits when blocked by Energy Shield.
Susanoo (General)
Amaterasu Crush (↓↙←+B+C)
· Reduces opponent hit stun by 2F on anti-air hits.
Kaguya (Nightwing)
Stargazer Chase (↓↘→+A+B/A+D)
· Now Kaguya gains invincibility when causing the opponent to collide
Zeorymer (Artificial Core)
Hades Attack (↑↑+D)
· Now this move can hit the opponent during cross-up
Mephisto (Fafnir Talon)
Fafnir Firepillar (A+C)
· Now the move no longer forces a standup and correctly knocks down the opponent when only the first hit grazes a grounded or downed opponent.
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 10:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 10:00 AM to 11:00 AM UTC (~60 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (March 27, 2026)
Happy 1st Anniversary, Commander!
As a thank-you note for an incredible first year of Iron Saga VS, Slokai from Iron Saga and Stella from Resonance Solstice are waiting for you in-game.
Reward: Free Slokai & Stella Avatars
Where: Check your in-game Mailbox
How: Go to Battle Room and change your Avatar
Thank you for being part of the journey! Let’s keep the engines hot.
Happy 1st Anniversary to Iron Saga VS! 🎂 A massive thank-you to all our pilots for an incredible year.
We’re celebrating this milestone with huge news across the board:
🤖 Year 1 Review: 2 DLC fighters (Zeorymer & Shin Getter Robo), free character Leiter, and 2 free arsenals (Mazinkaiser & Black Getter) added!
🗺️ The Future: Our new season roadmap is published, AND a PS5 port is officially in the works!
📱 Play on the Go: Iron Saga: ZERO just launched on March 19th! Experience the universe right from your handheld device. (You can search and download Iron Saga: ZERO on Google Play and iOS App Store)
To celebrate alongside the Steam Spring Sale, you can grab the Iron Saga VS Deluxe Bundle (Game + All DLC) at a huge discount right now!
Good things take time to happen! We are preparing an anniversary gift for you. Stay tuned!
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 9:30 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 9:30 AM to 11:00 AM UTC (~90 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.7 r5_0 (March 6, 2026)
▣ PILOT ACADEMY OPTIMIZATION
▣ BUG FIX
▣ BALANCE ADJUSTMENT
PILOT ACADEMY OPTIMIZATION
· Added A.C.E difficulty in the Pilot Academy for all characters except for Getter Robo, Leiter, Shin Getter Robo, and Zeorymer. This difficulty features high-level combo challenges that incorporate the characters' different arsenals. If you have already cleared the previous challenges, it's your cue to come back to the ring!
· Adjusted and updated the combo challenges for all characters in the Pilot Academy, with a more phased progression of difficulty levels.
BUG FIX
General (Localization)
· Fixed the missing localization in certain areas of the game
Zeorymer (General)
Standing Block
· Now the hurtbox no longer shrinks excessively during standing block
Zeorymer (Hades Project)
Death Dragon Tornado (←Charge→←→+D)
· Fixed the invincibility property; Death Dragon Tornado now has full invincibility on startup, and will no longer be hit by the opponent's throw attacks
· Now this move lands correctly on opponents who are on Zeorymer's reverse side
Omnipotent Slam (↓Charge↑+A+B/A+D)
· After a successful hit of Omnipotent Slam, canceling into Limit Break and then canceling again into other moves will no longer abnormally push Zeorymer a great distance backward
Backward Throw (←+A+B/A+D)
· Fixed an issue where Zeorymer's backward throw on the perimeter of the border cannot throw Mazinkaiser into the corner with Backward Throw
Mazinger (Photon Power Command)
Standing Light Attack under Mazin Power (A+C > A)
· Now Standing Light Attack under Mazin Power can now cancel into Limit Break normally after a hit
Leiter (General)
Bloated Ambition (↓↙←↓↙←+D)
· Fixed the texture loss of this move
Vassago (Limiter Removed)
Forcefield Strike (D > →→)
· Now Forcefield Strike cannot be quickly activated by ↓↙←+D
BALANCE ADJUSTMENT
Mazinger (Photon Power Command)
Great Swing Rocket Punch under Mazin Power (A+C > ↓↘→+B+C > ↑ / ↓↘→+B+C > ↗)
· Slightly decreases the horizontal knock-up distance of the opponent after hitting an airborne opponent
Team Iron Saga VS
■Iron Saga VS Deluxe Bundle at 20% OFF: https://store.steampowered.com/app/2463800/
Dear Commanders, Thank you for your continued love and support for Iron Saga VS!
We're thrilled to let you know that our second DLC, Zeorymer, officially launched on February 10th, 2026! Head over to the Steam Store now to grab the Deluxe Bundle at 20% OFF, featuring Shin Getter Robo, Zeorymer, and the Iron Saga VS base game—all in one bundle!
In 2026, we have even more exciting content in store for commanders and fighting game enthusiasts:
✦ New DLC joining the roster
✦ Official launch on PlayStation 5
✦ Brand-new game modes coming soon ✦ Character-specific K.O. cinematics to be added for enhanced battle intensity
✦ More surprises to come
Join the official Iron Saga VS community to share your combat strategies and gaming experiences with players worldwide!
Let's fight together in 2026!
Discord: https://discord.gg/vgNuGSpGxV
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 8:00 AM to 10:00 AM UTC (~120 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.6 r4_0 (February 12, 2026)
▣ BUG FIX
BUG FIX
Zeorymer (General)
Omnipotent Slam (↓Charge↑+A+B/A+D)
· Now the opponent cannot throw-escape after this move hits them
Shin Getter Robo (General)
· Fixed the missing particle effect on Stoner Sunshine and Getter Electric
Team Iron Saga VS
12/2/2026
Maintenance Announcement (February 11, 2026)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 8:00 AM to 10:00 AM UTC (~120 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.4 r2_0 (February 11, 2026)
▣ BUG FIX
▣ BALANCE ADJUSTMENT
BUG FIX
Zeorymer (General)
· Fixed an issue where the Flash Counter may be used for the second time after the first hit causes the opponent bounce against wall and the character follows up with a Flash Counter move
· Fixed an issue where the AI level is fixed at Lv.1 regardless of any chosen difficulty
Zeorymer (Artificial Core)
Dimensional Barrier (A+C)
· Fix the error screen that resulted from deflecting the Great Boomerang from Great Mazinger
· No longer displaces the projectile while deflecting Dancouga's Final DancouHo or Wu Shuang's Divine Punishment
· Fixed the follow-up attack of Dimensional Charge: Hades Energy Beam after Dimensional Barrier costing no EX energy
BALANCE ADJUSTMENT
Zeorymer (Artificial Core)
Dimensional Coupler System: MAXIMUM OUTPUT (↓↓+D)
· Increased the damage from 112 to 140
· Now EN bar charges up gradually while this move is active
Team Iron Saga VS
11/2/2026
Maintenance Announcement (February 10, 2026)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 9:00 AM to 11:00 AM UTC (~120 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.3, r1_0 (February 10, 2026)
▣ NEW ARRIVAL
▣ BUG FIX
▣ BALANCE ADJUSTMENT
New DLC
· New Playable Character – Zeorymer (Available on Steam as a paid DLC)
· New Emblem and Portrait – Zeorymer
BUG FIX
General
· Fixed an issue where the opponent cannot be attacked on the ground after bouncing off the screen edge
· Fixed the visual glitch after pausing over 700s or 999s in the Training Mode
· Fixed an issue where the character may end up jumping in the opposite direction when both parties try to jump overhead at the same time
Getter Robo (Getter-3)
Jump
· Added the hurtbox on the lower body of Getter-3 during the startup of a jump, and a vertical jump
Standing Heavy Attack (C)
· Fixed an issue where the melee attack granted the property to trade with the opponent's weapon attacks; Now it is defined and animated as a Clash within the attack range
Vassago (General)
Jump
· Fixed an issue where the vertical jump is slower than a forward/ backward jump by 1F
Vassago (Armed to the Teeth)
Super Electromagnetic Railgun (↓↘→↓↘→+D)
· Now the timer pauses during an Energy Reversal to avoid errors that resulted from a timeout
Muzzleloader Grenade (↓↘→+D)
· Fixed a 3F frame disparity between the attack's end and the animation
· Fixed an issue where the character may stand up at the end of the move
A3 Floating Cannon (↓↙←+D)
· Now the pushback directions of the opponent align during an anti-air and an anti-ground regardless of Vassago jumping overhead
Vassago (Limiter Removed)
(In Normal State) Forcefield Ebb & Flow (Airborne ↓↘→+D)
· Fixed an issue where this move cannot be counter-hit during the recovery
(Post Limiter Removed) Back Throw (←+A+B/+A+D)
· Fixed the lack of invincibility of the opponent for a short time while they fall to the ground after being thrown in the front by Vassago after Limiter Removed
Annihilation (↓↘→↓↘→+D)
· Fixed an issue where the EN bar didn't charge after the opponent got hit
Mazinger Z (General)
Scrander Attack EX (↓↙←+B+C)
· No longer prone to pass through the opponent after the second hit is blocked by the shield
Mazinger Z (Photon Power Commands)
Standing Light Attack (A+C, A) during Mazin Power
· Now 5A (Anti-air) causes the correct hit stun in this state
· Now 5A (On defense) causes the correct hit stun in this state
Mazinger Z (Mazinkaiser)
(Light) Turbo Smasher Punch (↓↘→+A)
· Fixed an issue where the opponent may be drawn to the close distance of the character after a narrow hit
Dancouga (General)
Wake-Up
· Fixed an issue where a character may be disconnected from commands after failing to rise after the tackle instantly
Dancouga (DancouKogaKen)
Final DancouKogaKen
· Fixed a visual glitch where the opponent may wind up beneath the ground after being defeated by this move under certain circumstances
Boss Borot (General)
Standing Heavy Attack (C)
· Fixed an extra anti-air hit after a ground hit
Boss Borot (Rolling Tactics)
(Rework) Destruction Throw (→↘↓↙←+A+B/A+D)
· Adjusted the minimum scaling from 50% to 30% to align with other EX moves
· Fixed an issue where QTE may further reduce damage upscaling
Brave Rocket (↓↘→↓↘→+D)
· Fixed an issue where Boss landing on the opposite side of the opponent may result in unintended defense direction
· Fixed an issue where the game pauses repeatedly after being blocked by Shin Getter Robo under Transform or other invincible moves that feature multi-block
Leiter (General)
Pre-jump
· Fixed an issue where a vertical jump was switched to a backward jump immediately after input; the character may end up jumping in an unintended direction
Jumping Light Attack (Jumping A)
· Now Leiter no longer moves forward after Jumping Light Attack hits the opponent on the spot
Wahrheit Wave/ GIANT Crash/ BIG Punch/ Simulacrum Nutshell
· Fixed an issue where Leiter tries to block the opponent's attack with the moves in question, the EN bar charges up abnormally
Great Mazinger (Combat Pro)
Great Boomerang
· Fixed an issue where the hitstun was canceled when the Boomerang returned at the same time
· Fixed an issue where the damage upscaling is not applied during 4D (as an Anti-Air)
Wu Shuang (General)
Jumping Heavy Attack (JC)
· Fixed an issue where the character may be forced to push back after sending the opponent to the corner with an anti-air
Nero (GTW Fighters)
· Now the opponent becomes invincible against Crimson Wave/ Cerulean Wave after being hit by Nero's throw
BALANCE ADJUSTMENT
General
· Now projectiles deal recoverable damage after being blocked by block-type moves
Limit Break
· Now the OVERLOAD bar does not drop immediately during the time stop of the startup
EN Bar
· Now a combo reduces EN gain for both parties
Energy Reversal
· Damage increased from 30 to 60
· Now the character receives a bonus EX when the Energy Reversal punishes the opponent's Energy Reversal
· Now the bonus Energy Reversal granted by a Flash Counter no longer charges EN
· Increased the disadvantage on block from -10F to -11F
Energy Shield
· When the Energy Shield blocks projectiles, the opponent cannot cancel into EX moves or Limiter Removed
Mephisto (General)
(Light)Continental Collision (↓↙←+A)
· Now defined as a Projectile
Mephisto (Fafnir Claw)
Fafnir Firepillar (A+C)
· Adjusted the startup of the armor to secure stable defense against attacks
Qing Long (General)
Crouching Heavy Attack (↓+C)
· Increased the total frames by 3F
· Increased the disadvantage on block from -9F to -10F
Getter Robo (Getter-2)
Crouching Medium Attack (↓+B)
· Expands the upward hitbox vertically
Drill Storm (↓↘→+B+C)
· Increased the hitstun on hit and on block for both parties
· Increased the hitbox for follow-up attacks
Earthbreaker (↓↙←+A/B/C)
· Increased the hitbox for follow-up attacks
· Now ↓↙←+C knocks up the opponent higher
Getter Robo (Getter-3)
Crouch
· At the start of a Crouch, immediately remove the head hurtbox
· Expands the hurtbox upward
Jump
· Expands the hurtbox of the lower body horizontally to match the animation
(Light)(Medium)Getter Missile (↓↘→+A/B)
· Adjusted the hitbox from being horizontal to vertical during the descent of the missile
· Reduces the pushback distance on the block
(Medium)Rolling Press (↓↙←+B)
· No longer possesses the property of a medium attack
· Expands the hurtbox from forward to align with the animation
Daisetsuzan Spinning Throw (→↘↓↙←+A+B/A+D)
· Now this move allows follow-ups in the air
Susanoo (Sun and Moon Incarnate)
Kusanagi Combo (DDDD)
· Recovery increased by 1F; Frame advantage on block changed from +4 to +3
· Initial hitbox of the final slash's energy wave extended slightly horizontally to the left
· Can be super canceled when the \ charge is active
Flame Bite (↓↘→+A+B/A+D)
· Now allows anti-air follow-ups
· Can be super canceled when the \ charge is active
Kaguya (General)
(Medium) Oboro Wheel (↓↙←+B)
· No longer invincible to throws while moving
Energy Shield (→+C+D)
No longer pushed back further than other characters when repelling opponents' anti-air
Kaguya (Crimson Moon)
Scattering Crimson Moonlight (↓↙←↓↙←+D)
· Full invulnerability duration reduced
Vassago (General)
Uppercut (Jumping ↑+B)
· Guaranteed to hit twice in most scenarios
Vassago (Armed to the Teeth)
Super Electromagnetic Railgun (↓↘→↓↘→+D)
· Now this move clears all active bullets on the field
Muzzleloader Grenade (↓↘→+D)
· Adjusted the direct hit damage from 30/20/20 to 10/10/10
· Now this move can be redirected by 5D
· Reduces the redirection speed of Fireball Grenade and Electromagnetic Grenade by 5C and JB to align with that of Frost Grenade
· Dwindles the visual effect of the Electromagnetic Grenade hitting the ground to manifest the removal of the impact hitbox
A3 Floating Cannon (↓↙←+D)
· Now the Floating Cannon follows Vassago's movement
· Now the bullets of the Floating Cannon no longer launch the opponent in the opposite direction when Vassago is on the reverse side of the opponent
Vassago (Limiter Removed)
Gauge
· Speed up the recovery of weapon gauge; Reduced the recovery time from 11s to 10s
Dragon's Might · Gai (B > B > C)
· Increased the total frames by 1F; No changes to frames on hit/ on block
FS Field (D)
· No longer repels the opponent when blocking the invincible airborene moves or during the Transform Attacks of Shin Getter Robo
· Blocks multiple projectiles in an intended manner after they hit the character at the same time, and gains invincibility after that for itself
· Now the weapon gauge no longer charges up during FS Field
(In Normal State) Forcefield Ebb & Flow (Airborne ↓↘→+D)
· Increased the landing recovery by 3F
Limiter Removed (Hold C+D)
· Now can transform by holding the Dash key when activating Break Boost/ Limiter Removed with 2+dash
Normal Throw (←+A+B/+A+D) after Limiter Removed
· Cancel window for Break Boost/ Transformation Cancel after back throw advanced by 3F and made more lenient
Mazinger Z (General)
· Slightly increased the hitstun for both parties on all moves for easier confirmation
Scrander Attack (↓↙←+A/B/C)
· No longer invincible to projectiles after hitting or being blocked by the opponent
Jumping Heavy Attack
· The extended leg no longer invincible to projectiles
Mazinger Z (Mazinkaiser)
Crouching Medium Attack (↓+B)
· Added the hurtbox on the hand from the 2F of the detection to align with the animation
Mazinger Z (Bat A Thousand)
Drill Missile (Jumping D)
· Now the cancel window is more lenient after a Break Boost
Mazinger Z (Photon Power Commands)
Photon Power Beam (D)
· Decreased the startup from 25F to 24F
· Now an upgraded version can be activated by holding the charge key, rendering more damage that entails Burning, and Knock-Down
Standing Light Attack (A+C, A) during Mazin Power
· Frames on hit in a close distance increased from +4F to +7F; From +0F to +1F for long range
· Now the knock-down from the air can be threaded into the combo
Great Swing Rocket Punch (A+C, ↓↘→+B+C) during Mazin Power
· Always releases the enhanced version
· Increased the blockstun by 14F after the fully charged enhanced version hit the opponent
· The enhanced version no longer conflicts with Rocket Punch; Both can hit the opponent separately
Dancouga (General)
Hunting Punch (←+B)
· Slightly increased the minimum anti-air knock-up altitude to secure the follow-up of Sky Throw (Jumping A+B/A+D)
Jumping Heavy Attack (Jumping C)
· Reduced the hurtbox before startup; Moved the hurtbox downward downward
Shin Getter Robo (General)
Forward Jump of Break Boost
· Slightly reduced the altitude
Change! Shin Getter-2! (Jumping D)
· Subsequent hitboxes blockable in crouch if the first hit is blocked
Shin Getter Robo (Shin Getter Tomahawk)
Getter Electric (↑↑+C)
· Decreased the damage from 240 to 192
· Now applies an additional overheat status for a short time
Boss Borot (General)
"Eat this! Iron Chop!" (→+B)
· Decreased the knock-down duration
Break Boost (C+D)
· Reduced the hurtbox from backward in accordance with the animation
Crouching Light Attack (↓+A)
· Increased the hitstun on hit for both parties by 1F; No change to the frame disparity
Boss Borot (Boss's Treasure)
SAYONARA Home Run (↓↘→↓↘→+C)
· "FAIR" hit now causes wall bounce and allows follow-up combos
· Decreased the "FAIR" damage from 140 to 110
Boss Borot (Rolling Tactics)
(Rework) Wrecking Ball (D / ←+D)
· Decreased the detection duration by 2F
· Speeds up the whiff recovery by 2F
· Now the failed Command Throws of Low Altitude Rocket Punch (3C), Pratfall (6C), Special Giant Swing (623AB), and Super Instant-Kill Spinning Whee (4646AB) can whiff cancel into a roll
(Rework) Destruction Throw (→↘↓↙←+A+B/A+D)
· Now allows anti-air and ground follow-ups
· Now pins the opponent down from instantly wake-up; significantly increased pushback distance
· Now can cancel into roll
· No longer prevents stun
Special Giant Swing (→↓↘+A+B/A+D)
· Now cancelable from normal attacks
· No longer prone to passing through the opponent in the corner
Super Instant-Kill Spinning Whee (←→←→+A+B/A+D)
· No longer prone to executing this move when the opponent jumps over the character and changes direction
Brave Rocket (↓↘→↓↘→+D)
· Increased the backward movement distance of the character after canceling it into J4D
Leiter (General)
Wahrheit Wave/ GIANT Crash/ BIG Punch/ Simulacrum Nutshell
· Now the use of the moves in question significantly charges up the EN bar
Jumping Attacks
· Increased the buffer time for landing into ground attacks
Jumping Light Attack (Jumping A)
· Expands the hit range of the second hit
Jumping Medium Attack (Jumping B)
· Expands the active range of cross-up in accordance with the animation
Crouching Light Attack (↓+A)
· Slightly decreased the pushback distance on hit
Jumping Heavy Attack (Jumping C)
· No longer knocks down the opponent on a ground hit
· Adjusted the damage from 90 to 80
Standing Heavy Attack (C)
· Expands the anti-air hitbox upward
· Adjusted the anti-ground/ anti-air damage from 90/70 to 85/75
· Decreased the knock-up altitude and increased the bounce altitude in Flash Counter (duration remains unchanged)
Crouching Heavy Attack (↓+C)
· Expands the hitbox for follow-up attacks
· Slightly increased the knock-up altitude on ground hit when miniaturized
The Giant-Killer (→+C)
· Decreased the movement distance
· Increased the pushback distance on the block
Wahrheit Wave (↓↘→+A/B)
· Now this move can be used while jumping
· Version A is now invincible to air attacks and projectiles on the upper body
· Reduced the maximum anti-air hitbox for Verson A
· Expands the anti-air range for follow-up attacks for stable multi-hit in the air for Version A
· Decreased the pushback on hit for Version B
GIANT Crash (↓↙←+B)
· Now allows bounce follow-ups
· Adjusted anti-air damage from 110 to 100
· Increased the pushback distance on hit
Simulacrum Nutshell
· Now can be used after Jumping Heavy Attack (JC) and The Giant-Killer (J9C)
THE SUPER GIANT Crash (↓↙←+B+C)
· Now allows bounce follow-ups
· Now benefits from counter-hit damage bonus
THE SUPER BIG Punch (→↓↘+B+C)
· Now benefits from counter-hit damage bonus
Normal Throw (A+B/A+D) After Miniaturized
· Now deals full damage
· Consistent frame advantage on hit against large/small hitbox characters
Simulacrum: Meteor (D after Mniaturized)
· Cancelable into Limiter Removed immediately on hit
Leiter (AOG Mass-Production Miner)
Simulacrum: Iron Fist (D)
Simulacrum: Reptilioid (D)
· Now reserves relatively high hitstun when hitting the opponent with other attacks at the same time
AOG Mass-Production Miner (↓+D)
· Now has 40% damage scaling
AOG Mass-Production Miner (→+D)
· Adjusted the anti-ground/ anti-air damage from 70/70 to 50/40
· Greatly increased the knock-up altitude
Great Mazinger (General)
Crouching Light Attack (↓+A)
· Adjusted the damage from 20 to 30
Scramble Dash (↓Charge↑+B+C)
· Adjusted the anti-ground damage from 130 to 145
Standing Heavy Attack (C)
· Slightly increased the attack distance
Crouching Medium Attack
· Increased the advantage on block from +1F to +2F
Backspin Kick (↓↙←+A/B)
· Backspin Kick with an upward direction input no longer cancels into 24A>B or 24A>C
Drill Pressure Punch (←Charge→+A/B/C)
· No longer pushes the character forward when facing the reverse side of the border
· Adjusted the startup from 18F to 17F
· No longer prone to accidental input during forward dash
· Hit count adjusted from 3 to 4 (unchanged block frames and damage)
· Normal and EX versions now conflict; only one can land
· Reworked Version A: Now defined as an anti-projectile move
· Version C slightly accelerates over time
Double Drill Punch (←Charge→+B+C)
· Hit count per punch adjusted from 3 to 4
Mazinger Slam (Jumping A+B)
· Extended input buffer for the next command after Great Mazinger lands
Great Mazinger (Combat Pro)
Great Boomerang
· Adjusted the damage from 60 to 50
· Boomerang of all versions can whiff and cancel into Great Knee Attack (3C)
· Increased the anti-air knock-up altitude for 5D; Decreased the pushback distance
· Slightly reduced pushback distance for 4D
· Slightly reduced pushback distance for 2D
· Reduced maximum input buffer for non-super cancels when recalling the boomerang
Great Knee Attack (↘+C)
· Decreased the damage if it is not a clean hit
· Upper body now catches the boomerang
Dear Commanders,
We are thrilled to announce that our brand-new autobattler & VS fighter game, Iron Saga: ZERO will be released and published by Gameduchy. As a token of appreciation to our loyal players, all those who have purchased Iron Saga VS or DLC on Steam will receive exclusive rewards in Iron Saga: ZERO!
Before You Start:
Iron Saga ZERO is currently open for pre-registration. Please head to the Google Play Store and iOS App Store and get notified for the global launch. The following redemption steps are only available when the feature is live.
Crossover Rewards
📦 Base Game Rewards
Thank you for purchasing Iron Saga VS on Steam!
Using the in-game CDK code, you can unlock the following content in Iron Saga: ZERO:
Playable Units:
Mazinger Z, Boss Borot, Great Mazinger, Dancouga, Getter Robot
Additional Content:
Corresponding pilot avatars, pilot illustrations, and battle scenes, as well as Combat Coins
🎮 DLC Rewards
Thank you for purchasing Iron Saga VS: Shin Getter Robo DLC!
Using the in-game CDK code, you can additionally unlock in Mobile Squad: Tomorrow:
Playable Unit:
Shin Getter Robot
Additional Content:
Corresponding pilot avatar, pilot illustration, and battle scenes, as well as Combat Coins
How to Redeem
1. Launch Iron Saga VS on Steam
2. Find and copy your exclusive CDK redemption code in-game
3. Download and log into Iron Saga: ZERO
4. Navigate to the in-game Redemption Center
5. Enter your CDK code to claim all rewards!
Notice
1. Each CDK code can only be used once
2. Please keep your CDK code secure and do not share it with others
3. Base game and DLC CDK codes are separate and can be redeemed independently for their respective rewards
4. Redemption period and additional details will be announced soon
Team Iron Saga VS
Commanders,
We have detected server instability issues affecting Iron Saga VS and need to perform emergency maintenance to ensure optimal gameplay experience for all players.
Maintenance Schedule:
Start Time: Immediately
Expected Duration: 30-60 minutes
Status: The game will be temporarily unavailable during this period
What's Happening:
Our monitoring systems have identified server instability that may cause connection issues, lag, or gameplay disruptions. To resolve these issues and restore normal service, we must take the servers offline for emergency maintenance. Thank you for your understanding and patience!
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 9:30 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 9:30 AM to 11:30 UTC (~120 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note (January 19, 2026)
SERVER UPGRADE
· Upgraded the server to secure server stability and capacity
Team Iron Saga VS
Dear Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Time (ETA)
8:00 AM - 9:00 AM UTC (~60min), Dec. 31st
If the hotfix is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.2 r1_0 (Dec 31, 2025)
▣ BUG FIX
BUG FIX
General
· Fixed an issue where the game freezes to death when playing replays in the Video Archive
· Fixed an issue where the animations of Simulacrum units summoned by Nero or Leiter may fail to play under high latency
Leiter (General)
· Fixed the slightly slower wakeup of Leiter after being knocked down compared to other characters
· Fixed an issue where Leiter's THE SUPER BIG Punch (623C) cannot be set as a Reversal in Practice
· Fixed a game crash when setting Leiter's The Giant-Killer (6C) as a Reversal in Practice
Leiter (AOG Mass-Production Miner)
Retrodevourer (2626D)
· Fixed a visual overlay glitch that occurs when the opponent's Leiter uses Bloated Ambition (2424D) after the player activates Retrodevourer (2626D)
Crouching Heavy Attack (2C)
· Fixed the issue where Crouching Heavy Attack (2C) cannot be properly parried by Low Parry moves
Crouching Medium Attack (2B)
· Fixed the issue where Crouching Medium Attack (2B) cannot be properly parried by Low Parry moves
Nero (Simulacrum)
Simulacrum (5D)
· Fixed an issue where the Black Getter Simulacrum unit disappears after performing normal attacks when facing Black Getter
· Fixed an issue where the Simulacrum unit's Energy Reversal fails to face the opponent under specific charge conditions
· Fixed an issue where the summoned Vassago under Limiter Removed may incorrectly perform a Flash Counter
· Fixed the issue where the Energy Reversal's hitbox of the summoned Vassago (Limiter Removed) differs from those of other characters under charge conditions
· Fixed an issue where the units summoned by Nero during charge may spawn directly in front of him and cause network desynchronization when rollback netcode activates under high latency.
Getter Robo (Getter 3)
Getter Chain Crusher (5D)
· Fixed the issue where Getter Robo (Getter 3) deals unintended damage when its charged Getter Chain Crusher (5D) hits a cross-up opponent
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 AM UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 8:00 to 10:00 AM UTC (~120 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.0 r1_0 (December 19, 2025)
Contents
▣ New Character Leiter (Free Update)
▣ BUG FIX
▣ BALANCE ADJUSTMENT
New Character: Leiter (Free Update)
· New Playable Character – Leiter (Available after the maintenance)
· New Emblem and Portrait – Leiter
BUG FIX
· Fixed the issue where Great Mazinger would incorrectly execute 46C (Drill Pressure Punch) instead of the intended 46BC (Double Drill Punch) when canceling from 5C
· Fixed the issue where Qing Long would unintentionally execute 46C (Twin Dragon Break) instead of 46BC (Thunder Dragon Break) immediately after a forward charge
· Fixed the extra rounds (e.g., 4th or 5th round appearing) caused by high latency (>330ms) between both parties after the match concludes in an online match
· Fixed the error screen that occurs when Qing Long's 2424D (Crescent Ambush) hits the opponent
· Fixed the inconsistency in inputs caused by Nero's Spiritland when the latter hits an opponent from the opposite side
· Fixed the desynchronization that might occur in high-latency matches when Nero activates Simulacrum/ GTW Fighters
· Fixed the shorter buffer for landing attacks immediately after Mesphito performs a forward jump compared to other characters
BALANCE ADJUSTMENT
General
· Energy Reversal
Standardized the first-frame hurtbox across all characters to reduce the chance of failed Energy Reversal attempts when cornered with back to the corner
Kaguya (General)
· Stinger
Slightly expands the hitbox vertically downward
Shin Getter Robo (Shin Getter Change)
· Open Getter
The damage taken when reverting to the base form after being hit by a Super Art or Awakening Super Art is now a fixed value
· (Medium) Getter Wing
Now invincible to air attacks
Great Mazinger (General)
· Energy Reversal
Increases the effective distance to align with the animation
Nero (General)
· Ultra-Spin Flyblade
Now allows whiff cancel into other moves upon landing, even if the attack misses the opponent
Nero (Simulacrum)
· Simulacrum
Now can be pushed by the opponent during recovery frames
Can now charge the move by holding the input; summons the opponent's Simulacrum at a fixed position to attack with Energy Reversal
Now Nero can recover faster when the summoned Simulacrum unit deals Light/ Medium normal attacks
· (Light) Path of Thorns
When canceling on hit or block into Thorn Throne, the skill now triggers at the opponent's feet instead of Nero's position
"This is martial arts, not some chop suey!" thus spoke Leiter.
Iron Saga VS welcomes its newest ORIGINAL character \ on December 19th!
This interdimensional martial artist has conquered battlefields with his mech-copying powers, all while boasting his favorite catchphrase: "I hunt the hearts of the strong."
Think you can handle his so-called "fighting aesthetic"?
Release Date: December 19th (Post-Update)
How to Get Him: FREE
"This is martial arts, not some chop suey!" thus spoke Leiter. Iron Saga VS welcomes its newest ORIGINAL character \ on December 19th! This interdimensional martial artist has conquered battlefields with his mech-copying powers, all while boasting his favorite catchphrase: "I hunt the hearts of the strong." Think you can handle his so-called "fighting aesthetic"? Release Date: December 19th (Post-Update) How to Get Him: FREE For more free content and DLC details, visit our Steam store page!
Dear Commanders,
This is the Iron Saga VS Operations Command. The entire development team extends our most sincere respect and apologies to you with the honor of steel.
We regret to inform you that the Story Mode, which was promised in the Iron Saga - Launch and Roadmap Trailer and originally scheduled for release in Fall 2025, will NOT be able to meet its planned release date.
After thorough evaluation, the development team has decided to invest additional time in deep refinement and optimization to ensure that the Story Mode experience meets the expectations you have of us. We will announce the new release date for Story Mode through official channels as soon as it is confirmed, and we kindly ask that you stay tuned for subsequent announcements.
We have always been deeply grateful for the support and encouragement from all our commanders. To compensate for the inconvenience and impact caused by this delay, we will be providing the following content as compensation—
Leiter, originally planned to appear as a Story Mode BOSS unit, will join Iron Saga VS as a new playable character:
Update Time: Mid-December 2025
Acquisition: Free
Usage: Available for use in all game modes, including offline training, online matchmaking, and more
Every operation record and piece of feedback you leave on the battlefield is the core energy that drives our continuous evolution. The development team will advance content refinement with even more rigorous standards, striving to deliver a superior gaming experience to you.
If you have any questions, please feel free to contact us through our official community channels or customer service, and we will respond to you as soon as possible.
Once again, we apologize for the delay and thank you for your understanding and continued support.
In the name of the Soul of Steel, let us await the new chapter on the battlefield together!
Iron Saga VS Operations Team
November 28, 2025
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 17:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 17:00 to 19:00 UTC+8 (~120 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.3.10 r10_0 (November 25, 2025)
▣ BUG FIX
BUG FIX
· Fixed the green screen of death, freezing, crashing, and other problems that could occur when exiting from Training Mode in the Settings.
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 16:00 to 18:00 UTC+8 (~120 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.3.9 r9_0 (November 21, 2025)
▣ BUG FIX
BUG FIX
· Fixed an issue where resolution settings would be reset upon first launch.
· Fixed an issue that might occur in Battle Room where both players could be disconnected and forced back to the lobby with a pop-up error message.
Team Iron Saga VS
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 16:00 to 17:00 UTC+8 (~60 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.3.8 r8_0 (November 19, 2025)
▣ BUG FIX
BUG FIX
· Fixed the network desynchronization that might occur with Autocombo (Attack Key Combo) during network latency.
· Fixed the network desynchronization in online multiplayer that might occur when pressing B+C or more keys simultaneously during Autocombo (Attack Key Combo).
· Fixed the network desynchronization in online multiplayer that might occur when the opponent toggles High-Sensitivity or Modern Controls on and the other party does not (Vice versa)
· Fixed the network desynchronization in online multiplayer that might occur when network latency happens while Boss reverses the opponent's projectiles with SAYONARA Home Run
· Fixed the network desynchronization in online multiplayer that might occur when one player spams the keys and the other player switches out of the game
· Fixed the network desynchronization that might occur while Getter Robo frequently changes forms
Team Iron Saga VS
Dear Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 17:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Time (ETA)
17:00 - 18:00 UTC+8 (~60min)
If the hotfix is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.3.6 r6_0(Nov 06, 2025)
▣ OPTIMIZATION
▣ BUG FIX
▣ BALANCE ADJUSTMENT
Introducing Modern Controls and High-Sensitivity as new inputs
(After the addition, ISVS features 3 different modern inputs: Autocombo, Modern Controls, and High-Sensitivity.
"Autocombo may not be the most powerful, but it's always reliable!"
Attack Key Combo: Rapidly tap the Attack button to trigger an autocombo. The combo intensity increases with your tap speed.
Arrow Key Combo: When your attack hits the opponent, hold the Attack button and input any direction to start the autocombo. The combo intensity increases with your input speed.
Release to Input: When all other commands are entered correctly, you can trigger Super Arts by releasing a button instead of pressing it.
"Lower the requirement for Super Arts, but it may result in confusion."
E.g. Replace ↓↘→ with ↓↘
Or, Replace →↓↘/ ↓→↓→ with ↘(N)↘
"Not all devices support High-Sensitivity input."
Quicker input response, but stricter requirement for combo
· Fixed the bug where hitstun could get stuck at the third frame from the end in certain scenarios
· Fixed a problem where Nero’s hurtbox expands during the stand-up recovery after being hit by a low attack (compared to normal conditions)
· Fixed the characters freezing on the final frame of recovery when remaining stationary after successfully releasing Energy Shield (6CD)
· Fixed a problem when Getter Robo (Black Getter) finishes the opponent with Tower Backup (2424D) and Getter Firing Everything (2424C) at the same time, the next round would wind up in black
· Fixed the Mazinger Knee (8C) of Mazinger Z (Mazinkaiser) breaking through certain parry moves
· Fixed Great Mazinger jumping higher when using Mazinger Slam (5AB) immediately after jumping
General (Jump)
Slightly decreases the descending speed of all characters in a jumping or air attack (normal)
General (Hurtbox)
Introduces an additional head hurtbox invincible to projectiles during hitstun for giant-sized characters
Mazinger Z (Mazinkaiser)
Photon Power Beam (JD)
Greatly reduces the probability of a phantom hit on the edge of the opponent, facilitating a steadier combo
Nero (General)
Jump (J)
Slightly decreases the jumping altitude
Shin Getter Robo (General)
Jump (J)
Increases the distance of the backward jump to align with that of the forward jump
Decreases the backward jump by 1F to align with the frames of the forward jump
Getter Kick (J2C)
Increases the bounce-off altitude
Dancouga (General)
Crouching Heavy Attack (Unsheathed)
Decreases the pushback distance on block
Charging Beast (6B)
Lowers the priority of this move in a Clash
Team Iron Saga VS
Dear Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Time (ETA)
16:00 - 17:00 UTC+8 (~60min)
If the hotfix is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.3.5 r5_0 (Oct 30, 2025)
▣ BUG FIX
▣ BALANCE ADJUSTMENT
BUG FIX
· Fixed the Malevolence Magnified (28C) under Soul Forge arsenal of Mephisto incorrectly canceling into Vacuum Bladestorm (4646A) and Demon's Eye (2626C) immediately after the first-hit, along with the post-landing camera error.;
· Fixed the Wrecking Ball (6D) of Boss (Rolling Tactics) incorrectly interacting with the the opponent's high parry;
· Fixed the unintended decrease of the opponent's EN bar after Getter Robo (Getter Robo 1) hits the opponent in the air with Getter Power Chop (8D);
· Fixed the Mazinger Knee (8C) of Mazinger Z breaking through certain parry moves;
· Fixed a problem when Kaguya's Jumping Medium Attack (8B) cancels into Raptor Beak, it would incorrectly adopt the properties of Raptor Beak (3A) over Raptor Beak (1A) in some cases
· Fixed a problem where the opponent cannot switch side in the corner after getting hit by Boss's explosives (Boss's Treasure);
· Fixed the extended recovery stun after Susanoo's Divine Thrust (5AC/5CC) hits the opponent (whether blocked or not);
· Fixed the remaining visual effects of GTW Fighters when one of them is present while Nero launches Super-Fused Spiral Drill (2626D) and the former's attacks hit the opponent.
· Fixed the fixed camera angle in the immediate next round after Getter Robo (Black Getter) finishes the opponent with Tower Backup (2424D);
· Fixed the error that occurs when choosing Return to the Simulacrum Chronicle after losing to an opponent.
BALANCE ADJUSTMENT
Mephisto (General)
Continental Collision (24A)
Slightly expands the follow-up hitbox upward after it hits an airborne opponent
Mephisto (Fafnir Talon)
Demon Flamewave (W/O Vegeance Blaze)
Now Demon Flamewave cancels into Hell Spurs (6A) no more than once after hits
Now defined as a Super Arts that deprives the opponent of its recoverable HP while blocking
Shin Getter Robo (Shin Getter Change)
When Shin Getter Robo (Shin Getter Change) transforms into Shin Getter 3, it can no longer parry certain moves with Power Max Supermoves
Team Iron Saga
Dear Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 17:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Time (ETA)
17:00 - 18:00 UTC+8 (~60min)
If the hotfix is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.3.3 r3_0 (Oct 17, 2025)
▣ BUG FIX
BUG FIX
· Fixed the green screen of death in offline modes
· Corrected combo indicator in Combo 7 for Getter Robo - Getter-1 from →↓+B+C to →↓+A+B/A+D in Single Player -> Pilot Academy
· Fixed the missing icons on the Command List in Pilot Academy and Command List after switching display with O \
Team Iron Saga VS
2025/10/17
Dear Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 16:00 to 18:00 UTC+8 (~120 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
☆ BLACK GETTER (FREE UPDATE)
☆ BUG FIX
☆ OPTIMIZATION
☆ BALANCE ADJUSTMENTS
· New Playable Character – Black Getter (Available after clearing Arcade: Getter Robo)
· New Emblem and Portrait – Black Getter
· Fixed the unintended changes to the properties of some moves that resulted from the CPU opponent reducing to 0HP in Training Mode
· Fixed a problem where some characters would be hit by certain high attacks in the recovery of a block while crouching
· Fixed a problem where the camera would shake after the opponent got knocked up from the ground
· Fixed a problem where the combo count stops randomizing, provided that jump-in attacks hit the target and any key is pressed upon landing
· Fixed Qing Long's Twin Dragon Break prioritizing over Thunder Dragon Break in the wake of a retreat under Arsenal: Shadow Fist
· Fixed a frame in the recovery of Getter Wing where Getter 1 cannot perform any actions
· Fixed Mephisto gaining invincibility on 1F~11F when performing Purgatorial Cluster under Arsenal: Soul Forge
· Fixed unintended mechanic being triggered in the interactions between Vassago's Energy Shield and certain moves
· Fixed unintended play of the animation after Nero (Simulacrum) gets hit by Shin Getter Tomahawk (2626D) of Shin Getter Robo
· Fixed unintended play of the animation after Nero (Simulacrum) gets hit by the Ultra Drill Hurricane of Shin Getter Robo under Shin Getter Robo 2
· Fixed the unusual hitstun caused by the simultaneous hits dealt by Cerulean Wave and other attacks
· Fixed the errors that occur when Mazinkaiser hits Nero (Simulacrum) with various attacks
· Fixed the disparity on startup duration between Double Drill Punch, which was canceled from Crouching Light Attack, and that of the normal version
· Fixed the uninvited play of certain animated moves despite being blocked by Vassago's FS Field (Limiter Removed)
· Fixed the repeated Forcefield Ebb & Flow under Limiter Removed in a combo when this move didn't hit the opponent in the air in the first place
· Fixed the sped-up mobility of Dancouga (General) when carrying DancouKen
· Fixed an error that rendered the first 3F of the forward movement into standing poses while Dancouga (General) changed direction from moving backward at the players' command
· Fixed an error that caused the opponent to fall to the ground while attempting to jump in the wake of an Eagle Dive hit by Dancouga (General)
· Fixed an error that stopped Dancouga (DancouKogaKen) from canceling DancouKen - Draw into Super Arts or Power Max Supermove after the former was blocked
· Fixed the disappearance of DancouKogaKen when it came into conflict with the Armor status during Dancouken - Draw under Dancouga's DancouKogaKen arsenal
· Fixed the immediate descent of the opponent after being hit by Dancouga's Missile Barrage under DancouHo Formation in some rare cases; Now the opponent descends no lower than a minimum altitude after being hit until the end of the move
· Fixed an error that stopped Pulse Laser of Dancouga (DancouHo Formation) from hitting the opponent on the ground before they bounced off
· Fixed the auto-input of the left/ right arrow keys for 1F after diagonal arrow keys were released
· Fixed the unrecognized direction with the forward key and backward key being pressed at the same time on certain keyboards and HITBOX devices
Lowers the requirements for Autocombo to activate; Mashing with enough keys now grants higher priority than Target Combo
Break Boost (C+D)
Increases the window in between the startup and active by 2F
Extends the anti-projectile period to 6F
Now provides more EN after releasing a Break Boost
Energy Reversal
Now Energy Reversal prioritizes other commands
Clash
Increases the extra advantage on hit from 5F to 6F
Increases the minimum advantage on hit from 18F to 19F
Kaguya (Darkwing)
Thermionic Engine (A+C)
No longer consumes EX resources
Boss Borot (General)
Brave Rocket (↓↘→↓↘→+D)
Backflash of the rocket explosion now costs recoverable HP
Boss Borot (Boss's Treasure)
SAYONARA Home Run (↓↘→↓↘→+C)
Can now hit the bomb placed by Boss Borot
Now can deflect the projectiles and reverse its trajectory
Mazinger Z (General)
Crouching Medium Attack (↓+B)
Reduces the invincible hurtbox against air attacks
Mazinger Z (Photon Power Commands)
Mazin Power (A+C)
Adjusts the damage dealt to the opponent from recoverable damage to true damage
Now defined as a Projectile
Reduces the hitbox for the opponent in the air
Now counterhits with the opponent's counter cause a Flash Counter
Mazinger Z (Bat A Thousand)
Missile Punch (D)
Decreases the advantage on block from 0F to -5F (disadvantage)
Mazinger Z (Mazinkaiser)
Decreases the HP from 1100 to 1050
Giant Missile (D)
The ammo in the missile bay decreases by 1
Fire Blaster (↓↘→+D)
Damage dealt increases from 160+62 to 200+62
Rust Tornado (↓↙←+A+B/A+D)
Damage dealt increases from 254 to 276
Crouching Medium Attack (↓+B)
Reduces the invincible hurtbox against air attacks
Great Mazinger (General)
Crouching Light Attack > Crouching Heavy Attack (↓+A>↓+C)
Damage dealt increases from 70 to 80
Great Knee Attack (↘+C)
Air damage dealt decreases from 100 to 90
Mazinger Jump (↓Charged↑+A/B/C)
Now can cancel into the Awakening Supermove Great Typhoon (↓Charged↑+A+B/A+D) on the first 2F
Great Mazinger (Combat Pro)
Great Boomerang (D/↓+D/←+D)
Now can be canceled by Great Knee Attack (↘+C) when the returning boomerang is gripped by the thrower
Susanoo (General)
Standing Heavy Attack (C)
Increases the distance moved during the attack
Slightly increases the attack distance
Reduces the probability of passing through the opponent being hit in the air
Susanoo (Sun and Moon Incarnate)
Kusanagi (D)
Increases property of the move in a Clash
Kusanagi (D while Jumping)
Slightly reduces the altitude limit for attacks
Slightly increases the knockup altitude
Vacuum Hachiyo (↓↘→↓↘→+D)
Now can hit the opponent being knocked down to the ground
Susanoo (Avatar of Raging Storm)
Kazakama (D)
Remasters the property of the move
Now introduces TWO charging phases
Vacuum Kamaitati (↓+D)
Remasters the property of the move
Now introduces TWO charging phases
Tempest Tornado (↓↙←+D)/ Skyborne Whirlwind (↓↙←+D while Jumping)
Adjusts the disadvantage on block to -1F
Qing Long (General)
Dash (→,→)
Expands the hurtbox of the lower body from forward
Dragon Glide (↘+B)
Reduces the distance moved during the attack
Expands the hitbox horizontally
Lowers the priority in a Clash
Reduces the pushback distance after getting hit by the opponent during the move
Expands the anti-projectile hurtbox from upward
Qing Long (Dust Annihilation)
Claw and Fang Rush (↓↘→+B+C)
Reduces the hitbox when faced with a crouching opponent
Cannot hit the crouching opponent from the air
Reduces the probability of passing through the opponent in the short distance
Dust Dragon Stomp (A+C)
Decreases the pushback on block
Increases the disadvantage on block from -2F to -3F
Mephisto (General)
Standing Medium Attack (B)
Increases the advantage on hit from +1F to +2F
Standing Heavy Attack (C)
Damage dealt decreases from 90/70 (Ground/ Air) to 80/60 (Ground/ Air)
Greatly increases the distance moved during the attack
Now can whiff and cancel into Double-Headed Bloodletter
Double-Headed Bloodletter (C>C(Mash))
No longer auto-corrects the unit to face the new direction
Damage dealt decreases from 90/70 (Ground/ Air) to 80/60 (Ground/ Air)
Greatly increases the pushback distance of the opponent after hitting them with the move
(Light) Continental Collision (↓↙←+A)
Reduces the pushback distance of the airborne opponent after hitting them
Mephisto (Fafnir Talon)
Demon Flamewave (D with Vegeance Blaze)
Reduces the pushback distance of the opponent after hitting them
Increases the advantage on hit from +3F to +5F
Now can whiff and cancel into Power Max Super Move or Special Moves
Damage dealt in the air increases from 1 to 30
Fafnir Grip (→+D with Vegeance Blaze)
Damage dealt to the airborne opponent increases from 1 to 30
Fafnir Firepillar (Requires 4 Vegeance Blaze: A+C)
Now can draw the opponent afflicted in the air toward the character
Greatly reduces the recovery period
Now can be performed in the wake of Continental Colission
Decreases the disadvantage on block from -22F to -11F
Increases the speed of the vortex that draws in the opponent
Vassago (Limiter Removed)
Stomping Shield Strike (B>B)
Now the second hit moves the character forward
Dragon's Might · Gai (B>B>C)
Now can cancel into (Heavy) Heaven Melee Combat · Gai (→↓↘+C) at a higher speed
Break Boost (C+D)
Now offers an earlier attack window for the following attack after Break Boost is canceled by a Jump command under Limiter Removed
Now C+D input following all other moves results in immediate Break Boost (C+D) under Limiter Removed
Limiter Removed (C+D \)
Now defined as a Projectile
Expands the hitbox downward
Now immediately recovers 10% lost HP upon release
De-Limiter Removed (A+C)
Now defined as a crouching pose
Now invincible against projectiles during the move
Forcefield Ebb & Flow (↓↘→+D) during Limiter Removed
Now can whiff and cancel into a Strike
Throw (A+B/A+D) during Limiter Removed
Decreases the pushback distance
No longer negates insta-rise up
Infinite Power (↓↙←+A+B/A+D)
No longer being offered 30% damage correction in follow-up attacks
Vassago (Armed to the Teeth)
Multi-Purpose Support Grenade (↓+D)
Reduces the reload window from 6s to 5s
Now reloading pauses when the Grenade is available
Increases the knockup distance of the Grenade after being hit by some of the moves launched by the opponent
Muzzleloader Grenade (↓↘→+D)
Reduces the hitbox of a direct hit
Reduces the reload window from 6s to 5s
Now reloading pauses when the Grenade is available
Increases the knockup distance of the Grenade after being hit by some of the moves launched by the opponent
Nero (General)
Regal Ballet (↑+C)
Now can cancel into Power Max Supermove
Decreases the advantage on block from +1F to -1F (Disadvantage)
Crouching Medium Attack (↓+B)
Reduces the recovery by 2F
Increases the advantage on hit from +1F to 2F
Crouching Heavy Attack (↓+C)
Slightly expands the hitbox in the horizontal direction
Pope Drone Cones (↓↘→+B+C)
Damage dealt increases from 35 to 45
Slightly increases the knock-up altitude and landing lag
Slightly advances the first hit on startup
(Medium) Path of Thorns (↓↘→+B)
Decreases the startup from 16F to 15F
(Heavy) Path of Thorns (↓↘→+C)
Increases the attack hits from 8 hits to 9 hits
Damage dealt increases from 80 to 90
Extends the far end of the hitbox
Nero (GTW Fighters)
General
Now can summon GTW Fighters alternately without cooldown; The earlier one vanishes immediately
GTW Blastoff: Rock Solid (→+D)
Decreases the startup from 20F to 15F; Advances the summon in the startup period
GTW Blastoff: Iron Will (←+D)
Decreases the startup from 20F to 18F; Delays the summon in the startup period
Cerulean Wave (↓↙←+D)
Decreases the maximum hits from 17 to 16
Damage dealt decreases from 170/85 (Ground/ Air) to 96/96 (Ground/ Air)
Crimson Wave (↓↘→+D)
Basic damage dealt decreases from 90 to 36
Extends the duration of the \ damage over time to the end of the combo
Dancouga (General)
Slightly decreases the speed of moving backward
Jumping Heavy Attack (Jumping C)
Damage dealt decreases from 85/75 (Ground/ Air) to 80/70 (Ground/ Air)
Eagle Dive (Jumping ↓+C)
Expands the htibox upward
Damage dealt increases from 130 to 120/100
Now the opponent can rise up instantly after getting hit by the move
Liger Strike (↓↘→+A)
Increases the altitude of the knock-up
Beast Knuckle (↓↘→+B)
Air damage dealt decreases from 90 to 80
Dancouga (DancouKogaKen)
DancouKen - Draw (D)
Now can cancel into other 24-enabled commands at a higher speed
No longer most immediately cancels into normal Throws
Now can block normal projectiles
Standing Light Attack (A)
No longer available with input spam
Damage dealt decreases from 30 to 25
Slightly increases the attack distance
Standing Medium Attack (B)
Extends the move duration by 1F
Increases the disadvantage on hit/ block by 1F for the opponent
Eagle Slash (Jumping ↑+B)
Now can cancel into Eagle Dive (Jumping ↓+C) after hitting the opponent
Crouching Heavy Attack (↓+C)
Air damage dealt decreases from 70 to 60
Reduces the distance that draws the opponent toward the character after hitting them
Big Moth Hammer (→+C)
Damage dealt decreases from 80 to 70
No longer knocks down the opponent
Increases the pushback distance of the opponent on hit/ block
Adjusts the property of the move from being a Medium Attack to a High Attack
Super Beast Cleave (→+C)
Increases the disadvantage on block from -13F to -14F
Liger Strike/ Beast Knuckle/ Big Moth Tackle (↓↘→+A/B/C) during DancouKen - Draw
Now comes into conflict with the same moves without DancouKen being drawn
Roaring Heavens Fist (→↓←+A+B/A+D)
Greatly increases the startup speed
Final Powerbomber (↓↘→+A+B/A+D) during DancouKen - Draw
Greatly increases the startup speed
(Light) Dancou Slash (↓↙←+A)
Increases the disadvantage on block from -12F to -13F
(Medium) Dancou Slash (↓↙←+B)
Decreases the disadvantage on block from -5F to -3F during DancouKen- Sheathe
(Heavy) Dancou Slash (↓↙←+C)
Adjusts the damage dealt from 30+130 to 40+120
Increases the distance moved (forward) during the move
Slightly moves the hitbox leftward
Greatly increases the pushback distance of the opponent being hit while Dancouga is in ascent
Adjusts the disadvantage on block at the end of the move from -1F to +1F to chain DancouKen – Sheathe (D) into combo
Soaring Wing (↓↙←+B+C)
Expands the hitbox downward
Wild Burst (→↓↘+D)
Increases the damage of the direct hit from 135 to 140
Decreases the follow-up attack damage from 135 to 125
Increases the recovery by 2F
Increases the pushback distance of the opponent
Increases the rise-up speed of the opponent on hit
Beast Press (↑+B+C)
No longer offering instant rise up for the opponent when being pinned to the ground with this move; Now it accords with other scenarios
Decreases the damage dealt from 100/90 to 90/80
No longer passes through an injured crouching opponent without cost
Getter Robo (General)
Adjusts the HP of Getter Robo 1/ Getter Robo 2/ Getter Robo 3 from 950/950/950 to 950/925/1000
Getter Robo (Getter 1)
Crouching Medium Attack (↓+B)
Now can hit the airborne opponent
Crouching Heavy Attack (↓+C)
Decreases the anti-air damage from 80 to 70
Increases the pushback distance after hitting the airborne opponent
Standing Heavy Attack (C)
Damage dealt decreases from 85/70 (Ground/ Air) to 80/70 (Ground/ Air)
Karate Combo (C>C)
Increases the pushback distance and altitude
Axe Kick (←+B)
Expands the hitbox from downwards
Now can knock up projectiles
Getter Press (↓+C while Jumping)
Increases the pushback distance after hitting the airborne opponent
Increases the pushback distance of the opponent after hitting them in the air from an opposite direction
Getter Thrust (→,→/←,← while Jumping)
Lowers the altitude requirement for Forward Jump to cancel into Getter Thrust
Aligns frames of Forward Jump and Backward Jump to cancel into Getter Thrust
Getter Beam (↓↙←+A/B/C)
Reduces the hurtbox on the feet
(Heavy) Getter Beam (↓↙←+C)
Now can cancel into Getter Thrust or Open Getter after hitting the opponent
Assault Getter Beam (↓↙←+B+C)
Now can destroy projectiles
Increases the knockup altitude after hitting the opponent in the air
Now can cancel into Getter Thrust or Open Getter after hitting the opponent
Now comes into force to the exclusion of Getter Beam (Normal)
Getter Jump (→↓↘+A/B/C)
Damage dealt decreases from 70 to 55/65/75 (Light/ Medium/ Heavy)
Advances the startup of the invincibility in the air by 2F/1F/1F (Total frames remain unchanged)
Expands the hitbox of the first hit from downward
Wing Rush (→↓↘+B+C)
Slightly expands the hitbox
Shin Getter Robo (General)
Crouching Light Attack (↓+A)
Damage dealt increases from 20 to 25
Getter Straight Punch (↓+A>B)
Damage dealt increases from 60 to 50
Getter Razor (6A)
Damage dealt increases from 40 to 45
Head Getter Beam (↓↙←+A/B/C)
Now causes an additional 7 \ damage over time
Shin Getter Robo (Shin Getter Tomahawk)
Final Getter Tomahawk (↓↘→↓↘→+D)
Total damage dealt increases from 300 to 330
Tomahawk Boomerang (↓↙←+D/↓↘→+D)
Damage dealt by each Tomahawk increases from 40 to 45
Shin Getter Robo (Shin Getter Change)
Change! Shin Getter-2! (D when immediately transforming into Shin Getter 2)
Damage dealt increases from 90 to 100
Change! Shin Getter-2! (D while jumping when immediately transforming into Shin Getter 2)
Damage of the first hit increases from 50 to 70
Shin Getter Rolling Rush (→+D when immediately transforming into Shin Getter 2))
Damage dealt increases from 125 to 130
Stoner Sunshine (↓↘→↓↘→+C while Jumping)
Now causes an additional 45 \ damage over time
Team Iron Saga VS
2025/10/16
Dear Commanders,
Thank you for your continued support and enthusiasm for Iron Saga VS.
We are sorry to inform you that the planned Black Getter (Free Update), originally scheduled for release on September 25th, will be delayed. A new launch date will be announced in a future notice.
We understand your excitement for Black Getter. It is currently in the final stages of development, and we need more time to polish key details to ensure the best possible experience.
We appreciate your understanding and patience as we work to deliver a high-quality update.
Team Iron Saga VS
"And... I came back, in order to exterminate the Invaders."
The eminent unit from OVA Shin Getter Robo Armageddon will join Iron Saga as an additional arsenal to Getter Robo!
Buy Iron Saga VS and Shin Getter Robo DLC in a bundle now on Steam!
Dear Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 16:00 to 17:00 UTC+8 (~60 minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.2.13, r13_0 (September 1, 2025)
NEW ARRIVALS
· Introduces a brand-new skin for Slokai, Slokai's Après-midi. Perform draws in the Gachapon to obtain the skin (Emblem/ Pilot Skin/ Portrait, etc) by chance.
· Introduces Slokai the Ruler of the Ring, as a new addition to the emblem and pilot portrait reservoir. Perform draws in the Gachapon to obtain the skin by chance.
Team Iron Saga VS
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Iron Saga VS, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Iron Saga VS statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.