
Steam news
Full Steam announcements and update articles for this title.
Early Access is over. The Protocol is now complete. You’re not the hero.
You’re the invasion. Drop onto a hostile, bug-infested planet as skull-helmeted soldiers and execute the full Invasion Protocol. Fast, brutal, top-down combat with zero downtime, aim, fire, and never stop.
What’s new in the Full Release
Expanded campaign with new maps, sectors & terrain variations
Multiple sectors tied to difficulty settings and unlocks
More enemy types, mutations, random events & massive bosses
Unique soldier abilities fully realized across all classes
Additional locations and dynamic objectives
Major quality-of-life improvements throughout
All previous EA content polished and balanced (including the latest radio calls, Bell Displacement teleport, War Mech, Rocket Strikes, Strafe Fighter runs, and more)
Core features
6 unique classes: Soldier, Officer, War Engineer, Infiltrator, Explosives Expert, Zoner
Swap weapons & abilities on the fly
Solo or up to 4-player shared/split-screen co-op
Procedurally linked levels + escalating swarms
Unlock new gear and game-changing abilities after every run
Price stays the same, now with a moderate launch discount!ːdoubleloveheartː
Thank you to every soldier who dropped in during Early Access, reported bugs, and shaped the game with feedback. This full version exists because of you.
Grab your helmet. Load up. Execute the Protocol. See you in the drop zone!
Soldiers, we’ve just deployed a solid mix of new firepower, major system improvements, and a big cleaning pass!
NEW CONTENT
New Radio Calls Added:
War Mech radio call
V18 Rocket strike call
Strafe Fighter run call
New Ability Added:
Bell Displacement, a teleport device for instant battlefield repositioning.
Significant improvements to the Radio Panel, War Points system, and overall call-in mechanics (smoother, more responsive, and more reliable).
FIXES & BALANCE
Many bug fixes across multiple weapons
Adjusted hit/damage values on several weapons and abilities
Various small balance tweaks and minor issues resolved
Many bug fixes across multiple weapons
Adjusted hit/damage values on several weapons and abilities
Various small balance tweaks and minor issues resolved
WHAT’S COMING NEXT
The next major update will focus on expanding the campaign:
More enemy types
New maps and sectors
Increased difficulty scaling
Thank you for all the reports and suggestions, this update is another direct result of your feedback! Update is live right now →
Drop in, call down the thunder, and let us know how the new calls and fixes feel!
Another major update just dropped, soldiers! This one brings big content additions and important multiplayer fixes. NEW CONTENT
3 New Soldier Classes Added!
Demolitions Expert
Infiltrator
Zoner All fully playable with unique abilities
3 New Abilities Added:
Artillery Strike
Rocket
Jet Booster
Stealth Generator
Several new items added to expand your arsenal and build options.
FIXES & IMPROVEMENTS
Fixed Radio Panel inventory staying in multiplayer when a player dies.
Fixed multiplayer issue where characters wouldn’t properly reposition when entering a new level.
Music system improved: Tracks now play in shuffled order until the playlist is complete (instead of pure random).
Fixed bug with spawner spawning.
Fixed item collection colliders (items should now be much more reliable to pick up).
These changes make co-op runs smoother and significantly expand your class and ability variety. Thank you for your continued feedback and reports. The game is improving fast thanks to you!Update is live now on Steam →
Time to test the new classes and abilities. Drop in!
Soldiers, we’ve just deployed a fresh batch of improvements based on your early feedback NEW FEATURES
Dropping Station added! Convert your collected tech items into War Points at the new station.
Radio Panel added! Spend your War Points to call in supply drops with weapons, gear, and resources.
New intro cinematic on the main menu.
Added clear UI labels (Revive, Return Items, etc.).
Each player now sees their own personalized tooltip when hovering over items before picking them up.
Added new soundtracks
BALANCE & FIXES
Slightly reduced Crate HP (they die faster now).
Fixed item collection bug.
Fixed projectiles from several weapons not colliding with map borders.
Soundtrack fixed (no more missing or broken tracks).
Fixed aim reticle flashing red incorrectly.
These changes make the loop smoother, more rewarding, and a lot cleaner. The Dropping Station + Radio Panel combo especially opens up new tactical choices mid-run.Thank you for playing the Early Access and sending reports. Keep them coming! Your feedback is shaping the game every week.
You’re not the hero. You’re the invasion. Drop in as skull-helmeted soldiers onto a bug infested planet and execute the Protocol. Choose your class, Soldier, Officer, War Engineer, Infiltrator, Explosives Expert, or Zoner, then aim, fire, and never stop. Blast through procedurally linked levels, smash dynamic objectives, swap weapons and abilities on the fly, and survive ever-escalating swarms, mutations, and massive bosses.
Early Access is here right now, and it’s built for you to play and shape Solo or up to 4-player shared/split-screen co-op.
Your suggestions and feedback on Steam Discussions and Discord will help shape what gets added next and make it the best as possible. So grab your helmet, load up, and let’s turn that planet into a graveyard. The early access is now available on Steam now →
See you in the drop zone, soldiers.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Invasion Protocol, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Invasion Protocol statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.