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Full Steam announcements and update articles for this title.
Hey guys, Into the Slimy Mines is featured in this February's Steam Next Fest! We would love for anyone who plays the demo and takes on the hoards of slimeoids to let us know what they think. That feedback will help prime our launch turrets in the right direction. Good luck down those mines!
Hey guys, the dream team is back! Wales Interactive and Ant Workshop are reuniting again but this time we've got a Tower Defense Roguelike with a card twist!
Into the Slimy Mines is a fresh new style of roguelike tower defense where players don't just have to worry about the hordes of creeps, but also need to plan and shape the routes they can take, while their turrets are slap bang in the line of fire. We can't wait to get the demo in to players’ hands and see how they get on rescuing the dwarven crew of the Stout Hammer from the drill-crazed Slimeoids!
Working for Ironkilt Intergalactic Industries is not easy, especially when you crash your mining vessel and lose all of your crew on a slime infested moon!
Rescue your crew and return your ore filled cargo before the Boss hands over the Stout Hammer to a more competent dwarf. Buy cards and booster packs, expand your tunnels, find crazy combos and squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!
Key Game Features...
DIG TO VICTORY: Rescue your crew from six unique mining locations each with five increasingly difficult depths. Drag Dig cards to excavate new tunnels toward your missing crewmates.
GROUNDBREAKING PLAYSTYLES: There are three unique factions to choose from ANVIL, WARHAMMER & PICKAXE. Pick and customise your Drill Rig to match your play style and the location's hazards.
WEAPONS OF MASS CONSTRUCTION: Why not collect more than just your crew along the way? Drills can unearth ore for bursts of money, lures distract your slimy foes and generators keep your whole rig running the deeper you delve.
BUILD TO LAST: Upgrade your kit by placing another of the same card on top of them. Level 1 Cannon + Level 1 Cannon = Level 2 Cannon, the maths checks out!
SLIME AFTER SLIME: Defend your rig from the incoming waves of slimes. Blast them away with turrets or slow them down with displacers and blockades.
DWARF IN DISTRESS: Need a little extra help? Gadget cards slow or blast groups of slimes and repair your buildings, mid-wave.
Don’t miss Into the Slimy Mines in the Steam Next Fest this February and will be launching on PC and consoles in May 2026! Play the demo to get a first glimpse of this tower defense with a card twist!
Development of Into the Slimy Mines was supported by the UK Games Fund
Happy Friday! We’ve got a small update for you that tidies up a few bugs and ensures those rare soft-locks are taken care of!
Patch Notes v1.1.2
* fixes a very rare possible soft-lock in the level generation on a couple of levels
* makes the "10 cards in your hand" achievement not possible when you have the "draw full deck" cantrip
* fixes a collision issue in the Orrery
* Fixed an issue with the Stone Heart charm's effects being stacked each time you loaded a save
* fixes the Unity security issue For anyone new to Into the Restless Ruins, here’s a quick refresher on what’s waiting for you in the depths:
Build the dungeon as you play: each card you draw shapes the labyrinth ahead, from traps and chambers to encounters.
Scottish folklore comes alive: face down eerie creatures inspired by tales of the Highlands, with bosses that test both strategy and luck.
A compendium to conquer: unlock and record 100+ cards, weapons, and cantrips to mix up your strategies on each new run.
Charm your fate: passive boosts and character interactions can change the course of your story — for better or worse.
If you missed the last content update, we added even more cards and quality-of-life tweaks that give you fresh strategies to experiment with. It’s all there in the current build, waiting to be discovered.
And just a heads-up: Into the Restless Ruins is currently 34% off, the biggest discount since launch! So now’s a good time to start your descent.
See you in the ruins!
Roguelites, deckbuilding & dungeon-crawling — if that’s your idea of home, then whaur’ve ye been hidin’? The ruins are calling and they aren’t going to explore themselves! Today, we’ve pushed out a small update that tidies up a few bugs and optimisations behind the scenes — nothing dramatic, but enough to keep your dungeon runs smooth. For anyone new to Into the Restless Ruins, here’s a quick refresher on what’s waiting for you in the depths:
Build the dungeon as you play: each card you draw shapes the labyrinth ahead, from traps and chambers to encounters.
Scottish folklore comes alive: face down eerie creatures inspired by tales of the Highlands, with bosses that test both strategy and luck.
A compendium to conquer: unlock and record 100+ cards, weapons, and cantrips to mix up your strategies on each new run.
Charm your fate: passive boosts and character interactions can change the course of your story — for better or worse.
If you missed the last content update, we added even more cards and quality-of-life tweaks that give you fresh strategies to experiment with. It’s all there in the current build, waiting to be discovered.
And just a heads-up: Into the Restless Ruins is currently 20% off until 6th September, so now’s a good time to start your descent.
See you in the ruins!
Hey all,
It's been a crazy month-and-a-bit since Into the Restless Ruins came out, and we haven't been sat back sipping cocktails in the sun (partly because we're in Scotland, so very little sun)!
No, we've been working hard on this chunky free update for you all, so without further ado... introducing the Ruin Remix!
This has been guided entirely by the player feedback we've received. In particular two things have been very clear: first, you wanted the Maiden's favours to keep being useful later in a run when you already have plenty of cards in your deck; and second you wanted more ruins to conquer!
So we've done those things, alongside a bunch of other balancing changes, some new cards, and a couple of bug fixes.
Full change notes below...
Once again thanks a ton to everyone who has picked up the game, if you haven't as yet had the opportunity please leave us a Steam review as that would help us immensely - the extra visibility it gives us is real, and it really helps new players discover the game!
Cheers,
James, Rachel & Tony.
These levels unlock when the player has reached player level 10 and has completed each corresponding standard ruin. As well as changes to the ruin layout, each remix has a unique starting deck and Charm.
Eorisdale+ - Corrupt Heart Charm
Clava Cairn+ - Bat Totem Charm
Jarlshof+ - Bad Twin Charm
Dunvegan+ - Deadly Nightshade Charm
Craigievar+ - Cracked Headstone Charm
Brodgar+ - Maiden’s Fury Charm
After a few favours The Maiden will start to offer stat boosts as a choice alongside the other cards. This makes Favours much more useful late in the run than they used to be, as you can keep your deck size small while still getting a benefit from collecting Glimour.
Wulver stocks 5 cards per night
Cards from the Wulver are all slightly cheaper to buy. These two changes make the Wulver much more useful
Dice Den (unlocks at Player Level 6) - Allow you to spend Relics to reroll Maiden Favour choices. The Relic cost goes up every reroll, but playing more Dice Dens lowers the cost
Shortcut (PL7) - Refunds the build cost if connected to a fog room
Worm Blood (PL23) - Use: gives invincibility for a short time
Wisp’s Rest (PL12) - Use: uses up some of your torch, but gives a permanent boost to max torch
Builder’s Cache (PL16) - Refunds the build cost if connected to a corridor
Gunpowder Store (PL5) - A room full of exploding barrels, what's not to like?
Fire Pit (PL4) - A fiery version of the Poison Marsh. Cheap to play, and can be good for thinning out hordes that are following you!
Trick Deck (PL16) - On Redraw choose any 2 cards from your Draw or Discard piles to draw immediately
Broken Destiny (PL12) - Gives 3 redraws
Farsight (PL14) - Reveals 3 fog rooms
Changing Fate (PL22) - Banish 2 cards from the reward pool. Banished cards will not be offered by the Maiden, so you can shape your deck a bit more.
Still Stone - Standing still regenerates health
Corrupt Heart - Draw a curse every night. Corruption bar is half size
Bat Totem - Start lighting is smaller but burn rate is also lower
Bad Twin - 50% chance of duplicating played cards, on duplication you get +1 corruption.
Deadly Nightshade - When you’re poisoned you deal 50% extra damage
Cracked Headstone - Lose max health for every graveyard placed, reviving is more expensive
Maiden’s Fury - Every favour accepted also increases corruption by 1
Blessed Light BP cost 2 -> 1
Herbal Infusion BP cost 2 -> 1
Beacon Fire BP cost 2 -> 1
Moorland BP cost 1 -> 0
Poisoned Marsh BP cost 1 -> 0
Training Room BP cost 1 -> 2
Healing Ivy heal each use 10% -> 50%
Altar health regeneration 5% -> 10% (Altar+ 10% -> 20%)
Hard Graft is no longer Sealbound
Increased health of most Wardens (sorry not sorry, but genuinely most of the feedback we got was that the Wardens are too easy to kill!)
Increased damage done by Axe, Bombs, Dirk, Firebomb, Runes, and Spear. All weapons should now be more useful and considered upgrades from the base Sword, and side-grades from each other.
Lowered density of the Horde on Brodgar
Increased the timer on high frequency Hordes so they trigger slightly less often
Lowered health and damage of some of the more extreme enemies (yeah ok those Tree Spirits Hordes were A Lot early in a Brodgar run!)
Slightly increased contrast on some UI panels
Placing a Hunter's Bothy counts itself in the number of bothies
(Nintendo Switch) Vibration on/off setting now saves correctly
Into the Restless Ruins is available at a 20% discount in the Steam Summer Sale starting at 6pm BST tonight, a discount blessed by the Harvest Maiden herself.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Into the Restless Ruins, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Into the Restless Ruins statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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