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Full Steam announcements and update articles for this title.
Huge Inky Blinky Bob update is here! This update doesn't only resolve user reported bugs but it's adding game improvements as well! Changelog:
Improved Zombie AI, Hit Reaction and Logic
Bigger shotgun distance, more punchiness
Markers
Improved Tutorial
Some of the sounds loudness
Improved Final Fight
Added Achievements And many more!
Got a feedback or a bug report? Feel free to join our discord community! https://discord.gg/SPvSYZACKH
The wait is finally over. We are incredibly excited to announce that Inky Blinky Bob is now officially available on Steam!
Prepare to pilot your weaponized hot air balloon across a chain of treacherous islands overrun by the failed experiments of the Quantum Corp. This isn’t just a flight—it’s a battle for survival where every gear and scrap of metal counts.
What to expect in the full release:
Aerial Combat & Survival: Use mounted weapons to fend off "Blinky" and ground-based threats. When they get too close, defend your craft with your axe or shotgun.
Deep Scavenging & Upgrades: Collect scrap, metal sheets, and cloth to repair damage and improve your hot air balloon to handle the increasing dangers of the sky.
Open Exploration: Fly freely between islands and tackle objectives as you work to power down the Tesla Towers.
Dark Mystery: Uncover the truth behind the occult biotech corporation and the world-ending mistake they’ve hidden beneath the dome.
As we welcome you to the islands, our team will be monitoring initial player feedback to roll out a series of minor updates and final polish touches if needed.
Thank you for supporting us throughout development. It’s time to take off and see what’s waiting in the clouds.
— The Eldelic Games Team
We've been listening. Since demo launch, you've played, you've shared, and you've been brutally honest and we built this update around that!
The Big Inkdate (part 1) is here, with more then 75 changes and it touches almost everything.
Combat now feels like combat. Axe swings have weight behind them, blocking and bashing have been added. The shotgun has a more aggressive punch to it. And enemies? They ragdoll and take real force from your hits, making every encounter feel earned. On top of that, enemies can now drop loot, so the fight is worth more than just survival.
We've also overhauled flight controls, improved landing spot visibility, and polished the hot air balloon upgrade screen so navigating your build feels as smooth as the skies. The tutorial has been tightened up, UI improved across the board, and a nasty FSR crash has been squashed for good.
Oh, and the game runs significantly better. We're talking 35% more FPS. You're welcome!
About the Demo: Demo has been trimmed from ~1 hour down to a focused 15–20 minutes. It's a tighter, better first impression that respects your time and shows off what Inky Blinky Bob has to offer.
This update is our "thank you" to everyone who played, reviewed, and reported. Keep the feedback coming, we're just getting started! Have any questions? Join our Discord or just write in community hub, we appreciate every your message! (P.S. Majority of the things are not live on demo branch and those will be migrated to demo 2 days before official release date)
— Eldelic Games 🎈
Tutorial: We’ve made sure you won’t miss the basics. Critical info now takes over the screen, and you’ll need to confirm you've read it by clicking the "YES DADDY" button to proceed.
Aeronautical Mastery: * New Controls: Navigating is now more tactile. Hold Q or E and use your Scroll Wheel to manage your flight path with precision.
Better Tracking: You’ll now see your Island Quest Count while airborne.
Auto-Markers: Landing spot markers now automatically trigger when your balloon gets close to a viable site.
The Great Rebalance: We’ve executed a massive damage and game rebalance. Combat should feel tighter, more rewarding, and significantly less "bullet-spongy" (or "one-shotty") depending on your build.
The Jenkins & Mines Clean-up:
Jenkins Polished: We fixed a specific issue involving Jenkins and his Axe problem, he’s now fully functional and ready for his quest.
Mines Stability: We did a deep dive into the Mines to fix those annoying collision issues where players were clipping through the environment.
General Bug Fixes: Various collision issues across the world map have been smoothed out to prevent getting stuck in the geometry. Huge thanks to @Tansune @ParadiseDecay @Felixtfox and @Waddles and @CortiWins for feedback.
Wishlist the game: If you haven't already, this is the absolute best way to support us. It also ensures Steam notifies you the exact second the demo goes live on the 20th!
Join the Community: Head over to our Steam Community Hub. Start a discussion, drop your feedback once you play the demo, and hang out with us. We want to hear your thoughts so we can keep making Inky Blinky Bob even better!
The wait is almost over!
We are thrilled to announce that the first playable demo for Inky Blinky Bob will be available starting February 20th!
This isn't just a quick look because we’re giving you a meaty slice of the experience. You can expect roughly 30-40 minutes of gameplay including:
The Intro: Get your first look at the world and the story we've been crafting.
The Tutorial: Master the core mechanics before the real challenge begins.
3 Core Missions: Dive deep into the gameplay loop and explore the environments.
Inky Blinky Bob Demo Page
We want to hear your feedback on the missions and the tutorial! Join our official Discord to chat with us directly, share your favorite moments, or report any bugs you find.
If you like what you play, the best way to help us is to Follow this page and add the game to your Wishlist. It helps our visibility on Steam more than you know and ensures you’ll be the first to know about future updates.
See you on the 20th!
Hello everyone!
A massive thank you to everyone who has joined the community recently. } The support following the IGN Entertainment feature has been incredible. As a small team, seeing the excitement for Inky Blinky Bob is what keeps us pushing forward.
While the game isn't live just yet, we’ve decided to make this Steam page our official "Command Center" for the remainder of development. We want to ensure that once we do go live, you’ve had a front-row seat to the process.
From today onwards, we will be using this space to post our official Dev Logs. We want to be transparent about the work going into the game and give you a look under the hood.
Want to chat with us directly, share your feedback, or meet other fans? Join our official Discord server! It’s the best place for real-time discussions and to see what we’re working on daily.
https://discord.com/invite/SPvSYZACKH
Since we are still in the thick of development, the best thing you can do to help is Follow this page and add the game to your Wishlist. It helps our visibility on the platform immensely and ensures you’ll be notified the second we have a major update or a release date to share.
We are pouring everything into making this a polished, unique experience, and we are so glad to have you with us from these early stages.
Stay tuned for our very first official Dev Log!
— Eldelic Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Inky Blinky Bob, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Inky Blinky Bob statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.