
解决了在非16:9的窗口比例下引导无法正常进行的问题。
提高了长安梦地图全图鉴之后商人携带图纸的概率。
修复了光福坊、崇仁坊无增益加成的问题。
修复了商人售卖的图纸和工坊事件的图纸奖励可能重复的问题。
修复了因为海运跑商产生内存泄露,无法领取货物、无法读档等问题。 修复了批量选取建筑移动时点击鼠标右键和中间会让建筑卡在地上的问题。
调整了长安梦地图坊内加成数值,靠近内城的坊会提供更高的加成了。
修复了驼铃响地图跑商时有可能携带超过上限的物资的问题。
修复了长安梦地图可能无法建造工坊的问题。
目前已知症状:跑商无法领取奖励、存档文件里有很多冗余信息,读档卡死等问题。
已找到问题大致原因,正在紧急修复中。
Dear Players,
Greetings from Rolling Cat Studio, a small team of two humans and three cats!
It's been just over a week since Ink Reverie launched, and we're deeply grateful for your support. Seeing so many players thoughtfully designing and building their homesteads has been both heartwarming and exciting!
We've also received tremendous feedback on game balance, mechanics, and overall experience. Every suggestion has been carefully recorded and reviewed. Right now, we're focused on optimizing the game to make your adventure smoother and more enjoyable!
In the past week, we've delivered near-daily updates addressing critical bugs while also implementing your most requested improvements, including:
Better game balance: Optimized workforce requirements for productive units, adjusted rewards for high-level buildings, and improved resource management for a smoother experience!
New quality-of-life features: Added a Photo Mode (hide UI for free screenshots), Sceneries Tracking, and clearer data statistics to make gameplay more convenient.
A pile of bug fixes: Save file issues, quest blockers, map display errors, and more…
For a full list of updates, please check out the detailed patch notes later in the post!
We're carefully evaluating all your feedback - from control responsiveness to late-game depth and other crucial aspects. Our immediate focus will be tackling the most frequently reported issues. We're also fast-tracking development on highly requested features, including:
Batch selection and movement of buildings.
Improved controller support, likely using a virtual cursor + full-screen snapping design.
Expanded judgment range for Sceneries..
The game will keep getting regular updates in the coming days. If you had any concerns about certain designs or mechanics before, check out our full patch notes - if anything catches your eye, we'd love you to give the game another shot!
If you have any suggestions for improvements or thoughts about our current update direction, feel free to reach out anytime! We believe that through ongoing communication and refinement, Ink Reverie will become even more enjoyable!
Official Discord:
Also, if you like our game, we’d greatly appreciate a positive review!
____________________________________
The full patch notes are as follows:
Fixed an issue where Clay Mines in Vol. II: Camel Bells did not consume workforce.
Fixed an occasional issue where Clay Mines in Vol. II: Camel Bells could not be placed.
Adjusted water surface effects in Vol. II: Camel Bells.
Fixed a bug where merchants could sometimes purchase items for free.
Fixed a bug where productive units continued consuming resources after being paused.
Fixed an issue where the initial quest for workshops could not be completed.
Fixed a bug where Caverns might not be buildable in Vol. IV: Seasons' Bounty.
Fixed an issue where victory fireworks would not stop.
Updated the description of Alehouses—they now automatically collect all stone and mineral resources.
Fixed screen tearing when moving the map.
Fixed an issue where the return button might disappear in the harbor map.
Fixed incorrect build requirements for the Lotus Pond Pavilion decoration in Vol. V: Chang'an Dream.
Fixed an incorrect merchant caravan limit in Vol. V: Chang'an Dream.
Fixed an issue where porters would not work after loading a save.
Fixed incorrect descriptions for some Sceneries.
Fixed a potential freeze on the victory settlement screen.
Fixed an issue where an extra land expansion remained after fully unlocking plots in Vol. V: Chang'an Dream.
Fixed incorrect drop ranges for Level 7 Jade Mines in Vol. II: Camel Bells.
Fixed a bug where the harbor map could become undraggable due to resolution mismatches.
Added unlock hints for buildings in the Gallery.
Players can now choose to save before exiting the game.
Sceneries can now be pinned to the main interface.
Merchants now have a higher chance to sell decorative blueprints after fully unlocking the Gallery.
Improved controller support in the settings menu.
Adjusted values for Level 6 Forest Stone Mines in Vol. I: Blossom Valley.
Adjusted values for Forest Stone Mines in Vol. II: Camel Bells.
Rebalanced all Level 7-8 Ancestral Shrines to make them more worthwhile.
Adjusted workforce requirements for productive units.
Reduced resource costs for decorative blueprints—costs will no longer increase after building three.
Tweaked some values to make idle play more viable.
Added Photo Mode, which hides all UI, bubbles, and grids while turning grayed-out buildings colorful.
Added workforce deficit statistics and basic production/consumption data for food and mutton.
Added a toggle for V-Sync; try disabling it if experiencing lag.
Adjusted values for villager events in Vol. I: Blossom Valley.
Added ESC key support to open/close the settings panel and exit sub-menus.
Added general control guides (accessible via the "?" button in panels).
Increased the Scholar-Farmer-Artisan-Merchant attributes of all decorative buildings in Vol. V: Chang'an Dream.
Fixed an issue where players might have one fewer land expansion in Vol. V: Chang'an Dream.
Fixed an issue where the settings panel could not be closed from the title screen.
Thank you again for your support - we hope you're enjoying the game!
修复了部分景观组合描述错误的问题。
修复了通关结算界面可能卡住的问题。
增加了拍照模式,进入拍照模式后所有会隐藏所有UI、气泡、网格,所有灰色建筑将会变成彩色。
增加了人力缺口数据的统计,增加了粮食、羊肉基础生产、消耗数据的统计。
修复了长安梦地图地块全开后还有一次开地次数的问题。
修复了驼铃响地图7级和田玉矿掉落范围有误的问题。
增加了垂直同步的开关,如遇到卡顿问题可以尝试关闭垂直同步。
Hello there,
This is Rolling Cat Studio, a small team of two humans and three cats.
After more than two years of development, our game Ink Reverie is finally ready to meet you all. The game is priced at 9.99 USD, but during the launch sale, you can grab it for just 8.99 USD. We've also released the official OST alongside the game, so feel free to check it out if you're interested.
Ink Reverie is a relaxing construction game set in the world of ancient Chinese architecture. You can merge and upgrade buildings, gather resources while idling, and design your city however you like. On certain maps, you'll also experience a trading gameplay mechanic. We studied numerous classical paintings, visited real-world locations, and blended historical and fictional elements to bring our vision to life. From the water towns of Jiangnan and the camel bells of the Western Regions, to the ancient port of Quanzhou, the historic architecture of Shanxi, and the grandeur of Chang'an during the Tang Dynasty, all of these influences are packed into the game.
To be honest, the development process was more challenging than we expected. We originally planned to include seven maps, but due to the overwhelming workload, we had to scale it back to five. However, we poured even more effort into the remaining maps. Each building tier in the game has a unique appearance, and aside from upgradable structures, we've also created a wealth of decorative elements. The launch version features over 500 hand-drawn ancient buildings and ornaments. Compared to the demo's first map, every map in the full game is at least twice as large, each with its own unique mechanics and gameplay.
Ink Reverie is a project we've poured our hearts into, and we're truly proud of it. Of course, even now, the game may not be perfect—there are areas that still need improvement. After the launch, we'll be listening to your feedback and continue optimizing the game. If sales allow, we're eager to develop new content and even release standalone DLCs in the future.
If this game brings you a few enjoyable evenings, or even just a fleeting thought of “Ancient Chinese architecture is truly beautiful,” then all our hard work over these two years will have been worth it.
Thank you for reading this far, and we hope you'll enjoy this little passion project of ours!
Wishing you all a wonderful time playing!
— Rolling Cat Studio
July 2025
P.S. Before launch, our final task was adding controller support to the game. Unfortunately, we're not fully satisfied with the experience — it works now, but there are still many rough edges and bugs that need polishing. We'll continue optimizing it in the coming weeks.
If you have any thoughts, suggestions, or encounter issues, please don't hesitate to reach out!
Our discrod server: https://discord.gg/kca52mNqeS
Thanks again!
Hello everyone!
We’re excited to announce that Ink Reverie is officially set to launch on Steam on July 16!
Thank you all for your continued support. The game is currently in its final optimization and testing phase, and we look forward to meeting you all very soon.
Feel free to join our Discord community: https://discord.gg/nTuYFfvAsD
Stay tuned!
Hello everyone!
Ink Reverie is taking part in this June's Steam Next Fest—you're warmly invited to try out the demo!
In this demo version, the game fully showcases the first level, where players can freely build a charming southern-style village and work to increase its prosperity. You'll get to experience the core appeal of Sui Ink Reverie: synthesis, building, and relaxing gameplay!
Since the release of our previous demo, we've made various adjustments based on player feedback, including tweaks to values and the UI. So even if you've tried the earlier demo, we invite you to give this new one a go.
If you encounter any issues during your experience, feel free to join our Discord:
The full version of the game is planned to launch in July. The exact date will be announced soon—stay tuned!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Ink Reverie, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ink Reverie statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.