
Steam news
Full Steam announcements and update articles for this title.
The wait is over!
Infinite Ruins has officially launched on Steam.
Descend into ancient ruins, command magical golems, unlock powerful synergies and uncover the forgotten memories hidden beneath the earth.
During development, your feedback helped shape the game through multiple playtests, balancing updates and countless improvements.
Thank you for being part of this journey.
If you enjoy the game, leaving a Steam review is one of the best ways to support future updates.
Happy mining!
Hello everyone!
The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).
I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features.
If you haven't shared your thoughts yet, there's still time!
I'd really appreciate it if you could fill out the feedback form before the playtest closes:
👉https://forms.gle/zEWRYeQ3X4qjeim4A
Every response helps make Infinite Ruins a better game.
Thank you again for being part of this journey, and I hope to see you again at launch!
Kileka Games
We're happy to announce that Infinite Ruins is now fully compatible with Steam Deck!
You can enjoy the complete mining experience on the go with:
Full gamepad support
Optimized UI scaling for Steam Deck
Correct controller icon detection
Smooth gameplay from the very beginning
Whether you're mining for a few minutes or planning a long expedition into the ruins, Infinite Ruins is ready to play comfortably in handheld mode.
Thank you to everyone who tested the game and helped improve the Steam Deck experience!
See you deep underground!
The wait is almost over!
I'm happy to announce that Infinite Ruins will officially launch on July 27.
Over the past months I've been polishing the game thanks to all the feedback received from the demo. Since then I've improved the visuals, fixed many bugs, rebalanced progression, and added plenty of new content for the full version.
New late-game content and progression
World events and a narrative ending
Improved visuals and UI
Better balancing based on community feedback
Lots of bug fixes and quality-of-life improvements
Thank you to everyone who has played the demo, reported bugs, shared feedback, and added the game to their wishlist. Your support has made a huge difference throughout development.
If you haven't already, make sure to wishlist Infinite Ruins so you'll be notified when the game launches.
See you in the ruins on July 27!
The Steam Playtest is now available!
This is your chance to experience the latest version of Infinite Ruins before its official release on July 27.
Over the past months, the game has received many improvements based on community feedback, including visual upgrades, better balancing, bug fixes, quality-of-life improvements, and plenty of new content.
I'd love your feedback on:
Overall progression and balance
Difficulty
User interface
Bugs or technical issues
General gameplay experience
A short feedback form is available directly from the game, but you're also welcome to share your thoughts in the Steam Discussions.
Every suggestion helps make Infinite Ruins better before launch.
Thank you for your support, and I hope you enjoy exploring the ruins!
To celebrate, we've released a brand new gameplay trailer showcasing the current state of the game as we get closer to launch.
Since the demo first became available, we've continued improving the experience based on player feedback. This latest version includes numerous visual enhancements, bug fixes, and general polish across the game.
A brand new gameplay trailer featuring the latest version of Infinite Ruins.
Participation in Steam Next Fest, where you'll be able to play the demo and follow the game's progress.
Visual improvements throughout the experience, making the ruins feel more alive and satisfying to explore.
Bug fixes and polish to provide a smoother mining adventure.
Thank you to everyone who has played the demo, shared feedback, created videos, streamed the game, or added Infinite Ruins to their wishlist. Your support has been incredible and has helped shape the game into something much better.
If you haven't tried it yet, make sure to play the demo during Steam Next Fest and wishlist Infinite Ruins to stay up to date as we approach the full release.
See you in the ruins!
This update focuses on improving clarity, responsiveness and overall gameplay feel in Infinite Ruins.
Blocks now flash using the color of the damage type received
Added particles traveling from the cursor to the vortex to indicate it is clickable
Added tooltips to golem panel buttons explaining their function
Improved purchase upgrade animation responsiveness
The vortex now appears in a random position
Excavation Momentum has been split into:
Excavation Momentum → unlocks Chain Mining
Momentum Efficiency → increases maximum chaining multiplier
Frenzy → unlocks the Frenzy buff
Reduced golem recycling costs to 200, 300, 700, 1300...
Added missing translation for Conductive Targets
Improved pickaxe aiming
A new update has arrived, bringing more control over how you play, along with quality-of-life improvements and full localization support.
You can now choose how the core systems interact when starting a run:
Full Mode (default) The original experience, designed with all mechanics, synergies, and anti-synergies in mind. Every interaction matters.
Harmony Mode Removes anti-synergies between elements. Fire no longer melts ice, and ice no longer stops fire. Ideal for players who want a more relaxed and experimental experience.
Golems can now be recycled. Recover part of their cost and adapt your strategy during a run.
The game is now available in:
Spanish
Italian
French
German
Simplified Chinese
Japanese
Korean
Russian
Portuguese (Brazil)
Portuguese (Portugal)
Improved navigation across menus
Better overall responsiveness
Your progress into the ruins is now tracked
Adds more visibility to your runs and performance
Cleaner menus
Better readability
Improved feedback
Various fixes and stability improvements.
Thanks for playing and exploring the ruins.
A new Major Update is now live, bringing new music, better controls, Steam Deck support, and important fixes.
New music by Silentsphere Studios has been added to enhance the atmosphere and make each session feel more dynamic and engaging.
Controller gameplay is now smoother and more reliable:
Better navigation across menus
Improved responsiveness
More consistent overall experience
The game now plays much better on Steam Deck:
Proper controller detection
Improved input handling
Optimized UI scaling
Some gameplay elements have been adjusted to improve pacing and overall feel during longer sessions.
This update includes a variety of fixes and improvements:
More stable gameplay
Cleaner UI behavior
Smoother interactions
Thanks for playing and for your feedback. More updates coming soon!
The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.
You’ll be warned before descending
The Descend button is slightly delayed to prevent accidental clicks
This makes the end of the demo a deliberate choice, not a misclick.
Purchase animations are now faster and feel more responsive
Added a Bloom intensity slider in Graphics settings
Demo end screen has been visually reworked to better match the rest of the UI
Pressing ESC now closes:
Upgrades view
Golems panel
(in addition to the pause menu)
New option: “Pause on Upgrades”
When disabled (default), the game continues running while browsing upgrades
Fixed UI sounds not respecting volume settings
Fixed startup audio playing at full volume for a frame
Default volume levels adjusted:
Master: 30%
Music / SFX / UI: 70%
Game correctly runs in background when pause is disabled
Stats button no longer appears inside the upgrades view
Options menu always opens on the Gameplay tab
This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.
More systems, more depth, and more chaos are coming soon.
Stay tuned.
Window Scaling
The game window can now be freely resized in windowed mode. It snaps to the nearest ×0.5 multiple of the base resolution (960×540). The UI scales proportionally with the window size, improving readability across different resolutions.
Game Icon
The game now displays its icon correctly in the Windows taskbar and application window.
Upgrade Tree Centering
Fixed an issue where the upgrade tree did not center on the pickaxe node when first opened with no purchases.
The tree now also correctly centers on the Infinite Ruins upgrade when it is revealed.
If you’ve tried the demo, I’d love to hear your feedback, especially regarding UI scaling and usability at different resolutions.
Thanks for playing!
Kileka Games
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Infinite Ruins, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Infinite Ruins statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.