
Steam news
Full Steam announcements and update articles for this title.
New currency: Shadowstone – used to unlock powerful active skills!
Drop from monsters level 1000+ (higher levels = higher drop rate)
Brand new active skills now available via Shadowstone
These are just the beginning... more skills coming for higher levels! Keep the farming and prepare for stronger enemies!
Fixed FPS issues – smoother gameplay across the board
Fixed level transition lag – no more floor placement problems
Reduced level transition animation – climb faster without screen blocking!
Continued CPU & memory optimizations
Game now runs in energy-saving mode when minimized (lower CPU/memory)
Idle progression now smooth & correct even when minimized
Auto-prestige & skill transitions work perfectly in background
Smarter, more reliable auto-prestige function
Background progression now matches foreground speed exactly
First of all, thank you so much for all your positive reviews!
This is what keeps me going and helps other players discover this game.
I genuinely read every single one, and your support means the world to me!
Thanks to your valued feedback and suggestions, here are the changes in this update:Purchase Mode UpgradesAdded x50 and x100 purchase options
Upgrade your heroes and skills much faster without endless clicking!
You can now set a max level cap for each skill
No more wasting gold on skills you only need at level 1–2!
Added option to hide level transition animation
Perfect for speedrunners and 5x speed players – no more screen blocking!
Advanced skill (deals 2 extra damage types):
Damage bonus: 50% → 40%
Trigger chance: 100% → 50% chance
Full stack requirement: 200 → 350
(Mage is still powerful, but more balanced for late game)
You can now view total runestones spent at the prestige panel
Better tracking for your progression planning
You can now prestige into different dungeon types,
Start at a much higher level and farm runestones even quicker!Unlock requirement: Must reach certain progression milestones (to prevent getting stuck due to lack of damage)
Added option to choose which dungeon type to prestige into
Set your preferred dungeon and let the automation handle the rest!
Hi everyone,
It's been a few days since launch, and I've heard a ton of your suggestions. I read every single review and comment, and I'm genuinely thrilled that so many of you are enjoying this game — coming up with your own strategies and sharing valuable feedback. This has been an incredible journey, and I'm committed to continuing to polish and add new content to meet your expectations.Late-game prestiges are much more rewarding! You now get a scaling % bonus based on your prestige level with no cap
Instead of static runestone rewards, you'll get more and more as you challenge higher levels!
Example: Prestige at 500 goes from 20 → 32 runestones, at 1000 from 40 → 88 runestones
Speed up your leveling process up to 5x faster, helping you reach higher levels quicker
Don't worry — the highest levels still require smart synergy & upgrade path choices, so the challenge remains!
After extensive testing, CPU usage is reduced by 70% compared to the previous version
You still get the same visuals and effects, but they're now properly optimized and handled!
Auto Prestige: Set your target level and automate prestiges
Auto Recruit: Automatically recruit heroes after prestige
Auto Purchase: Automatically purchase
Auto Upgrade: Automatically upgrade key skills
All settings are customizable and saved automatically!
Fixed window mode resize bugs
Window mode is now easier to play and better optimized for different resolutions
Windowed Mode Added You can now switch between Fullscreen and Windowed mode in the Settings menu. No more Alt+Tab headaches!
Early Game Tweaked – Easier Start Early progression is now smoother and more rewarding. Your first few runs should feel faster and more satisfying, with better work choices and clearer growth.
Prestige Pop-up Notification A new pop-up now appears when Prestige becomes available, so you never miss the perfect moment to reset and power up!
I am incredibly happy to announce that Infinite Dungeon: Idle Adventure has officially launched on Steam!
First and foremost, I want to say a massive thank you to everyone who played the demo. Your feedback has been incredible and instrumental in getting the game to this version 1.0 release.
I want to give a special shout-out to the players who went above and beyond—especially those who spent 10+ hours deep into the demo. Seeing that level of dedication before the game even launched was a huge motivation for me during development.
What is new in the Full Release:
The Full Roster: Recruit and unlock all 10 unique heroes to build your ultimate 4-slot team.
Advanced Skill Systems: Master high-impact hero abilities to push further than ever before.
Global Scaling: Invest in deep prestige and permanent upgrades to handle the dungeon.
Infinite Replay ability: Discover specialized late-game mechanics and rare power-ups.
This is just the beginning of the journey. As an indie developer, your support means the world to me. If you enjoy your time in the dungeon, please consider leaving a Review—it is the best way to help the game grow and reach more players.
The gates are officially open. Good luck on your first Prestige!
— Arctic Goblins
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Infinite Dungeon: Idle Adventure, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Infinite Dungeon: Idle Adventure statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.