Art Optimization:
Modified the "Remove" button icon to be more noticeable and understandable.
Adjusted the difficulty description interface.
Added visual effects for selecting Level 5 talents.
Adjusted icons for Multi-Cast and Chain-Cast.
Adjusted visual effects for Bond Orb and Tiny Arrow.
Adjusted background effects for various UI interfaces.
Added transition effect images.
Added different visual effects for certain projectiles based on different abilities.
Added a transparency gradient effect for all enemy projectiles.
Experience Optimization:
Added options in Settings for "Reduce Transition Animations," "Dark Transitions," and "Daily Tips."
Added social media buttons for Bilibili and X (Twitter) on the main interface.
Added daily tips when selecting paths.
Added buttons for random character and random weapon.
Ground button prompts during combat will now persist until the next day.
Adjusted the description for the Mimic enemy stage.
Combat Adjustments:
Increased difficulty for Normal, Hard, Nightmare, and Hell modes; decreased difficulty for Erosion mode.
Increased the health bonus for enemies in multiplayer mode.
Decreased the attack power of the Day 15 boss.
Mysterious ability rewards can now be obtained even if the boss is not defeated when the boss stage timer ends.
Exaggerated the visual effects of all Level 5 talents.
Enhanced damage bonus effects for Elemental, Bleed, Shadow, Holy, Chaos, Melee, and Ranged damage.
Enhanced effects for Critical Damage Bonus, Summon Damage Bonus, and Summon Health Bonus.
Enhanced some abilities of the Lethality build.
Enhanced "Magic Butterfly."
Enhanced "Bond Orb" and "Knockback Wave."
Reworked abilities: "Ever Victorious, Ever Stronger," "Overly Chatty," "Bad Call," "Turtle Shell," "Forced March," "Kicked the Speaker," "Chuunibyou."
Adjusted the Hunter's "Marksman" specialization.
Nerfed "Future Warrior" and "Future Sword."
Reduced the cost of the blessing "Reduced Appearance Rate for Tags" by 1 point.
Reduced the impact of random weighting in the Mysterious Shop.
Added a uniform random delay to "Thunderstrike."
Other balance and numerical adjustments.
(Please refer to the in-game compendium for details.)Bug Fixes:
Fixed an issue where special symbols in a small number of user IDs would cause save failures.
Fixed an issue where checking weapon skills during combat would show incorrect fluctuating values.
Fixed an issue where players could still take actions during tutorial dialogue.
Fixed an occasional freeze issue when opening the in-game compendium.
Fixed an issue in local multiplayer where evolving weapons simultaneously would result in missing one evolution.
Attempted to fix an issue where the player would suddenly lose control while moving.
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