
Steam news
Full Steam announcements and update articles for this title.
Our shop is open for business as usual. -> This is a multiplayer game, but we only sold 4 copies total, so there was no one to play with.
Rooms without enough players will now be filled with AI cats. (They might honestly be better than real players.)
Very few players wanted to be "It." -> Added kill-streak effects for It: with every kill, It bursts into flames and grows ever more majestic.
The old cats were a little too full of energy. -> Players will now fall asleep after 45 seconds of inactivity.
The Last Cat -> Everyone now shares in the honorable moment when the final survivor is taken down.
In-Game HUD: The HUD (controls guide, transformation bar, scoreboard, etc.) is now semi-transparent to minimize visual obstruction. In hide-and-seek, vision is information!
Text contrast and outlines have been fully rebalanced to ensure high readability on both bright and dark maps.
The ESC menu and Settings window have been unified with the title screen's wood-tone theme, featuring subtle transparency so you can keep an eye on what's happening behind the screen.
Ship materials no longer spawn immediately at the start of the match; instead, they now air-drop via parachutes. This gives Hiders time to conceal themselves first, making the material rush overlap with the chase.
A countdown timer displaying the time remaining until material drops has been added to the screen.
Ship materials are now visible to Seekers as well.
Default Settings Adjusted: Docks changed from 2 → 3, Ship Materials from 4 → 5, and Seeker Wait Time from 10 → 20 seconds.
Rebalanced material drop counts so the map doesn't get overly cluttered with items.
Hider Movement Speed Buff: Increased Hiders' movement speed, halving the speed gap between Hiders and Seekers. Seekers are still faster, but the chase is no longer one-sided.
Default Seeker Wait Time: Adjusted to 80 seconds for both Classic and Infection modes.
Fixed an issue where certain ship materials could not be picked up.
Identified and eliminated the cause of subtle frame drops (micro-stuttering) on the title screen.
Fixed an issue where frame rates dropped on the victory screen.
In the room list, waiting lobbies are now displayed above matches already in progress.
Hovering over mode filters in the room list now displays a tooltip with mode descriptions.
Added a confirmation prompt when reissuing account codes to prevent accidentally disconnecting from other devices.
The Account menu is now hidden when opening Settings while in a match.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for I'm Just a Wall, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main I'm Just a Wall statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.