
Steam news
Full Steam announcements and update articles for this title.
Hey everyone!
The day is finally here - our game is now available on Steam! 🎉
Thank you to everyone who supported us during development. It means a lot to us.
We hope you enjoy the game! If you do, please consider leaving a Steam review. It really helps us reach more players and continue improving the game.
This is just the beginning. We'll keep working on updates, fixing bugs, and adding new content.
Have fun, and happy digging! ⛏️
Hey everyone!
Big update this time - we've added timed events to shake up your runs, reworked some systems, and squashed a bunch of bugs.
Five new timed events can now trigger during your run:
Glass Blocks - block HP is reduced by 80%, everything shatters in just a few hits (comes with a new artifact)
Blast Zone - blocks explode when broken (new talent)
Gold Rush - all ore drops are doubled (new talent)
Lucky Streak - proc chances for abilities (dynamite, clones, etc.) are doubled (new talent)
Overdrive - pickaxe speed ×5 (new talent)
The skill tree background now shows animated falling ore that updates as you unlock new ore types
Several talents in the talent tree have been redesigned
Four new talent types added, tied to timed events and QTE mechanics
QTE spawn logic and overall QTE behavior have been overhauled
Ore stat upgrades can no longer be purchased before the ore itself is unlocked
Fixed a bug where gold blocks couldn't be broken the first time they were encountered
Fixed incorrect positioning of the first marker on the depth scale
The discount exclamation mark in the skill tree now displays correctly
Fixed incorrect talent description
Fixed several translation errors
As always, if you run into any issues - let us know. We're constantly working to make the game better! ⛏️
Hey everyone!
Hope you're all doing well - here's a quick update on what we've been working on!
When you unlock a world size upgrade, the camera now smoothly zooms out instead of snapping instantly
After unlocking a new ore type, existing blocks in the world are replaced with the new ore - no more waiting around for it to show up!
Updated the visual style of the window drag handle elements for windowed mode
Fixed a bug where the price discount talent in the skill tree wasn't being applied to the displayed prices
Fixed a bug where ore could sometimes fail to spawn, causing the pickaxe to fall into the void
As always, if you spot anything off or run into any issues - let us know! We're constantly working to make the game better!
Hey everyone :))
First of all, thanks a lot for playing and for all the feedback - it really helps us improve the game a ton.
We’re really sorry for the inconvenience caused by this update.
Fixed skill descriptions related to gold ore in the talent tree
When opening skills for veins and artifacts for the first time, they now spawn nearby instead of far away
Fixed a bug with the discount talent in the skill tree
The skill tree now shows your current currency
When a skill is fully upgraded, its current stats are now visible
In the forge menu, pickaxe stats are now shown, including all modifiers and multipliers
Changed the background in the settings menu
Fixed an issue where the top part of the Windows window frame sometimes wasn’t hidden on game launch
Talents for skills that are not yet unlocked can no longer drop before the skill is unlocked
Fixed a bug in the artifact menu where hovering over empty space would sometimes show an artifact description
Removed the clicking sound on game startup
Fixed a bug where the pickaxe could sometimes stop moving
Thanks for your understanding and support!
If you run into any issues or bugs, please let us know - we’ll keep improving the game as fast as we can :))
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Idle DeepMiner, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Idle DeepMiner statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.