
Steam news
Full Steam announcements and update articles for this title.
Hey Identifilers! We're excited to announce that we are participating the InterfaceX26 Steam Sale Event! During InterfaceX26 we are celebrating Fake OS games, bringing together 150+ developers to spotlight the genre.
Our pixel-art virus busting action roguelike, Identifile: Desktop Dungeon is now 25% off! The development team is currently working on the final stage with new enemies and the final boss! We can't wait to share it with you soon! See you all in the file system!
- Gearbyte Games
Hello, Identifilers! We're currently at Tokyo Indie Games Summit 2026! If you're nearby, feel free to drop by and say hi! Here's some pictures of the event:
Now, for the beta branch, first of all, thank you all for waiting, the beta branch for Identifile is now live! This branch of Identifile will contain upcoming updates that we are working on and will be primarily used for gathering feedback before we update the base game. How do I access the beta branch? 1. Go to your steam library 2. Right click on Identifile and select the 'properties' option 3. Choose 'Game Versions & Betas' from the left side of the menu 4. Select the 'beta' branch 5. There should be a prompt for you to update the game, do that and viola, you're in beta! Disclaimer: Beta branch might be unstable and there might be inconsistencies! I have suggestions, where do I post? Our Discord channel is the best place to write down your feedback and suggestions, you can find it here: Join the Discord here! While we're at it, we also put up a discount for Identifile :D See you all in the file system! - Gearbyte Games
v0.1.3b Patch Notes
Bug Fixes/Improvements
- Fixed leaderboards not showing if no runs were made that day
- Fixed issue where viruses sometimes wander out of screen
- Fixed crash when cookie monster cannot find it's cookies
- Fixed bug where shiny bosses did not award the shiny virus achievement
- Fixed bug where game seed doesn't change after each run
- Fixed visual bug where Selection Cursor's crit rate is wrongly displayed
Balance Changes
- Reworked Ninja Cursor
- Adrenaline Core changed to Legendary rarity
- God Mode duration increased 2s -> 3s
- Package Delivery damage decreased 2000% -> 1000%
- Digital Fart Bag -> Added 3s stun
- Floppy Disk -> Rapid fire disks to closest virus
- Voodoo Doll -> Deals 1000% attack to all viruses at the cost of taking damage
- Soft Reset -> Reset current room into lower tier
- Overheat -> Screen wide damage over time
- Bobble Bubble -> Shoots a bubble and trap a virus for 8s, dealing 200% attack damage per second
- DROOM -> Targets highest health virus
QOL Improvements
- Projectile opacity settings
- Triangle tip opacity settings
- Chromatic aberration intensity setting
- Hurt hitbox opacity setting
- Various improvement to mod/exe texts
NOTE: Localisation texts may not be accurate. There may be inconsistencies with mod/exe descriptions and their actual functionality, if you do spot them, flag them out in the discord channel!
Hello, Identifilers! It has been an incredible journey since our EA launch in November last year, and we wanted to take a moment to provide an update on what is happening behind the scenes. First and foremost: we hear you. Since our last update, we have been busy collecting every bit of player feedback, bug reports and quality of life suggestions you've sent our way. We are currently in the process of analyzing and implementing changes based on your feeback. The first big patch will include balancing, EXE reworks, UI refinements and quality of life changes. Content updates are also on the way like new cursors and items. We're planning to create a beta testing branch for Identifilers that would like to play and give feedback on the update before we release it to the general public. Our Discord channel is the best place to know when this will be out so please feel free to join! You can also stay updated on our progress, suggest new features, report bugs and chill with the devs :D Join the Discord here! Your insights are the most valuable tool in our development process, and we can't thank you enough for being so vocal and passionate about Identifile. A little about us: Hey we're Calipao and Sylver, we're two fresh graduates passionate about creating games, and Identifile is our very first commercial release. It's been an incredible learning experience and we know there's plenty of room to keep improving the game. As a self-funded studio, we have decided to shift our development part-time so we can build up enough resources to continue creating great games for you. Right now, we're splitting our workload between Identifile's journey to the 1.0 release and an exciting unannounced title that Sylver is cooking in parallel. If you would like to be the first to find out what he's making you can follow @sylver_dev on X! We've been taking care of ourselves too. After an intense development period, we took some time off to recharge and focus on our health. Now we're back, refreshed and gradually ramping up development again. We are also thrilled that Identifile will be part of the Tiny Roguelikes Event! To celebrate the participation, we are offering a 20% discount. If you've got a friend on the fence about diving into the filesystem and identifying viruses, now is the perfect time for them to jump in. This wonderful community is what made all of this possible. Your support allows us to keep exploring deeper into the filesystem and we are committed to making the game the best version it can be. Thank you for playing, for sharing your thoughts, and for being part of this journey. - Gearbyte Games
v0.1.3 Patch Notes
Bug Fixes/Improvements
- Fixed Completionist achievement not unlocking properly
- Fixed Crosshair's ammo going negative at times
- Added effects for BSOD
- Fixed bug where shiny bosses affected visuals of other viruses
- Fresh Boot now correctly reflects the health changes
- Fixed stealth kit effect persisting after runs
- Fixed EXE Widget not replenishing after running on the same seed
Balance Changes
- Charger now recharges after 20 identified viruses instead of per combat folder
- LEV_AI phase 2 reduced in difficulty
- Web Weaver's phase 2 corner exploit patched
v0.1.2 Patch Notes
Bug Fixes/Improvements - Crosshair cursor will no longer consume an ammo on entering a folder - Rhythm cursor will no longer break combo on entering a folder - Soft Reset should not trigger in boss rooms - Chronostasis no longer stun bosses - Fixed Cursor Select UI stats displaying wrong values - Fixed instances where attack goes negative - Properties window will now highlight if the stat is at cap - D20 will now update the properties window based on its buff/debuff - Fixed bug where seed is stuck on daily seed - Fixed bug where invincibility effect was not showing on cursor skins - Fixed Shield Widget, Shield given is now consistent with description Balance Changes - WebWeaver nerfed in speed and health - CloudCoreX buffed, speed increased, Lockbit spawns removed - Crosshair cursor shooting speed buffed - Lasso cursor reworked, Friendly Trojan now accelerates towards the cursor, dealing bonus damage based on it's speed - Max dodge rate increased from 50% -> 70% - Voodoo doll will now take damage even when the cursor is invincible - Trojan bounce count reduced by 1
v0.1.1 Patch Notes
Bug Fixes/Improvements - Fixed Crosshair cursor's reload UI not appearing when equipped with skin - Fixed Inverse Core not working correctly with Rhythm cursor - Fixed a visual bug where effects appear misaligned - Fixed Cloud Caller, DMG Aura and Toxic Approach bypassing boss invinciblity frames - Fixed a bug where Mod Widget did not work when Random cursor is picked - Friendly Trojan and Mechanic Turret is now transparent out of combat - Fixed a crash in F:/ Drive Challenge Folder - Fixed a visual bug when Lockbit Server Towers are not fading out properly - Added M4,M5 buttons to go back in file explorer - Borderless window mode will no longer confine the cursor - Fixed an issue with viruses going out of screen - Various UI and text fixes Balance Changes - Gravity Orb no longer pulls bosses - Item drops are now 3 choose 1 - Crosshair cursor: starts with +1 Shield - Click cursor: starts with +1 Shield - Crosshair cursor: reload window increased - Recycling cursor: no longer scales with file pickups, now fires exactly 8 projectiles and grant +1 Heart - Stealth Kit: Invincibililty duration reduced to 2 seconds (5 seconds cooldown) - Heightened Senses: Attack increase reduced from 100% to 50% - Currency Sacrifice: Damage cost increased from 10 to 15 coins - Aim Minigame: Score threshold reduced, it is now easier to obtain S Rank - CloudCoreX now spawns in Lockbits - Increased health for F:/ Drive viruses - Boss attacks reduced in randomness
Hi everyone!
A little over a year ago we launched the demo for Identifile, the reception has been incredible and we want to take the chance to thank the community for making this launch possible. From all the bug reports to feature requests, we are extremely grateful for this wonderful community that we have built over this past year.
It's just under 24 hours before Identifile will be launching into Early Access!
We have a small and cozy discord server where all the awesome community members are at (Reporting bugs, suggesting features and even sharing pictures of their pets!). Make sure to join if you want to see the most up to date news on Identifile (You can also join just to roast the devs)!
On a side note, we had a booth over the weekend at WePlay Expo in Shanghai! So many players came to play the game and gave us some really good feedback and suggestions. Here's some pictures of the event:
Furthermore, we have decided to keep the demo up even after launch to let new players try before they buy. The game will cost $9.99 USD before a 15% launch discount, regional pricing along with a bunch of bundle discounts with other awesome indie games!
That's all for this little update, thank you all so much for keeping your desktops free of viruses and malware! Hope you all are as excited as we are, s̷e̷e̷ ̷y̴o̷u̷ ̷a̵l̸l̷ ̴i̶n̸ ̵t̶h̷e̴ ̶n̸e̷x̴t̴ ̴u̶p̶d̸a̶t̸e̴ ̵:̶)̶ ̶
- Gearbyte Games
Demo v0.43 Patch Notes
Improvements/Changes - Daily Seed now returns to generate the seed of the day - Fixed bug where you can't click into the folder when you're directly on top of it - Fixed Boss_1 body segments flying out of screen sometimes on lower fps - Death Cutscene should be faster for lower fps - Various other UI related bug fixes
Hey everyone! We will be giving out 3 Keys of Identifile: Desktop Dungeon! In order to have a successful Next Fest we have to drive more players to play our game during the event! So I thought why not we host a community speedrun challenge giveaway?
The top 3 timings on the Daily Seed Run (specifically the seed 242108815 since everyone's timezone is different) will receive a key from us!
Reach the end of the demo, post a screenshot of the endscreen in this server's #daily-seed channel. I need to see the "TO BE CONTINUED" message for it to be valid. Any cursors/widgets are allowed and it will be on the Normal Difficulty! This event will last for 48hrs starting from 13 October 10AM PT, Top 3 timings win! Top 1 time with receive a special role in the Discord Server Happy speedrunning!
Join the Discord to participate:
Demo v0.42 Patch Notes
Improvements/Changes - Fixed a crash when you enter the D:/ drive after playing the same seed twice - Fixed a bug where Executioner core causes enemy on death effects to trigger twice - Added a bug report button to the Pause Menu - Fixed an issue where Trojans may bounce out of screen (Hopefully) - Added a small indicator to show where the click hitbox is - Rates of Common has been reduced from 65% to 60% - Rates of Uncommon has been increased 13% to 18% - Added a Daily Seed for more community involvement - Changed Default Cursor stats, ATK from 2 to 3, Combo Capacity from 8 to 7 - Changed Clicker Cursor stats, CRIT DMG from 120% to 150% - Health potions and Firewalls costs has been reduced from 15 to 12 - Aegis Core EXE has been nerfed, From Gaining 2 Shields to 1 Shield per charge - Full Recovery is not stackable now
Demo v0.4 Patch Notes
Improvements/Changes - Notification on the side navbar if you have files remaining in folders - Made drawing cursors much easier by allowing continued drawing if the line breaks - Nerfed Stage 2 viruses stats and gave them abit more idle time - SpydlingSac now only spawns a maximum of 2 Spydlings before they die - BootSector turn speed has been reduced slightly - Nerfed some Stage 2 combat rooms from Tier 3 and Challenge rooms - New accessibilty option for tweaking the intensity of the combat background - Added Sparkles to Mods, EXEs and Consumables - Fixed an issue where pressing Escape can somehow bypass the Pause Exploit solution
Demo v0.3 Patch Notes
New Features - New Drive stage! - New enemies! - More mods and exes! - New music and audio! - Database feature for collection purposes - New jumping mini game event - Drawing Tablet support (Leave your sensitivity to default) - AFK screensaver - Japanese, Simplified and Traditional Chinese localization has been added
Improvements/Changes - Keyboard input for alternative input (X for LMB, Z for RMB) - EXEs now run on limited charges instead of a battle cooldown system - You can now hold to autoclick for Clicking Cursor - Tutorial has been reworked - Hint tooltip added - Rarity glow has been added to drops - Buffed draw lengths for drawing cursors - Better clarity on the side nav bar - Better clarity on the Spore Virus - Economy crash, coin pickups have been reduced for better balancing - Boss 1 HP has been slightly buffed - Balanced droprates - Endscreens visual update
Demo v0.2 Patch Notes
New Features - Health Bars have been added to viruses for better combat awareness - Difficulty option is available in the cursor select window (End screen displays difficulty beside Drive) - 4 additional MOD files and 1 consumable have been added - New cursor unlocked as an accessibility feature - Placeholder Simplified Chinese and Japanese localization has been added
Improvements/Changes - Viruses health has been slightly nerfed - UI interactions now provide more visual feedback - The Trap Room (Yellow turrets) has been temporarily disabled due to frustration among new players - The Tutorial window on first launch has been renamed to "Instruction Video" for clarity - Loot is now sorted by rarity tier, making it easier to identify valuable drops - The Initiator is now unlocked as the first combo instead of the second - The Mimic Room no longer has a 100% spawn rate - Higher loot rates have been applied to Tier 3 Virus Attack folders
Audio & Visual Updates - First Bug Theme has been updated - Virus Attack Combat Theme has been updated
Bug Fixes - Kamikaze Drones now despawn automatically after enemy waves are cleared - The Sacrifice Room will no longer allow sacrificing the last remaining health (0 hearts) - Boss screenshake no longer lingers after returning to the main menu - Cursor position now properly aligns with the system cursor after tabbing out and back in - Volume settings now load correctly when the game starts up - Fixed volume settings not persisting on boot
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Identifile: Desktop Dungeon, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Identifile: Desktop Dungeon statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.