Hello all,
Previously we have talked about implementing saving and quitting during a run.
We are now releasing an update with this feature in game version 1.1.0, now available. While playing, the game will automatically be saved anytime a checkpoint is reached. Checkpoints include the third section of any stage (x - 3), the Rest zones, and the start of a new stage. Please note that quitting while in a Rest zone will also save the game. When the game is being saved, an icon in the bottom right corner of the screen will be displayed.
Please note that only 1 run can be saved at a time. If you start a new run, the previous run will be overwritten.
Thank you for your patience and your continued support!
Hello, today we have another batch of updates and bug fixes.
Some bugs were introduced from the last update that needed to be urgently fixed, where under certain conditions, all items and holo coins were no longer able to be picked up.
We have also made some slight game changes.
-All treasure chests may now drop heal orbs at a chance.
-Furthermore, if the player picking up a heal orb is at full HP, all freed followers will be healed instead.
-Botan has been given some slight adjustments to her Ability 1.
-Botan's basic reload animation duration has been slightly reduced.
-The damage of Lamy's Abilities have been increased slightly.
-Koyori's Ultimate damage has been increased, while lowering its knockdown strength.
Thank you all very much for your patience as we continue to roll out updates and fixes.
Here is another update to fix a number of small issues (some for achievements).
We are aware of more bugs that remain unresolved, but we are working through them slowly. Thank you for your patience.
We have also made a small adjustment regarding charging Power Attacks and Ability 2. While charging, being hit will no longer cause a flinch. However, being hit too many times while charging will still result in a knockdown (it is not a super armor effect).
Regarding Mid-run Saves:
We have seen that the average playtime of one run for players is significantly longer than what we anticipated. Originally, we expected players to clear a run around 1 hour (based on our own internal experiences from testing). Therefore, we did not feel that a mid-run save was necessary for such a short game. However, it has been shown that we were quite off in our estimate, and that the actual average run times are significantly longer. Therefore, being able to quit the game and return to the same point later is absolutely warranted. We have been working to implement this functionality.
The next update (hopefully within this week) will include saving between runs. Please look forward to more updates and thank you all for playing!
Hi everyone,
Thank you all very much for playing Holo X Break!
We will be pushing a very small update just to tune the game a tiny bit for now. This small update only adjusts some values for certain boss fights, as well as some slight adjustments to some characters such as Botan. No specific patch notes for now since they're mostly very very minor.
Also wanted to talk about our next steps. Currently, as most of the team has been heavily crunching leading up to release, everyone is mostly taking a very well-deserved break right now.
In the coming weeks, we will be continuing to work on online as well as fixing bugs and making further adjustments and fine tuning to characters and enemies.
Please stay tuned and thank you again for playing!