Added new voicelines for Kiara, upon her request
Lowered Anya's voice volume to match the other dolls

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Full Steam announcements and update articles for this title.
Added new voicelines for Kiara, upon her request
Lowered Anya's voice volume to match the other dolls
Added IRyS
IRyS is a Single Use/Instant/Support doll (300 cheer cost, 180s recharge)
When placed, she reduces other holodoll recharge times to zero for 7 seconds
For performance reasons, other Single Use Instant dolls have their cooldowns reduced to 0.25s instead of zero (pekora was crashing the game)
While IRyS is active, you can click and drag to place dolls across multiple tiles at once
Added Anya
Anya is a ranged Attacker doll (200 cheer cost, 7s recharge)
Anya throws very slow moving keris knives which pierce all robots in a lane and hit robots multiple times
Knives can hit the same robot multiple times and do exponentially more damage with each hit
A normal A-chan bot gets hit 8 times while walking forward for about 48 damage
A calli bot gets hit 13 times while walking forward for about 380 damage
Anya is weak against small, fast targets but very strong against large, slow targets
Both IRyS and Anya are available in the Shop!
Swapped Towa and Matsuri's unlock order
Towa is now unlocked at the end of 2-5
Matsuri is now unlocked at the end of 2-4
Added more projectiles to Bae's possible thrown projectiles:
Anya's Keris
Flare's fireball
Noel's mace
Risu's nut
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Holo vs Robo, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Holo vs Robo statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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This is what was actually changed during the April 1 update :)
BUGFIXES Holocoins no longer clip through the map
Fixed some JP translation errors
BALANCE CHANGES
Decreased ERB's damage on hit (she now takes 9 hits to destroy a basic a-chan)
Buffed Botan's attack speed a bit
Buffed Flare's attack speed
Buffed Luna's attack speed
Luna now tries to shoot robots in adjacent lanes as well (whether she hits them is still random of course)
Buffed La+'s attack speed a lot (chargeup time reduced from 14s to 10s)
MISC
Added "Oh hi" to Mumei's voicelines
Originally, Zeta was supposed to fire as fast as Aqua, but this whole time she's actually been firing a little slower. This update fixes that and gives Zeta a little more usefulness
BALANCE CHANGES
Zeta now fires as fast as (if not slightly faster than) Aqua
Zeta can now hit flying robots
La+ energy ball explosion now has a small splash radius which accounts for 1/5 of the total damage of the shot (enough to oneshot basic achans, vivi, iroha, fwmc etc)
DOLLHOUSE CHANGES
Dolls now produce money after doing activities in the three unlockable rooms!!
Money produced by dolls is automatically collected, no mouseover required
Dolls produce coins after sleeping in the bed with another doll
Dolls produce coins after singing a song at karaoke
Dolls produce coins when they win at the color betting game (more coins for riskier bets)
Dollhouse now has a settings menu with volume settings, as well as an option to hide the money produced by dolls (money will still be earned while hidden)
Keeping your mouse still for 3.5 seconds will now hide the Dollhouse UI, move the mouse to bring it back
Added a chair to the Bedroom
Fixed Robocosan not being called Robocosan in cutscene
Received new voicelines for Zeta through Holoindie support getting in touch with the real Vestia Zeta! Zeta voicelines have been updated.
Fixed bug where Kiara reviving at the end of a Marathon level would freeze the game
Fixed bug where Kanade and other explosives would damage Roboco and other ranged enemies from a distance away
In Marathon Mode, Subaru's counter now accurately reflects the fact that you can use her as much as you want without counting as a loss
COLLECTION CHANGES
Added "Rearrange dolls" button to the collection, brings up a menu that lets you rearrange your dolls
When selecting holodolls for a level, the order they are shown in is the collection order
DOLLHOUSE CHANGES
Added "Manage Dolls" menu, you can hide/unhide dolls you own to make them temporarily not appear in the dollhouse
Changed doll collision to be fuzzy (think minecraft player collision) so they no longer bodyblock each other and can walk through crowds more freely
All dolls can now sleep together in the bed without needing a high relationship value (whether or not they blush and turn around still depends on their relationship)
I'm updating the dollhouse with a menu that lets you hide/unhide dolls as you wish! But in order to do so, I had to tweak the game save file a little bit (to accomodate the extra data)
In my experience it seems to have worked fine, but I don't wanna accidentally erase everyone's save files if I'm wrong, so for those of you brave enough to try the update, you can set your game version to the "testing" build under the game's properties in your library.
If all goes well, you should see a button in your dollhouse's top left corner that brings up this menu!
Please try the test update and let me know if it works (and doesn't erase your save file), so I can update the main branch of the game too! Report any other bugs you find in the testing build as well!
QoL Changes:
Added "Use Previous Selection" button to holodoll selection screen; this will automatically reselect the last loadout you used
Balance changes:
Buffed Marine; at maximum charge, her shot now pierces through one robot to hit a second one
Buffed Risu's attack speed and damage significantly
Buffed Sora's attack speed a little
probably buffed a couple other holodolls but I can't remember who, didn't nerf anyone though
Steam achievements should now be up!! Open the achievements tab of the Extras menu in game to automatically update Steam with the ones you've already achieved.
Other changes: Fixed a bug where Reine/Moona would cause robots to get stuck between lanes during Road Trip
Marathon mode levels 1-6, 2-6, 3-6 and 4-6 now start with 500 cheer
I am aware of an issue with the game being cut off for people with 16:10 monitors, since the game was designed for 16:9 monitors, and I am working on a solution! However I am inexperienced with this kind of coding, so the fix may take a while! In the meantime, please follow this guide by tryptech to run the game in a windowed mode:
Fixed BGM volume slider not affecting volume of Holodoll Unlock music and Holodoll Race music
Fixed loops of some music tracks