Hello miners!
Today's patch was supposed to be a list of bug fixes but I took the opportunity to make several changes including several buff and quality of life. Most notably, you'll notice a significant amount of buffs below to help some old heroes.
Patch Highlights
Several Power Buffs for Cursed Apostle, Rogue & Wizard
Tally adjustments for Berserker and Rogue
Brutal hit highlight
Many bug fixes
Patch Notes - Version 0.7.51
Changes (+)
Deadly Curse (Cursed Apostle’s Power) bonus damage vs enemies with Curse has been increased from 50 to 100%.
Outbreak (Cursed Apostle’s Power) trigger chance has been increased from 50 to 70% and Poison stack range from 1-3 to 2-5.
Tornado (Wizard’s Power) rune cost has been decreased from 5 to 4.
Deadly Daggers (Rogue Power) brutal hit chance has been increased from 10 to 20%.
Bloodlust (Rogue Power) damage has been increased from 200 to 250%.
Curse Master Perk bonus damage has been increased from 40 to 50%.
Changes (-)
Titan Grip (Berserker’s Power) tally count has been increased from 5 to 7.
Bloodlust (Rogue Power) tally count has been increased from 4 to 5.
Other Changes
Added an extra delay before showing up hero range and updated stat when the cursor is hovering a hero.
The animation of refilling pickaxes now also plays at the beginning of each new day, not just at the beginning of a new mining cycle.
Added brutal hit tooltip for several element descriptions.
Brutal hit damage pop is now in a different color and size compared to critical and normal hits.
Bug Fixes
Fixed several issues that could prevent the game from loading correctly.
Fixed an issue where the Wizard’s Tornado would disappear instantly.
Fixed an issue where some enemies could have the curse visual not updating properly.
Fixed an issue where an exclamation notification would still be visible on the Dwarf Perks button in the title screen even when no new points were available to spend.
Fixed an issue where some Bosses would not play a certain sound when disappearing before the night comes.
Fixed an issue where the Dwarf Perk level bar at the end of a run would appear empty even when max level has been reached.
Fixed an issue where the amount of mithril shard could display a wrong negative value.
Fixed a small visual glitch over heavy rain particles.
That is all for today, thank you all for your feedback and bug reports!
paci
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