We are proud and excited to release update 1.0.7 for Highway Police Simulator today, featuring more than 80 improvements to the game.
With today's update, available on all platforms, we are addressing the most important issues in the game, including traffic jams on the highway, dialogues and subtitles, and the overall performance of the game, especially in the police station. You can find all further details in the changelog at the end of this post.
We know that our fans and players have been waiting for this update since April, and we thank you for your patience. At the same time, we want to send out the following message: Highway Police Simulator is anything but dead. Our team continues to work on the game, on improvements, and on new content.
In addition to thanking our fans and players, we also want to say: Sorry it took so long. Many of you know that we are a small German gaming studio and therefore our resources and possibilities are limited. So sorry and thank you for your patience!
We look forward to your feedback on the update. Please use the options on social media, Steam, consoles, and Discord. We will collect and evaluate all feedback.
And here, a little preview of the future seems appropriate. In addition to many small improvements, we are already working on new content, which is often based on your feedback. And early next year, we will announce the next step for Highway Police Simulator. So stay tuned.
Accidents: Fixed dialogue aborting when player asks about lost cargo
Accidents: Improved photo icons movement in photomode
Added: The rooms in the basement of the police station were marked with signs for better player navigation
Added: Footstep sound for slow walking
Added: Ability to call helicopter back to Police Station. To do this use container building near helipad at Police Station
Added: Implemented aim assist for controller
Added: Articles about some of the player actions to "Player menu"
Added: Out of ammo sounds were added for Rifle, Shotgun, Pistol and Taser
Added: Damage multiplier when player shoots enemy in the head while in stealth
Added: Hitmarker sound for enemies
Added: Hovering over POIs on the map now shows their names
Added: Wardrobes to all helipads where player can switch clothes
Added: Bullet impact VFX
Adjusted: Markers on the map for marking specific missions locations better
Adjusted: Terrain near the south-east fields to fix gaps in the world mesh
Adjusted: Lights at the helicopter Landing area
Adjusted: Changed flashlight behavior to follow player's camera
Characters: Arms and weapons don't cast shadows from flashlight anymore
Collisions: Fixed incorrect collision for wooden beams
Dialogue: Fixed a bug that prevented the camera from showing an NPC during dialogue
Drone: Fixed issue with spawning a drone while vehicle is broken
Drone: Added effects when the drone is taking damage
Drone: Improved behaviour when colliding with characters
Environment: Reduced computational impact of animated trees in Apoloya region
Added: Enemy's shoot sounds get quieter when player shoots their weapon
Fixed: Enabled gangsters to carry their weapon on their back
Fixed: Dispatch will no longer offer a new mission when other procedural mission selected
Fixed: A bug that caused a texture to be displayed incorrectly
Fixed: A bug that sometimes showed broken/white pixels during dialogue cutscenes on the PS5
Fixed: An issue where audio from NPC vehicles would play without any vehicle being present
Fixed: An issue where killing an enemy while being undetected would not count towards the mission objective
Fixed: An issue where left over car debris on the road could block NPC vehicles and cause traffic jams
Fixed: Camera switching to Nat if player pressed "F" during helicopter landing after requesting it
Fixed: Character kept respawning in river after falling in it
Fixed: Character's legs didn't move during shotgun reload
Fixed: Helicopter can't be called to Qaluuk helipad
Fixed: Helicopter's blades go through the building at Guilree helipad
Fixed: Infinite loading if player died in shootout during Traffic Stop
Fixed: Issue Nataly complaining when the player is reviving her with weapon equipped
Fixed: Issue where the player couldn`t start the dialogue with Travis Cole in "A meeting with terror" mission
Fixed: Issue with player spawning on the roof of the club if has been spotted during "return to your car" task in "Catching the dragon" mission
Fixed: Occassional invisibility of characters
Fixed: Part of the dam mesh extended over the road
Fixed: Receptionist couldn't be interacted with
Fixed: Situation when player could start a dialogue about Cole`s car without "a meeting with terror" mission active
Fixed: Some set materials to fix NPCs with invisible body parts
Fixed: Some voice lines end earlier then they should
Fixed: Police Database saves court rulings between save/loads
Fixed: Statistic wouldn't count if player deleted save and created a new one in same slot
Fixed: NPCs and the main character will not twitch anymore when they collide with the drone
Fixed: Weapons of defeated gangsters had collision
Fixed: The requirements for unlocking vehicles are now limited to the required value
Fixed: Fixed a bug on Police PC that sometimes showed an incorrect list of items in the left column for "Vehicles" and "Court" when cycling through items in the subjects column
Improved: Performance of character handling to prevent memory issues
Improved: Intensity of the flashlight on the players shoulder to not interfere with gameplay
Improved: Loading process of some textures and UI elements
Improved: Performance of some VFX effects
Improved: Car chases despawn if not being tracked for some time
Mission "Smiley": Maira's dialog wouldn't repeat after reloading checkpoint if player already spoke to her
Mission "Search and rescue": Police vehicles can’t be a search target anymore
Mission "The plan": Ramesh is now correctly positioned in the office during the dialogue with Chief
Mission "Ambush on the Delivery": Fixed a bug that allowed players to kill NPCs prematurely which resulted in progress being blocked
Mission "Ambush on the delivery": Dispatch would call you with new misions while timer is up
Mission "Ambush on the delivery": Fixed timer continue to countdown after reaching the location
Mission "Ambush on the delivery": Moved the position of the sneaking objective to a better spot
Mission "Catching the dragon": fixed positioning of sitting NPC in cave
Mission "It's getting personal": Fixed the navigation to show the correct route after the arrest
Mission "Manhunt": Fixed issue with missing search zone on a map
Mission "The distraught farmer": Improved the mission flow
Mission "Aftermath": The bush that could be seen sticking out of the race track has been removed
Mission "Catching the dragon": Fixed a bug which caused issues with weapon restrictions when the player got detected by the guard during "return to your car" objective
Mission "Traffic Stop": Mission fails now if player died during shootout
Mission "Traffic Stop": Changed title for starting Traffic Stop mission to make it more clear
NPC: fixed a rare crash which could occur, while generating a random character appearance
Progression: Fixed an issue causing the XP for discovered points of interest to be awarded again each time the game was loaded
Radial menu: Fixed long names extending over button borders
Shootouts: Nataly will be auto-revived now if the player dies during shooting while she is already dead
Shootouts: Weapons are now always visible on enemies
Shootouts: Car now has to be parked first at a specific location
Shootouts: Added markers above attacking enemies
Shootouts: Fixed issue with enemies mindlessly shooting/reloading in a loop
Tech Tree: Fixed an issue for weapons which caused initial amount of bullets in magazine to be incorrect
Vehicles: Camera settings were changed for better view, the camera clipping into objects has been fixed
Vehicles: Obstacle detection of the AI was improved, traffic AI will now continue moving when nearby obstacles do not actually block their path
Vehicles: Improved the spawning behavior of debris for damaged vehicles
Vehicles: Optimize vehicle flow at freeway T-Junction to reduce traffic jams
Weapons: Implemented a way for the weapons to keep their current amount of ammo when switching between different ones
Weapons: Effective hit range is now infinite, but dealt damage is reducing over distance
Weapons: Improved recoil
Weapons: Improved camera behaviour when moving
Weapons: Added distinct crosshair types
Weapons: Crosshair is now visible only when aiming
Weapons: Removed the "eye" crosshair type
Weapons: On PC, selected weapon can now be changed with number key hotkeys