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Thank you to everyone who gave us feedback! With the new Studio Event Wicked Garden out, we've upgraded our event infrastructure. These updates are still ongoing, and we'll be monitoring to make sure if we're headed in the right direction.
Check out our updates below! In the meantime, get into Highrise and try out the new event yourself.
By popular demand, Lucky Tokens have returned, and this time, they're more streamlined than ever. Plus, say hello to the brand-new Auto-Prank feature, designed to keep you eventing even on the go!
Lucky Tokens are earned throughout the Participation Rewards and in late Prank Stages beyond Stage 6. Use these tokens to increase your Boost!
Lucky Tokens are available in limited quantities. Because of this, there is no Lucky Token Grab this time around. Instead, all your tokens may be applied directly to your Boost.
Unlock Auto-Prank by completing one full Prank cycle and finishing a Final Round. Tap the yellow Auto-Prank button near your Energy at the top of the screen to get started.
Auto-Prank automatically spends your Energy to keep Pranking players in your room, so you can chat, curate your closet, or trade while still earning tickets. Woo!
Why add Auto-Prank? Third-party auto-clickers aren't allowed in our events, but we know competition gets fierce. This feature is designed to keep things fair while giving everyone a chance to step away for a bit, creating a more balanced playing field for all.
Community feedback guides our path forward... so please share your thoughts with us! Visit Discord to chat with our devs and other eventers in the #highrise-feedback channel:
👾
https://discord.com/channels/890228388311228456/1100144034594435173
Last week's Cozy Club marked the debut of our new Studio Events, a big step forward in how Highrise events are built and run. This overhaul modernizes a system that hasn't been touched for the better part of a decade.
We'll be able to respond to player feedback faster and roll out changes quickly.
Experiment with new events without breaking existing ones.
Improve stability and performance across player devices by retiring outdated code.
Empower creators, since the same tools powering Studio Events will eventually give creators more opportunities to build awesome experiences in the future!
Auto-Consumed Energy – We learned that players prefer the flexibility of saving Energy with Batteries. We're exploring ways to bring this system back to restore strategy and control.
Lucky Tokens Removed – Lucky Tokens were removed due to technical limitations of the new system, but we're working to reintroduce a version of them in future Studio Events.
Event UI Feedback – Some players found the new interface difficult to read or navigate. We're planning UI improvement and will continue to push hotfixes to make it feel more intuitive.
We're pausing Studio Events this week to focus on refining and polishing the experience based on your feedback. A legacy Style Challenge event (just like you know and love!) will run in the meantime while we get everything ready for the next update.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Highrise: Avatar & Social World, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Highrise: Avatar & Social World statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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