HexLemma launched on June 26. Seventeen days and fifteen updates later, it's a bigger game in every direction. Every bit of it is free, save-compatible, and already installed. If you've had the game since day one, here's everything you own now that you didn't then.
The game teaches itself
Interactive tutorial. Three guided lessons played on real boards. The game highlights, explains, and waits for you to make each deduction, from your first adjacency strike to chained multi-clue reasoning. Offered to new players automatically, replayable from the menu any time.
Playable stage intros. Campaign stages no longer introduce their new clue with a wall of text. Each intro is a short paged demo on a live mini-board: do the move, get the flash, hop straight into the level.
Hands-on help. The How-to-Play technique pages traded their static pictures for live practice boards. Read about equality chains or the neighbor-clear gesture, then try it right there in the help screen.
Something to chase every day and every week
Weekly Big Board. One huge board of up to 271 cells per week, the same for everyone, rolling over Sunday midnight UTC with its own leaderboard. The daily is your coffee; this is your project.
Past dailies are open and ranked. Missed a day? Step back and play it. Your time posts to that day's leaderboard and counts toward your totals and 🔥 streak, and everything you'd already solved was backfilled automatically.
Streaks & sharing. The Daily tracks your solve streak and gives you a one-tap, spoiler-free result to post anywhere.
Solver ratings. Every puzzle now carries an objective difficulty rating (600–3000), and solving hint-free moves your own rating against it. Once it settles, your badge sits right on the main menu.
Solving feels (and looks) better
The stained-glass finish. Every solved board blooms into a one-of-a-kind mosaic: value-colored glass cascading out from your last move, a gold leading border embossing in over the top. A later performance pass made it glide at full frame rate even on 271 cells.
Value highlighting. Hold a number key, or tap the value rail, to light up every cell that can still take that value. Big boards read at a glance.
Graduated hints. The Hint button points at the next forced move in three gentle steps (the cell, the clue behind it, then a plain-language why) and never makes the move for you. The deduction stays yours.
Two new music tracks joined the playlist, which now actually re-shuffles between loops.
Hardcore grew into a second discipline
At launch, Hardcore just switched off the safety net. Now it's a full fill-in logic mode: every cell starts blank, you pencil in notes and commit answers pen-in-hand, and you can dismiss clues you've finished using. When the board is full, you submit your work. A flawless board wins; anything less tells you how many cells are wrong and nothing about which, with a running mistake tally across attempts. You supply the deduction scaffolding the normal game hands you. Same puzzle, completely different experience.
For the record books
Past Solves now opens with your lifetime stats (total solves, flawless count, hardcore wins, best time) above a browser of every solve, campaign missions included, each with a full replay. And seven achievements were added for Infinite and Hardcore play, topped by Nightmare: a Huge board, on Insane, in Hardcore.
And the promise underneath all of it
Every campaign level is verified solvable by pure deduction: no guessing, ever. Since week one, a build gate has refused to ship any level that breaks that promise.
Plus the steady unglamorous stuff: a distraction-free UI option, swappable mouse buttons, dailies locked to standard rules so the leaderboards stay fair, the Steam overlay no longer able to freeze the game, and a long tail of fixes, most of them straight from your in-game bug reports. Keep those coming; every one gets read.
Thanks for playing. Hope to see you on the daily and weekly leaderboards.
-Geriatric Millenial (And yes, I know its not spelled correctly)