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Just a small patch. Was just going to fix some bugs, but ended up making a couple extra changes.
Death "animation"
When you are killed by the hex bot, the camera will turn towards it for a split second before you die.
Revive sound
When you are revived, a small sound and visual effect will appear to make it clear that you are being revived. I've noticed that some people might zone out and not notice when spectating that they have been revived, so this should negate that somewhat.
You can now see the hex bots and maps available to owners of the content pack when hosting. This should probably make it more clear what you get from purchasing the DLC.
The "computer" button in the radar should now properly display the text instead of showing an error.
The hex bot now shakes when killing a player. This used to be a feature but did not work after I made some big changes in the code.
It's been like a year, so it's time for another update! This time you are getting a brand new feature which allows you to control various aspects of the game, like the difficulty of the hex bot, the amount of revives per round, the size of your inventory and much more. We have also added game rules, which are randomly selected based on the game settings. These rules significantly change how you play, and can make the match extremely challenging. Some examples of game rules: "Makes a player move slower when holding lots of components", "Stuns the player for a second when entering chase with the hex bot", "Makes the hex bot very quiet", plus a bunch more. Some combinations of game rules can be absolutely brutal. These game rules are designed to make the matches even more unpredictable, meaning you have to be creative and strategic to win.
As a bonus, we are throwing in two new unique hex bots! The Angel and Teerpech.
And let's not forget that, with the help of some amazing people, the game is fully translated to Russian and Portuguese (Brazil). Credits to Angelika Ushakova (Best & Good Games team) and Juliano "Snnow" Gomes!
Enjoy!
Added two new hex bots
The Angel
Moves extremely fast
Can only move when no one is looking at it
Teerpech
Cannot attack a player until he has stalked them for a while
Moves quickly when it's in killing mode
Is only aggressive for a few moments before needing to stalk again
Added game settings
You can now control the difficulty of the game using sliders before starting the game
Settings are unlocked as you level up
Added game rules
By using the game settings, you can add random game rules to the match
These rules significantly change the way the game is played
Examples of game rules are "You are slowed if you look away from the hex bot" or "The hex bot is completely invisible"
Added localization
Added Russian - Credits to Angelika Ushakova (Best & Good Games team)
Added Brazilian Portuguese - Credits to Juliano "Snnow" Gomes
Added the ability to add custom translations for modders
Added a component that increases inventory size
Added a few extra computer and server spawns in "The Science"
The speed of hex bots have been adjusted for balance
Ounce should no longer teleport randomly
Fixed the floating computer outside the factory
Added some extra paths for the hex bot in the mines to make him more easily cross the mines to find players
The end of game screen will no longer appear overlayed on other screens
Hex bots can no longer collide with the player
Some performance improvements
The sound that plays when the activation phase is over should no longer play at the start of a new match
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This page aggregates Steam news feeds, patch notes, and developer announcements for Hex Bots, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Hex Bots statistics page.
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