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Hello Heroes! :) We're back with another update. :o Introducing a couple new things such as a whole new gamemode, ladder animations, a new church for Valor Village, a new familiar/nostalgic killfeed, lots of balancing, bug fixes, new cosmetics and more!
Important supplies are being transported to the battlefield by cargo plane and it's your job to capture them! {STEAM_CLAN_IMAGE}/45184239/efda695ab252318ebd50017c8087ae83b700ff84.jpg Experience the existing maps in a whole new way and fight over a constantly changing objective. The goal is to be the first team to capture more than half of the crates that are being dropped. {STEAM_CLAN_IMAGE}/45184239/40ee9d0158a6ebcbd31a9b85f9fc3730a00b34f9.jpg
{STEAM_CLAN_IMAGE}/45184239/d263dd2d1c0cdc75f6a408e65acc32358063285a.gif Ladders now use actual climbing animations instead of a teleport.
Valor Village has received a whole new church which now includes a accessible roof and belltower. {STEAM_CLAN_IMAGE}/45184239/9bd965b92fb6faf424cd6b5fd7a4caa890302d13.jpg {STEAM_CLAN_IMAGE}/45184239/8b045011ca1d00d912ff28d2f649ad22667fddcc.jpg {STEAM_CLAN_IMAGE}/45184239/97b1052d7887eb41cb18bc65bad6c2fd9ecc92e4.jpg
We are currently also experimenting with a slightly increased health pool as there have been quite a few requests to make the TTK in the game a bit slower. Sadly our internal testing group is a bit too small to get a good feel for this change, so we've set the change live to gather more feedback and to see how the game feels. There's a lot more such as new cosmetics, a new kill feed (the old compact feed is returning soon behind an option), lots of balancing tweaks, bug fixes and more! Check out the details below: Patch notes: Game Mode -new gamemode: Capture the Crate (secure and defend a crate for a duration to score a point. Best out of x wins) Cosmetics -added new Elite Coat to Axis (XP item) -added arm bandage to Axis & Allies (XP item) -added medic backpacks to Axis and Allied trooper (XP item) Maps -whole new church in Valor Village with ladders, a walkable roof and a accessible bell tower -rotated lighthouse in CC so the ladder faces the ocean -disabled collisions on bushes in VV UI -new action bar (we are working on a fully re-arrangeable adjustable action bar) -new ammo counter (lower right corner) Animations -added ladder animations (no more teleporting) -some head animation system tweaks so head look at is more as it should be -improved fire animation on SMGs and Assault rifles -fixed some offset issues with knife stabbing attack / animation, now centred as expected First Person -fixed some issues with first person animations causing weird snaps and jitters -improved first person walk and run animations -added weapon sway to first person -added aim zeroing which places your weapon's iron sight directly still under your crosshair when aiming, slowly fading in movement animations over a second, making aiming feel much more snappy and accurate -tweaked some weapon positions so they feel better -tweaked weapon swap animations in first person to be more snappy and consistent / clean Balance / gameplay changes -increased base health from 100 -> 125 -accuracy now drastically decreases as you are falling / longer in the air (normal jumps remain unaffected) -accuracy slightly reduced while parachuting -heli hp increased from 80 -> 120 -heli direct damage increased from 2-> 3 -heli AOE damage increased from 4 -> 6 -heli now has mobile spawn points while someone is flying it -objective capture progress now fully freezes as soon as even one opposing player is near it (when contested) -increased spread on double barrel, sawn off and semi auto shotguns -decreased damage range on double barre, single barrel and semi auto shotguns -added recoil to double barrel, sawn-off, single barrel, RPG and long range pistols -single barrel shotgun and bolt action rifles no longer auto reload when not equipped but will still insta-reload after reload time + 1 second of not using -reduced the wait time before reloading after firing the last shot in a weapon from 0.3s -> 0.1s allowing for faster consecutive firing on single shot weapons -increased single grenade reload time from 5s -> 8s -short range heavy machinegun damage increased from 4 -> 5 -mid range heavy machinegun damage increased from 5 -> 6 -short range SMG spread reduced from 0.9 -> 0.8 -pocket SMG reworked with less spread, more range, slightly lower damage and slightly slower firerate -RPG direct damage reduced from 35 -> 25 -headshots damage boost increased from x1.4 -> x1.5 -Heavy shield reduced from 60 -> 50 -Swiftness Potion speed boost decreased from 2 -> 1.8 Options -increased max FOV from 100 -> 105 Bug fixes -fixed shadow issues causing artifacts and shadow acne/weird stripes -fixed some places in VV where you could get stuck -fixed dock stairs not working on VV -fixed a bug that sometimes caused spawn UI not to get removed after spawning causing game breaking overlapping UI -disabled collision on lighthouse light cone mesh -disabled collisions of victory flags -disabled collisions on waterfall water in RR -improved collision on fallen tree near middle waterfall in Mountain Mayhem -new collision system disabled when on roofs which should fix most problems with getting stuck on roofs -improved collisions on hay bales in CC -vehicles no longer explode when there are still passenger in them -fixed that vehicles can easily be pushed by players (tanks and helis) -fixed mid-range MGs having an incorrect hip spread multiplier of 1.5 (now 1 as intended)
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This page aggregates Steam news feeds, patch notes, and developer announcements for Heroes of Valor, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Heroes of Valor statistics page.
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