
Steam news
Full Steam announcements and update articles for this title.
Fixed Physical Damage Reduction and Magic Damage Reduction not working
Fixed various smaller crashes and problems
Fixed Plague of Rats shadows not being applied the opacity filter
Fixed a few borked incarnation nodes such as Power of Mana etc
Fixed a broken node link in the down middle-right of the incarnation tree
Fixed infinite loop between nodes: Power of Mana > Vital Spirituality > Power Funnel > Repeat
Fixed enhanced damage from non weapon items now calculated by merging it to the weapons enhanced damage. This is resulting in damage numbers that exceed buffers and crash the game.
Fixed Shield Maiden node giving flat 10% instead of total 10% crit
Fixed a bug with 2nd slot weapons while dualwielding
Fixed Palading Concentrated Fury not working in groups
Fixed an infinite looping damage bug resulting in crash with Gladiator´s Shield
Uber Damien is now Fallen Damien, so people dont mix up on vaults.
Fixed sub skills not stacking (peg leg + loaded dice for example)
If you have the unarmed node chosen, auto equipping picked up weapons is disabled
Fixed Enhanced damage and singular skills not working on jewels in the incarnation tree.
You can no longer skip the tutorial by jumping the river downwards (gets your character quite borked)
Corruption now properly bricks your item We know we have been quite absent in keeping Steam aware of whats happening with these announcements. We will be improving on this <3
Xmas Patch is here!
Hey everyone, it's that time of the year again!
Patch 6.8.7 brings the xmas event to Hero Siege with a questline to bring xmas to the town of Tarethiel!
Also, Santa might need some help too...
Thanks for another awesome year, now is the time to enjoy!
With this, we want to wish you happy holidays as we focus fully towards next year and challenges it brings! Love, PAS
Greetings, We have been looking more into the monetization of the game and have decided to slowly move away from the excessive pay to play content. We have been working on the game for over a decade and never had a plan for monetization so DLC cumulated over the years and now it looks like a DLC simulator, which is not a good look nor is it what we want for our players. So for Season 9, we will be making these classes a FREE part of the game
Amazon, Paladin, Samurai, Shaman, Demonspawn and Demon Slayer People who have previously bought these will get special skins which will replace the old class DLC's, since we cannot just remove them and people have paid for them. These skins will activate from owning the old class dlcs automatically. We are also planning to slowly open more classes, but since our monetization model is all over the place, doing too much at once is way too risky from a financial point of view and we want to make sure this does not impact the business in a negative way, peoples jobs are on the line after all. Our plans are to move more towards visual, optional and fair priced MTX and Pay for Convenience rather than locking playable parts out of the game. This only excludes new character classes and the upcoming Act 9 expansion which will be paid, but as we release a new class or expansion we will make one or two older classes free. - PAS
Greetings! Many amazing art pieces were submitted, and I will showcase them here for you. You can vote for your favorite(s) in our discord by navigating to the announcements and react with the green arrow below every art piece.
https://discord.gg/herosiegeofficial
Here are the entries ːvikinghsː
Greetings!
Its time to have another community Fan Art event where you make the art, and the community votes their favorite! The top 5 art pieces will be receiving the rewards! RULES:
Anything Hero Siege related,
No NSFW,
No AI (we will filter these out),
Post progress pictures, at least 3 different phases of the picture such as the sketch, the complete picture and the end result,
Rewards can be changed in situations where you already own them,
Remember: A clever picture can win the hearts of the people, you dont need to be a professional artist to obtain glory.,
Submit your work to [email protected] before the 15th of November
Greetings, wanted to share a bit of the progress on the tree and so on. Currently we are mostly done with the initial tree design and it has 1200 nodes, but we will most likely add 200-300 more to cover more playstyles and class mechanics. The tree is done, working, functional but still needs some visual polish as its still a bit gritty due to zooming and pixel art. All the stats you gain from the tree will be shown in your stat sheet which will also be changed to show the stats you have in blue text on top, and showing the non obtained stats as gray on the bottom (not done yet). The tree features:
Shift + hover a node: The tree finds the most optimal path to the desired node and shows the path in blue
Shift + hover + left click: Allocate points to ALL the nodes on the optimized path if enough points
Search: Highlights all nodes that include the search field text in node name or description/stat
Zooming
Black Holes: You can path around the tree using black holes to pick stuff around the tree without having to path there normally
Socket Slots: You can place socketables in these slots (we dont yet know how this will turn out but we are planning to add unique socketables, if not now then later)
After the tree is done completely and the nodes are all functional and implemented I will be moving in finishing the Ether tree, which is the atlas tree. Oh yes, there will be another tree in addition to the incarnation tree which opens at level 100. The Ether can be used to boost mechanics, but more about that later (We will move the old glyphs into this tree, and add a ton more options to grind your favourite mechanics). I tend to try and learn to communicate better with the community on stuff that I am working on. Also my humble request: If you have time, please consider checking your steam review for Hero Siege and update it to what you think about the game now, this helps the game tremendously! Thank you for your attention and time! -PAS Team
Greetings, Here is a little showcase of the nodes in the upcoming Season 9 Incarnation Tree! All feedback is welcome and will be considered!
Greetings to all of our beloved gamers, We will be having 2 new skill trees in Season 9. Incarnation tree which will replace the current hero level tree, giving you technically infinite scaling passive skill tree post level 100 and the Ether which is like an atlas tree used to buff mechanics you want to farm. I am aiming for close to 2000 nodes for the incarnation tree (for counter measure, poe tree has around 1250 nodes, correct me if im wrong). Hero Siege is here to serve all of your ARPG needs. Lets keep rocking and moving forward towards an amazing future!
We have disabled the Family Share option, as it was being exploited by cheaters to bypass bans.
Players who previously used Family Share may need to re-link their PAS accounts to their personal Steam accounts. If this applies to you, please join our Discord and contact us via our ticketing system. You can find the contact information at the bottom of the page. We’re sorry for the inconvenience, but this change is for the benefit of the whole community.
Season 8 out at 3PM GMT+2 on September 12th 2025
It is I, one of the burnt out developers (Elias). I had to think for a long while what to write so I decided to write nonsense, my brain and I think everyone's brains are fried at this point so we are just happy to be done with our latest development cycle. This is the single biggest patch we have ever done, notes are up to 1600 lines so get ready for a roller coaster.. Our team has also grown in size, we have hired community member and moderator Octa to do tickets since our QA team was kinda doing those and we don't want to waste their time on tickets, thus we hired a person who is actually good at handling them. We also lacked a person who is responsible and understands ARPG itemization, so we hired Fumacinha, also a community member and moderator. And last but not least our new project manager Rexi who we hired a bit before the last seasons launch, he is responsible of keeping everything intact and making sure everything is looked at and nothing gets ignored. Our team can get quite wild and out of place often.
E.L.I.A.S.
(Lead Developer / Front End Programmer)
"Works 24/7, essentially sleeps mostly at the office"
Jussi
(Lead Programmer / Back End Programmer)
"Man of logic and math, often dives into the cosmos. Jussi is the back end lifeline for hero siege. He knows the code in and out!"
Mika
(Senior Artist)
"Mika rarely speaks.. But his art does, it absolutely blasts! Watching his art from back in the day and comparing it to what it is now is beyond comprehension!"
HandsomeTom
(SysAdmin / Servers)
"Responsible of servers, databases and pretty much everything, alone. This man has been inside a volcano and survived"
Rexi
(Project Manager)
"The only sane man in the office trying to keep everything intact, even if it takes 10 rolls of duct tape. The office can get quite wild at times"
Elias 2
(Consoles / Back End Programming)
"When a person tells you they enjoy reading SDK documentation in an interview, you kinda know what youre getting. This man has essentially now become half man, half PS5"
Robert
(PAS Intranet / Web Programming)
"The man behind the systems and tools we use to monitor, manage and track players, catch cheaters and whatnot. Without him we would suffer".
Ahto
(QA / Design / Apprentice Programmer)
"Ahto has been in the team for quite a long time, mainly doing testing and some level design. We are now slowly teaching him programming so he can be a helping hand to our lack of manpower in front end programming"
Nimo
(QA / Design)
"Testing, reproducing bugs, finding bugs, documenting bugs, bothering the programmers, stealing your socks when you sleep and whatnot."
Hallgar
(QA / Design)
"Also doing testing and all that, has a brazilian way of breaking everything that is actually some kind of voodoo. So if you think your system is functional, let this man touch it and see what happens.."
Fumacinha
(Design / Items)
"The wizard with 8000+ hours in Hero Siege, thousands in PoE and other ARPG games. Responsible for itemization and item balance after Season 8"
Octa
(Ticketmaster)
"He will be assisting you with any questions or problems. Please ask him anything... like... Anything"
Blah, so I would go over the patch notes but there is just too much so I wont bother going to detail. If there are any questions you can comment on the post and I will be answering them :) Hero Siege Season 8 Patch Notes Elias (Lead Dev): "I would like to use this opportunity to thank each and every player who contributes to Hero Siege in one way or another. This game is my life, it is why I wake up in the morning (or night). I have spent over a decade building Hero Siege into the game it is today, it has required an incomprehensible amount of time and effort. We have been putting more and more weight on player feedback so please keep giving yours, we do read everything we humanly can and base our decisions on the overall consensus. The best way you can help the game out is to write a Review, so if you havent please do! Also if you have left a negative review, please check if we corrected whatever it was you based it on and maybe give a second opinion based on how the game feels now! I will keep on serving the players, as long as I can."
We patched a potential fix to the launch issue yesterday and now confirm that everything is working properly. Sorry for the inconvenience! Now is the time to start cooking on Season 8!
We are aware of the issue affecting launching the game from Steam. This can be fixed by reinstalling the game and/or verifying game files by right clicking the game on Steam. The issue is caused by the protection we added for this season to mitigate problems with cheating. We are working on a proper fix, but in the meantime these steps can be used to temporarily fix the problem. Sincere apologies for those affected and thank you for your continued support.
We'll keep you updated when the situation changes.
Loot chaos keys from monsters to unlock chaos pillars spawning monster packs with random modifiers, will you risk it??
New mage/warrior class (lightning / Phys / Fire). Bard brings the Metal to Tarethiel!
Ruby Garden now has a boss in it; Endrixia, an ancient dragon. Dare to awaken her? Endrixia has an unique pool of items she drops.
Codex of Chaos has a chance to spawn a rogue chaos tower with its unique pool of items it drops.
Sheep King re-worked into an actual boss.
You can now sort stash tabs and the container is scrollable + tabs scale in size with the name of the tab
Added proper Korean localizations to the game (Done by community member Rupers) Added proper Japanese localizations to the game (Done by community member Rupers)
Added session based waypoints into the last boss dungeon floors which are disabled after session is reset.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Hero Siege, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Hero Siege statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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