The Final "Final" Tech Update (Prior to Version 3, at least)
Agent Hsteam_community_announcementspatchnotes
Hello fellow immortals,
It's been a while - at least on Steam. Where to start? I'll try to summarize, as much has happened - and this post will be long.
First things first, the project isn't dead, nor has it ever been. Steam isn't the primary home for the project and as a solo developer it often takes me hours to write up posts just like this one. Multiply that by several posting formats and as you can see it takes a great deal of time even to make posts like this one.
Patreon is the main place where I update about the project in realtime.
The Discord server is mainly used for update or release announcements, bugs and requests. All relevant info is posted to Patreon first, usually weekly or bi-weekly. It's been that way for months.
Even if you have no intention of being a paid member , you can still join as a free member to receive consistent news about the project. So consider joining the Patreon page, even if it's as a free member.
Next, this update is a technical update. It doesn't add content, but rather improvements and fixes.
I spent months this year working on technical aspects of this game. The main reason for that is so that I can focus on content creation in the future.
There are a few major feature changes in this update despite the lack of new content:
