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Hey everyone, it's finally here, Episode 5 is ready to be enjoyed!
This is once again the largest and most ambitious episode so far. I’ve put a lot of effort into it, and I really hope you’ll enjoy and appreciate it to the fullest!
Changelog
2460+ new renders
130 new animations
62 new songs
15 new achievements
Small tweaks/improvements to existing renders and writing
French translation has been completely redone
Other quality of life improvements
Translation status
Please note that episode 5 is not yet translated for all languages. Currently, Simplified Chinese, French, German, Italian, Korean and Spanish are up to date. The rest will be added in once translations are done.
Translators are working hard on getting the rest of the languages translated as well. They will be patched in once the translations are done. Please understand that there is a lot of new text in this update, so it may take some time.
Ps. If you don't see the update automatically, it may help to restart Steam.
Enjoy!
~ Quadruple-Q
Hello friends, we're finally getting there!
After a lot of hard work, I’m happy to announce the release date for Episode 5 of Having a HARD Time.
Episode 5, titled Butterfly, will be playable on Saturday, August 30th. It will be available for free, through a patch, for anyone that owns Having a HARD Time on Steam.
This will once again be the largest episode to date, with over 2200 renders and 115 animations, and more still in progress. As I’ve mentioned before, Episode 5 will not include any new weekend activity content, so all of this is focused entirely on the main story.
I still have a bit of work ahead, such as finishing the final main story scene, creating the secret scenes, adding some phone content, and doing plenty of testing and polishing. But I’m confident I’ll have it all ready in time.
Please note: Most translations will likely not be ready at launch but will be patched in once they’re complete.
That’s all for now, hope you’re looking forward to the next episode! I think it’s going to be a lot of fun. 😉
Cheers,
~ Quadruple-Q
Hi guys,
I've been working hard on the update! Right now, we’re at 1900+ renders and 113 animations, and I’m still rendering new scenes as we speak. I’m really happy with how the episode is shaping up, and I’m confident that by the time it’s fully done, it’ll be more than worth the wait.
I’m aiming for a release in August, but we’ll see how things go. I hope to have a firm release date for you all by the next update. For now… the grind continues!
🔹 Quick reminder: if you haven’t picked up Having a HARD Time yet, now’s a great opportunity — the Steam Summer Sale is live, and the game is currently 30% off.
Oh, and this little cutie wanted to say hi:
Thanks again for all your support, it means a lot.
All the best,
Quadruple-Q
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Having a HARD Time, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Having a HARD Time statistics page.
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