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Balancing the difficulty of the game is a delicate process. It took me a long time to get it to a point where I'm quite satisfied with it. However, it's balanced for... me. So I can understand that the game may be a little too difficult for some players.
That's why I've added this "cheater panel", where you can fine-tune three parameters to your liking if you're getting too frustrated.
In all seriousness, this is also useful during Early Access, because it helps me understand which parts of the difficulty feel fair and which parts may need more balancing. So feel free to experiment with the settings and let me know what works best for you.
Thanks again for supporting my little game!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Hangin' Off!, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Hangin' Off! statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.