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I’m proud to announce version 1.30, the biggest update yet.
This release brings stability and UI improvements, along with major new or improved simulation mechanics: digestion, toxins, multicellularity, webs, and more.
Creatures now digest food instead of instantly converting it to energy. Digestion is specialized per food type, making it harder to switch between herbivore and carnivore diets. This adds ecosystem complexity, punishes omnivores, and greatly increases the chance of predator–prey splits, which in turn leads to co-evolution between predator and prey.
Toxins now disrupt neural signals instead of causing damage. They’re divided into two categories:
Poison: stored for defense.
Venom: injected into targets, or emitted on tiles.
Previous experiments with chains, muscles, and groups didn’t work as hoped. v1.30 introduces a unified system: creatures can now connect, lock rotation, and move as one. Predators use this to immobilize prey, and temporary multicellular organisms now emerge much more often.
Creatures can now place sticky webs to trap prey or defend themselves.
Creatures can produce slime as a defense mechanism, slowing down others.
Many new neuron types have been added, while others that didn’t work as expected have been removed or reworked.
Simplified DNA by removing mechanics that did not work as intended such as switches and neural ranges.
Pheromones now remain on a creature instead of being emitted.
Faster saving and loading
Significantly fewer crashes
Better looking symbols with more detail
Cleaner, more readable UI
New microscope windows to inspect creature properties:
Diet and food preference
Toxins and poison
The Steam store page has been fully updated with new gifs and text
A brand new trailer has been created to showcase the game in its current state.
Many technical changes have been made that improve the game in many ways.
Old worlds and creatures are not compatible with v1.30 due to the extensive core changes.
Please start fresh with new worlds to experience the update as intended.
Countless small bug fixes
Many additional tweaks and refinements
Gridworld v1.30 is live now with a 20% launch discount.
Thanks for your support over the years. I hope you enjoy v1.30
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This page aggregates Steam news feeds, patch notes, and developer announcements for Gridworld, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gridworld statistics page.
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