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A mighty power beckons the hero - but is he ready for it?
Imprisoned for thousands of years in the embrace of the permafrost, the golem created by the druids continues to exist, unable to die.
Starting from the snow islands, you can reach the Snow Queen and obtain a fragment of her power. The icy hearts of the Fiends, which have a mysterious connection to the shards within the golem's body, will help you in this. Free the Queen - and her help will extend far beyond mere gratitude.
These artifacts are so ancient that many consider them mere fiction.
Amulets capable of distorting reality and bending the world to the will of their owner. However, only those who possess divine power will be able to master even a tiny fraction of their cosmic essence.
Changes and additions:
Added 2 new music tracks: The Snow Queen's Rock, Grace of God.
Added two new sigils: Collare Phantomatis, Extractum Alchemicum.
Added 4 new items with passive effects: Wolf figurine, Druidess' tear, Red snowflake, Money toad.
Islands starting from number 100 are not snowy.
Fixed an issue where too little ore dropped from enemies and carts.
Fixed an issue where the Armageddon sound effect could be heard when the sound was turned off.
The blessing has had its scaling restored to standard blessing strength.
Green Novice - The famous Awakened set for those who want to grasp the essence of things more quickly.
Mining Company Shares - Support mining companies by buying their shares!
Alchemists' Guild - Join the Alchemists' Guild!
Brotherhood of the Awakened - Become one of the Awakened and get closer to perfection.
Changes and additions:
has been renamed to .
Minerals, plants, and altars are no longer collected while using Ambrosia.
The Astral Pickaxe now collects minerals in the Astral while using Ambrosia.
The perk has been reworked into .
The blessing is no longer amplified.
On Great Dead and Fiends, disease and curse effects are 3 times weaker.
Chaos bones cost more health.
The sigil has been added.
The number of plants in the Herbalist's Bag increases with the island.
The number of minerals in the Miner's Bag increases with the island.
Now, by holding Ctrl while shopping, you can purchase all items at once. Using the right mouse button allows you to buy 5 items.
An additional mode, , has been added for melee weapons.
The resource cost for upgrading equipment has been reduced.
The resource cost for upgrading rings of power has been reduced.
The number of minerals dropped from Chaos chests increases as you progress through the islands.
The mode has been added to the advanced options.
Bow and staff attacks now default to a standing stance.
Fixed a bug where the staff's magic arrow took damage from all weapons in the quick slots.
The cashback formula in the Alchemists' Shop has been changed.
13 new location types have been added to the global map!
They begin appearing starting from Island 20 and completely replace the old ones starting from Island 50.
4 winter zones have been added.
6 new enemies have been added.
New musical composition.
Added sigil - Herba Tenax.
Staffs can now be used in the location.
The spirit cost growth for the perk has been increased.
A place of power for the primordial elements, imbued with the dances of nymphs and dryads during days of honey and merriment.
Bandits, poachers, and other shadowy figures avoid this place so as not to disturb nature's peace or incur its wrath.
The blessing of the druids will find only those whose hearts are destined for the wild hunt.
Designed for mages, this two-handed weapon allows for combat at both range and close quarters, and also modifies certain magical abilities.
A total of 7 staffs have been added: one for each of the four elements, a druidic staff, a magical staff, and a necromancer's staff.
Changes and additions:
New location and musical composition - Druidwood.
New boss - Khan! He replaces the Chaos Knight in Zone 10, starting from the second island.
8 runes, 2 for each element.
8 shields.
16 druidic blessings.
The shop's inventory has been expanded.
The duration of the civil war and the time between civil war appearances have been increased by 1 day.
Additional work has been done to fix the issue of the cursor lagging behind mouse movement.
A vertical sync toggle has been added to the options.
Chests now drop the actual amount of ore and mercury.
Completing a location now counts as performing a ritual.
Stamina cost for the perk has been adjusted.
Stamina cost for the perk has been adjusted.
Restoration from the technique now scales with the island.
Restoration from the technique now scales with the island.
Unrest has once again struck the Island of Blue Grass!
One of the lords has subjugated the others and usurped the throne.
People say he has lost his mind.
He indiscriminately throws everyone into prison and beheads them.
You must intervene and rein in this tyrant.
Changes and additions:
Tyranny begins on the 7th island.
2 musical compositions added.
3 unique bosses added.
3 unique quests added.
2 new zones added.
4 achievements added.
1 upgrade book added.
The Marathoner's Potion now provides a base speed boost of 130% instead of 100%.
The perk has been renamed to .
The book now allows you to redefine the element for the and perks.
A toggle has been added to the perk in the skill, which allows the hero to fire at enemies from a standing position without closing the distance.
skill points now reduce the penalty from armor weight.
The perk now also affects rune attack speed.
If you have the perk, red wells turn blue.
Wells are now enclosed in zones without a roof.
Fixed a bug where some ore and gold were not collected when leaving a zone very quickly.
Marks (bow) now apply even at point-blank range, but the additional damage per mark is halved.
The Lost appear even less frequently.
Hovering over <+> in the Awakened's store will now display the total amount of ledum required to upgrade the bonus.
Daily save added.
A confirmation window has been added for store purchases.
Added a new skill leveling algorithm to auto builds.
Fixed a bug causing mouse response delays with the interface.
Increased the limit for weapon upgrades with gold at a time for MAX mode.
Added a druidic pentagram that allows you to upgrade rings of power for plants, mushrooms, and minerals, as well as rename them.
Druids perform their rituals during thunderstorms. The answers can be found in the stormpass.
Added the ability to destroy spheres in weapons one at a time or all at once.
Added , which allows you to remove all spheres from weapons.
When using ambrosia, the hero no longer freezes due to zero stamina.
When leveling up a skill by multiple points at once, if fewer points are required to reach the next level of mastery, only the points needed to reach the next level of mastery are distributed.
Fixed a problem where a sphere with the number 0 could remain after inserting spheres.
no longer drains stamina. The strength increase per perk level has been adjusted.
The slowdown from heavy armor has been slightly reduced.
Translations of inscriptions in the pentagram of power have been added for some languages.
The perk now correlates with the island where the hero is located.
The base damage of attacking runes has been increased by 5 times.
New zone Stormpass!
4 new musical compositions on the shamanic drum.
Dismantling favorite or equipped items now requires confirmation.
option added to advanced settings.
Armor now has weight and affects attack speed, run speed, and stamina regeneration.
Armor weight affects the power of some techniques.
Reworked some techniques and perks; resource costs scale faster with technique/perk level.
4 new skill books added: Simple Techniques, Thief's Life, Wonderful Flowers, Beauty of the Pen.
New artifact added Catalyst!
8 new spheres added: Sphere of Stamina, Sphere of Health, Sphere of Mana, Sphere of Spirit, Sphere of Perseverance, Sphere of Bull's Heart, Sphere of Magic, Sphere of Black Mark.
rune now regenerates an order of magnitude less.
Additional damage per mark for the technique reduced from 100% to 10%.
Bow no longer have a limit but are only applied from a sufficient distance.
Additional damage per mark for the technique reduced from 50% to 5%.
Magic attacks now gain increased damage from bow marks.
Mercury prices in the shop reduced.
Captain and General health reduced by 2/3.
blessing now only adds points to developed skills, proportional to actual knowledge.
blessing now restores 1.5% (was 0.5%) of maximum attribute.
Astral color now matches sigil color.
You can now increase attributes for mercury in the alchemist's shop in batches of 5 or 10.
The Lost now block the use of Ambrosia and Chaos Bones.
Disease on enemies no longer reduces your damage against them.
Maximum summons per minion type is now 10.
Main menu can now load key saves from Steam Cloud if available.
Potions in bag now mirror the order from the brewing panel.
New potion added, allowing recovery of eaten hearts.
can no longer be obtained or crafted.
Some potions have updated effects.
Toads can no longer instantly kill normal enemies with Disease if their health is above 50%.
Ally speed during combat slightly adjusted.
Hero avatar in inventory no longer jitters at high speed.
Enemy archer behavior adjusted; they no longer unnecessarily try to position to the hero's left.
Allied Ghost damage fixed.
All bonuses renamed to . Effect changed to affect damage only.
Well effect now scales with maximum attributes.
Nutritional value of food from birds and other game now scales with islands.
Auto-Summon and Auto-Potions are disabled until reaching 3 rebirths.
Added extra info display for the next level of an improvable technique.
Mana regeneration bonus in skill now gives +2 per skill level (instead of +0.1 per point).
Four new translations have been added to the game: Korean, Portuguese (Brazilian), French, and Polish.
In the Potion Brewing menu, you can now set the number of potions to be brewed to 100 and 1000.
Added mode for disassembling equipment.
A filter has been added to the Armour category in the Inventory.
A toggle switch has been added for helmets so that they can be hidden from view.
Equipment set switches (4 sets) have been added.
An button has been added for chests if there is more than one chest.
In item rarity upgrade mode, the loss of spheres is now indicated not only in the tooltip, but also next to the upgrade button.
The heart icon for favorite items is no longer displayed in quick slots.
Sounds have been compressed, reducing the game's file size.
For Steam Deck, auto-keyboard activation has been added when typing text.
The snowy lands begin at Island 50.
Three new locations have been added: , , and .
Three new compositions have been added.
Added 2 new enemies and 1 new boss type.
Added a story character.
Added 8 unique items.
You can now read about equipment bonuses in the inventory.
Optimized auto-build recording, so the game no longer freezes when levelling up skills by tens of thousands of points at a time.
Fixed a issue that prevented the Demiurge bow from using the Astral Power technique.
Fixed a issue with saving general and captain kill counts.
Fixed a issue that could cause the game to crash when switching between islands with feuds.
- Fixed notation saving.
- Fixed a bug with permanent critical hits.
- Fixed a bug with random addition of charms for rings.
- Adjusted the behavior of auto builds.
Feuds
Under your pressure, the fog gradually recedes, and settlements begin to recover.
However, the throne of the island's king is empty, which means that a bloody war for the throne between the lords is inevitable.
According to ancient custom, lighthouses on such islands are lit with red flames, and only the Judge is capable of extinguishing the flames of discord.
Changes, additions, and improvements:
Added languages: German, Chinese, Japanese, Spanish
Feuds (begins on island 5)
2 new zones: and .
Added 11 new types of locations
Added new types of enemies and bosses.
8 new armor sets added.
Armor bonuses are scaled up based on quality and rarity.
Complete armor sets now have a set bonus.
Unique item added to the store.
Added an auto- rebirth option for completed locations in the menu.
Now, when you exit to the location map, the camera automatically focuses on the location with you.
Added the ability to move between islands without exiting to the island map.
20 new charms have been added.
The collision detection size for arrows has been slightly increased.
Experience gained from bosses has been added.
Fixed an issue where stinky bait would always summon goatmen.
Fixed a bug when creating a ring of power where one of the charms would not be added to the final ring.
Added 4 new sigils.
Added 2 new locations, and .
Added new types of enemies and game.
Added 4 new music tracks.
Access to the rings of power is open if you have 5 rings with different symbols.
A switch for automatic use of the perk has been added to its description.
4 new achievements have been added: , , , .
1 level has been added for the achievement.
The technique now works with weapons not only swords.
Fixed a bug where, in the location, after rebirth, the technique points for weapons with the skill were reset.
Reduced the mouse interaction area for improving characteristics, which prevented the improvement of weapon techniques.
Fixed a bug where the rune consumed mana but did not provide the acceleration effect.
When blessings last longer than 60 minutes, the additional time is now displayed correctly.
Fixed a visual bug when increasing rarity (previously, the tooltip always said “Weapon Rarity 1”).
Long location names in the log are now wrapped to the next line.
When items drop from chests, their rarity and quality are now immediately visible (if they are greater than 1).
Fixed a bug with builds freezing.
Adjusted the algorithm for auto-distribution of build characteristics; now there will be stricter adherence to perks.
Added an additional option to builds that will stop the distribution of points if the build no longer contains a sequence.
Fixed a game crash when numbers take on an undefined value.
The rarity increase mechanic now does not require a large number of identical items depending on rarity.
The rarity limit in the game has been increased.
An additional option has been added for auto potions, which will allow you to drink ambrosia up to a specified area.
Added mechanics for increasing the rarity of items. You can increase rarity when processing minerals in the submenu.
Added a hero build menu that allows you to automate the leveling of skills, perks, characteristics, and weapon techniques. Feature opens after 5 rituals. For those who already have 5 or more rituals, 1 more rebirth ritual is required.
Added an auto potion menu that allows you to set potions to be used automatically.
Added automation for summoning minions.
Added a notation switch in the options.
Added an submenu in the options, which allows you to customize various aspects of the game.
Added inventory sorting.
The rarity of items in the store corresponds to your progress in the game and can reach 10.
Adjusted boss behavior so that they cannot be taken outside the zone.
You can smoke Ledum to reset all nodes in the Threads of Fate and redistribute them.
Changed the effect of knot 2 of the Pilgrim thread.
Chaos bones are now reset to the required amount after the ritual so that health does not go into the negative.
The effect of the Chop technique for bosses and possessed characters has been changed.
Auto-clicks can now collect loot upon contact with it.
Loot will be collected automatically if there is more than 100 pieces on the screen.
Items in the inventory can be added to favorites. To do this, click on the heart in the right corner of the cell.
Auto Blacksmith has been improved. The number of levels that can be raised is tied to the maximum possible level increase for the item with the available gold.
Now, when switching between x1/x10/x100/MAX modes, the amount of gold next to the weapon will be displayed, which is how much will be spent on raising the level.
The Auto Blacksmith sound has been removed.
Bats no longer drop eggs.
Fixed the damage of the ghost pickaxe, summoned through the genius in the Threads of Fate.
Removed the limit from the gift chest scale in the alchemist's shop.
and in the store have been changed to the bonus. The bonus adds one point per hero level to both combat skills and crafts. A limit of 10 levels has been set for improving this bonus. The price of upgrading in the Alchemist's Shop has been increased. For players who have upgraded beyond the limit, the bonus will be reduced to the limit, and the spent Ledum and Mercury will be returned.
We made this decision in order to balance the Combat and Crafting branches. The previous division tilted the game too much towards crafting.
Fixed a bug where runes were not displayed when opening the Chaos Chest.
God phenomena will be available after the first island storyline to achieve the achievement.(if for some reason it was not received)
Changed explanation for transmutation.
The animation of the Wave has been adjusted.
The formula for the rune technique Reduce Mana Cost has been changed.
Fixed a bug where Gaze of destiny points were awarded not only for completing an island, but also for completing a location. Knots have been reset, points should be redistributed.
Added mechanics for moving between explored islands.
Rings now have symbols.
Added a note to the wizardy window stating that the sigil interferes with summoning.
Fixed a game crash related to skill improvement.
Threads of destiny
Living souls are bound by a pair of thick, knotted threads of fate and several thin ones; only astral beings or the dead are not bound by any. By sailing across the ocean, you follow the path of the gods, and they turn their gaze upon you.
The new mechanics will expand hero's existing functionality and make your playthrough more effective. Tie a knot on the thread you are interested in and get a talent or genius that will make you much stronger.
Other changes in the game:
In the cursor settings, you can select System cursor.
Fixed a bug where the Chop it up technique worked on every hit instead of every 10 hits. Fixed that this technique reduces half of the current health instead of the maximum health. This technique will now not work if the enemy has less than 1% health remaining.
Fixed a bug where fire streams could move backward indefinitely.
Fixed a bug where some rune characteristics were not reset upon rebirth.
Fixed a bug where the game would crash after the death of allied skeleton mages.
Reducing mana cost by 100% now brings the cost to 0 (i.e., free to use) instead of retaining 1.
Weapon techniques can now be upgraded by 10 if you hold down Shift or click the Right mouse button. If you hold down Control, all points will be invested in the specified technique.
A setting has been added to automatically leave the bonfire, which determines when the timer should start when certain characteristics are filled.
The Chaos Bones setting is now available at the bonfire.
A blocking mode has been added for quick slots, which will not allow them to be upgraded for gold. It can be enabled by clicking the x1/x10/x100/Max/Blocked button.
A mode has been added for bows in the quick slot. When this mode is disabled, the hero will only use the bow for hunting, even if they do not have a melee weapon.
Fixed a bug where mana cost and rune power did not change after upgrading the rune's technique level.
Fixed a bug where the location reward subscription was valid for 7 days instead of 14. Those who purchased it and it has expired or is still valid will have it extended.
Fixed a bug where, when mooring to an island, a location was selected that did not match the type of the island's first location.
Prices in mercury and ledum have been returned.
The potion of the past costs and functions as before, except that it does not revive the possessed.
Fixed a disassembly error.
The health of the minions depends not only on their spirit, but also on the health of the hero.
Minions have their own armor class/absorption, which also depends on the hero's armor class/absorption.
Minion description in the arcana of invocation menu contains damage, health, and armor class/absorption stats that minions will have when summoned.
You can now invest 5 and 10 skill points using the right mouse button or holding down Shift, or invest all points by holding down Ctrl.
Now, in Mineral Processing in disassembly mode, you can extract a sphere from an item.
and quests give 12 ledum instead of 8.
The item has been added to the game menu.
Hero levels starting from level 12 are now achieved using a new formula.
Mining adds 2% to ore search instead of 10%.
Herbalism adds 2% to herb search instead of 5%.
The prices of upgrades in the Alchemist and Awakened shops are calculated using a new formula.
Return Potion returns you 1 zone back and additionally requires 10 ledum.
Calculation of the hero's attack speed and running speed has been adjusted.
, , and perks add 3% to the power of blessings instead of 25%.
perk increases blessings by 50% per level instead of 100%.
perk speeds up by 20% for 10 seconds instead of 50% for 3 minutes.
, , and techniques now have limits.
The effects of Mushroom Tea and Flower Tea now have limits.
The effect of Herbal Tea lasts 15 seconds instead of one minute.
perk now has a limit.
Slight increase in damage for all bosses and health for chaos fiends.
Fixed a bug with the negative effect of the perk, and reduced the slowdown increase per level.
Sphere of Techniques no longer gives 1 level for rune techniques, but works similarly to inserting a sphere into a weapon.
Added sounds for picking up potions from the ground.
Added update information and reward for reading it.
Adjusted loot behavior when picking up items.
The drop rates for items in the Rich сhest have been changed.
\ Adjusted text for the Handy with a shield skill.
Fixed a bug where it was possible to brew potions without sufficient Potion brewing skill.
Increased ore gain depending on location.
Adjusted enemy health depending on location.
Added offline reward.
Added a new type of zone - Coast.
Force of the rune Brook has been adjusted.
Now, when upgrading weapons, the correct amount of gold is taken.
Fixed a game crash when activating the Redmoon technique on weapons.
Fixed a bug where the Steam achievement Religious II was earned together with the Hunter II achievement.
The health of summoned creatures has been reduced.
A restriction has been added for loading saves from the demo version.
\ The description of the Magic Trap technique has been corrected.
Two screen resolutions have been added for small screen formats.
The description of enchantments related to melee weapons has been corrected.
Fixed a game crash when playing with the Stone Barrier rune.
The placement of locations on the island map has been corrected for large islands.
Fixed a bug where the Blood Potion allowed you to kill ordinary enemies almost guaranteed.
Early Access means that the game is young, and you are the pioneers!
Thank you for being with us from the very beginning.
Keep us updated on your victories and join our community on Steam and Discord.
May the Three illuminate your path. Illegal Turtle🐢
In connection with the Steam Next Fest festival, we are pleased to present you with a demo version of Gothic Clicker!
We look forward to your comments.
Enjoy!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Gothic Clicker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gothic Clicker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.