
Steam news
Full Steam announcements and update articles for this title.
We’ve just released a hotfix for all platforms that solves the audio and sound issues.
We appreciate a lot all your bug-reports that you've been submitting! Thank you for that cooperation! If you encounter any other issues, please send them using our bug-reporting system.
Thank you for your patience and support!
Best regards, Alkimia Interactive
Last hotfix unfortunately introduced some audio issues on all platforms. We are aware of them and are working hard to deliver a stable fix as soon as possible.
For now, those playing the game on Steam can switch to the “publictesting” branch. It includes the following fixes:
- Fix for audio channels piling up; - Sounds attached to the player are not being affected by audio occlusion code.
To enable this branch, please, Right Mouse Click on the game in your library —> Properties —> Game versions and Betas —> publictesting
Have a great Sunday!
— Fixed a leak on audio channels that could block all the audio; — Fixed dialogue cameras not exiting properly (mostly happening with Melvin, Raven, Stone, and a few other characters); — Trial of Fire quest can now be fixed also if the braziers have been lit before the start of the quest. We appreciate a lot all your bug-reports that you've been submitting! Thank you for that cooperation! If you encounter any other issues, please send them using our bug-reporting system. After updating, please verify that your game version is CL 170775, which confirms that you are running the latest version of the game. You can find your version number in Settings, displayed in the bottom-right corner of the screen. Best regards, Alkimia Interactive
Hello Gothic Community,
Today, we're releasing Patch 1.0.3, which includes various fixes and improvements. See the patch notes (they are also now available in the game) - https://files.gothic-game.com/changelogs/G1R_Patch_1.0.3.txt We appreciate a lot all your bug-reports that you've been doing! Thank you for that cooperation! If you encounter any other issues, please send them using our bug-reporting system. After updating, please verify that your game version is CL 170287, which confirms that you are running the latest version of the game. You can find your version number in Settings, displayed in the bottom-right corner of the screen.
Best regards, Alkimia Interactive
— Fixed interaction with Xardas' Demon not working. — Improved savegame/profile logic. — Added functionality to recover savegame profiles in case they are still there but not shown in the game. — Fixed crash after interacting with a document that has pictures. — Fix for Baal Lukor not dying in the Orc Cemetery for some players. — Fixed an issue with crimes when using magic where the wrong instigator got assigned. — Fixed relationships in the Free Mine raid.
Hello Gothic Community! Today, we're releasing Patch 1.0.2 for all platforms, which includes various fixes and improvements. See the patch notes - https://thqn.net/g1r-102 Thank you for the bug reports you've been sending over the last few weeks — it helps us a lot to improve the game. If you find any other issues, please send them using our bug-reporting system. After updating, please verify that your game version is CL 169494, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen. Best regards, Alkimia Interactive
We just released a hotfix to fix the FSR and muffled sound issues that we have seen so many reporting, we are also working on a larger patch to address additional issues reported.
As soon as we have a timeline for release for all platforms we will let you know!
Full Changelog - FSR Initialization fixed
VO Processing Effects Fixed
Hello Gothic Community,
It has been one week since the release of Gothic 1 Remake, and we've received an incredible amount of feedback from all of you. Thank you for your support, bug reports, and suggestions — they help us improve the game and deliver the best possible experience for everyone.
Today, we're releasing Patch 1.0.1, which includes various fixes and improvements.
We've also noticed that some players found the new lockpicking system too challenging or not intuitive enough. Based on your feedback, we've introduced a new lock difficulty indicator that provides a better understanding of how difficult a lock is before attempting to pick it.
To help us continue improving the game, please use our bug-reporting form. Every report helps us identify issues faster and improve the overall experience.
Before updating, please make sure that no modifications are installed, as some mods may be incompatible with the latest version and could cause unexpected issues.
After updating, please verify that your game version is CL168781, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen.
Thank you for your continued support. We will keep working hard to make your journey through the Colony as smooth and enjoyable as possible.
Best regards,
Alkimia Interactive.
Additions:
- Added lockpick difficulty indicator.
Misc:
- Various Localization & Text fixes.
Technical Bugfixes:
- Fixed some forge station interactions.
- Fixed crashes with DLSS and FSR.
- Fixed economy exploits.
- The Main Menu / Exit Game buttons now are disabled until the save is properly saved.
- Audio improvements for footsteps and attacks.
- Combat: Magnet and targeting issues fixed.
- Improved NPC navigation.
- Fixed crossbow disappearing and various archery issues.
- Wall climbing improvements.
- Various crash fixes.
- Memory improvements.
Quest Bugfixes:
- Forged Rivalries quest is now marked as completed regardless of which outcome was chosen.
- Swamp Camp Forge chests ownership updated.
- Old Camp Forge items ownership updated.
- Fix for several impacts from "Storm of Fire" spell.
- Minecrawler Queen now correctly grants XP.
- Lee's routine to dam conversation.
- Kirgo, Kharim and Gor Hanis quest can now fail in the appropriate situation.
- NPCs near campfires play correct animations.
- Fixed an issue which prevents the player from starting Torrez quest.
- Fixed an issue which blocks the player from becoming a fire mage.
- Gomez key is not lootable until Chapter 5.
- Theron now approaches you to finish his quest.
- Abandoned Mine key is not lootable until Caine quest starts.
- Various level fixes about navigation, links and spawners.
- Fixed a bug which prevents Gorn from joining the Troll fight.
- Fixed an issue which allows players to join the Old Camp after joining other camps.
- Gorn now executes guards in the Free mine.
- Fixed inactivity from blackmailers after being defeated.
- Fixed Tarrok inactivity after Ulumulu.
- Access to Outlaw camp is checked now.
- Thorus permission for swamp camp members can now be obtained in different ways.
- Syra's quest is fixed for players who have beaten Bullit before.
Balancing Changes:
- Stone Golem:
-Resistance to wind spells decreased.
-Resistances and health increased.
-Gomez:
- Resistences and health are increased.
- Area attack distance is increased.
- Balancing updates for these creatures:
- Biter.
- Bloodfly.
- Harpy.
- Minecrawler Queen.
- Minecrawler Warrior.
- Orcdog.
- Razor.
- Snapper.
- Zombie.
- Increased damage for endgame spells.
Sound:
- Added a continuous sound effect for the healing spell.
- Xardas' demon now has an effect on his voice.
- Various sound effects volume balancing and adjustments.
- Better and extended ducking of sound effects during conversations.
- Music transitions within the old camp castle fixed.
- More ambient SFX added to the world.
- Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).
Hello everyone.
What a release, what a release.
We are ofc monitoring all channels across the board and have found the following things to be highly critical and we wanted to address them.
PC Only Items -
On PC we have seen some crashes being reported and are monitoring them. We are planning to release the first patch already on Monday with some fixes!
All Platforms -
We are monitoring the sentiment about lockpicking which seems very mixed; we cannot stress enough how much easier this gets when you start adding skill points into it.
We will ofc continue to monitor and communicate as soon as we have solutions or timelines for when fixes will be deployed, but know that we read everything even if we cannot respond to everything right away!
We ask that you continue to report any bugs or issues you run into here - https://bugreporting.thqnordic.com/#/projects/150/gothic-1-remake-community/add-issue
The more information we get the faster we can come up with solutions!
Best Regards
Alkimia Team.
With Gothic 1 Remake about to release, we thought it was the perfect time to introduce you to the voices that bring the Colony to life.
Take a look at the voice casts for the English, German, Polish, and Russian localizations!
Whenever possible, we worked with original voice actors to preserve the authentic spirit of Gothic. At the same time, we welcomed talented performers who share a passion for the project and could help recreate the atmosphere that made the original game so memorable.
"The kingdom of Myrtana, united by King Rhobar II..."
These are the exact words that began your journey into the Valley of Mines 25 years ago.
In just 3 days, we return to the world of Gothic — this time with a brand new cinematic intro!
Watch it in 4 languages:
— English
— German
— Polish
— Russian
Gothic 1 Remake launches on June 5th at 19:00 CEST.
Official launch day: Friday, June 5th.
Check the map below for exact release times in your timezone.
See you in the Valley of Mines soon!
Pre-order the game and get an official digital soundtrack for free!
"We felt that the original combat system was unique — something easy to pick up and learn, and something that gives you a lot of possibilities to build upon with progression. And we felt like these were the perfect parameters to build a new combat system."
Watch the trailer:
Watch full episode:
Join Alkimia Interactive in the final (or is it?) chapter of the Making Of series dedicated to the combat system of Gothic 1 Remake! Discover the main challenges that the team faced while creating it and all the key insights from the development process. Gothic 1 Remake is launching June 5th, 2026.
The Swamp Camp is a place of power, faith, and devotion to the Sleeper. It possesses a unique, almost mystical atmosphere and energy.
For the composer of the Gothic 1 Remake soundtrack, Kai Rosenkranz, it was essential to enhance the Brotherhood’s refreshed visual style with a richer, more immersive sound. The goal was to create perfect harmony between the camp’s striking new visuals and its audio landscape — while faithfully preserving the original’s distinctive, atmospheric character. Listen to the Swamp's Breath Gothic 1 Remake releases on June 5! Pre-orders are already open!
The full Gothic 1 Remake Original Soundtrack will be available on Steam immediately after launch, and on major streaming platforms shortly thereafter.
We are excited to be a part of Endix Showcase to show off Gothic 1 Remake in a unique and creative way. What is Endix Showcase?
Endix is a free virtual/digital event built as a game in Unreal Engine, this allows you to join the Showcase on your own terms.
Visit Endix on Steam to create your own avatar and jump into a digital theme world, showing tons of beloved and new games that might not have been on your radar yet. You can find our booths on the THQ Nordic island. Use the Fast Travel feature to teleport there directly!
What to expect?
Visit our booths to discover unique interactions, watch trailers, get a taste of our games, and play a mini-game to win special prizes.
Join us May 23-24th.
In just over a month, Gothic 1 Remake will be released, and we’ll once again be able to dive into this incredible world that hundreds of thousands of players fell in love with more than 20 years ago.
Throughout all these years, the community has played an extraordinary role in the life of the game — patches, modifications, events, and countless creative projects. All of this is the reason why Gothic 1 Remake and other projects are possible today. The Gothic community is the driving force that has kept the franchise alive, breathing life into it and keeping its heart beating stronger than ever. Without you, none of this would have been possible.
That’s why we’ve created a special Making Of episode dedicated to the 25th anniversary of Gothic and to its incredible community — its creativity, inspiring people, and the projects that have kept the franchise alive.
In this episode, you’ll meet some of the most well-known members of the community — Don Esteban, NicoDE, Mondgesänge, LARMOV, The Chronicles of Myrtana team, and many more.
This episode is about all of you and for all of you.
Thank you, and enjoy watching!
As all fans of the Gothic franchise know, being thrown into the colony requires a lot of preparation: Commit a crime of your choice. Get caught. Let the king's loyal servants drag you to the edge of the barrier. Have a fine judge read out the sentence (in the name of King Rhobar the 2nd, yada yada...). And finally get punched down into the colony.
With the ongoing war against the orcs, the king has a high demand for convicts who will mine the magic ore from the Valley of Mines, and to make the process of newly convicted criminals being thrown into their new life, meticulous preparations are needed. Therefore, from today on, you can do your part and be as ready as possible for when the adventure begins on June 5th, 2026, and pre-order your copy of the Gothic Remake on PC, on PlayStation, or on Xbox today!
The Pre-Order Trailer on YouTube:
The PC version is available for €49.99 and comes with a special bonus: the official soundtrack. Composed once again by legendary composer Kai Rosenkranz, who returned for the Gothic 1 Remake, the soundtrack reimagines familiar melodies while introducing new compositions that perfectly capture the spirit of the original.
Gothic 1 Remake is in development for PC, PlayStation®5, and Xbox Series X|S, launching June 5th, 2026.
Enjoy & stay tuned!
Barcelona, Spain / Vienna, Austria - February 12th, 2026: The Gothic 1 Remake's primary objective has always been to recreate that raw, unforgettable magic of the original – the gritty camp vibes, the living open-world, the rough language, the unforgiving wilderness, and that nameless, no-hero outsider feel that made Gothic a cult legend 25 years ago. The developers at Alkimia Interactive poured endless hours into tweaking every detail to bring back the original atmosphere of the Valley of Mines—the meatbug ragout à la Snaf, the piercing battle cry of a scavenger, annoying Mud—everything is in its place.
This project is a tribute and a love letter to the Gothic universe and its community. While working on it, it has always been important to pay close attention to every nuance, every corner of the world, so that it all feels "Gothic" in the end.
That's why the Gothic 1 Remake won't be releasing "Early" 2026, nor will it be late; it will arrive precisely when it's meant to:
June 5th, 2026. Phew. We said it. Locked and loaded, you'll visit the Colony once again in June 2026. One thing is for sure: this could have only been done with the constant support of the Gothic community. That pure, unfiltered passion is what defines Gothic. We can't wait for the players to finally hear the words "Welcome to the Colony!" again. The official Release Date Announcement Trailer on YouTube: Download the assets: https://thqn.net/g1r-media Gothic 1 Remake is in development for PC, PlayStation®5, and Xbox Series X|S, launching June 5th, 2026. Stay tuned for digital pre-orders!
Gothic 1 Remake – Bringing the World to Life (Again) In Latest Making Of Episode
Barcelona, Spain / Vienna, Austria - February 6th, 2026: One of the defining traits of the Gothic franchise has always been its living world. A dynamic ecosystem full of creatures, NPCs, and critters that carry out their daily routines, whether the player is watching or not. This self-sustaining environment has long been key to Gothic’s unmistakable atmosphere, turning the Valley of Mines into more than just a backdrop; it’s a breathing, believable place that feels alive.
In the fifth entry of their ongoing Making Of series, the developers at Alkimia Interactive take players behind the scenes to show how this hallmark feature has been faithfully reimagined for the new generation. Every area, landmark, and character has been rebuilt from the ground up, carefully balancing authenticity with fresh detail and modern technology.
Familiar sights like the old monastery ruins or the Tower of Xardas return in stunning new form, helping players navigate and recognize the world without relying on a map - just as in the original game, where players had to find a map before they could use one. This design philosophy remains intact, ensuring exploration still feels rewarding and immersive.
Another major highlight of this Making Of is the expanded armor system. In the classic Gothic, each faction offered light, medium, and heavy armor tiers. The remake goes a step further: players can now customize and modify their armor, both in looks and stats, giving every piece a distinct feel while keeping its faction identity intact.
The Making Of also introduces the new conversation camera system, adding cinematic flair and energy to every dialogue. Whether you’re facing a grumpy guard, a shady trader, or a friendly fellow (a very rare encounter in the Valley of Mines...), interactions now feel more personal and dynamic than ever before — but better see for yourself in Gothic 1 Remake – Making Of #5: Bringing the World to Life, available now on THQ Nordic’s official channels:
Gothic 1 Remake - Making of Episode #5:
Download the Assets: https://thqn.net/g1r-media
Play the Gothic 1 Remake demo now:
See how Alkimia Interactive reimagines iconic locations, lighting, and atmosphere while staying true to the essence of Gothic. Making Of #05 coming soon.
Hello, Gothic Community!
From the entire Gothic 1 Remake team, we’d like to wish you a Merry Christmas and all the best in the upcoming year 2026!
We don’t really have Christmas lights to decorate the Colony, but the closest thing we have are the lanterns in the Swamp Camp.
"I was very happy because it's not often in life that you get a second chance."
Join Mattias Filler, who was part of the original Gothic games, and the team at Alkimia Interactive and take a look behind the scenes of Gothic 1 Remake, diving deep into the challenges of reviving a cult classic RPG. From fixing old plot holes to more side quests, all while staying true to the original – this video showcases how refining each camp’s storyline, improving NPC routines and even creating a full Orcish language results in a more immersive yet faithful remake.
Hello Gothic fans, Today we wanted to take the time to talk about the combat in Gothic 1 Remake. Since we first showed the game at Gamescom and gave you the Nyras Prologue we got a lot of feedback, especially about combat. In general, the combat is mainly inspired by the original Gothic game. We chose this deliberately and didn’t want to copy a combat system from an existing game like many sword fighting games do. Even though nowadays a lot of players are familiar with such systems, we wanted to deliver a feeling that goes back to actual sword fighting where you can choose the direction of your attack. The combat in Gothic is very complex. It features a lot of different close combat weapon types and our goal is that every weapon type will look and feel a little different. Also, many combat abilities change, depending on progression, as do animations and timings based on your mastery level. That is to say that combat is a massive feature for us. Early in development we established a team of designers, animators and programmers that only work on combat. In that team, we can iterate quickly over timings and combat feel. Usually, after we are happy with a certain feeling, we make the final animation by motion capturing an actor who is good with sword fighting. But enough of the preface. In your feedback and the conversations we had in person, it became clear that certain aspects need some improvement. Some of those we knew and had on the roadmap anyhow, but some others we didn't have on the radar yet. Initially our plan was to be fully done with combat at the time of GamesCom 2025 but unfortunately that didn’t work out. So let’s go into details of changes we've done: We have shortened the buildup animation timings. Also, in the August 2025 version there was a small delay/stop when you transitioned from movement to an attack, this is now eliminated.
Combos are now only triggered when you press the correct attack button and not by just any attack button.
On levels higher than “untrained” you can now interrupt with a dodge or block during buildup or recovery from a hit.
Dodging can now be triggered while blocking.
The camera to lock on an enemy has been improved in order to be more focused and clear.
Foot sliding has been replaced with a proper animation.
Added finishing attacks that complete combo chains and can apply a knockdown on the enemy.
Specific attacks can knock down the hero.
Added a new animation set for two-handed master level (it was previously the same as two-handed “trained”).
Most of these changes were already fully implemented in the playable demo that was shown at PGA in Poznan, Poland. Additionally we are looking into which attacks can be blocked and which ones are not block-able and an ongoing effort is to further improve the AI in all phases from taunting to actual combat. We are eager to hear your thoughts and treat this always as valueable input for our designs and implementation. We are still working on further improvements and tweaks, but we hope we gave you some better insights into what’s happening in the combat area. Alles wird gut!
Barcelona, Spain / Vienna, Austria - November 7th, 2025: THQ Nordic and Alkimia Interactive invite fans back into the Colony, not through combat or magic, but through voice. A brand-new series of making-of-videos offers an exclusive look at how the Gothic 1 Remake was brought to life across these four languages: English, German, Polish, and Russian.
Each featurette dives deep into the recording booth, where actors and directors reveal what it takes to capture the raw emotion, grit, and humor that define the world of Gothic.
Watch the videos now:
English:
German:
Polish:
Russian:
Through these four featurettes, Gothic 1 Remake celebrates the people behind the voices: the actors, directors, and localization teams who breathe life into the Colony’s every scream, whisper, and battle cry.
Play the Gothic 1 Remake demo now:
Alkimia Interactive is working hard to bring the iconic classic back to life, staying true to the original atmosphere, world, and characters that made Gothic a beloved cult favorite. Expect a fully reimagined experience, powered by modern visuals and gameplay upgrades — while preserving the soul of the original. The full remake is set to release in early 2026 on PC, PlayStation 5, and Xbox Series X|S. We're committed to capturing the spirit of the original while reimagining the world of Gothic on a new technical level. And yes, you heard right — the Nyras Prologue is now available on PlayStation and Xbox! For the first time, console players can immerse themselves in the atmosphere of the colony, experience the tension of life beneath the Barrier, and get a glimpse of what the return of this legendary game will look like. Watch the new trailer: Wishlist on Steam: Website: https://gothic-game.com
Gothic 1 Remake Demo - (Nyras Prologue)
Steam: https://thqn.net/g1rd-steam
Vienna/Austria, July 9th, 2025: Yep, we’re heading to Cologne again! THQ Nordic is thrilled to welcome you to gamescom 2025, where we’ll be showcasing three of our finest games. While one title must remain hidden like a treasure chest for now, the other two are well-known and highly anticipated.
Are you ready for the Gothic 1 Remake? Visit our booth in Hall 7 and immerse yourself in this legendary German RPG, now reborn in stunning Unreal Engine 5.
Check out the latest trailer:
Are you tough and not easily scared? Prove it by checking out Tarsier Studios’ brand-new horror game, REANIMAL, in Cologne. If you’ve got the guts, watch the latest trailer:
As mentioned, we’ve got one more secret title waiting for players in Cologne. We can’t reveal anything yet, but we promise it’ll be worth the wait and a lot of fun! Stay tuned for the big announcement during the THQ Nordic Digital Showcase on August 1, 2025, live at 12:00 pm (PDT), 3:00 pm (EDT), 21:00 (CEST), and 22:00 (MSK).
Check out the THQ Nordic Digital Showcase 2025 website: https://showcase.thqnordic.com/
THQ Nordic's playable games at gamescom 2024, Hall 7.1, Booth A11/B10
- Gothic Remake
- REANIMAL
- The Secret Game™
THQ Nordic's gamescom lineup will be streamed
Can’t make it to Cologne? We’ve got you covered. THQ Nordic is partnering with well-known content creators and international press outlets to stream live from our booth directly to your screens. Expect in-depth interviews with our developers and your favorite creators streaming our games. As gamescom approaches, we’ll share more details about participating channels and outlets.
Barcelona, Spain / Vienna, Austria - July 8th, 2025: With over 1,000,000 wishlist entries on Steam, the Gothic 1 Remake is one of the most highly anticipated upcoming RPGs. Today, the developers at Alkimia Interactive dive into the game’s art style and share detailed insights into how they’ve recreated the Valley of Mines. Their challenge is to capture the atmosphere, style, and iconic visuals of the original game while delivering modern, state-of-the-art graphics nearly 25 years after its initial release.
Check out the latest Making of Episode 3 on YouTube:
Eager for more news about the Gothic 1 Remake? Don’t miss the THQ Nordic Digital Showcase 2025 on August 1st at 21:00 CEST / 8 PM BST / 3 PM ET. More info here: https://showcase.thqnordic.com/
THQ Nordic and Developer Alkimia Interactive are grateful for the incredible support and are fully committed to delivering a remake worthy of the original’s legacy. While the full release is still in the works, players can already get a taste of what’s to come by diving into the Nyras-Prologue, a free demo on Steam that’s just been updated. It offers a solid glimpse of the gameplay and atmosphere - without spoiling any of the story.
Play the demo now:
Curious about how Alkimia Interactive is handling the Gothic legacy with care and how much fan feedback shapes development? Check out the ongoing Making-of-series on YouTube:
Download media assets: https://thqn.net/g1r-media
Wishlist Gothic 1 Remake: https://thqn.net/g1r-steam
Gothic 1 Remake is currently in development for PC, PlayStation®5, and Xbox Series X|S. Stay tuned for more updates on the official website.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Gothic 1 Remake, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gothic 1 Remake statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.