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Full Steam announcements and update articles for this title.
Hey folks,
Quick update to the GORN Again update!
Claws can now pull out hearts
Claws no longer slice while inactive
Hey everyone!
Back with even more fixes and, as a surprise a callback to weapons and arenas from GORN!
Fight it out and be GORN Again in the newest update!
New Content
Caestus Challenge Game Mode
Original GORN Arena
Goliath Boss Enemy
Achilles Boss Enemy
OG Caestus
Claws
Grappling Hook
Throwing Knives
OG Weapons
Armor-Breaker
Glaive
Greathammer
Greatsword
Katana
Spiked Bat
Tomahawk
Fixes & Improvements
More accurate weapon throwing
Enemies are easier to knock down
Knocked down enemies have stars over their heads
Increased default enemy HP in custom
Hey all,
We've got a few QoL updates added in and all new rooms and mvoes to try out and go wild!
New Content and Features:
6 new dungeon crawler rooms (image of all rooms attached for ticketing convenience)
Added merchant to dungeon crawler
Added new Dungeon Crawler Buffs and Debuffs (detailed below)
Added Dungeon Crawler set up Modifiers (detailed below)
Allow Dungeon Crawler Buffs and Debuffs to stack (detailed below)
Added enemy HP slider and parry buffs to custom (unlockable with 2000 coins in 1 run)
New Dungeon Crawler Buffs and Debuffs:
Blinding Parry
Frosty Parry
Exploding Parry
Rokibe uncrushable
Rokibe unstunnable
Player cannot use blunt weapons
Player cannot use stabbing weapons
Player cannot use slashing weapons
- Hand Size
Super Jump
Old Buffs and Debuffs can now be stacked
+ Punch Force
+ Player Size
+ Move Speed
+ / - Hand Size
+ / - Weapon Hit Power
+ / - Weapon Mass
+ / - Weapon Scale
+ / - Weapon Sharpness
+ / - Weapon Stab Damage
+ / - Weapon Stiffness
+ / - Weapon Throw Speed
Dungeon Crawler Run Modifiers (a new feature you can adjust before starting the run):
# Rooms Amount
Heal at Portals
Rack weapon spawn rate
Enemy HP
Hazard Amount
Box Amount
Merchant can spawn
Bekivu
Extra Enemies
Additional changes of note:
Don’t allow buffs/debuffs previously selected to reappear
Reworked dungeon boss fight
Added more hazards to Void and Lava rooms
Fewer empty boxes
More weapon options on rack
Random number of weapons on rack
Oh my Odbekivu! It's been a year already?!
Thanks you for bloodying our arena (and beyond) over the last 12 months as we've built upon the corpse crusted foundations of GORN 2 with post launch updates.
...we're not done yet
If you haven't now is the perfect time to pick up the game on sale now!
Bebe’s evil mind has cooked up something… again. Introducing Bebe’s Challenge — a diabolical new mode packed with brutal trials that will push players to their breaking point. Good thing you’ve got some new toys! Arm yourself with fresh weapons like the Punch Gun, and show those Rokibe exactly what “up close and personal” really means. Bebe’s Bloody March is live NOW. Time to see what you’re made of.
New Content
“Bebe’s Challenge” game mode
Punch Gun
Gold Grenade
Gold Scythe
Gold Hockey Stick
Improvements
Added remaining ammo UI to projectile weapons
Gave projectile weapons in Custom and Armory infinite ammo
Added kill counter to Custom Game
Fixed speed boost when two-handing Gold Lance
Fixed force-add when hitting with Hockey Stick
Added new arrows to Gold Nail Gun
Made Gold Arrows more powerful
Made Gold Morning Star more powerful
We're spreading the love with GORN 2's free Valentine's Day update! 💕
Handle your weapon with care in a new limited-time game mode.
Available now! Check out the full list of updates here!
New Content
“Make Love Not War” game mode added
Cupid Bow and Arrows
Boomstick weapon
Grenade weapon
Explosive Dagger weapon
Improvements
New side room in Brain Armory
Difficulty tweaks to final level
Added wall mounts for new hanging weapons in armory
Major improvements to all explosive weapons
Cloud saves for Steam and Quest
Dungeon crawling? Pathetic! Try dungeon BRAWLING in GORN 2’s latest bone-shattering free update, available now!
You know GORN 2 as a hyper-violent arena fighter, but the Dungeon Brawler update adds a mighty new mode to the game: a hyper-violent dungeon crawler! Explore randomly generated dungeons built from 25 unique rooms, battling enemies, dodging traps, and discovering brutal new weapons in the lava-filled depths.
The Dungeon Crawler update also includes an assortment of winter-themed gameplay additions, including an enemy freezing mechanic, slippery floors, wintry new dungeon hazards, and an arsenal of themed weapons. Wield hockey sticks, pucks, icicle swords, ice arrows, and more as you enjoy new story content and danger-filled dungeons. We’ve even added a jump button, letting you leap into the air and rain down death from above.
New Content:
Dungeon crawler mode with 25 unique rooms,
Player and weapon modifiers as you progress,
New story content,
Enemy freezing mechanic,
Slippery ice floors,
7 New weapons (Hockey Stick, Puck, Icicle Sword, Ice Arrows, Obsidian Arrows, Shovel, Pitchfork),
5 new dungeon hazards,
Jump button,
Fixes:
New missions added to unlock the dungeon crawler weapons,
New stats added to the stats board, based on the dungeon crawler
Happy Shanksgiving 🗡️
Carve your way through foul fowl in GORN 2's timed-exclusive game-mode, Turkey Hunt. With no health regeneration, death has come home to roost this holiday 💀
Unlock the Turkey Hunt gun in GORN 2's Shanksgiving update for a limited time 🔓
Once it's gone, it's gone... 👀
New Content
Turkey Hunt game mode
Turkey Cutlery weapons
Pistol weapon
Improvements
Made minimum turn speed 0 for players with stick drift
Added punching chickens to Custom
Reduced chicken spawn rate in Custom
Added tooltips to load screen
Made Rokibe hearts edible
Fixes
Don't ever show "Kill to survive" message in BEKIVO
Removed bushes in the Hub that clips through the big chicken
Added turkey cutlery weapons to armory
Fix invisible colliders blocking the players UI pointers on the Chicken Mode scroll
Thanks everyone for all your kind words on the Fight of the Living Dead update! We've loved seeing all your excitement!
Before you get back into the ring to fight even more undead hordes we've got some quick fixes out now:
Fixed player being able to bypass Blood Door trigger
Fixed middle fingers staying turned on while Iron Fists are active
Bone collecting objective appears on the scroll sooner
Caestus feel improved by adding weight and reducing artificial force
Fixed unearned weapons sometimes appearing in the armory
Misc localization fixes
Caestus now scales along with player
Caestus can now be used to salute
Both Rokibe can be resurrected at the start of the new level
Pointy end of Crossbow now faces enemy during throw assist
Pointy end of Bolt now faces enemy during throw assist
Player cannot hold crossbow pump unless also holding main handle
Further increased crossbow pump's grabbable area to reduce missed grabs
Player can no longer walk out of bounds in armory side area
Skeletons can't be dazed and now turn evil if middle-fingered
October has never been bloodier! GORN 2, the gloriously over-the-top sequel to the VR cult hit GORN, has transformed its brutal arena into a nightmare battleground bursting with Halloween mayhem.
The brand-new Fight of the Living Dead free update drags players into a crypt-load of carnage, summoning hordes of undead gladiators, eerie new weapons, supernatural boss fights, and the centerpiece of the madness: the Resurrection Staff — a skull-crowned relic that lets you raise fallen Rokibes from the dead to serve as skeletal soldiers under your command.
But beware: in order to wield the Resurrection Staff, you must first defeat a powerful new boss imbued with the power of revival, turning every encounter into a fresh nightmare. As you clash with endless skeletal soldiers, only those who can harness their full arsenal will survive the Halloween horrors and be granted the prized totem.
Sharpen your blades, brace your bones, and prepare for the Fight of the Living Dead — live now!
New Content
New level in modified skeleton arena
New skeleton enemy type
New boss character
Iron Fist caestus
3 new weapons (Scythe, Crossbow, Resurrection Spire)
Improvements
Added haptic feedback for special weapon behaviors
Made quick punches more likely to register
Reduced chicken spawning in Endless Mode
Fixes
Fixed issue where Rokibe would spin in place
Fixed Guts elite chasing held Rokibe
Fixed kills registering from switching scenes
Fixed Epic Sword and Epic Shield inaccessible in Brain Armory
We've dropped an all new update for you to dive into headfirst.
Not only have we added in more QoL features we've also added in two new legendary weapons to sink your teeth into. The SWORD will cut through your foes like butter and the SHIELD allows you to send your disc of death through tons of Rokibes all at once. Another exciting addition is a new stat board to keep track of all the brutal ways you've finished off your enemies.
Added Missions and Stats pages to the Hub
Added new Epic Sword for completing all levels on Hardcore
Added new Epic Shield for completing all Bonus Objectives
Made weapon throwing easier
Made parrying more consistent across all weapon types
Made Punching Chicken enemy more fair
Made Rokibarrel enemy more fair
Made Log impacts heavier and more accurate
Fixed bug where Custom armor selection carried over to Endless
Fixed Endless records not being counted correctly
Fixed menu text overlapping in some languages
Fixed bug where some Vines would die when spawning
Fixed issue where Mega Axe often ripped off its own Rokibe’s arm
Rokibe headbutt attack now deals damage to the player
Made gift box interactable with player hands
Show private and subscribed mods in the ModIO menu
Allow carrying glued weapons from armory to arena
Fixed chains visually disconnecting
Fixed telekinesis glitching out on chickens and brain creatures
Fixed visual glitch when opening the in-game menu
Fixed stabbing sometimes failing to connect to objects
Don’t despawn weapons in the armory after they’ve been used
Fixed in-game menu pointer being blocked by invisible objects
Improved interaction with Hub skulls
Moddable player movement
Moddable default armor set on Rokibes
Sound when cranking the nail gun the wrong way
Thanks to everyone who's been playing GORN 2! We're excited to now introduce The Mod Update for Sergey where you can now fight in all glory with your very own creations.
While we are incredibly proud to share this update with you, we do so with heavy hearts.
During its development, our dear colleague experienced an unimaginable loss — the tragic passing of his beloved son, Sergey.
In memory of Sergey, and in solidarity with our teammate and his family, we have named this update in his honor.
This tribute is a small gesture to carry his name forward, with love, respect, and remembrance.
KIODIM IM BEKIRO AL
"Forever with your spirit"
The Mod update will allow for modding on weapons, enemies, levels and creatures. The Mods are accessible through Mod.io and we have 5 base mods in there right now to showcase what's moddable:
Lightsabre
A new level. (Blockout textured)
A new set of armour for the Rokibe
Swedish midsummer level variation of the Guts level
Hulk Rokibes (without the superpowers)
Enjoy creating and fighting to your heart's content. We can't wait to see what you make!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for GORN 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main GORN 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.