New Roles
Quick Overview:
Role Icon
Role Name
Role Description
Cuckoo
Lay enough Eggs to win.
Witch Doctor
You can kill cursed players by staring at them.
Lost Duckling
You don’t know who the other ducks are.
Carrier
You can implant the Parasite into players to kill them. Your life is linked to the Parasite, and you can always communicate with them.
Parasite
Get implanted to kill a victim and shapeshift into their appearance. Your life is linked to the Carrier, and you can always communicate with them. Always skips voting.
Lucid Dreamer
You can explore the map during meetings.
Deeper Dive
Cuckoo:
The Cuckoo secretly plants eggs across the map, hiding them in plain sight. If left unchecked, these eggs hatch into deadly baby Cuckoos, triggering a Cuckoo Hunt.
During the Cuckoo Hunt, the Cuckoo and its hatchlings relentlessly chase down players, even through vents and hiding spots, eliminating anything in their path. If all players are eliminated, the Cuckoo wins.
To prevent a Cuckoo Hunt, keep an eye out for eggs and smash them before too many are placed around the map.
Witch Doctor:
The Witch Doctor is always watching and waiting.
At all times, one player is secretly cursed, marked only to the Witch Doctor. By focusing their gaze, the Witch Doctor can eliminate the cursed player simply by keeping them in sight long enough, even through walls and obstacles.
With a unique vision ability, the Witch Doctor can peer through the map itself, tracking their target from a distance. Darkness and lights sabotage will not save you, but fog and other environmental effects might.
If the cursed player dies, a new one is immediately chosen, ensuring the hunt never stops.
Keep moving. Stay hidden. And hope you are not the one being watched.
Lost Duckling:
Alone. Confused. Still dangerous.
The Lost Duckling does not know who the other ducks are. From the very start, they see only themselves, with no allies revealed. Meanwhile, the other ducks are also in the dark, not knowing who their lost companion is.
With no guidance and no team to rely on, the Lost Duckling must continue toward its goal of eliminating the geese, all while trying not to eliminate fellow ducks.
Trust no one.
Carrier/Parasite:
Two roles. One life.
The Carrier and the Parasite are permanently linked. If one dies, so does the other. From the start of the match, the Parasite lives inside the Carrier, hidden from everyone else, and the two can always communicate.
When the Carrier uses their ability, they implant the Parasite into an unsuspecting target. From within, the Parasite can speak to their host and choose the moment to strike. When they do, the victim dies, and the Parasite emerges, taking on their appearance and moving freely among the living.
From there, the Parasite can deceive, blend in, and strike again, while the Carrier can later retrieve them to repeat the cycle.
The Parasite cannot vote, but the Carrier can. Together, they function as a single force within the Duck team, trading coordination for chaos and deception.
Trust your eyes. Question everything. Because the player you see might already be dead.
Special Notes:
Lucid Dreamer:
The Lucid Dreamer can enter a strange black and white dreamscape during a meeting, allowing them to freely explore the map while everyone else is engaged in discussion.
In this state, the Lucid Dreamer cannot interact with players directly, and identities remain hidden. But careful observation can reveal valuable clues, like where players were standing before the meeting began.
If a Raven is in play, things get even stranger. The Lucid Dreamer may encounter them within the dream.
During a Raven Hunt, the Lucid Dreamer gains a burst of mobility, letting them quickly slip away and reposition in the chaos. If the Lucid Dreamer survives until the end of the Hunt, the geese win regardless of other conditions.
Watch closely. Stay aware. Because even in a dream, what you see might change everything.
Special Note:
Changes to Mummy
Old
New
Mummy could not enter forbidden passageways
Mummy can now enter forbidden passageways
Image:
Image:
Lobby Setting Changes (Classic Gamemode)
Old
New
Only one of the exclusionary roles could be selected. For example, you could choose either Falcon or Pelican, but not both.
Multiple exclusionary roles can now be selected to add variety in Classic mode. These roles are not guaranteed and still exclude each other.
GIF:
GIF:
Cosmetic Tier System Update
Then just a quick reminder from our previous small update announcement earlier this week where we rolled out a tiering update that removes the “Event” and “Limited Time” categories, reassigning those cosmetics into our standard tiers: Common, Uncommon, Rare, Ultra Rare, Epic, and Legendary.
New Cosmetic Origin Tag
In addition to the re-tiering of cosmetics, we have added origin tags for limited time and event cosmetics so you can see where they came from. Whether it is from a previous event, special promotion, or holiday, you can now easily track a cosmetic’s origin.
Bug Fixes and Optimizations
\ Bug where the Raven would be stuck in a meeting if voted out during the dream state
\ TLC bug where players could become invincible if revived through the team balancing mechanic
\ Bug where TLC specific roles would appear in Classic mode
\ The Esper can no longer kill the Raven during a Raven Hunt
\ The player report panel can now be closed with the Esc key
Various bug fixes and optimizations
Experience a bug or unintended feature?
Please let us know by providing as much detail as possible including:
Ways to let us know!
Details help the team investigate and resolve any unwanted behaviors, please don't send them on a wild Goose chase. Unfortunately, we won't be able to investigate and resolve issues if we don't have any information.