
Steam news
Full Steam announcements and update articles for this title.
Behold the winner of the Steam Character Evolution Poll....Angel Gobbo! A Gobbo who dreams of angelic divinity! Voiced by Sarah Anne Williams (Persona, League of Legends) this adorable unit is available now in Gold Gold Adventure Gold - but will find herself with a new evolution as voted by the community in our upcoming August Update! Thanks to everyone who voted to help Angel Gobbo's dream come true! In case you missed it, our Discord Community voted and the Fox Musketeer unit will be gaining an evolution in our August Update! Magnifique! Here is a peek of early concept art for the evolution (subject to change)! We share lots of developer art and updates first in our community discord - which we welcome all players to join for the latest on Gold Gold Adventure Gold! Join Here
August Update Revealed!
Our next update for Gold Gold Adventure Gold has been announced, including a New Unit, New Unit Evolutions and a host of features based on the feedback we've had from our community. We hope you can look forward to this major future update that will be directly addressing feedback and requests from players! Vote on a New Unit Evolution! We want to invite our Steam players to vote for the next Unit to gain a powered-up Evolution (like Yandere, Lightbringer ect.). Our Community Discord Server has already voted in Fox Musketeer, so please comment below with one of the remaining heroes you want to see gain a Evolution: Spearman Gobbo Angel Gobbo Angel Beast Archer Beast Tamer Druid Healer Scissorpaw Sunflower Knight Zombie Shieldman Moth Mage We will count up the votes in the coming weeks and see which Unit will be Evolving in our next update! London Comic Con A huge thank you to all players who came out to meet the team, check out our panels and get hands-on with GGAG at London Comic Con this last weekend - it was great meeting you and we'll be taking your feedback into our August Update!
Changelog:
Fixed issue where Heretic Mooladins did not want to visit dungeons.
Fixed issue where Godbeasts did not want to farm.
Fixed icons alignment in Stores.
Fixed rewards from dungeons being worse instead of better with Dig Deeper perk.
Fixed issue where enemies kept attacking construction sites.
Fixed tutorial panel obscuring buttons that were supposed to be pressed in the tutorial.
Fixed dead heroes appearing in the list of heroes available for expeditions.
Fixed issues with structure quick menu on gamepad.
Updated Chinese language localization.
Changelog:
Fixed issue where death of friendly Heretic Mooladin could cause the game to crash.
Fixed issue where mission to destroy border checkpoint in Exorcism mission could not be completed.
Fixed issue where Exorcism mission could not be completed if player already completed another Exorcism mission in the same Conquest mode save.
Fixed issue where player could attempt to repair destroyed castle before mission ended.
Limited amount of snakes that could be summoned form Snake Eyes perk. Now the chance for summoning snake will be reduced for each friendly snake player already has.
Fixed issue where unevolved versions of the Godbeast could not fulfill the Ascendant goal.
Fixed issue where Exorcism mission did not look correctly on Conquest map after capturing it.
Fixed issue where trees could suddenly turn pink on Conquest map.
Blocked Blood Moon event from spawning too early in the game.
Fixed issue where Gobbo's eating animation was not looping properly.
We are happy to report that the game runs on Steamdeck again!
We optimized memory usage of our application, which enables the game to run on devices with lower RAM or where RAM is shared between processor and GPU.
If even after the update your game still crashes, or you are fine with lower quality textures for memory performance boost, check out new Streaming Textures option in Advanced Graphic settings. Enabling it should help.
Following errors should also be fixed now:
Fixed multiple issues where saved games could not be loaded. If you still have problems with loading your save file, please send it over to us on our discord server.
Fixed slice of life view sometimes blocking interaction with other screens after closing it.
Prevented changing of the game speed while editing characters' names.
Fixed overlapping buttons in main menu.
Added repetitive upgrades to right panel in Structure view for quick access.
Fixed missing popup explaining recruitment of units in colony mode.
Fixed issue where recruitment view could be opened in the tutorial when it should not.
We will continue to give our best in the battle against remaining issues!
Thank you for your support!
We hear you! We are reading feedback and making fixes are quick as possible and wanted to share an update as we are hard at work on a Hotfix based on feedback from our 1.0 launch! We will be releasing technical fixes through next week, addressing loading/saving, steam deck support, UI improvements and an expanded tutorial. Updated language support is also in the works, coming as soon as our team can translate.
After these updates, we will be concentrating on improving the difficulty curve - we made a mistake of playtesting with familiar players and want to improve this curve to make GGAG approachable for new players. We are also planning to maintain an official wiki with more detailed information. We hope players bear with us as we fix stuff during our transition out of early access and into 1.0! More detailed information regarding the our first post-launch content patch coming next week!
After spending nine months in Early Access, this marks the end of the first steps of our journey with the game and, as a studio — but it’s far from the end of the road.
We announced Gold Gold Adventure Gold in 2024 at the PC Gamer Show, and less than a year later, we launched into Early Access in July 2025. Since then, the game has received five full content updates, introducing new characters, enemies, buildings, UI overhauls, and even an entirely new game mode.
As the debut game of the brand-new studio CanCanCanAMan, it has been an incredible journey building the game and working alongside our incredibly passionate community to create the experience they want to play.
Conquest Mode’s final mission: slay the dragon!
You can now kill the sun!
New and improved UI elements!
New Godbeast!
Godbeast events!
New enemies!
And many more changes!
And yes — some of the promised features are still coming in post-release content patches, including romance, story content, and visiting adventurers. More info next week!
Not only that, but the game is on sale! You can pick up Gold Gold Adventure Gold for 40% off until May 29th!
1.0 is the culmination of the first steps for both Gold Gold Adventure Gold and CanCanCanAMan, and we couldn’t be more proud of the team, the community, and everyone who helped us along the way.
Thank you for your support — it’s been Golden!
Gold Gold Adventure Gold Goes Golden! Come on, you really thought we’d miss a chance on that? After being revealed in the 2024 PC Gamer Showcase and entering Early Access in July of 2025, Gold Gold Adventure Gold is preparing its full release on MAY 15th! Over the past nine months, the team at CanCanCanAMan has been working to bring fresh content updates, new characters, and more as we’ve prepared to roll out the golden carpet for full release. Join our Community Discord to join the discussion and for future game updates! Our recent updates have been more technical focused. Ironing out the kinks and adding mechanics - but we still had some notable moments. ● At the end of January we attended SUPERMAGFEST where our game won Best Art! ● We added Conquest Mode, rather than just fight to survive, you complete small missions in various zones to conquer a whole map. ● Major updates to the UI ● New units, attacks, enemies, buildings and more! ● We focused on Steam Deck compatibility so you can City Build on the go! ● Cutscenes, Missions and more structure. Now you can enjoy the sandbox - or you can play a more structured experience! So, what's next for Gold Gold Adventure Gold? Good question! With 1.0 on the horizon, we're not going to spill all of our secrets yet but we can leave you with some teases. Expect a major boss fight, a new pet god beast and a secret special mission! All that and more is dropping May 15th. We hope to see you there, it’s going to be golden! Be sure to follow us across our socials for the latest updates from the dev team: X Youtube
BluskyTiktokInstagramWe have a new patch for you! This one will be especially interesting if you are playing on Steamdeck or controller, as we've added almost full controller support.
Aside of that we have completely new missions and game mechanics waiting for you, sprinkled with some performance optimisation and a hefty side dish of bug fixes. Big shout out to all players who decided to participate in public beta branch and helped us catch and fix bugs we missed - you are awesome folks!
Unfortunately, old version saves will be incompatible again. If you'd rather finish your old save, look for branch archive-0.6.22 in Steam game versions system.
Conquest mode difficulty scaling, new rewards, new sub-goals
Slice of life cutscenes
New grand strategy missions: Harem and Slug Invasion
New map biomes: desert, bone and autumn
Almost full controller support - some screens still pending
AI improvements in peace time and in combat
Blood for gold - pay tax for hired heroes, or spill their blood
Bonuses for unit sets
Modular bridges
Skybox monsters
New and revised adjacency bonuses
Quests improvements, with new options when placing flags
Improvements to colosseum mission
New titles for units
Gameplay balance tweaks
Performance optimization
New audio events - character quips and attack sounds
Enlarging minimap with toggle (TAB on keyboard layout)
Stopped paying farmer girls for their work
Units will be less likely to kill each other in unfriendly duels
Added setting to confine cursor to the game window
Improved clicking accuracy
Fixed bug where units training attack speed in training hall could start attacking faster than game could register hits, resulting in them being useless in fights
Fixed bug where Shieldmans and Druids would sometimes gather near friendly shooting plants, seeking combat
Fixed bug where godbeasts sometimes had their faces visible on the back of their heads
Fixed potential memory leak happening between loading different save files
And other bugfixes of old bugs, bugfixes of new bugs, and new bugs for future bugfixes
After counting the votes... Holydoll won! Knightferatu close second, but who knows he might still come back in some form!
Now it's time to vote for the evolved version! Don't be a sheep, vote with your heart, instead of following the majority!
I mean "Holy sheep" would have sounded a bit too mean
We've prepared a small patch for you with 3 new animal creatures, as well as some bugfixes and new audio effects.
Stay tuned for more updates soon!
It's out! Don't read this, go play!
Ok, well, maybe read this note first, it's kinda important:
Because of the new mission framework and farming system, previous save versions from default branch of the game are unfortunately no longer compatible. If you want to finish your previous game saves, please stay on the main branch for now, or look for branch called "archive-0.5.63" in Steam.
Conquest mode saves from previous versions were also made incompatible, as we changed how progression works in this mode.
Changes that were not previously available on the beta branch of the game were marked with ":coin_gold:".
New Conquest mode replacing survival mode - conquer a whole map, and (in future patches) defeat a powerful dragon! Still in active development, expect significant changes & updates are we continue to complete this mode.
:coin_gold: Conquest mode now does not require victory points to progress - claim the tiles and reach final stage before enemy cuts your way off.
:coin_gold: You can now select Godbeast that will accompany you in the Conquest mode.
New objectives and mission types!
New Unit: Angel Gobbo! For now, she is just a hopeful Gobbo that dreams of becoming an Angel, but who knows what future patches will bring!
Many units have gained new attacks capable of knocking enemies back.
Reworked poison effect - it now deals more damage the more stacks are on the target. There are also new poison specific perks!
Added option for experienced units to train other units in Training Hall.
Changed UI for making decisions during missions.
Completely reworked Creature View UI, along with their equipment!
Performance improvements - you can put that kidney back! ...Wait you are running WHAT in that PC? No, sorry to interrupt you gentlemen, back to the surgery. Take liver too, just in case they need more RAM!
New terraforming - Form flowing rivers and tranquil lakes across your kingdom with this new tool!
Units can now walk through water if they can't find any other reasonable way to their targets.
Farm rework - all Farm girls are now anarchists, no longer constrained by "rectangular fields", they plant however they want. Also reworked the gold income.
Improved Visibility of Adjacency bonuses.
New skins for some enemies - we know they are the bad guys, because they care about fashion.
Added completely new map biome - Pale Swamp.
Added carpets as decorations.
Fixed dungeon doors appearing black.
All statue decorations now have an outline and construction VFXs.
Halloween props are now brighter.
Daily waves no longer reward player with a perk point for defeating them.
Made tiles color transition more seamless.
Creatures can now gain new titles based on their achievements or personalities. More titles to come soon!
Added new mining and farming animations for humanoid units.
Added new spellcasting animations for Pebbles and Manjaro.
Improved hiding of props on built roads.
Made later expansions scale their elements better with size of the expanded area.
Added new emotion expressions to Units.
Added new dungeon explore flag.
Improved Colosseum building model.
Added dark highlights to terrain edges.
Reworked poise system for units to prevent them getting stun-locked.
Added new hotkey that let's you slightly tilt the camera.
:coin_gold: Added cool new terrain clicking effects. If for some reason you find them distracting, you can disable them in the settings.
:coin_gold: Enabled constructing multiple walls at once by dragging mouse. No, not the Tax Collector. PC mouse.
:coin_gold: Units will now more often choose to walk on the built roads, and their speed while walking on them will be increased. Walking through water and hard terrain can slow units down.
:coin_gold:Players can now terraform terrain under buildings. Whole building will be automatically elevated as needed.
:coin_gold: Made units spare and duel less often. They really needed to chill out a little.
:coin_gold: Continue button can now be used to continue Conquest mode games.
Fixed bug that allowed player to spawn unlimited Farmhouses after moving existing ones.
Fixed bug where some of the structures (like Dungeon) were spawning partially outside of map bounds.
Fixed bug where transparent elements on units were displayed incorrectly.
Fixed bug where recruitment discounts were not saved properly.
Fixed a bug where unit was unable to buy house. Now if only we could fix that issue outside of the game as well...
Fixed bug where after structure was upgraded and moved, nothing could be built anymore on the original position.
Fixed issue where surprise cat did not want to leave you alone, completely blocking the view.
Fixed issues connected with perks preventing units' deaths.
Fixed bugs when attack sounds were not playing for most of the units.
Fixed terraforming after map expansion.
Fixed misleading creature lvl display in some of the UI views.
Fixed numerous issues with rivers generating a little buggy.
Fixed shadows of units disappearing.
Fixed bug where Mooladins and other AoE capable units stuttered during attacks.
:coin_gold: Fixed the issue with incorrect gold reward for completing missions.
:coin_gold: Fixed button for reseting minimap.
:coin_gold: Fixed missing Dragon in 3rd lvl of the Forge.
:coin_gold: Fixed many issues reported in "The great migration" and "Colosseum Tournament" missions.
:coin_gold:Fixed preview model of Moonastery building.
:coin_gold: Fixed issue where some of the missions changed their main goal after loading, often changing into pacifist mission.
:coin_gold: Fixed the issue where some of the saved Conquest mode missions got stuck on loading.
:coin_gold: Fixed the way farms expand, so they should not create weird lines anymore.
Time to choose the last Godbeast... comment to let us know which is your favourite concept! I promise to listen to your opinion, unless you choose wrong!
The contestants: Bagshee, The marine ghost
Little spirit coming from the abyss, it's so scary the air freezes around it.
Holydol
Secret weapon made to eradicate evil. She charges her attacks with hugs, and if you turn her key she enters the "crusader mode".
Knightferatu
That's what happens if you let your bats sleep in abandoned castles.
Fathory the ghost flail
A flail possessed by a bat spirit. Likes to catapult itself at noisy adventurers as revenge for waking it up... or just because it's funny.
Be sure to comment below which design you want to see in the game. Join our Community Discord to join the discussion and for future game updates!
To tune in for the new update check the public-beta branch on Steam! It will be released on main branch in a week or two, as soon as we will confirm it's stability and polish out it's features.
Grand (and rough) strategy map, new missions, new unit, work in progress-decision UI... Yes, the state of many features is still rough, but they are like coal- easy to set on fire and burn the whole house down, but with enough pressure on the programmers, they will become diamonds!
Because of the new mission framework and farming system, previous save versions are unfortunately no longer compatible. If you want to finish your previous game saves, please stay on the main branch for now, or look for branch called "archive-0.5.63" in Steam.
This latest update is playable on Steam Deck with multiple performance improvements but we're pleased to confirm our upcoming Steam Deck patch optimising the game for portable play will be releasing towards the end of March.
New Conquest mode replacing survival mode - conquer a whole map, and (in future patches) defeat a powerful dragon! Still in active development, expect significant changes & updates are we continue to complete this mode.
New objectives and mission types!
New Unit: Angel Gobbo! For now, she is just a hopeful Gobbo that dreams of becoming an Angel, but who knows what future patches will bring!
Many units have gained new attacks capable of knocking enemies back.
Reworked poison effect - it now deals more damage the more stacks are on the target. There are also new poison specific perks!
Added option for experienced units to train other units in Training Hall.
Changed UI for making decisions during missions.
Completely reworked Creature View UI, along with their equipment!
Performance improvements - you can put that kidney back! ...Wait you are running WHAT in that PC? No, sorry to interrupt you gentlemen, back to the surgery. Take liver too, just in case they need more RAM!
New terraforming - Form flowing rivers and tranquil lakes across your kingdom with this new tool!
Units can now walk through water if they can't find any other reasonable way to their targets.
No one reads this so they do not know I'm not really a Can, huehuehue. Comment on this news post with your favourite Unit, as the secret codeword.
Farm rework - all Farm girls are now anarchists, no longer constrained by "rectangular fields", they plant however they want. Also reworked the gold income.
Improved Visibility of Adjacency bonuses.
New skins for some enemies - we know they are the bad guys, because they care about fashion.
Added completely new map biome - Pale Swamp.
Added carpets as decorations.
Fixed dungeon doors appearing black.
All statue decorations now have an outline and construction VFXs.
Halloween props are now brighter.
Daily waves no longer reward player with a perk point for defeating them.
Made tiles color transition more seamless.
Creatures can now gain new titles based on their achievements or personalities. More titles to come soon!
Added new mining and farming animations for humanoid units.
Added new spellcasting animations for Pebbles and Manjaro.
Improved hiding of props on built roads.
Made later expansions scale their elements better with size of the expanded area.
Added new emotion expressions to Units.
Added new dungeon explore flag.
Improved Colosseum building model.
Added dark highlights to terrain edges.
Reworked poise system for units to prevent them getting stun-locked.
Added new hotkey that let's you slightly tilt the camera.
Fixed bug that allowed player to spawn unlimited Farmhouses after moving existing ones.
Fixed bug where some of the structures (like Dungeon) were spawning partially outside of map bounds.
Fixed bug where transparent elements on units were displayed incorrectly.
Fixed bug where recruitment discounts were not saved properly.
Fixed a bug where unit was unable to buy house. Now if only we could fix that issue outside of the game as well...
Fixed bug where after structure was upgraded and moved, nothing could be built anymore on the original position.
Fixed issue where surprise cat did not want to leave you alone, completely blocking the view.
Fixed issues connected with perks preventing units' deaths.
Fixed bugs when attack sounds were not playing for most of the units.
Fixed terraforming after map expansion.
Fixed misleading creature lvl display in some of the UI views.
Fixed numerous issues with rivers generating a little buggy.
Fixed shadows of units disappearing.
Fixed bug where Mooladins and other AoE capable units stuttered during attacks.
The main version of the game was updated with bug fixes previously available only on the public-beta branch:
Fixed issue preventing days from progressing.
Improvements to the speech bubbles system.
This is the last of the planned smaller hotfixes before our next large update in February.
As always, stay tuned for more updates!
Following a successful event debut with public hands-on of the latest build, our Fantasy City-Builder RPG has been awarded BEST ART by the MAGfest Indie Video Game Showcase judging team. ⚔️ Our team is thrilled to receive this acknowledgment of our hard work bringing the game together as we approach launch! MAGfest’s Indie Showcase saw a variety of games available to demo, with Gold Gold Adventure Gold welcoming new players, alongside visitors from our Discord community and talented voice acting team; including panel host for MAGfest and voice of our Zombie Shieldman Jesse Cox. A new update will be coming in February for Gold Gold Adventure Gold, we hope you can look forward to what is coming next in our run up to our 1.0 launch! For the latest updates be sure to follow our social channels and join our Discord:
X YoutubeBluskyTiktokInstagramThe main version of the game was updated with bug fixes previously available only on the public-beta branch.
Changelog:
Fixed multiple situations where units got stuck in one place.
Fixed units AI crashing after the library was built.
Allow money earned by the Castle Estate to go straight to player's treasury without having to wait for the Tax Collector.
Fixed Gambling Hall not being clickable.
Enabled better texture compression, allowing the game to be playable on Steamdeck.
Added a limit to unit move speed.
We also have something new for the public-beta branch:
Fixed issue preventing days from progressing.
Improvements to the speech bubbles system.
Thank you for playing the game! Stay tuned for more updates!
Happy New Year! It's the first week of 2026 & we are excited to share more news about our upcoming updates in the coming weeks, with our next MAJOR UPDATE scheduled for February following our showcase at MAGfest in Washington National Harbor this week. Gold Gold Adventure Gold @ MAGfest!🎶 We'll be attending MAGFest as part of the Indie Showcase on January 7th-11th! Play the latest build, meet the team, grab goodies and snap a pic with Mooladin! Be sure to follow us across our socials for the latest updates from the event: X Youtube
BluskyTiktokInstagram If you missed it, our current road map teases what to expect from our next MAJOR UPDATE in February:❄️Gold Gold Adventure Gold - 27% Off Winter Sale & Winter Update❄️
Our December Update is live and Gold Gold Adventure Gold is having it's biggest sale since launch at 27% Off! Our latest update brings a new unit, Fox Musketeer, a magical warrior vulpine, piercing enemies with her enchanted rapier. ⚔️ We’ve five completely new types of towers that can be used to defend your civilization, a new Raid mechanic, a Grand Tournament event chain, new spells and combo attacks.❄️ Our first Developer Diary is here!❄️ The team at CanCanCanAMan share their initial motivation in crafting Gold Gold Adventure Gold - a Fantasy God Sim Revival. We plan to continue our roll out dev updates through to 2026! Gold Gold Adventure Gold rocks out!🎶 We'll be attending MAGFest as part of the Indie Showcase on January 7th-11th! Play the latest build, meet the team, grab goodies and snap a pic with Mooladin! To celebrate, our Youtube Channel will be uploading new music from the game's soundtrack every sunday throughout January, featuring music by Tommy Pedrini (Advance Wars 1+2: Reboot Camp, Yars Rising, Humblewood, Vitamin Connection). Be sure to follow GOLD GOLD ADVENTURE GOLD across our socials for more updates:
X YoutubeBluskyTiktokInstagramWinter is here! Gold Gold Adventure Gold's latest update brings a new unit, new events & more!
Added a new unit - Fox Musketeer! A magical warrior vulpine, piercing enemies with her enchanted rapier.
Added five completely new types of towers that can be used to defend your civilisation.
Added new Raids mechanic. Raids will bring variety to your combat encounters but can also bring you unexpected benefits.
Added a Grand Tournament event chain - quench the Colosseum's thirst for blood and win a well-deserved prize.
Added an option for units to have a death-match in the arena instead of a standard duel. The winner will feed on the loser's life energy and will become permanently stronger.
Restored the training camp - it's ready to boost your units power again.
Given high-level heroes a new spell - "Golden Mastery" - that greatly increases their combat capabilities for a short time. It also makes them glow in the dark!
Added a surprise for players idling for a prolonged period of time.
Added trees to the decorations menu, so you can make your own forest.
Added new names for units.
Given Mooladins and Heretic Mooladins a new combo attack. Convert their rivalry into power that will obliterate your enemies!
Some balance changes
Increased default attack range of all melee units.
Greatly increased performance of pathfinding calculations. Late games with lots of units should perform significantly better now.
More performance updates will come in the next patches.
Fixed an issue where wave monsters stopped attacking the player's city after save and load.
Fixed an issue where the Angel Hunters' flying animations did not play correctly.
Fixed an issue where the Angel Hunter boss on survival mode preferred to idle around instead of attacking your civilisation.
Fixed the issue where, after saving and loading, expansions could be performed more than normally allowed, causing issues with the map generation.
Fixed an issue where units wanted to spend more time lying in bed than normally needed to get fully rested. Honestly, we get it...
Fixed an issue where units would try to create a party in a city without any other possible party members.
Fixed an issue where units were casting spells directly at their feet instead of at their enemies.
Updated Gold Gold Adventure Gold early access roadmap! We wanted to share our plans for GGAG leading into 2026, with a new update later this month on December 19th that will bring a new Unit, new skills, combo attacks and more! Following this you can expect another major update in February as the game continues to grow before it's full release in 2026. First Look: Fox Girl As voted for by our Community Discord, this Musketeer Fox Girl will be coming to Gold Gold Adventure Girl in our December update! A master sword wielder with proficiency in electric magic, this Fox's cunning skills that will lead your kingdom to riches! Want to share your new city builds with the GGAG Community?
Join our Discord! Gold Gold Adventure Gold @ Magfest 2026 Get hands-on with the latest build of Gold Gold Adventure Gold, meet some of the developers and snap a photo with Mooladin as we will be part of the Indie Showcase the Magfest in Washington DC on January 8-11th. We'll be using this event to meet players and get hands-on feedback to further improve the game before release. We look forward to seeing you! Indie Live Expo Sale - Gold Gold Adventure Gold is 25% Off As part of the Indie Live Expo event, GGAG is 25% off until December 9th! Looking for the perfect gift? Give the gift of Gold and consider gifting a copy to a friend! Be sure to follow GOLD GOLD ADVENTURE GOLD across our socials for more updates:
X YoutubeBluskyTiktokInstagramJoin the GOLD GOLD ADVENTURE GOLD Discord for more frequent Dev updates! Support us across our social media for more GOLD GOLD GOODNESS!
XBluskyTiktokInstagramChangelist:
Added voice lines for Yandere from Japanese professional wrestler and actress Maki Itoh.
Added a new spell - Clear Mind allows the player to force units to change their behaviours.
Added a difficulty option limiting the amount of enemy units spawned.
Rebalanced the amount of rats attacking the player city.
Fixed Rune of Death spell sometimes loosing it's stacks during saving and loading the game.
Fixed an issue where the recruitment stamp would run away from UI screen.
Changelist:
Fixed an issue where colony mode games would end on day 10. Saved games started on previous game version that did not yet reach victory screen will work correctly.
Fixed issue where builders got stuck trying to fix already destroyed building. Too little too late guys.
Fixed issues where new goals were created on places not hidden by fog of war.
Fixed series of issues connected to the Goal system. Your quests should be handled correctly now, no matter how many of them do you have.
Fixed missing translations for Alarm and GetTrapped behaviours.
Fixed wrong tooltips for Fireball spell and terraforming tool.
Added new names for variety of units.
Blood Girl Trailer has dropped!
Emi Miyajima (Punch Punch Forever!, Yu Yu Hakusho, High School Fleet) joins our cast as the ghoulish Blood Girl! Appearing where blood is spilt, BloodGirl haunts the map to support and cause havoc in an upcoming update. Read more in our exclusive interview with Netto’s Game RoomFarms & Foundations Update Farms & Foundations, our new update has dropped in Gold Gold Adventure Gold, bringing more customization, control, and chickens to your worlds! Have you checked it out yet?
Want to share your new city builds with the GGAG Community? Join our Discord!
New Bundle! You can now pick up Gold Gold Adventure Gold on Steam and also get "Our Adventure Guild" in our new Steam Bundle and save 20%! Be sure to follow GOLD GOLD ADVENTURE GOLD across our socials for more updates:
X YoutubeBluskyTiktokInstagramChangelist:
Fixes to pathfinding system, for when the units can't get to the place they initially intended.
Restricted some non combatant creatures from being clonned by clone perk.
Fixed bug allowing players to recruit multiple creatures at once at over the limit in Wave Defense mode.
Made sure player will be offered perks with recruitment buildings, even if they chosen different starting perks in main menu.
More fixes coming soon. Thank you for your patience.
Hi folks! We have a new update for you! Too late for Halloween, too early for Christmas, just in time for you to have fun!
Changed how recruitment works in Colony Mode. Now at the beginning of a new day players will decide which units to welcome in their town.
Reappearing fog of war: The forces of darkness will try to reclaim territories that were not visited by your units in a long time. New enemies and objectives may spawn, lurking in the shadows.
Added the ability to move some of the constructed buildings - of course for a price.
Arena Added - A special building in which your units can duel each other and enemy champions for experience and rewards.
Enabled multiple save slots support.
Trained tailors to stitch up undead units, upgrade bows and knit up helpful spiders.
Unlocked terraforming tools, allowing players to change the map terrain.
Added some hard working Farm girls, helping you manage your fields! There are also chickens!
Added gates to the wall system - now you can create passages in your walls that only friendly units can go through.
Added steam achievements.
Added new visual effects to the game.
Added new idle and talking animations to the characters in the city.
Tweaked visuals of damage numbers.
Distant character names will now no longer be visible.
Enhanced night sky visuals.
Added more decorations - including Halloween themed ones!
Made the bell in the Moonastery ring periodically and whenever units die.
Rebalanced the Heretic Mooladin - she now has access to charge attacks and steals life with every hit.
Wealthy units can now buy their own houses.
Blacklisted No More Heroes from the starting perk list.
Updated names for units.
Introduced decision events to some of the game objectives.
Adjusted the worth of an animal soul.
Fixed a bug barring some special songs from playing.
Fixed a bug where buttons on the flag UI where not updating properly, prohibiting player from increasing rewards.
Fixed a bug where units got stuck in the inn, trying to form a party.
Fixed multiple issues with the save system. In particular the one where after load additional enemy structures spawned in random place on the map.
Fixed v-sync not working in main menu.
Fixed the rooftop jumping mechanic. Characters should now jump properly between roofs, without falling underground.
Fixed offset of placed structure models.
Fixed an issue where players could get infinite perks from a single objective. Have feedback? Join the Gold Gold Adventure Gold Community Discord: https://discord.gg/497pxkphxB
Heretic Mooladin's dark magic & broadsword are at your service if you've got the coin. This dark alter-ego is a powerful unit who dominates when up-close and personal. Her holy Mooladin sisters better watch their back! Bringing her to life with an elegant voice performance is Suzi Hunter (Cyberpunk 2077, Devil May Cry). We're also part of the Steam Autumn Sale! You can get Gold Gold Adventure Gold for 22% off until October 6th! Join the GOLD GOLD ADVENTURE GOLD Discord for more frequent Dev updates:
Join Us On Discord!We could not fit Pet Shop with previous "Claws and Customization" Patch, so here is another patch to patch that patch!
Pet Shop Opens! Customize your Godbeast with various accessories, increasing your beast's combat capabilities. And make them look cute~!
ScissorPaw is now voiced by talented cosplayer - Emberwolf!
Fixed another set of issues preventing player from loading the game. Some could still survive, so send us your broken saves please!
Fixed localization for perk categories.
Add limit to the amount of creatures Beast Tamer can have tamed at the same time. Now single Beast Tamer can have "only" 5 creatures tamed.
Improved look of water waves.
Added special graves for plant-based enemies.
Gave Pebbles and Manjaro it's own set of emoticons.
Adjusted location where units are paying taxes - now they will pay in their own homes instead directly in the castle.
Slightly adjusted duels rate.
Picked up fallen monuments.
Join the GOLD GOLD ADVENTURE GOLD Discord for more frequent Dev updates:
Join Us On Discord!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Gold Gold Adventure Gold, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gold Gold Adventure Gold statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.