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Full Steam announcements and update articles for this title.
“GOD FORSAKEN” will soon be available at 30% off.
Discount period: March 20, 1:00 AM – March 27, 1:00 AM (Beijing Time)Hello, brave warriors! Here’s a concise overview of the Version 1.0.7 update—come check it out~
🐛 Bug FixesFixed an issue where tooltip windows could remain on screen after pressing Esc to close the interface while viewing skill compendium tips.
Fixed an issue where the round timer calculation in the Hall of Honor was incorrect.
Fixed an issue where Chain Lightning could lock onto non-monster targets.
Fixed an issue where some Legendary and Set item tooltips displayed the same content.
Fixed an issue where the Assassin’s Pierce skill would fire fewer projectiles after adding support skills.
✨ Optimizations & New AdditionsOptimized game performance to reduce lag/stuttering.
Added a new setting option: \.
Added skill name display in the Skill Compendium.
In Endless Mode, a results portal now appears after each cleared round, allowing you to settle rewards and exit directly.
Added new support skills for summons, traps, and curses.
Thank you all for your support~ We’ll continue refining the game based on your feedback! If you have any ideas, feel free to leave a comment~ 😊Hello, brave warriors! Here’s a quick overview of what’s included in the Version 1.0.6 update—check it out! 👀
✨ Improvements & New FeaturesAdjustments to Endless Mode (tweaked round duration, adjusted overall difficulty curve, increased gold drops, etc.)
Added a Skill Encyclopedia feature. You can view it via Main Menu → Game Encyclopedia → Skill Encyclopedia
Equipment Forging/Corruption now allows you to directly select currently equipped gear
Removed the requirement conditions for opening two normal doors in the Prison area
Improved parts of the keyboard-only control experience
🐛 Bug FixesFixed an issue where some mod configuration changes would not take effect
Fixed an issue where BOSSes could be knocked back
Fixed a screen shake issue caused by the Frenzy Chain effect
Fixed an issue where chain lightning could connect to newly spawned monsters after the previous target died
Fixed an incorrect skill description for the Paladin’s Shield Throw
Fixed an issue where the Necromancer talent “Mark of Death” would affect BOSSes
Thank you all for your support! ❤️ We’ll continue refining the game based on your feedback. If you have any ideas or suggestions, feel free to leave a comment! 😊Hello, brave warriors!
Here’s a streamlined overview of the 1.0.5 update — check it out! 🚀Fixed an issue where elemental resistance sources were incorrectly calculated when determining hit damage (e.g., similar to the Pseudo King Ring).
Fixed UI elements being misaligned at high resolutions.
Fixed an issue where characters would occasionally stand back up and attack after dying.
Fixed an issue where Thorn damage caused by collision did not properly include physical damage bonuses.
Fixed an issue where the “Return to Main Menu” option could not be selected using a controller.
Fixed an issue where incorrect Armor-to-Thorns conversion calculations caused abnormal Thorns values.
Fixed inconsistent descriptions of Physical Resistance.
Fixed an issue where Thorns would occasionally fail to hit the Nightmare Monster Eyeball.
Added a confirmation prompt when returning from the character selection screen.
Improved the secondary confirmation prompt when resetting equipment with max-roll affixes.
Adjusted the required wave count for Endless Mode achievements.
Reduced monster armor scaling and its upper limit in Endless Mode.
Mod creators, please use the latest official data.
If you encounter incorrect equipment tooltip displays, please stop using outdated mods — this is caused by version mismatches.
Hello, brave warriors!
Here’s a streamlined overview of the 1.0.4 update — check it out! 🚀Fixed an issue where resistances were excessively high in Endless Mode.
Fixed an incorrect logic issue with the Paladin set bonus: “Reduce Skill Cooldown.”
Fixed an incorrect logic issue with the attribute: “+1 HP for every 100 enemies killed.”
Fixed an issue where pressing A would trigger unintended actions when opening the menu while an interaction prompt was displayed in controller mode.
Fixed an issue where “Corrupted Blood” and “Corrupted Larva” would not drop below Difficulty 13.
Fixed inaccurate descriptions of difficulty level effects.
Fixed an issue where choosing all Trap skills as Assassin would prevent summon-related upgrade bonuses from appearing.
Fixed an issue where the game remained paused after closing the Assassin tutorial pop-up.
Optimized performance issues in Endless Mode (please give it a try! We’ll continue improving performance in future updates).
Improved unclear and inaccurate affix descriptions in some equipment tooltips.
Reduced the gold cost of equipment forging.
Added a secondary confirmation prompt when resetting equipment if an affix has reached its maximum roll value.
Thank you all for your support! We’ll continue refining the game based on your feedback.If you have any ideas or suggestions, feel free to leave a comment! 😊🐛 Bug Fixes
Fixed abnormal rotation speed of Blade Storm.
Fixed incorrect descriptions for the achievements "Pet Pickup" and "Pet Dismantle".
Fixed an issue where Revival would not be cleared if you exited a run after drawing the Revival trait in Endless Mode.
Fixed an issue where pressing A to interact with the exit gate would immediately restart the run when using a controller.
✨ Improvements & Additions
Increased the damage value of Blade Traps.
Optimized torch toggle state and visual feedback.
Overall stat boost for all summons.
Adjusted Endless Mode difficulty pacing and enemy count; added a timed reset function for the Endless Mode leaderboard.
Added 10 new legendary equipment items with unique special effects.
Added save file backup feature (remember to back up your save before using mods~).
Several new mods have been added to the Steam Workshop for you to try out—feel free to check them out!
🆕 Upcoming Content Preview
Endless Mode upgrades (daily random events / modifiers, daily leaderboards)
Boss Challenge mode
Special game mode (you may get to control bosses in battle!)
New, more varied and fun challenge maps with unique mechanics
Thank you for your support~ We will keep polishing the game based on your feedback! Feel free to leave your thoughts in the comments~ 😊
Greetings, warriors! Here are the patch notes for the 1.0.2 update—check them out! 📢
Fixed the issue where mobs occasionally fail to spawn in Endless Mode
Fixed the occasional missing skill card display after upgrading the Paladin class
Fixed persistent controller vibration even when the vibration setting is disabled
Fixed lingering damage/text popups on the screen
Fixed incorrect attribute color display for Rune Difficulty modifiers
Fixed the unviewable exclusive map drop display interface
Fixed the missing drop issue for the tomes Tome of Prophecies and Trail of the Headless Horseman
(Droppable from hidden chests on Map 4 and the Imprisoned Land event)
Fixed the incorrect drop of set gear in Difficulty 0-12
Added invincibility after successful stage clear to prevent post-victory character death
Optimized the trigger detection for the camp's mechanical gate (now openable without items after quest completion)
Improved the experience of discarding/selling tomes and prevented duplicate tome drops
Polished the claimable status prompts in the Quest/Achievement system
Thank you for your support! 🫶 We’ll keep polishing the game based on your feedback, and feel free to share your thoughts in the comments section! 😊
Greetings, warriors! Here’s a concise rundown of the Version 1.0.1 update—check it out! 📢
Fixed the abnormal dash animation when the Barbarian wields a staff
Fixed the inability to scroll down to view loot on the map while using a controller
Fixed the issue where using the spacebar (pure keyboard input) to select a skill during attribute selection for the next round triggers a dash
Fixed incorrect tooltip displays for certain equipment
Fixed the dash failure caused by decimal values after dash attribute enhancement
Fixed the display error when entering the next round after using a torch in Endless Mode
All starting torches in the early game have been uniformly replaced with starting soul lamps
Upgrading summoning skills will increase the skill range of summoned units
Class balance adjustments
Endless Mode QoL improvements
New equipment with unique special effects
Official mods available for beta testing
Thank you all for your support! 🫶 We will continue to polish the game based on your feedback, and feel free to leave your thoughts and suggestions in the comments section! 😊
Dear Adventurers,
After extensive polishing during the Early Access phase and with invaluable feedback from all of you, God Forsaken is finally launching its 1.0 full release! This update brings a wealth of brand-new content, in-depth gameplay optimizations, and marks the official arrival of the game's complete experience. Thank you to every adventurer who has grown with us—now, let us step together into a renewed God Forsaken, filled with greater challenges and surprises!
⚠️ Important Notice:
Alongside the 1.0 launch, the game's retail price will be adjusted accordingly (the updated price is subject to the Steam Store page). Players who haven't purchased the game yet can seize this final chance to get it at the original price! Early Access owners will receive all 1.0 content for free with no additional payment required.
✨ Key 1.0 Update Content
【All-New Playable Classes】
Two unique new classes join the fray:
Paladin (Holy Melee): Blends offensive power and self-sustain
Assassin (Stealth Burst): Masters single-target takedowns and crowd control
Experience distinct combat styles and skill combinations, and craft more diverse team strategies.
【Pet System Now Live】
New dedicated Pet Inventory, with independent storage that does not occupy the player's inventory space
Pets can auto-pickup loot and auto-dismantle useless gear, freeing up your hands to focus on core combat
More pet customization and skill gameplay will be added in future updates
【Equipment Forging System Unlocked】
Unleash the new Equipment Forging feature—dismantle, upgrade, and reforge gear to craft powerful equipment with custom stats and break through your combat power limits.
【Expanded Fashion System】
New Weapon Effect feature added: Pair stunning visual effects with unique fashion skins for eye-catching combat and showcase your personal style.
【Revamped Runes & Armor Sets】
8 all-new Rune effects with corresponding difficulty tiers added—take on harder challenges for greater rewards
6 new Armor Set effects introduced to amplify class identities and enable more Build customizations
【In-Game Guide System Launched】
New Game Guide and Codex Collection systems available:
Game Guide: Compiles gameplay tutorials, stat explanations and function introductions to help new players get up to speed quickly
Codex Collection: Tracks progress for all collectible lore books and allows easy access to uncollected content
【Official Mod Support】
Steam Workshop Mod support is now open:
Create custom local Mods (find Mod creation details via the Steam Workshop link)
Upload and subscribe to Mods, with endless player-created content to enrich your gameplay experience
👉 For players interested in Mod creation, join our official community to get access to creation tools and technical support!
⚙️ Gameplay Optimizations & Bug Fixes
Major Gamepad Controls Overhaul: Fully adjusted and optimized the overall gamepad control logic for smoother, more intuitive operation
Audio & Music Improvements: Revamped combat sound effects and environmental background music for an enhanced immersive experience
Bug Fixes: Resolved numerous known issues to boost game stability and overall playability
We would like to thank you again for your continuous support and feedback throughout the Early Access journey. The 1.0 launch is just a new beginning—we will keep listening to the player community, and plan to release more story DLCs, class expansions and gameplay updates in the future, working alongside you to build an even more extraordinary God Forsaken!
Head to the Steam Store now to purchase or update the game, and embark on your ultimate 1.0 adventure in the God Forsaken!
The God Forsaken Team
Greetings, warriors who have ventured into the God Forsaken!
Thank you for your continuous attention and support! To deliver a smoother and more immersive dark fantasy adventure experience, we are officially launching the Pre-Test for the Official Version branch. We invite all warriors to be the first to explore the brand-new class and equipment systems, and join us in polishing this dark world where despair and hope intertwine!
Test Branch Name: paladin-2025-test
Activation Steps: Right-click God Forsaken in your Steam Library → Select Properties → Go to the Betas tab → Choose the paladin-2025-test branch. No password required—the game will update to the test version automatically.
This test branch includes 90% of the core content from the official version, featuring two brand-new classes and three core systems to bring you a more in-depth dark roguelike looting experience:
Paladin: A righteous guardian wielding the Holy Light! Core feature: Thorns Defense that reflects enemy damage. They can harness sacred power to combat evil and protect allies.
Assassin: A nimble stealth killer! Build up combo points to unleash devastating finishing moves, inflicting lethal Bleed and Poison damage to eliminate foes swiftly.
Pet System: Pets unlock a large inventory and item dismantling function, eliminating the hassle of choosing what to keep while looting (quick note: inventory still has a limit!).
Equipment Forging System: Focuses on core gameplay of affix upgrading and re-forging, with no redundant complicated mechanics—streamlining your gear enhancement experience.
Weapon Effects: A variety of exclusive weapon effects have been added. Discover their awesome visuals and powers in-game!
Test Duration: The test starts upon the release of this announcement and lasts for 2 weeks. We will issue a separate notice if the test period needs to be extended.
Official Release Schedule: We aim to launch the official version in early February 2026. The exact release date will be updated based on the progress of optimizations during the test.
The game will remain at the special test price until the official release. After the official launch, the price will be adjusted to the regular retail price.
Key Point: Players who have already purchased the game will not be affected by any price adjustments!
Important Reminder: Due to potential unknown bugs that may affect save data security during this test, save files from the test will NOT be carried over to or shared with the official version. Please take note, warriors!
During the test, if you encounter any bugs, performance issues, or have suggestions for gameplay improvements, feel free to reach out via the following channels:
The dedicated feedback thread in the Steam Community Discussions;
Official discord Group
We will carefully review every piece of feedback. Your suggestions will directly contribute to optimizing the game and are key to creating a premium gaming experience!
Friendly Reminder: The test version may still contain minor bugs and performance issues. We appreciate your understanding. If you encounter severe issues such as game crashes or lag, please submit your game logs through the feedback channels—we will prioritize troubleshooting and fixes!
Thank you again for your support and companionship! Let’s work together to build a more in-depth and thrilling God Forsaken!
The God Forsaken Development Team
January 15, 2026
Greetings, Warriors of GOD FORSAKEN!
We’re excited to roll out Patch 0.3.9 today—this update focuses on squashing gameplay-disrupting bugs and enhancing core loop smoothness. More importantly, we’re sharing two massive announcements: Playtests for new classes and core systems are launching soon, and we’re targeting February 2026 for the game’s transition from Early Access (EA) to Full Release! Read on for details:
Resolved abnormal spawn locations of interactive props when entering new areas in Endless Mode.
Fixed skill distortion caused by the 【雷光彼岸花】 "Thunderbloom Set".
Corrected the issue where pressing the Spacebar triggered repeated skill learning.
Fixed parameter inconsistencies for certain equipment.
Resolved abnormalities after skipping the "Kick & Re-select" function.
Fixed the bug where replaced skills still activated unexpectedly.
Optimized the interaction experience in Speedrun Mode for smoother gameplay.
Mark your calendars! Starting January 15th, we’re launching a playtest for brand-new content—we invite you to be among the first to experience:
Playable trials of two new classes: Paladin & Rogue
Pet System Test (companion mechanics & features)
Equipment Crafting System Test (forge & upgrade rare gear)
We’re targeting February 2026 for the official Full Release (exact date to be confirmed based on playtest feedback)! The Full Release will deliver a more polished core gameplay loop and optimized systems—thank you for your unwavering support throughout the Early Access journey!
As always, if you encounter any issues or have feedback, feel free to leave a comment in the Community section. We’ll continue refining the game to bring you the ultimate dark fantasy loot-hunting experience!
May your adventures be fruitful and your loot legendary, warriors! ⚔️
Greetings, Survivors of GOD FORSAKEN! We’ve kept you waiting— Patch 0.3.8 is finally here with a bounty of epic content! Dive back into the revamped Endless Mode for limitless thrills, uncover festive surprises at the Camp, wield 4 powerful class-exclusive sets, and enjoy quality-of-life upgrades like customizable storage. Gear up to push your combat limits in the wasteland— let’s break down the highlights:
Endless Mode Reborn & Returned!
The highly anticipated Endless Mode is back, fully reworked for an upgraded experience! We’ve overhauled mechanics, refined the difficulty curve, and rebalanced reward progression. Whether you’re a hardcore player chasing top scores or an adventurer farming rare materials, this mode delivers fresh challenges. Brace for wave after wave of intense battles and rewrite your survival records!
Camp Christmas Exclusive Surprises! Unlock the Wishing Tree
Festive cheer has spread to the Camp! Look out for randomly spawning Limited Christmas Trees across maps— collect scattered Mystery Bells to make wishes and exchange for exclusive rewards. Embark on a treasure hunt, claim your holiday loot, and bring warmth to the wasteland this winter!
New Achievements + 4 Exclusive Rewards! Earn Your Badges of Honor
Tackle a brand-new set of challenging achievements! Complete them to unlock not just bragging rights on your honor wall, but also 4 achievement-exclusive rewards with powerful stats— no extra grind required! Hit your goals and instantly boost your combat power!
Map-Specific Loot Visualization! Spot Rare Gear at a Glance
No more searching for unique gear like a needle in a haystack! The new Map-Specific Loot Notification feature triggers eye-catching alerts when rare equipment or exclusive items drop. Never miss key rewards mid-battle— maximize your loot-farming efficiency!
Customizable Storage Sorting! Storage Freedom Finally Arrived
Tired of messy warehouses? We’ve got you covered! The new customizable storage system lets you sort and categorize items by type, rarity, class, and more. Keep your inventory organized and access needed gear in seconds— prep for battles faster than ever!
4 Class Godly Sets Unleashed! Tailored to Your Playstyle
Dominate with 4 powerful new class-exclusive sets, designed for core builds across all classes:
War Cry Build: Boosts burst damage and sustain— unstoppable in team fights!
Ice Mage Build: Ultimate crowd control + area damage— freeze enemies in their tracks!
Lightning Arrow Build: High-frequency strikes + chain damage— excel at single-target and AoE combat!
Curse Master Build: Dot (Damage over Time) + debuff stacking— control the battle rhythm!
Patch 0.3.8 is now live on Steam! Launch the game to update and unlock all new content instantly.
If you encounter any issues or have feedback on the new features, drop a comment in the Community section. We’ll continue to monitor and optimize the gameplay experience based on your input.
May you conquer every battle and reap rich rewards in GOD FORSAKEN— happy holidays, survivors! 🎉
Greetings, Heroes!
We’ve swiftly rolled out the 0.3.7b hotfix to address key issues from the previous version, enhancing overall gameplay smoothness.
Resolved the game freeze caused by the "Give Up & Restart" function — enjoy a smooth restart flow! ✅
Improved prompts and status displays for locked modes, making unlock conditions crystal clear.
Fixed abnormal invisible wall blockages in the Lava Level (Normal/Hardcore Modes) — explore the lava zone unimpeded! 🔥
Thank you for your feedback and patience! We’ll continue monitoring gameplay experiences. If you encounter any issues, feel free to leave a comment in the community.
Greetings Heroes! Here’s the quick breakdown of the 0.3.7 update for GOD FORSAKEN:
Fixed Bladestorm projectile deviation
Resolved equipment stats overflow & display issues
Restored book drops below Difficulty 17
Fixed audio glitches in Cow Level/Prison Map loading
Addressed off-combat XP gain bugs in Rune Difficulty
Act 4 Purification Spring: Items now drop repeatedly
Improved results screen font readability
Adjusted Pirate Goblin spawn logic (map markers coming soon!)
Reduced Necromancer summoning lag
Enhanced equipment drop indicator visibility
Map Mode Update: More customizable modes available! Achievements for new modes are coming in future updates.
Thanks for your support—we’re constantly polishing the game based on your feedback! Let us know what you think in the comments below. 😊
Dear Heroes, we sincerely apologize!
We have delayed the Paladin test by one day as some content has not been completed as scheduled.
Library → Select 【GOD FORSAKEN】 from your game list → Right-click and choose Properties → Beta Version → Select "paladin-2025-test" at the top right → Update.
November 27, 2025 → December 5, 2025
Exclusive Paladin class available
Full unlock of all rune content
All maps accessible
Equipment Crafting System (includes Corruption Mechanism update)
New dungeon Quick Mode
Beta Bug Reporting Feature (accesses game logs/saves; optional if concerned)
Please submit other test feedback via Steam Community or official community. Thank you for your support!
The test will reopen periodically after closure.
Test version uses a separate save file — not compatible with or transferable to the Early Access (EA) version. Thank you!
Fixed the issue where the Shadow Cloak skill was not affected by cooldown reduction.
Resolved the abnormality where some buffs from Lily's Embrace failed to take effect.
Fixed the bug where certain visual effects disappeared when monsters were defeated.
Improved loot notifications for equipment—you can now instantly tell if an item is uncollected at a glance!
Sound effect enhancements (we’ve been experimenting with solutions, and hope this update delivers a smoother audio experience).
Optimized summon AI logic to improve summoner build gameplay (note: Necromancer summon builds may experience lag when the number of summons is too high—we’ll address this in a future update).
Adjusted the damage-over-time mechanism in Act 2’s swamp (P.S. We apologize to most players for the inconvenience. Due to unrefined logic and range detection for this mechanic, we’ve temporarily disabled it).
Added 15+ new Legendary items (see the Equipment Codex for details).
Fixed the issue where the life regeneration value of the Scorchmark Set was too low.
Fixed the problem where the crafting interface could get stuck indefinitely.
Fixed abnormal behavior of certain bosses in specific scenes.
Revamped the Lily and Umbilical Cord quest branches - players can now complete all branches.
Improved the endgame flow (we’ll let you experience this for yourselves!).
Quest items can now be discarded or sold after completing their associated quests.
Enhanced control scheme: pure keyboard controls are now supported in combat (freeing up your other hand for more important things 😉).
Fixed the issue where Sanity couldn’t recover after dropping to 0.
Fixed the bug where equipping a torch didn’t replace weapon skills (we know torches are rarely used now—please use the lantern instead).
Fixed the abnormality where the Necromancer class failed to accumulate damage in achievements.
Fixed the issue with skill selection caused by unlimited picks (maximum selection limit is now 10).
Fixed the problem where the ESC key couldn’t close the inventory.
Fixed the bug allowing characters to equip 2 shields.
Fixed occasional issue where characters couldn’t move after scene transitions.
Fixed the Witch’s Golem +1 talent bug.
Improved drop rates for quest and achievement books for smoother progression.
Refined descriptions for items and certain affixes.
Fixed the issue where some quests couldn’t be completed.
Fixed the abnormality where certain books failed to generate (Shrines and Beliefs - achievement books).
Fixed the bug when entering the Corrupted Temple.
Fixed the issue where 【Creation Skin】 couldn’t be used in newly created save files.
Fixed the problem where monsters continued attacking while the game was paused.
Increased the drop rates of crafting materials.
Fixed the issue where the Fountain of Purification failed to drop normally.
Fixed the abnormality where the lightning effect of 【Lightning Arrow】 was ineffective.
Fixed the bug where controller users couldn’t make selections when entering the final chapter.
Fixed the issue where quests couldn’t be turned in due to NPCs being in a wraith state.
Fixed the problem where the life - leech stat generated on corrupted equipment didn’t take effect.
Fixed data anomalies for certain equipment attributes.
Fixed display glitches with the Fountain of Purification icon.
Fixed the abnormal pull effect of the Witch’s 【Black Hole】 skill.
Improved interaction descriptions for the Temple in Act 5 (added a secondary confirmation prompt for instant death when lacking required items).
Increased drop rates of crafting materials (Corrupted Larva / Corrupted Blood / Abyssal Flame / Scorching Marrow).
Added a new teleport portal after defeating the boss in the final scene.
Enhanced descriptions for material collection in Kahn’s Research quest.
Optimized quest display (only quests from the player’s chosen storyline will be shown starting from this version).
Addressed the issue of missing storage expansion rewards in storylines (players who chose Lily’s Pure Tear quest can now purchase 1 storage expansion from the shop).
Improved NPC display.
Optimized the skill cooldowns (CD) of summoning skills for the Ranger and Necromancer.
Fixed the issue where Rune effects would reclaim items.
Acts 4–5 and Hidden Level 1
40 new Legendary items
New Necromancer class
All quests and hidden quests unlocked (theoretically 6 storage expansions can be obtained via quests). Some quests present a choice between two options—feel free to explore!
3 endgame modes unlocked
New Lantern item: The Lantern can replace the Torch and won’t cause weapon skills to disappear. Brave warriors, you’ll no longer need to worry about DPS while growing stronger. Discover the details in-game!
Fixed the issue where cooldowns (CD) weren’t displayed correctly.
Fixed abnormalities with 【Serpent Arrow】’s attack range and related builds (BD).
Fixed display glitches for certain stats (including equipment, attribute selection, and character panels).
Fixed the bug where 【Hunter’s Blessing】 incorrectly reduced resistances.
Fixed missing models for some skills.
Fixed the issue where Sanity monsters didn’t spawn in 【Eternal Night】 difficulty during the test version.
Fixed incorrect judgment of certain equipment stats.
Adjusted the Necromancer’s Bone damage calculation; damage values have been revised (slightly lower compared to the test version).
Improved Rune adjustments: Offering Runes in events now functions more smoothly.
Optimized the pause function in settings: (We found this feature caused many concurrent bugs, and most players need AFK functionality. If you really need to pause, just press ESC! ☺)
Enhanced map hints: Added indicators for exclusive item drops and reminders for map mechanisms. A map encyclopedia for exclusive equipment drops will be optimized in the future.
Fixed the black screen issue on launch.
Fixed the bug where the default language displayed incorrectly in certain maps.
Necromancer Test Version Update
Bug Fixes (General):
Fixed the bug where Wraiths in Difficulty Runes could be resurrected.
Fixed the bug with abnormal behavior of the return-to-camp interface.
Fixed the bug where the Ranger’s refreshed talents failed to take effect (players encountering this issue are advised to reset their talents).
Fixed the bug where the Ranger’s Lightning Arrow could not receive projectile talent bonuses.
Fixed the description issue with the Luck stat.
Bug Fixes (Necromancer Test Version):
Fixed the bug with abnormal costumes for the Necromancer character.
Fixed the bug where destroying the heart caused backpack issues.
Fixed the bug where abnormal drops of certain books prevented achievement completion.
Fixed the bug where dungeons wouldn’t end after 20 minutes.
Content Optimizations:
Optimized performance issues where excessive bullets from the Ranger caused lag.
Improved the display of exclusive dungeon drops (added important items to the dungeon selection screen).
Optimized the summoning speed of the Necromancer’s skeletons and golems, making it easier to reach the summoning limit.
Skill Adjustments:
Increased the damage of lingering blade marks from 【Blazing Blade Technique】.
Enhanced the damage growth of 【Lightning Retribution】.
Reduced the damage growth and base values of 【Blade Storm】.
Increased the damage and growth of 【Mace of Thor】.
Increased the damage and growth of 【Mace of Earth】.
Increased the damage and growth of 【Mace of Frost】.
Boosted some damage values in the 【Mace of Frost】 build.
Increased the damage and growth of 【Fireball】.
Increased the damage and growth of 【Barrage Shot】.
Increased the damage and growth of 【Arrow Rain】.
Increased the damage and growth of 【Sword Qi Slash】.
Necromancer Test Version Update
Bug Fixes:
Fixed the bug with abnormal costumes for the Necromancer character.
Fixed the bug where destroying the heart caused backpack issues.
Fixed the bug where abnormal drops of certain books prevented achievement completion.
Fixed the bug where dungeons wouldn’t end after 20 minutes.
Content Optimizations:
Optimized the summoning speed of the Necromancer’s skeletons and golems, making it easier to reach the summoning limit.
Fixed the bug where doubled elite monsters in Rune Difficulty would disappear abnormally.
Fixed the bug of residual text remaining on the screen.
Fixed the bug with abnormal settlement of Bone Spirits.
Fixed the bug where fire skills failed to deal critical damage.
Fixed the bug where Bone Wraiths in Difficulty Runes persisted for an excessively long time.
Adjusted the "Final Bloodletting" achievement to align it more closely with the intended completion conditions.
The "Insight" interaction will only appear once and will not reappear after being clicked.
The download package now supports default languages.
Expanded the drop range of the Cow Level’s key item—the Tome of Teleportation. It will now be dropped by 3 bosses in subsequent Acts 3, 4, and 5, significantly increasing the chance to enter the Cow Level.
Saves will not be inherited or shared.
All maps (Acts 1–5) and 2 hidden maps are accessible.
All difficulty levels are available.
The entire quest system is unlocked.
Test end date: November 3, 2025.
Fixed the bug where gifted costumes couldn’t be used.
Made shop refresh display smoother.
Optimized NPC quest prompts.
Optimized drops in the Cow Level: Orange 装备 (Legendary items) drops are now smoother and more evenly distributed, no longer concentrated on bosses.
We have noticed players' feedback about the issue of owned skins disappearing.
Our team is working intensively to address this and will release an update to fix it as soon as possible~
We kindly ask for your understanding if you’ve encountered this problem~
Our events are announced publicly—there is no malicious recovery of skins whatsoever.
We sincerely apologize for the poor experience caused by this bug!!!!
Fixed the error caused by monsters failing to die .
Fixed the abnormal bug in the Ranger’s Trap skill’s paralysis build (BD).
Fixed the bug where the level-up screen freezes due to story narration or events.
Fixed the issue where resetting talents would reset all characters’ talents.
Fixed the bug where equipment disappears after replacing it.
Added first-kill drops for the first BOSS in the Chapter 1 map.
Added explanatory prompts to the talent interface.
Added guidance prompts to the quest "The Silent Thunder Priest."
Optimized the description of Rune difficulty effects.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for GOD FORSAKEN, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main GOD FORSAKEN statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.