- fix mouse movement on screen borders when resolution != 1920x1080
- new images for orc cities
- minor fixes for steam deck

Steam news
Full Steam announcements and update articles for this title.
This patch focuses on making the UI more intuitive and the game more controller-friendly. It took me longer than expected, as I had to do an in-depth rewrite of the focus and navigation logic, and experiment a bit to find an intuitive configuration.
For long-time players: the mouse buttons in combat have been swapped, left click now gives the basic orders. I think it's fast to get used to this setting, but if you prefer the previous one there an option for that.
Here is the changelog:
Left click is now used for the giving default order (I added an option to revert to the previous right click if you prefer.)
The combat UI shows more clearly when a gob will move before acting
Reworked UI navigation, making the game playable with a controller without using the mouse
Prepared "official" controller and Steam Deck templates
Inventory tooltips now show equipped items
New images for troll cities
Added a small dark border below buildings so they don't look like they're "floating" on the map
Improved road images
Randomized the pitch of some sounds
Fixed crash when setting the "Particles" graphics option to "None"
Fixed the worldmap rendering black on first run on (some?) Steam Deck + Proton setups
And many others
As always, if you find any issues I missed while testing, don't hesitate to get in touch! You can reach me on Discord or on the Steam forum.
This update focuses on two main things:
Visual improvements: your gobs now have eyes
Much higher replayability with new campaign starts and the Iron Gob mode
When beginning a campaign, you can choose from several starting options:
The normal start.
Start with 5 gobs, skipping the early-game “tutorial” quests in exchange for higher gob wages.
Start with the Chosen Gob: instead of the usual main quest, your goal is to keep the chosen gob alive and make him become the Supreme Grand Master.
You can select this option when starting a campaign to play without save scumming. Be careful: some of the new starts will end your campaign if you lose all your gobs. In Iron Gob mode, this means the campaign stops there.
Your gobs now have eyes!
Add a breathing animation
Redrew hills and mountains.
Fixed some tile ordering issues.
Improved the fog of war.
Increased the number of teeth on the worldmap
Increased goblin wages.
Incontinent gobs now accept heavy boots (they still refuse heavy body armor).
Health/essence wells can spawn in some dungeons
Fixed obstacles placement in dungeons to prevent doors from being blocked.
Fixed quest generation logic, making it easier to obtain some unique quests.
Fixed an issue where the king could give quests that led to strange dialogs.
Update 1.4 brings a major rework of the God’s Path system, new quests and lore, and a few new achievements to challenge you!
When making choices in many dialogs, you may get the opportunity to advance one of the three God’s Paths: Nurturing, Nerdy, or Sadistic.
These paths already change the gobs available for hire, but we felt, and some players told us, that following a path should bring more meaningful rewards
What's new:
the God’s Path window lets you track your advancement on each path (Sadistic / Nerdy / Nurturing).
Killing a gob, overfeeding, or inventing potions now grants an advancement only the first time.
The new Path Altars on the worldmap allows you to advance a path of your choice.
Advancing on a path now grants:
Free skills and spells
And a new unique passive bonus specific to each path
There is now one late-game quest associated with each path, all granting unique rewards:
"Merry Footmas"
"Sadism Contest" (actually already in patch 1.3.9, but unannounced so far)
"Unhanging the Moon" (which was already available since a few patches ago)
And a long quest chain deepening the lore of the goblin world. It starts with 3 "normal" quests proposed by npcs:
"Writing History"
"Enemies of Old"
"The Unexpected Downsides of Geology"
Completing all three unlocks the late-game quests "Kingly Blessing" and "Deposing the tyrant, also with their unique rewards.
One achievement has been added for each late-game quest.
"Around the world in 80 days" challenges you to finish a run in less than 80 days.
I hope you will enjoy this update, and as always, feedback is welcome!
I’ll now focus on preparing the next patches. I heard a gob prophet whisper of animation improvements (with goblins finally opening their eyes!), as well as new alternative starts to diversify your runs. Stay tuned!
Main changes
Spells rework:
- spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle.
- mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one)
- a bit less mage towers on the worldmap.
makes "what are the news" more often relevant
skill altars: cost candles but give permanent +1 (once max per altar)
advancing a path changes the mood of gobs (depending on their own path)
moods malus when reentering a dungeon immediatly
gobs armor are fixed between dungeon levels
UI improvements:
- make theme a bit more coherent
- improve items color / level
- show selected gobs icons above order bar
Small tweaks, improvements and fixes
Fly: reduce essence leak ( can be prevented by 'magic defense')
Sadism -- nerfing a bit 'expert' perk. (mutliplier 1.8 to least armor part, instead of 2)
Alchemy: damages increased (!) with skill level.
Alchemy: improved recipes UI
reduce a bit loot quantity after a fight
Squire: improve bonus
Good mood for: opening a chest; opening door to nowhere
reduce whip damages vs armor
Inventory sort: fix 'by time'
fix crashes after latest nephew quest
doubling red flash on damages
Fix equip pet whim in fight
fix Poison (Greater belllow??)
fix raised dead weapon not visible
fix KingBonus: bonus / malus on other gobs are temporary
fix Damages Label showing armor damaged when armor already 0
fix talks speed in combat
fix lich items weird position
fix pet whim when completed during a fight
fix minos pncs position on buildings
sort buttons on minimap
fix some shadows
fix heavy armor expert perk not giving expected bonuses
and maybe a new quest somewhere!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Gobs and Gods, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gobs and Gods statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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