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Full Steam announcements and update articles for this title.
Reworked close dribbling touch cadence logic based on the angle of the previous touch, increasing responsiveness on directional changes after straight touches, while limiting how quickly consecutive touches at an angle can be taken based on the close dribbling stat.
Improved overall skill move input responsiveness and polished visual phantom touch control helpers.
Adjusted auto-tackle mechanics so player speed no longer restricts your tackle reach or recovery time.
Lowered the effect of shoulder barges and physical tackles on players dribbling at high speed, while increasing the effect on players dribbling at low speed
Improved accuracy of collision checks for some saves.
Reduced goalkeepers' effectiveness against chip shots.
Increased power shot accuracy and reduced shot dispersion from medium-to-long range (16–30 meters).
Added new tactical formations (including 4-3-3 Build-Up and 4-2-3-1 Wide) along with a new Center Forward (CF) position option.
Added custom attacking positioning settings directly inside tactical game plans.
Expanded custom game plans to fully support specialized player mentalities and roles.
Improved defensive line positioning stability and tracking of off-the-ball attacker runs.
Fixed an issue where movement lock-ons would fail to reset properly after physical tackles.
Fixed a visual issue where goalkeepers' wrists would bend or warp unnaturally during catch animations.
Polished several tactical formation menus to correct sorting orders and updated squad diagrams.
Added a warning alert to protect player menus and prevent display issues when holding a very high number of player card fragments.
Updated and polished several game localization files across multiple languages.
Improved network packet delivery and connection stability by optimizing automatic MTU discovery.
Fixed a startup crash affecting players running the game on Windows ARM emulation setups.
Optimized background AI pathfinding and playbook logic to resolve minor in-match performance stutters.
New Fixed Challenges: Added Rookie, Contender, and Champion challenges to offer better progression milestones and high-tier rewards.
New & Boosted Repeatables: Additional objectives, massively increased XP payouts (2x–5x) and improved pack rewards for Daily and Weekly challenges.
Tournament Updates: Since the 20th of July there are 2 new Tournaments: New Champions Cup and New Masters Cup featuring Potential Packs rewards that will be refreshed every Monday.
The journey begins with wide-open regional pre-qualifiers August 7-9.
The winners of each open qualifier punches their ticket directly to the Regional Finals August 14-16, which are split into three core territories: Europe and Africa, Americas, and Asia, Middle East and the Pacific.
The top players from each of the three regions secure an invite to the Grand Finals in Stockholm, Sweden, September 12.
Competitors aren't just playing for global glory - they are fighting for their piece of a $10,000 total cash prize pool.
We would like to introduce you all to a new time-limited event focused on one of football's greatest icons. Starting July 17, 2026, and running through August 30, 2026, the Ronaldinho Event will introduce new ways to unlock, play, and progress with Ronaldinho. We have heard the community's feedback loudly and clearly. You want aspirational players to feel powerful, but you also want them to be accessible. This challenge completely reworks Ronaldinho's availability, ensuring that whether you are a dedicated free-to-play grinder or a player with saved-up currency, there is a clear path to adding him to your roster.
The current Ronaldinho card is getting an upgrade. The new version replacing him in the store and in rewards is a Rare+ Ronaldinho featuring a guaranteed minimum Epic potential. This ensures that the time you invest in him pays off, giving him the ceiling required to compete at higher levels.
We have introduced two avenues to obtain Ronaldinho during this event, heavily focused on rewarding long-term retention and daily play:
The 300-Challenge: Dedicated players can earn 1 Rare+ Ronaldinho simply by completing 300 Daily and Weekly challenges between July 17 and August 30. This milestone is repeatable, meaning you can play multiple copies before the event ends.
Unlimited Points Purchase: You can purchase the new Rare+ Ronaldinho directly for 315,000 Points. There are no purchase limits on this path.
Once Ronaldinho is in your squad, the event gives you plenty of reasons to get him on the pitch. We are introducing a vast array of dedicated Ronaldinho challenges focused entirely on his performance in 1v1 matches.
Tasks range from scoring chip shots or curveballs to racking up successful tackles and through-passes. Completing these will yield massive XP payouts (ranging from 100,000 to 600,000 XP per challenge).
Furthermore, players who complete 20 of these dedicated challenges will unlock the JOGO - BLUE & RED, allowing you to dress your squad in colors inspired by his legendary eras in modern football.
We understand that releasing an upgraded version of a player can be frustrating for those who already invested in the original. We want to make this right.
If you purchased the previous version of Ronaldinho using Coins, you will receive a 1:1 Coin refund for your original purchase. This refund applies to every copy you bought, regardless of whether it is currently in your club as a duplicate or if you have already discarded it. You will receive exactly what you spent, and seamlessly get the updated version of our Original.
Jump into GOALS on July 17th to start your challenges and work your way toward unlocking a true football legend.
- Improved player lock-on behavior during lofted through passes, reducing slowdowns in certain situations. - Fixed an issue where ball roll chaining and player unlocks could occur after idle skill moves.
- Fixed an issue where Physical Tackle animations could fail to play even when the tackle conditions were met.
- Reduced the frequency of shots hitting the post.
- Fixed an issue that could cause Tournament brackets to break after facing the same opponent multiple times. - Fixed rare cases where incorrect platform icons could be displayed.
- Fixed an issue that could, in some cases, leave players stuck on an empty pitch while connecting to a match.
- Fixed a rare issue that could cause celebrations to become stuck. - General performance and stability improvements.
- Movement
Improved movement responsiveness, including sprint execution and overall fluidity.
Improved ability of players to change movement direction directly after a pass.
Refined pass recoveries and movement transitions.
- Passing & Trapping
Improved ground pass targeting with better passing lane detection and player selection.
Increased pass speeds and improved first-touch behavior, especially on slower passes.
Reduced lofted pass dispersion and refined through passes.
Improved trap execution and fixed several first-touch and trapping issues.
- Shooting & Goalkeepers
Reduced shot dispersion and the frequency of shots hitting the post.
Improved low-powered shot animations.
Nerfed goalkeeper rushing to make aggressive rush-outs less effective, while rebalancing positioning and reactions.
Fixed rare goalkeeper animation issues.
- Physicality & AI
Increased resistance to physical challenges while on the ball.
Standing tackles now scale more consistently with player attributes.
Tackles from behind are no longer allowed.
Disabled AI-initiated passive barges, reducing "auto defending" and placing more emphasis on manual defending.
Reduced AI overtracking, resulting in more natural defensive positioning and support.
Improved offensive and defensive positioning, run tracking, and support.
Shortened match introductions to get you into gameplay faster.
Added crowd reactions to fouls, yellow cards, and red cards.
Improved free kick audio.
Improved second player press indicator.
Added buzzer beater visuals to the radar.
Improved HUD animations, card event transitions, and menu polish.
Improved character requirement displays.
Fixed various UI alignment and navigation issues.
Improved Steam login, reconnect handling, and overall online stability.
Improved movement cache reliability and backend systems.
Fixed several crashes and platform-specific issues, including on PS5.
Fixed incorrect possession statistics.
Fixed tournament progression and substitute spawning issues.
Fixed multiple gameplay, passing, trapping, movement, and animation issues.
Various stability, performance, and telemetry improvements.
- Movement: Improved responsiveness with smoother acceleration, turning, and more impactful Agility.
- Shooting: Reduced post hits, rebalanced lower-rated finishing, and added more shot variety.
- Trapping: Improved trap timing, pre-trap movement, and receiving positioning.
- Passing: Improved ground pass targeting for more reliable and consistent passing.
- Goalkeepers: Fixed a case where goalkeepers could unrealistically speed up during forward dives.
- Passing: Fixed an issue where invalid pass targets could cause passes back to the goalkeeper to fail.
- Added a visual indicator for the second player press target.
- Reworked net sound effects with new audio content and implementation.
- Passing & Shooting: Major improvements to through-ball accuracy, including better turn prediction, smarter offside-line awareness, more reliable blocked-lane detection, and improved lofted through-pass consistency. Fixed an issue that could occasionally cause passes and shots to feel delayed.
- Physicality & Defending: Stronger shoulder challenges, more impactful contact, increased jockey speed and responsiveness, and reduced reliance on Strength/Balance ratings at the low end.
- Second Player Press: Pressers will now mirror dribblers more actively when closing down. The duration of this behavior scales with the Aggression attribute (0.5–2.0 seconds), after which their ability to mirror is significantly reduced, rewarding manual player switching and defending.
- Skill Moves & Agility: Rebalanced skill move exit speeds to reduce unrealistic acceleration. Agility now has a stronger speed-versus-turning tradeoff, with improved turn responsiveness.
- Goalkeeping: Added new save variations, improved save animations and positioning, and increased goalkeeper willingness to dive. Fixed issues with late duel unlocks and goalie strafe detection.
- Defensive AI: Improved defensive line structures, with full-backs and wing-backs maintaining the offside line more effectively. Refined run-tracking and man-marking hand-off logic, and increased the flexibility of the marking system to reduce situations where defenders fail to react to dangerous attacking threats.
- Collection: Added sorting options for Overall Rating and Potential. Favorite players can no longer be accidentally sold or discarded.
- Tournaments: Tournaments now use a fully round-based format instead of SBMM matchmaking. This change will take effect when the current tournaments expire on Thursday. Tournament resets will also move to Mondays.
- Ping priority: Continued tuning to improve the balance between queue times and server quality. Server ping is now prioritized more heavily when finding matches.
At the moment, GOALS requires Proton 10 to run correctly on Steam Deck. Proton 11 Beta is currently not supported.
If you're having trouble launching the game, you can manually select Proton 10 by following these steps:
Right-click GOALS in your Steam Library and select Properties.
Navigate to the Compatibility tab.
Check "Force the use of a specific Steam Play compatibility tool".
Select Proton 10 from the drop-down menu.
Once selected, Steam will update the compatibility settings and GOALS should launch normally.
This workaround also applies to all Linux devices, including laptops and desktops running Steam through Proton.
We'll continue improving Steam Deck and Linux support in future updates.
See you on the pitch.
- Improved cross targeting for more consistent and accurate deliveries into the box. - Increased dribbling responsiveness to give players more direct control on the ball. - Reduced pass delay, making passing feel quicker and more immediate. - Improved player switching (L1) responsiveness and target selection. - Reduced goalkeeper effectiveness when rushing out. - Improved sprint dribbling for lower-rated players. - Improved short through pass targeting and execution. - Improved defensive AI positioning and reactions against long ground through passes. - Increased speed retention for players making triggered runs. - Improved first-touch control and ball handling. - Reduced jockey movement effectiveness. - Reduced effectiveness of lobbed through passes. - Reduced effectiveness of second-man press. - Offensive AI improvements, including smarter runs, better spacing, more movement off the ball, and improved support positioning to create clearer passing and attacking opportunities.
- Improved dribble turn animations. - Updated lobby ready-up animations.
- Reorganized Challenges to better separate Daily, Weekly, and Global Cup objectives. - Fixed incorrect pricing displays in the Steam Premium Store for certain currencies. - Fixed kit previews not resetting correctly in Club Customization when using a controller. - Fixed menu freezes that could occur when resuming a console from sleep mode during Knockout tournaments.
- Multiple stability and performance improvements. - Fixed a startup issue that could prevent some Steam and lower-end PC players from launching the game. - Fixed a menu freeze when opening the in-game store with the Steam Overlay disabled. - Fixed Steam invites not working correctly when the Steam Overlay was disabled. - Improved automatic graphics settings detection for lower-spec PCs. - Fixed pitch-side advertising boards occasionally appearing blank during matches. - Fixed an issue where stale lobby tickets could interfere with matchmaking searches.
- Multiple crash and bug fixes - Fixed intermittent issues with missing Steam store offers.
- Improved ground pass and through pass targeting to make pass aiming feel more natural and create smoother, more fluid passing play. - Lowered the maximum acceleration boost from stepovers. - Fixed an issue that could cause centre backs to position themselves too close to the goalkeeper. - Fixed set piece behaviors not resetting correctly after substitutions. - Iterated on defender line speeds. - Adjusted defender behavior in heel-to-heel scenarios. - Reduced stand tackle lunge distance at the high end. - Fixed free kick passes not executing correctly when holding the pass button. - Fixed shot execution failures after rebounds off the post.
- Free kick animation polish. - Corner kick animation polish. - Aesthetic updates to lobby animations. - Aesthetic tweaks to low-powered forward ground passes. - Tweaks to dribble turn animations. - Updated low-power shot animations and tuned shot selection.
- Fixed Knockout rewards becoming inaccessible when a tournament ended immediately after a match.
Welcome to the new era! It’s time to drop the excuses and focus on what really matters here, football. It has been an incredible journey since our very first playtest, and the feedback we have received from you has been the driving force behind every change and new feature you are about to experience.
No excuses. Just Football. Get in the pitch
Welcome to the new era! It’s time to drop the excuses and focus on what really matters here, football. It has been an incredible journey since our very first playtest, and the feedback we have received from you has been the driving force behind every change and new feature you are about to experience.
Before we dive into the details, here is a breakdown of what you will find in GOALS at launch.
Welcome to our competitive classic. Test your skills and climb the ranks in our 1v1 Ranked mode. Go from Rank 10 all the way to having your name marked in fire at the top of our Global Leaderboard. Be a name to remember in the history of GOALS.
Our time-gated experience offers high stakes and high rewards. Climb all the way from Bronze to the top spot on the exclusive Knockout Leaderboard. The rewards just keep getting better as you move up! This is where you build your ultimate squad.
Bring the trophy home! Experience our tournament bracket system and fight your way to the final for some extra rewards. The Tournaments mode can be played against other players or solo against our AI.
Looking for a fast match or trying to unlock rewards from Challenges? Hop into 1v1 Quickplay to test your new tactics and formations, or simply take your skills to the next level. The choice is yours.
Want to play a game with your friends or recreate a personal rivalry? How about a stress-free match to test out specific mechanics? Jump into our Friendly game mode and personalize your own experience!
New to GOALS? We’ve got you covered. Hop into the Practice Scenarios and start building your fundamentals from the get-go; you will learn every aspect of our core mechanics. You can also hit the Practice Arena to master skill moves while you wait for a game. If you just want to relax after a long competitive day, you can play against our bots for a more laid-back experience.
A lot has changed since the last beta playtest. Here is a breakdown of all the main systems we have implemented:
Lowered Minimum PC Specs
We have done massive optimization work for lower-end hardware, officially bringing our Steam Minimum Spec down to the Intel Pentium G2020.
If you are playing on an older PC or a laptop with integrated graphics, you will see a massive boost in performance. We re-optimized our pitch rendering, audio processing, and memory allocation so the game runs smoothly without sacrificing gameplay quality.
Dynamic Stadium Takeovers
Our stadiums are no longer static! We have implemented brand-new Stadium Takeover technology. Depending on active Live-Ops events, match sponsorships, or tournaments, the stadium will completely transform its visual identity in real-time.
Billboards, dynamic banners, and digital pitch-side ad boards will seamlessly update to reflect active campaigns, while the crowd dynamically reacts with matching flag displays and themed stadium effects to turn up the matchday energy.
Silky-Smooth Performance
Smoothed out recurring stutters on PS5 to ensure a consistent, fluid frame rate.
Banished random mid-match lag spikes and loading hitches by offloading background asset updates to separate threads.
Rock-Solid Connections
Re-architected our network handshakes to drastically reduce random disconnects (fixing those annoying connection errors).
Improved the game's bootflow. If the servers are ever undergoing maintenance, the game will now clearly tell you what is going on instead of getting stuck on a black loading screen.
Tighter Controls & Visual Polish
Added new advanced controller settings allowing you to fine-tune your input settings for the most responsive feel possible.
Patched visually distracting issues, including shimmering shadows in the Arena and pixelated player faces.
Improved ball trajectories for shooting, dribbling, passing, crossing, and throw-ins.
Increased shooting accuracy from short range and decreased shooting accuracy from long range
Removed additional dispersion penalty on loaded shots
Lowered impact of weak foot stat on shot power
Solved an exploit with low chip shots from a particular distance/angle
Increased difference in min. touch length for contextual sprint dribbling based on the sprin dribbling stat, i. e. how much the touch can be brought in when the dribbler in under threat from an opponent.
Improved pass receiver selection
Improved cross and low cross pass targeting
Tweaked ground pass and through pass speeds to be more consistent
Increased dispersion on first-time lofted passed and lofted through passes
Introduced a max speed cap for all pass types when played at a high angle, with the lowest max speed at 180 degrees
Tweaked pass header trajectories to be higher to give defenders a better chance to react
Improved through pass targeting and increased the relevance of the through pass stat - more targets available for higher stat.
Improved pre-trap behavior to ensure players more consistently trap the ball with momentum
Balancing of the interceptions logic - max stretch interception radius and interception reaction times based on the interception stat.
Solved cases of too aggressive lock-on on air balls
Player switching logic improvements
Increased dispersion on shooting headers from all distances
Solved cases of excessive pass speeds when no receiver was found
Tweaked free kick and penalty cameras to give better vision
Balanced trap cooldowns to give more importance to the first-touch stat
Tweaked driven pass speeds
Increased goalkeeper aggressiveness on rush-outs
Improved player positioning on corners, including logic for player marking assignments and supporting player at the corner flag.
Increased max jockey and sprint jockey speeds
Increased stand tackle max lunge distance
Improved free kick trajectories and ball spin
Adjusted min. pulse rate and min. dispersion for free kicks
Improved goalkeeper positioning on free kicks
Balanced free kick speeds to better align with normal shooting
Improved skill move input detection
Solved cases of unintended speeds ups during skill moves due to aligning with a ball that was out of reach
Lowered touch cooldown on exit touches for fake shots
Removed acceleration boost on exit touch for fake shots
Lowered body feint execution time
Lowered stepovers max acceleration boost based on the skills stat
Improved ball roll angles and touch timings
Improved Elástico and Reverse Elástico ball trajectories
Solved cases of undesired speed loss during skill move execution - stepovers, fake shots, and body feints
Lowered min. slide tackle distance based on the slide tackle stat
Lowered on-ball player max speed penalty from 0-5% to 5-10% based on the sprint dribbling stat
Introduced an agility multiplier based on player height between 0.9-1, meaning tall players multiply the agility stat down slightly. Only comes into effect on-ball.
Introduced a max speed cap for first 1.5s of a triggered run to give defenders an opprtunity to react to the run
Improved blocking logic and directions to avoid too many rebound goals
Improved a player’s ability to protect the ball from auto-tackles from behind
Improved physical tackles and increased the relevance of the strength and balance stats
Iterated on the air-duels system
Improved bot behavior in bot games, including the addition of bots being able to perform skill moves when appropriate.
Various bug and polish fixes
Defensive AI
Improved marking algorithm for more robust defending and better mimicking of user intent.
Improved urgency system so defenders choose the appropriate speed to conserve stamina
Improved hand-off between defenders so it opponents are marked and tracked better
Improved tracking and let defenders automatically reduce the tracking distance to their ideal tracking distance
Improved offside traps
Defensive IQ stat now affects the quality of marking and tracking
Reduce cases of preemptive fallback of the defense line
Improve cases where midfielders help outnumbered defenders
Offensive AI:
Fully reworked offensive AI run detection and run adjustment
Introduced a new algorithm for ball supporters to reduce overall motion but give greatly improved passing oppurtunities
Reduce overall unnecessary movement and sprinting to conserve stamina
Add more animation telegraphing to tell the user what the AI's intent is
Make all teammates more aware of passing lanes and opportunities
Make teammates more aware of gaps in the defense or when claiming space is valuable
Increase attacking buildup smoothness
Improve effect of build up setting in the game plan
Improve the effects of existing special roles and mentalities
Teammates now keep up better with faster attacks or solo-dribbles
Animation Polish: Player and goalkeeper locomotion, Headers, Dribbling starts and stops, goal celebrations, goalkeeper saves, slide tackles
Re-animation: Shot animations (power shots and finesse shots), set pieces (passes and run-ups), cross passes
Animation overhaul: Traps, front end animations (lobby screen, player upgrade screen, kit selection screen), Skill moves (Body feint, Berba Spin, McGready Spin, Elastico, step-overs, ball rolls)
Added animations: Player jumping over keeper to evade eating turf, added more keeper saves, added passing coverage
A plethora of bug fixes in movement, alignment, and recovery after actions have been performed.
Added a new way to manage player upgrades directly from the Main Menu.
Players potential rating can now be seen directly on the Details screen and on the player cards is many screens.
Added the ability to convert players to Legends once they finish their career journey, making them permanent members of your Club.
Added the ability to Quick Chat in-game by using the d-pad or arrow keys.
Added the ability to mark players in your Collection as favorites, making it easier to remember who your upcoming stars are.
A new End of Match flow includes queueing up for you next match and claiming completed challenges without having to exit to the Menu.
The Collection flow now handles more robust in navigation, including managing filters.
Many screens have received a lots of visual love to make the game truly shine.
Open to everyone. Powered by skill, responsiveness, and the love of the game.
No excuses, just football.
Let us know how hyped you are to play GOALS!
We just want to thank you for all the time you have spent in-game, and all the feedback, suggestions, and continuous reports that help us shape GOALS towards where we want it to be.
As a recap of these three weeks, we'd like to share with you some of the incredible achievements you have managed to tackle!
We face this new period leading up to launch with a lot of excitement and a clear roadmap ahead of us. Your dedication over the last three weeks has given us exactly what we needed to polish, refine, and perfect the experience before the official release.
While the game is offline for now, our community certainly isn't. Make sure to stay connected with us on Discord and our social channels for behind-the-scenes development updates, sneak peeks at what is changing, and news regarding the official launch date.
Thank you once again for your passion and for making this Beta such a massive success.
See you at launch,
The GOALS Team
Thank you to everyone who jumped into the game this past weekend. The sheer volume of matches played and the ongoing discussions across our community channels have completely exceeded our expectations. As our way of saying thank you, we are officially extending the GOALS Beta until March 30th!
With this extension comes Patch 0.63.12 You can read the full patch notes on our community Discord once we are live in all platforms!
We have a packed list of implementations coming this week, but the highlight you definitely do not want to miss: 5v5 is officially getting quickplay! Get your squads ready for faster matchmaking and more action.
During this extended period, we are committed to delivering builds based directly on the feedback you’ve shared. We are actively reading your opinions, watching your gameplay clips, and tweaking the game's balance. We want to provide you with meaningful gameplay improvements, not just an extra week of playtime.
Here is what our development team is prioritizing over the extended period:
Improved ground pass system
Improved shooting mechanics
Improved defensive AI
Improved attacking AI
Improved pass selection
Nerfed Goalkeeper (GK) rushing
Join the Beta now!
Do you want to get a full guide on how to improve your defensive Skills?
One of our developers has crafted the following guide to keep that net untouched!
Head to our website to learn more about the How to Defend - Dev Guide.
The GOALS Open Beta is now live until the 22nd of March, and it's your chance to experience a football game built from the ground up for competitive play.
Tired of lag, scripted gameplay, and football games that take control away from the player? We put skill back where it belongs, in your hands.
The more you play, the more players you can unlock; so what are you waiting for?
Step onto the pitch, play the GOALS Open Beta, and TAKE BACK CONTROL.
No excuses, just FOOTBALL. Progression, rewards, and in-game items earned during beta are part of testing and will be reset after the beta on March 23rd
This release touches everything from how it feels to dribble in a tight space to how the game performs on your hardware. Jump in, push the limits, and tell us where it breaks. This is how we build the best football experience out there together.
You can learn the full details of GOALS 0.63 Update here.
This isn’t just another football game.
From day one, our vision has been clear: build a fundamentally new football experience from the ground up, centered entirely around control, responsiveness, and pure competition.
No hidden assists.
No scripted outcomes.
No excuses.
Every input matters. Every action counts. Every win is earned.
GOALS is built around total responsiveness and true skill expression. Your decisions determine what happens on the pitch. Not animations. Not background systems. You.
And this is just the beginning.
Get ready to step on the pitch.
Get ready to compete.
We’ll see you out there.
Take control. No excuses, just FOOTBALL.
Watch the trailer and wishlist GOALS now so you’re ready for kick-off.
The holidays are over. The grind is back. And it’s time to step back onto the pitch.
From Friday, January 9 to Tuesday, January 13, we’re kicking off Comeback Weekend, a special event made for players ready to return and make an impact.
Play anytime during the Comeback Weekend and get a Legendary+ Pack
New challenges live, built to push your game further.
The perfect moment to sharpen your squad and rebuild your momentum
Top teams. Real competition. No shortcuts. Another chance to show what GOALS is made of at the highest level.
Tune in and watch the competitive side of GOALS take the pitch.
See you on the pitch!
We’ve dropped a big one. New tournaments to grind. New formations to master. New celebrations to flex after you bury the ball. Gameplay’s been tuned across the board; smarter standing tackles, cleaner ground passes, tighter turns, and deeper through balls that reward timing and vision. Training drills now hit with more variety so you can level up faster. Jump in, push the limits, and tell us where it breaks. This is how we build the best football experience out there together.
You can learn the full details of GOALS 0.61 Update here.
Dear Playtesters,
This update lays down core gameplay upgrades: a full lock-on rework, better finishing, improved keepers, tighter passing, and more responsive movement. New defensive tools, a new skill move, multiple squads and a new practice arena. You can also playtest 5v5 in Quickplay mode now! You can learn the full details of GOALS 0.59 Update at the following link: https://playgoals.com/en/news/patch-notes-0-60-0
Hey Playtesters!
We've just updated GOALS to version 0.59: It is a major update bringing in significant changes like Player Aging & Progression, Diving Headers, improved GKs, and several more improvements. Make sure to try it out and let us know what you think 🙌
You can learn the full details of GOALS 0.59 Update at the following link: https://playgoals.com/en/news/patch-notes-0-59-0
Hey Playtesters!
On October 2, all accounts will be reset for the new Alpha test phase. This gets the game ready for fresh features and keeps the competition fair for everyone. Our next major update is expected to release in about 1 week, more detailed info is coming soon, check out our Discord! 🏆
All players, packs, points, challenges and swap progress will be reset. This is a full account reset to prepare for the next update which has some big additions!
Get ready to play hard and prove your skills! 👊⚡️
The GOALS Companion App is now available in Alpha! Take GOALS with you anywhere.
With the app, you can:
Manage your squad on the go
Open packs (including daily ones)
Track progress in in-game challenges View your full player collection
Complete swaps
View challenges
Access your user stats
Help us improve the app by trying it out and sharing your feedback.
Companion App: iOS & Android ← Download here or the scan the QR code below ↓
Hey GOALS community,
0.58.0 brings a big focus on animation and smoother gameplay. From a new goalkeeper saving system to smarter AI and refined player movement, the pitch feel more dynamic and natural. You’ll also notice improvements to set pieces, tackling, and even the camera options. Here are some of the highlights:
New goalkeeper saving system
Added stepover skill move
Less aggressive lock-on for more natural control
Movement updates: refined acceleration, smoother dribbling, pre-trap movement, and jockey nerfs
Curve-based motion system for more natural stumbles, get-ups, and penalty run-ups
Blocking & tackling improvements including fixes, balance tweaks, and bone collision detection
Set piece upgrades with better free kick positioning and new wall behaviours
Smarter AI with improved movement, attacking/defensive logic, and signal animations
Updated camera option with adjusted height and zoom
Full patch notes details on our website. (Coming soon)
Jump in, test it out, and let us know how it feels. We’re building this together, see you on the pitch!
🎉 GOALS Anniversary Week – Let’s Celebrate! 🎉
Hello GOALS community!
It’s our anniversary, and we want to say a massive thank you to everyone supporting GOALS in Alpha — your feedback, ideas, and passion are helping shape the game as we build it together.
To celebrate, we have prepared a week filled with events and giveaways for you all! 🔥 Monday – Legendary+ Giveaway (First Ever!) For the first time, we’re giving away a Legendary+ player to one lucky winner! 📝 How to enter:
Join our Discord
Go to the #giveaway channel (Community category)
Enter before Friday at 9 PM CEST
At the same time, we also have an epic gift pack entering the store. You can claim an Epic+ player for free during the anniversary week! 🎉 ⚽ Tuesday – Casual GOALS Tournament (7:30 PM CEST)
Those who finish in the Top 8 will win prizes, with 1st place taking home an Epic+ Striker!
📍 Sign up here and get full details in Discord.
🎁 Wednesday – Nitro Giveaway (1 PM CEST)
We’re giving away Discord Nitro memberships! Enter via the #giveaway channel.
🎲 Thursday – Gaming Night (8 PM CEST)
Join us for Marbles on Stream in Discord! Each race winner will be entered in a final race to win some fantastic in-game rewards!
🧠 Friday – Famous Friday Quiz (8 PM CEST)
For the first time, you can also win some fantastic in-game rewards for finishing in the top 3!
Let’s celebrate together and keep building something amazing.
See you in the Discord and on the pitch!
This one’s for the tacticians!
0.57.0 introduces new formations and the first iteration of player roles, with unique mentalities that shape how your team behaves on the pitch.
There’s also been a lot of work under the hood: smarter AI, tighter controls, cleaner animations. The kind of stuff you feel more than see.
Check out the latest on Alpha.
Build GOALS with us.
Improved through passes, lofted pass/cross trajectories, and pass selection.
Tuned movement, shooting, ball speed and skill moves.
Tweaked second player press, call player short, interceptions, and open goal aim assist.
Reworked blocking with new movement and animations.
Faster stumbles, and tweaked shoulder barge.
Offensive and defensive AI is now more coordinated and positionally aware.
Player roles added, with a set of special mentalities.
Three new formations added.
Tweaked gameplay cameras.
Full list of patch notes can be found on our website.
Jump in, test it out, and let us know how it feels. See you on the pitch!
Hey GOALS community,
Patch 0.56.3 is live! This update delivers smarter passing, more responsive controls, improved AI behavior, enhanced defensive mechanics, refined goalkeeping, deeper team tactics, and upgraded visuals for a better gameplay experience.
Improved long shot dispersion, ground pass targeting, through passes, and overall passing flow
Introduced distance-based lofted pass randomness for more accurate long through balls when receivers are open
Contextual through passes added for better decision making
Better pass selection, player switching, and triggered runs
Added agility system and refined sliding tackle collisions
Flick passes enabled for last-second decisions
First-time shots, low crosses, and stretch interceptions improved
Off-ball shoulder barges and skill move chain penalties added
New team tactics system
Goalkeepers: Better rush-outs, faster recovery, rebalanced saves, and fix for exaggerated kicks/throws when going backwards
AI: More natural behavior and better off-ball movement
Visual updates: character polish, lighting improvements, and new net physics
Full patch notes details on our website.
Jump in, test it out, and let us know how it feels. We’re building this together, see you on the pitch!
JOGO FESTIVAL is a week-long takeover celebrating the boldest way to play football. Brazilian-inspired, fast-paced, and made for the spotlight.
Complete challenges, unlock limited-time rewards and get discounted packs to show the world how you play beautiful.
During the JOGO FESTIVAL, not only will you take on special individual challenges, but you’ll also join forces with the entire community to complete global goals together.
Every ranked match you play counts toward these community challenges. As milestones are reached, you'll help unlock three exclusive reward packs - available to everyone who joins in.
Play, contribute, and celebrate the beautiful game!
No Festival is complete without competition. GOALS is coming to Glitched Festival where the best players will fight to earn the very first title as GOALS Open Champion. Follow the action on June 15 2:30 CET at twitch.tv/goals
Celebrate the roots. Play for the glory. This is JOGO.
See you on the pitch!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for GOALS, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main GOALS statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.