
Steam news
Full Steam announcements and update articles for this title.
Hey folks, I've attached the most recent set of changelogs since the last update.
Firstly, I want to thank everyone for their patience. I've had some real-life stuff get in the way of dev time so have not been able to do as much as I would have liked.
If you have any problems with account access and such please do drop an email or join our Discord and reach out. I will be more than happy to help. We will work on improving our integration with the Steam SDK for this in the next set of updates.
For the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.
We've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).
Lastly, we've lifted the level cap from 128 to 200! That way level number can still go up as well as EXP number. Nice!
9th June, 2026
More thieving locations added from level 20-60
Construction skill added to convert logs into planks and bars into nails
Player owned settlements have been added to the game
These are 10 new buildings per character which offer increases in idle time for each skill in +15 minute increments
Each building can be levelled up to a max level of 12 offering up to 3 hours of additional idle time
All combat stat orbs are now shown on the left sidebar
Stat orbs and level progress bars on the left sidebar now smoothly animate
Guest accounts now have a gold incentive and banner nudge to add an email and password for recovery
Level cap raised from 128 to 200
Fixed useless push notification error popping up on the settings page
8th June, 2026
Thieving skill added with two nodes
A/N: Please share any feedback in the forums and/or Discord!
16-hour timers fixed!
A/N: Sorry for this one. Will post some EXP buffs to compensate.
Side-bar navigation revamped to be cleaner for web and mobile players
EXP orbs have been absorbed into the left sidebar interface
A/N: This will be adjusted some more in time to split combat skills
Relics now only require 1 relic to alchemize rather than 2 (officially)
Return to /home on character select rather than the last used page
A/N: This will get tweaked more in time
Durability has been removed.
Items you have that have been depleted to zero will revert to a working item again
Exchange item value limit lifted to 250M
Glenwich Bond exchange value limit lifted to 500M
3rd June, 2026
Iron Man and Hardcore Iron Man modes now have separate hiscores
Light difficulty combat now includes boss fights
Shaft crafting requirements adjusted
Aligned recipes using tool handles to match the correct tiers
Shields now use the correct input tiers
New tree types mapped
Recipes for items no longer depend on the positions of items but are now structured as a ‘bag of ingredients’
You can speak to others in your guild in the new #guildtag channel
PVP and Help channels have been removed
You now gain 1 supporter point for every 1 primordial coin purchased
Notice Board tab under the Tavern has been removed
When you join a guild you can speak into a guild-members only chat
Players with >= 1000 supporter points can read and participate in an insiders only in-game channel
EXP Stat Orbs moved to the left-side of the panel
Players can only list up to 6 or 12 sell-side and buy-side orders on the exchange at a time for non-members and members respectively
20th May, 2026
Skill cape bonuses now stack with tool bonuses
Secateurs bonuses fixed
Iron equip reqs to level 5
Aspen gather/item/recipe reqs to 110
Scots pine weapon reqs/recipes to 100
Robes display names to singular robe
Titan smithing XP back to level-100 scale while keeping level 80 reqs
Obrakhil stats raised for level 110 gear
Leather/simple/soft leather reqs standardized to 1/5/10
Added pearl, ancient pearl, and abyssal pearl bolt tips/bolts
Shifted bolt recipe/req scale
Fixed ancient oak bolt shaft recipe to use ancient oak log
Fishing yields fixed
Allow higher tier tools to work on lower tier nodes
Max damage caps increased
27th April, 2026
NOTE: The developer is away dealing with personal issues so changes onwards will be flaky. Thanks for your patience!
👀
21st April, 2026
For 1,000 marks of favour you can now purchase an Adventurer’s Cache which drops an item from the new Adventurer Set!
Adventurer’s Set introduced. A set earned from hard-earned marks of favour. Wearing the whole set will give the player a 1% rare drop chance increase in all skills. The set can be equipped cosmetically and still have the effect work.
Penalties are now applied to the skill being levelled rather than the combat-level. This means you can now train at lower areas for low-level skills
Durability bumped to 100K rather than 1,000 uses
Ballyhoo can now repair enchanted items with 0 durability
17th April, 2026
You can now equip items with zero-stats into a ‘cosmetic’ gear slot
You can now see other players gear by clicking on their character names in the chat
EXP penalty if you are 10 levels above the dungeon you are fighting
Combat EXP is now rewarded per-kill rather than per-hit and scales from dungeon level
Chest gold rewards have been buffed by 25%
Forum posts can now be voted up or down, sorted, and filtered by tags.
Mob/player combat ‘cards’ have been re-styled to show off more of the skin. We have also moved the health ‘shade’ indicator to be underneath the skin rather than on top of it.
Purple Candy renamed to Purple Sweet
Remove combat restrictions on all dungeons
Move the flee in combat button on web devices to the bottom left
Forum posts can now be linked to directly (requires account log-in however)
You can now explore the game menu whilst in combat
16th April, 2026
Total Level requirements for chatting lowered from 50 to 30
In-game rules can be found at
Epic and normal Treasure Chest loots have been swapped (excluding capes) for a more natural progression from chest to chest
Aligned the crafting levels required for creating gloves with the cooking level required to benefit from the gains
Whispers now show up in the ALL chat
Forum replies will now show up immediately after replying to a thread
Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can. Below is our current change-log of the last ±5 days of bug squashing and tidy ups.
I hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.
Please update your clients if you have not done so. I would suggest to go into the properties and enable the setting where updates are installed immediately.
15th April, 2026
Assignments now have more variance in the tasks given
WIP: We now show the game version in the top-left corner to help with debugging
We will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounter
Abilities tab has been made visible for mobile players
Quick-crafting a recipe will populate any relevant modifiers for the item (e.g. bone arrow tips)
Workshop modal now uses item icons with the fallback TODO sprite if the image cannot be found
Added a button to make it easier to exit combat
Added a button to re-try combat after escaping, victory, or failure
Default to 1v1 combat rather than 1v3 to make the first fight easier for new players
Active orders are pinned at the top of the order book in the Exchange
Added a button to claim all in the Exchange
14th April, 2026
FEATURED: We have refreshed the web interface!
Show confirmation dialog before doing something that interrupts an action
Bank has been moved to its own page
Show what skill an item trains on the item details modal
Bug fix: item images load in the exchange
Bug fix: combat does not stop farming actions anymore
Bug fix: character selection screen shows what action your character is doing
Buff: pies now heal much more HP
Shift+Click a node to start an action defaulting to indefinite
You can now click a character in chat to view their profile, send a trade request, friend request, or ignore them
In-game moderators are now distinguished by a (placeholder) crown emoji
Players must re-accept terms & conditions and privacy policy to continue playing
Bug fix: incident resolved leading to ±7 hours of downtime. In-game exp and drop buffs have been set to make up for the lost time – sorry!
13th April, 2026
1 experience point of Zeal now costs 1,000 gold coins
Players can now purchase exp and drop boosts with gold coins
Steam client players can now access the shop to spend Primordial Coins or access exp & drop buffs
Combat stability improvements: progress now continues offline and will persist over server restarts (!)
Purple candies can be consumed multiple times during combat
The ‘you died’ screen will show after seeing the killing blow that leads to defeat
Minor tweaks to improve the spacing and margins in the web and mobile interface
Empty pie containers are refunded after consumption in combat
You can now make more pies!
Bug fix: pies now require cooking levels not crafting levels
Defence exp can be gained without a shield in combat at a reduced rate
12th April, 2026
VCHAT is a new experimental feature to visualize the chat room for those who want to socialize in-game. Check it out in the main tab!
More fun added to the chat including :ohno: and colours! red: cyan: etc.
Fix for the experience de-sync bug – massive credit to @Boksan for identifying the issue
Bond messaging fixed to be adjusted to 14 days
Primordial coin clicker easter-egg added
Chest conversion rates nerfed at Ballyhoo
Gathering skills no longer cross-train
… unless the skiller is wielding a Ring of Discipline
Steam client:
Added an achievement for dumping money into the Fountain of Wealth
10th April, 2026
Purple candy added to the vendor shop
Consumed from the inventory after death to give you a chance to keep on fighting in combat
All-but-1 button added to the banking interfaces
Fixed idle timers on the top-left sidebar and introduced sub-timers
Removed ‘alpha’ and reset messaging
Massive improvements to server stability and lost items after restarts (i.e. when crafting)
Daily rewards fixed. Limited to 1-reward per account per day – any character so choose wisely!
Bugfix: default recipes are now showing again in quick-craft and on the crafting page
This was a pretty nasty bug that made the tutorial very hard to understand. Apologies for the inconvenience caused on this one!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Glenwich Idle MMO, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Glenwich Idle MMO statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.