Greetings Gladius!
We've notice there's lots of Mods going viral lately and unlocking it's true potential. Therefore for this update we are not only introducing new weapon and armor in your arsenal, but also implementing some new features and function in the move set editor that can push your creativity and potential in new peak!
Patch Note VERSION 0.22.2.1
New item and Map added:
Weapon: Guandao
Armour: Full plackart
Arena: The Steel Revenge
New Feature
Cut damage system overhaul
Old system used box colliders that were often bigger than the actual weapons blades. From now on, The new system will defines lines along the blades edge that deal damage allowing for better control over what parts of the weapon deal damage.
Leverage system:
Reduces torgue of arm joints based on collision distances. Does not impact limitless mode.
Weapon stagger system
Allows easier redirections of the enemys weapon by hitting/blocking them. Blunt weapons have the advantage. Does not impact limitless mode.
Hand hold type
Loose hold with rotation -Mode for two handed rig that allows the hands to rotate
Added support for linked moves that get played after linking move or stance change
Fixed an issue that sometimes caused the blunt side of a weapon to initiate a cut
Changes hand colliders from boxes to capsules
Blood particle effects now originate from the position where the cut happened
Adjusted the collider for the player characters stomach
Adjusted some organ positions
Separated bonecracking and bone destroy mechanics (just means that you need to cut slightly deeper into the spine before it is lethal)
Fixed "foot/ankle ball" mesh rotations so that textures align correctly
A message is displayed to clients when kicked, banned or the lobby shuts down
Changed joint configurations in the hopes of reducing rigidbody "catapulting"
Changed the way spectator/dead player controls are loaded in order to improve performance
Optimisation
Changed mod load order to improve compatibility between mods
Updated to unity version 6000.0.76f1 -Recovery from temporary blunt damage/stun is now faster
Tweaked blunt damage values -Increased arm stamina regen rate
"Save replay" button now gets correctly disabled once the replay has been saved
Tweaked basic moveset for daneaxe
Adjusted colliders to: Halberd, Spear, Gladius, Katana, Naginata, Podao, Sica, Daneaxe, Shortspear, Twinblade
Updated community moveset: wukong->wukong II
Tweaked default keybinds for controller
We hope you will enjoy this new update with bunch of QoL and new feature implemented! And we are looking forward to see what you can achieve beyond after this update!
Join our Discord to discuss moves, tactics, and find the next challengers to duel against!
