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Not all places are meant to be destinations. The Train Station is a place of arrivals, departures, and fleeting encounters. Mortals pass through, never feeling safe, as though they are being watched. Platforms fade into the darkness.
The tunnels echo with distant sounds from the past and the present. Panic spreads faster than the Phantom Train Conductor can operate his locomotive.
Introducing a new Train Station level built upon crowds, open spaces, and relentless motion. No place ever feels secure.
For the first time, step into the role of a Ghost-breaker who hunts ghosts, sets traps, and experiences fear from the other side where control is fleeting and fragile, resources are limited, and every mistake means punishment.
The next DLC for Ghost Master Resurrection - Between Worlds is available now!
Happy haunting
Some places are built to confine the body. Other places are built to attract strange, otherworldly spirits.
The Walls of Judgment introduces two grim new locations:
A prison where no one can hear you scream.
The church where you may hide from your nightmares.
Behind the iron bars and the locked doors, mortals wait, pace, and pray. Mortals are unaware they are prey.
In the prison, isolation and routine can drive you mad. If you doubt this truth, ask inmate Kyle, who has been in prison serving a sentence extending into the afterlife.
In the church, faith is tested. Most win, most of the time. Others are less fortunate. Justice may be blind… and fear can stare straight through you
Check out The Walls of Judgement DLC today! Happy haunting
Fixing door closes when mortals enters across some levels
The Carnival of Horror fix for out of memory crash during the time
Ghosts T-poses fixes
Scores and points for Faints will calculate correctly
Fixed visual for bought powers
Overlapping timer and mortal count on Carnival fixed
Azrael cutscene bug with no Azrael coming out if skipped previous cutscene should be fixed now
Azrael powers cannot be used if he is not freed
Footsteps power duration fixed
Missing animations for special powers Loathsome Aspect, Abhorrent Aspect, Terror Incarnate got back
Requiem - Fix for green ward collision blocking around other zones
Mortals now showering in different suitable clothes
Spooky Hollow can be finished even if a special mortal is driven mad.
Deadfellas missing fetter highlight on pump at most bottom floor
Gamepad navigation on orders fixes
Kids can’t cook anymore - fix for animation bug
Fixed music clipping on Drive In
New Polish Voiceovers added
Overall game pace decreased, mortals doesn’t get terror that easy in overall
Ghost Selection screen added switch details to read about powers
New mechanism for ghost “chains” which now should look more properly structured
New algorithms added for sequential mortals actions (mostly related to new levels for now, old levels will be extended with it too later on)
New DLC mortals
Ghosts icons replacement (for rest of ghosts)
Mortals icons got different lighting for their icons
Removed duplicated lamp posts on Carnival
Minor localization fixes
Dominate, Danse Macabre, Paralyze and Freeze power severity increased to influence over other powers
Pets sounds tweaked, still to be heard clearly but not too loud
Mortals with unlucky state or in flooded room can be hit by electricity
Lucky now can be freed by other powers from higher tier ghosts (Static, Electrospasm)
Experimental setting for feature of new reflection system for ghosts and mortals added (by default is off)
Max Team Size is re-arranged on new levels to not put up to 8 ghosts on smaller levels
New loading screens for Ocean Avenue, Elm Street and Neibolt Street
Smell powers got some different colors on it’s effects
Trigger condition of smell powers changed from once after cast to once on entered
More ghosts icons replacements
We hope you enjoy both the DLC and these changes. Happy haunting!
Our DLC roadmap for 2026 is officially available!
With our next DLC releasing tomorrow (May 28th, 2026) we wanted to share the rest of our DLC roadmap too.
Every month in 2026 you can expect a new Ghost Master Resurrection DLC with an all new ghost and map. As the months go on we'll be unveiling and teasing updated versions of this roadmap so keep an eye on our social pages to see what's coming to Ghost Master Resurrection!
Happy haunting!
Today we’re excited to share that we have officially released the DLC 3 and DLC 4. We know these releases were delayed, and we truly appreciate your patience and continued support while we worked to get everything ready.
Alongside these launches, we’re also introducing the Season Pass. This pass will grant access to a planned lineup of at least 10 DLCs, bringing even more content and experiences in the future.
Thank you for sticking with us!
Fixes for issues reported by players:
Summoners Not Included - It shouldn't be possible anymore for mortals to stand on doors before basement opens.
Reset Powers - popup to approve Powers Reset shouldn't cover powers window anymore
Fix for some of learnable powers.
Random Play allows to play with team of random ghosts if proper setting is set
Ocean Avenue - fix for conflicting collision channels, fixes for visuals on exterior meshes of the house, fixes for over-optimized meshes and lighting
Once used "Load Game", selected profile suppose to stay as the last one, to allow "Continue" on the next launch
Stay Kold can't be selected on Epilogue upon revisit.
Enforcement for difficulty setting (heard from some of the players, while some doesn't have such problem, investigating further)
We're thrilled to announce the launch of DLC 1: Until Dawn and DLC 2: Ghosts Adrift — both available immediately and completely free for all players. Each DLC brings a new mission and game mode to expand your experience.
Today marks a huge milestone for us — Ghost Master: Resurrection is officially launching in Version 1.0 and leaving Early Access!
While we’re incredibly excited to reach this point, this is just the beginning. We’re continuing development, and there’s plenty more to come.
A full DLC roadmap will be revealed soon, outlining all the additional content planned for release later this year — stay tuned!
👻 Launch Week Haunting — Save 20%!
The spirits are loose… and they’re bringing deals with them.
For one week only, Ghost Master: Resurrection is 20% off, dropping from $19.99 to $15.99.
And that’s not all…
A few days after launch, all players will receive 2 FREE DLC packs — included at no extra cost.
Total value: Game plus two DLCs are yours for $15.99
🗓️ Offer ends March 26
After the promotion ends, the full package (game + 2 DLC) will be priced at $24.99.
Command your ghosts. Frighten the living. Cause a little chaos…
Every great haunting starts with a great deal.
English narrator for new levels is now voiced by Nathaniel Williams
Updated ghost selection screen layout
New ghost icons added
New loading screens (old temporary AI ones removed)
Removed spider web from loading screens
Added FPS-independent hardware cursor
UI fixes to prevent input blocking
Mouse cursor is now properly locked to the screen
Improved UI scaling for wide resolutions
Fixed screen mode settings
Improved anti-stuck system for mortals
Mortals now have better floor detection
Mortals no longer spawn under the map
Missions now properly complete when mortals are panicked
Fixed multiple win condition issues across levels
All achievements should now be unlockable
Improved AI behavior across levels
Ghost spawn points adjusted
Ghost riders now move around the map
Weather transitions are now smoother
Talent points can no longer be duplicated
Powers can’t be reset in Ghoul Room if none were bought
Fixed WASD being blocked by mouse clicks
Gamepad input and behavior improved
Clatterclaws: Added new power “Monster”
Fixed issues with Attraction powers missing effects
Fixed power cost visibility in the Powers menu
Ghosts with the “Child” fetter can now be bound via child icons
Fixed bug where mortals’ ears were missing
Improvements to Ghoul Room (positions, camera, T-poses)
Banishment dialogues restored
The Calamityville Horror
Arclight can now be found by the Strongman without the Handyman
Added missing skeleton fetters
Ghostbreakers
ESD no longer auto-disables when using power on the Blue Ward generator
What Lies Over the Cuckoo’s Nest
Various behavior fixes
Epilogue
Ghostbreaker no longer stays after disarming the bomb
Quake solution reverted to original
Army Base
Mesh optimization improvements
Summoners Not Included
Puzzle tweaks
Deadfellas
Adjusted roulette win conditions
Phantom of the Operating Room
Fixed Doctor/Bridgit puzzle behavior
Drive-In
Added fetter on the road for better ghost placement
Fixed infinite loading screen after restart
Fixed cutscene that could permanently block controls
Fixed issues with various orders depending on ghost training level
Fixed localization issues (including Polish)
Polish voice-over for new levels
Quality-of-life improvements
More bug fixes
Mod support
Steam Deck verification
GOG and Epic Games release
Better later than never.. we are setuping Discord for Ghost Master community!
Chatting, Dev Updates, maybe more?
Will be coming into Discord.
Welcome back to Gravenville! Tis' the season for scares, ghouls, and ghosts, so our Halloween update is here to deliver all of that and more!
Contained within the update you'll find new Haunters, new Missions (including 3 brand new levels, exclusive to Ghost Master Resurrection), a new playlist mode, a talent tree update, quality of life updates, and bug fixes!
It's a big one, so we've got a new trailer for you with some highlights!
Let's dive into everything you'll find!
Inspired by content that was left on the cutting room floor all the way back in 2003, the brand new Act 4 introduces three never before seen levels and four brand new missions.
Dead and Breakfast Mortals looking for a little rest and relaxation are going to be sorely disappointed with their stay. 0/4 stars.
Carnival of Horror
Thrills turn to chills as Gravenville's Carnival becomes the mortals worst nightmare...
Night of the Screen
A popular Gravenville visit for horror movie lovers, but they never expected to be the stars of the show.
Requiem
The Ghost Breakers are using the Army base as their last line of defense against the Haunters. Make them regret ever crossing your path!
Along with the brand new Act 4, we've reached back to 2003 and restored five Haunters from the original release, plus a brand new Haunter - the Forest Spirit!
Thorne
A Captain betrayed by his crew, left to rot on distant shores.
Smokin' Joe
Hey batter batter! SWING!
Azrael
Vengeance and fire on two wheels.
Ghost With No Name
When he died in 1872, nobody knew who he was, where he came from, or where he was going, but he swore he'd be back.
Alfred Hunchcork
Even in death, his passion for horror persists.
Forest Spirit
When you hear a rustle in the trees but you think nothing is there, just know he's watching... Ghost Powers
Team - Summon the skeletons of Thorne's dead team.
Lucky Shot - No Name’s last band power, deals a huge amount of horror to mortal.
Ethereal Slow - Use the power of the Director to slow time.
Fast Forward - Use the power of the Director to speed up time.
Flicker - Haunter's will force the lights in an area to flicker.
The Talent Tree is ALIVE!
Collect Pumpkins during your missions and then return to the Ghoul Room to spend them and improve your talents as a Ghost Master. Low on Pumpkins? You can use the "EXCHANGE" button in the Ghoul Room to enter the exchange menu. 250 Plasm >> 1 Pumpkin 1 Pumpkin >> 250 Plasm
Passive modifiers added to shake up gameplay variety.
Active powers for Ghost Master
Electrify
Plasm Portal
Elementalist
Believe Me
Ethereal Refresh
Fatal Terror
Rise of Madness
Add an additional two Haunters to your team through the talent tree.
Choose the new "Playlist Mode" to build out your dream playlist of Ghost Master missions and play through them in one sequence.
The Halloween update includes new language options.
Chinese Simplified
Chinese Traditional
Portuguese Brazil
Japanese
Korean
“Madness” — when a mortal is driven to madness, it becomes a fetter.
"Madness" can be used by Poltergeists.
As always, we're always looking to improve the experience for Ghost Masters the world over. We hope these quality of life updates and bug fixes do just that!
Improvements for orders: Do Not Use, Pick On.
“Bind” can now be used on mortal icons when a mortal is a fetter (Sleep, Child, Madness).
Manifest powers are more reliable and have a distance visibility limit.
Domination power effect fixes.
Telekinetic powers now have extended VFX and can’t interfere with mortal movement.
Plasm overuse now has a clearer visual indication.
Rebalance of powers’ terror amount (some decreased, some increased).
Quake and Shattering Song now have falloff mechanics (fear only within a certain radius).
Human Torch effects adjusted.
Blood powers now have enhanced effects.
Flood effect reworked.
Haunted Hail and Hail Stones effects added.
Effects of Clatterclaws’ swarm powers reworked.
Hypnotic Image behavior improvements.
Threshold for mortals stopping ambient actions reworked.
Orders and ghost levels fixes.
Fetter spawn logic has been improved to prevent ghost misplacement.
Controller magnet behavior targets ghosts and Fetters during Bind.
Factor Maxine now properly has a fetter on its bones.
Ghost roaming and zone detection improved for efficiency.
Enhanced ghost animation systems for idle states.
Visual fixes for ghost chains.
Increased ghost and narrator voice volumes.
Improved AI sound investigation logic for more accurate attraction.
Mortals behavior in Blair Wisp Project improved.
Additions of attachable objects to mortals when they use something.
Pickable actors now shown on mortal’s icon.
Croupier puzzle improved with new sounds and behavior.
Banzai cutscene timing and plant fixed.
Axe Puzzle on Summoners Not Included restored.
Fixes for Fools Errand and Wild Geese.
Timing of Rabbit pickup puzzle improved.
Destructible object fix for Terroreyes’s jar.
Dragoon’s puzzle fixes and improvements.
Calamityville chimney puzzle improved.
Wavemaster puzzle made more reliable.
Cutscenes on Summoners Not Included and The Blair Wisp Project improved.
Weird Seance intro remade.
Spooky Stack behavior added.
Ouija Board can now take keyboard input.
UI now scales correctly on 4:3 displays.
Controller support improved — game is fully playable with a controller.
Various fixes for UI pop-ups and screens.
POV, View, and Cutscenes now hide the HUD.
Mortal Icon creation improved.
Prisoned ghosts now always appear in the same place in the UI.
Duplicated powers in Ghoul Room fixed, and Reset Powers button behaves correctly.
Rebindable input for Fast Bench added.
Resolution setting fixed and now works properly.
FPS Limit setting added (default 60 FPS).
Smooth Camera setting disabled by default.
Camera speed adjusted to better match original game.
Controller magnet behavior added for fetters/ghosts.
Important objects for puzzles now highlight when hovered.
Lighting on Deadfellas lower decks improved.
Replaced chandelier on Deadfellas.
Epilogue mission voiceovers added for missing languages.
Unearthly Calm visual effect added.
Mortals’ ear material fixes.
Fingers materials fixed.
Human Torch and Flood effects visually enhanced.
Added Haunted Hail & Hail Stones effects.
Banzai, Fools Errand, and Wild Geese visuals cleaned up.
Loading screens less likely to hang indefinitely.
Overall failsafes added to prevent stuck ghosts/mortals (e.g. Hospital top floors).
Resolution setting in options stabilized.
Ghost roaming and zones optimized.
Telekinetic objects no longer break gameplay paths.
Camera smoothness and speed defaults rebalanced.
General lighting and rendering tweaks across the entire game to improve visuals.
Steam Cloud Saves have been enabled.
Save data structure has been changed due to fixes included in this patch.
If you encounter problems with progression or power unlock, or missing ghosts, this will require clearing save game data in folder C:\\Users\\YOUR_USER\\AppData\\Local\\GhostMasterRemake\\Saved\\SaveGames
We hope you enjoy everything in the Halloween update. We've been working hard to bring you the Ghost Master experience you deserve! We're also happy to say that this isn't all you'll be hearing from us before the end of the year.
That's right! Before the year comes to a close, Ghost Master Resurrection will be launching out of Early Access and into 1.0.
Mortals in Gravenville won't know what hit them. We'll have more info on that soon!
For now, you've got some haunting to do!
- Mechano Story Studio
Hello haunters,
It's been a while! Frankly, it's been longer than we intended without giving you an update. Let us start by saying that we sincerely apologize for the gap in communication. While it wasn't our intention to go this long between updates, we promise we've been working harder than we ever have to bring Ghost Master fans something special!
With that being said, on October 30th, we're dropping a huge update! All treats, no tricks! What better way to celebrate Halloween than with ghouls, ghosts, spectres, and more?
So, what's coming?
As always, the October update will feature a bevy of bug fixes. We'll also be introducing some quality of life changes as well!
But we're not stopping there. We're also introducing a chunk of new content that will surprise and delight existing fans and new GM:R players!
First up is a brand new set of missions in an all-new Act 4! Continue the Ghost Master story in four missions built from the ground up for Ghost Master: Resurrection.
Dead and Breakfast
Carnival of Horror
Night of the Living Screen
Requiem
Mortals love a good Carnival, but they weren't expecting thrills quite like this...
On top of the new missions, we're adding 6 Ghosts that were cut from the final version of the original Ghost Master. These Ghosts have been brought back from the dead for Ghost Master: Resurrection with all the love and care that our graveyard keepers can muster.
Thorne
Forest Spirit
Smokin' Joe
Ghost With No Name
The Director
Azrael
Captain Thorne sailed for gold and died for it. Betrayed by his crew and left to rot on distant shores, he waits by the water's edge - cursed, restless, and bound to the treasure that sealed his fate.
The full update will release on October 30th and will include a full list of patch notes with all the bug fixes you expect. The notes will also include additional information about the new levels, ghosts, and additional content (yeah, there's more!) in the update, and some info about the future of Ghost Master: Resurrection!
The dead don't sleep for long, so this isn't the only content update we've got before the end of this year. Keep your eyes peeled for something big coming after October... Thanks for checking back in with us and we'll see on you on October 30th! Stay scary!
-Mechano Story Studio
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Ghost Master: Resurrection, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ghost Master: Resurrection statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.