This version, optimized for Apple Silicon Macs, has been eagerly awaited by our macOS gaming community, as the previous Mac release, Power & Revolution 2023 Edition, was launched nearly three years ago.
Compatible with MacOS 13 (Ventura) or above.

Steam news
Full Steam announcements and update articles for this title.
This version, optimized for Apple Silicon Macs, has been eagerly awaited by our macOS gaming community, as the previous Mac release, Power & Revolution 2023 Edition, was launched nearly three years ago.
Compatible with MacOS 13 (Ventura) or above.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Geo-Political Simulator 2026 Edition, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Geo-Political Simulator 2026 Edition statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.
With the 2.20 update, play more options in the Middle East war:
War in the Strait of Hormuz: step into the role of the U.S. President and find a solution to end the global energy crisis! From disengagement and negotiated peace to regime collapse or a commando operation, the options are numerous — and the consequences uncertain!
Detailed of improvements and coreections:
-Fixed the nationality of the NATO Secretary General -Implemented war option scenarios for the United States in its war against Iran (withdrawal, peace agreement, regime collapse, recovery of enriched uranium) -Inflation is now taken into account in the evolution of informal labor linked to minimum wage increases (if the minimum wage only rises in line with inflation, it will not encourage illegal work) -Fixed several cases that could cause -nan values in the economy -Fixed military unit ‘teleportation’ (when they were pathfinding) -Reworked the calculation of the Economic Cooperation bar in country profiles -Free trade agreements are now taken into account in economic alignment calculations (added in God’n’Spy under ‘Evolution of economic exchanges’) -Added official nuclear-weapon possession for India, Pakistan, and North Korea (also enabling them to propose nuclear umbrellas) -Fixed blocking issues during votes at the same summit with multiple played countries (UN, EU, etc.) -New flag for South Sudan -Improved recruitment in private economic sectors suffering shortages -When a discovery is obtained with God’n’Spy, the choice response to publish it or not is now properly taken into account -Fixed possible cases of missiles freezing on the map during a conflict -Updated political data for Bangladesh (parties, seat counts, etc.) -Fixed a non-working click on the GNS button in the Technological Transition panel after changing the relevant ministry -It is now possible to display financial sanctions against the played country again after reloading a save -Fixed a possible crash in Diplomacy / Economy tab when many contracts are displayed there after annexations -Fixed a bug preventing opening a conflict panel twice in a row -Reduced the European Union President’s requirement to take action for the organization -Fixed an offset in menu icons in Expert display mode -Updated Russia’s VAT rate in early 2026 -Fixed the display of state scandals in the intelligence services profile of heads of state, distinguishing donations of light weapons vs. heavy weapons -Adjusted the commando landing point in an urban battle -Removed an authorization request to attack in certain cases when units return to their overseas base -Correct initialization of EU Contribution and UN Green Fund budgets for year N-1 -Fixed rare cases where military equipment delivery dates could shift by one month compared to the contract date -OPEC countries now vote to increase or decrease oil barrel prices based on the evolution of the war in Iran -Adjusted election results after the military takeover of a foreign authoritarian country where free elections are decreed -\ The option to not generate program wars now also prevents the Iran war from triggering -Fixed incorrect display of the number of union supporters in the customization kit interface -Added illustration images in certain news articles -\ Added options to remove all roads and highways, trenches, and minefields -Fixed a bug preventing issuing orders to military units that captured a building owned by a company on the map -Offensive-strategy AI can no longer send cargo planes to enemy bases -\ When a country is annexed by another during mod creation, all activity sectors available to it are now also available to the acquiring country -Teacher-per-student data is now properly updated after changing Education staffing levels -Re-added the Prime Minister position for a number of countries (Jordan, Tunisia, etc.) -Fixed a case that could freeze the date and prevent time from progressing -Balanced popularity loss during the first months when playing Russia -Balanced conditions that could lead Ukraine to propose a peace treaty after only a few months and without major upheaval in the war when playing Russia -Recentered the minefield boundary circle relative to its icon in 2D mode -Fixed a request triggered after bombing a railway line -Fixed potential exaggerated deficit variations after an annexation -Updated China’s economic sector data for the music industry and anti-air batteries -Fixed a bug preventing selecting a country in the peace treaty interface when opened via the Military Operations panel -Adjusted how frequently dialogues about missile shortages are displayed for the played country and the opponent -Fixed the economic impact of the US property tax -Fixed missing FX for the water cannon firing action -If a bombardment order is given to more units than the available stock of shells or missiles, the order will only be executed by a number of units equal to the available stock -Fixed the coordinates of the cities of Viedma (AR) and Abakan (RU), as well as Abakan’s air base -Updated the launch date, budget, and availability of Artemis II program technologies -Fixed a case that could trigger a Supreme Court vote on a law not under Supreme Court jurisdiction, which could then cause a crash -Added a GNS button to enable fast recruitment in the Ministry of Education panel
-Adjusted the parliamentary vote on the salt and fat tax -Fixed a minimap visual bug in “High” graphics detail mode -Added information showing the current average technological transition level across all administrations in the Technological Transition panel -Fixed a possible game freeze during appointment scheduling if many countries had previously been controlled via GNS and then deleted during the game -\ Fixed the overly high frequency at which new terrorist groups committed attacks -\ Fixed a bug that could transform a building placed on the map into another building type placed later during mod creation -\ Fixed a bug that erased the names of new cities created by the player during mod creation -\ During mod creation, newly added energy structures are now always visible on the map, not only after clicking the “Energy” button -\ Fixed a bug duplicating cities with total or partial destruction level during mod creation -\ Fixed a bug that could apply changes made for a new terrorist group to other groups in that menu -\ Fixed a bug that could prevent a minister change from being taken into account during mod creation -\ Deleting a political party now replaces all characters from that party who held a position in Administrations with a character from the ruling party -\ Fixed an interface bug after deleting a mod from the “Edit a mod” list -\ Fixed a bug that could prevent terrorist suspect profiles from appearing during gameplay when new groups were created for the mod -\ Fixed an incorrect parliament composition for certain small countries -Adjusted the size of the 3D model for helicopter wrecks -Fixed a visual bug in the Terrorists panel if contacts had been established with unions from other countries -Various adjustments and fixes to the display of images in news -Fixed a display bug for the discovery date of certain technologies Thank you to the beta testers and the player community for their testing, bug reports, and suggestions for improvements.
Take part in our survey (before April 30) to help improve and expand the game in future versions, enhance its quality, and increase player satisfaction. Link: https://s.surveyplanet.com/be4xguvd
List of improvements and coreections:
-Implemented the Middle East war starting in late February 2026
-Changed the playable character in Iran -Added the oil port on Kharg Island (Iran) -Added enrichment facilities in Iran -Added two Iranian naval bases in the south of the country -Improved country AI for combating global warming -The electoral threshold set by the player is now respected when switching the voting system from majoritarian to proportional -Fixed issues when the head of state changes party -Overseas bases are now taken into account during strategic bombing phases -Fixed the triggering of power shortages in AI-controlled countries -Suicide drones are now included in losses in the detailed war report -Increased suicide drone range -Suicide drones can now be targeted with air-to-air missiles -Adjusted suicide drone strategy in bombing mode -Adjusted firing rates for high-tier anti-air weapons (aircraft carriers, batteries, cruisers) -Fixed military aircraft getting stuck in mid-air -Fixed conflict restarting in certain circumstances after signing a peace treaty -Improved red warnings in the Construction panel for energy productions limited by capacity (workforce or infrastructure) -Fixed popularity losses during head-of-state successions with God’N’Spy -Anti-air silos now only target enemy missiles that are aimed at the country’s units or buildings -Fixed the impact on the state budget of the country’s purchase contracts, especially when they exceed national consumption -Fixed the English name “Turkey” -Fixed the request to boycott a sports competition -Updated country alignments and terrorist groups for Turkey -Fixed the player character aging after reloading a save -AI military units are now forced to return to base when they lose their target -Fixed changes to wages and workforce levels in nationalized sectors -Costs are now displayed in red for the first “state-regulated” price tier -Fixed a crash when right-clicking a country that has just entered a war while a fast time-advance option is active -Fixed certain cases that could cause display issues with custom party logos created with a kit -Fixed villa option construction times -Fixed a crash when opening the smartphone many times during a session -Fixed outfit and voice changes for characters whose position changed during a game -Added an impact on global oil and gas production when oil ports are damaged -\ Fixed a crash in the event planner after creating an event involving a new terrorist group -\ When changing a country’s regime type in the mod creation interface, laws are now correctly updated accordingly -\ A country annexed in the mod creation interface is no longer counted as one nation in the maximum nations counter -Fixed certain cases where contract negotiation results were identical to the base offer -Fixed certain cases causing international agents to disappear for no apparent reason -Fixed an offset/misalignment in status icons in the list of Service-type sectors -\ Fixed character information edits not being saved -Objectives that are not available for a country are no longer displayed in espionage networks -\ Fixed mafia member count not being saved after editing -Added and repositioned cities in Kazakhstan (all regions now have at least one city) -\ All edits made to ministries are now properly saved in the mod creation interface -\ Fixed cases where the name of a new entity added during mod creation could be duplicated onto other nation elements -Products obtained by stealing technology from another nation no longer have an average price of $0, and they can now be produced -\ The Restore button now works in the Nation panel of the mod creation interface -A conflict is no longer triggered after moving a military unit into an international base -It is now possible to cancel 5G network constructions -Added the East–West pipeline in Saudi Arabia -Fixed a case where the delivery date of an arms contract under negotiation could be exceeded due to response time delays -Improved how the conflict parameter is taken into account in the tourism rating Thank you to the beta testers and the player community for their testing, bug reports, and suggestions for improvements.
To mark this release, Eversim is launching a scenario creation contest.
From February 22 to April 22, 2026, create and publish your scenarios using the Geo-Political Simulator 2026 Edition Modding Tool for a chance to win the Eversim Awards 2026. Winning entries will receive a monetary prize in recognition of their achievement.
Three Prize Categories:
Best Scenario Awarded to the most developed and engaging scenario, featuring strong narrative coherence, rich character interactions, meaningful plot twists, and high-quality integration of in-game events.
Most original mod
This award will be for the mod showing the most original background and high quality formatting.
Most Popular Mod The community award — the winner will be determined by players votes.
More information on:
List of corrections and improvements:
-Adjusted the impacts of economic sales contracts for sub-sectors (fish, gas, etc.) and for nationalized sectors -In the Debt panel’s Statistics, debt in currency is now updated based on monthly repayments; also fixed the calculation of quarterly deficit/surplus debt issuance -Adjusted revenues tied to profits from nationalized sectors, taking into account dividend payments to shareholders (paid annually in February during company financial statements) -Fixed various situations that could cause game crashes or time-progression freezes -Fixed the algorithm calculating agricultural land dedicated to organic farming, partly linked to the government budget supporting conversion -Fixed an issue where the player’s head of state could change (age) after reloading a save -Updated the ruling coalition in the Netherlands for 2026 -Changed the calculation of trade balance for economic sectors (after the first month) -Adjusted and smoothed revenue and expenditure calculations for regions that became independent -Added Level 3 drone production to Turkey -Updated the Yemen conflict map with refreshed control of certain cities -Fixed display of contracts linked to trade fairs -If the head of state loses and all designated replacements are absent, the party leader is now forced to take over instead of the armed forces chief, which previously destabilized alignments and thus economic exchanges -Fixed military equipment stockpiles when an opponent-mode player takes power -Fixed display issues in the Terrorism panel when there are many infiltrations and assisted groups -Unblocked responses to partnership requests with an event in company mode -Fixed some contract negotiation cases that could display incorrect values in company mode -Fixed the value for the legal minimum age for alcohol consumption in a newly independent country -3D head edits are now preserved even after applying a photo, as long as the character panel remains open in the customization kit interface -Fixed a rare case of save file corruption -Fixed an abnormal multi-decade growth of the pharmaceutical sector -Sectors are no longer closed after discovering a technology linked to that sector via industrial espionage -Fixed a drop in life expectancy in a newly independent country -Share value of a company created by nationalizing its sector now updates once per year based on the previous year’s economic results -Fixed abnormal economic fluctuations after an annexation -Fixed the inability to create a supplier contract for certain companies
-Warning message if the machine does not have at least 16 GB of RAM -Warning message if available virtual memory is insufficient
Many thanks to betatesters and the players community for their tests, bug reporting and improvement suggestions.
List of corrections and improvements:
-Improvement of the consequences of economic sales contracts and subsidies for sectors of activity (increase in production, GDP, turnover, construction by AI for private sectors excluding energy, hiring of staff by AI in private sectors, research for subsidies) and display in the panel of the adjustment of public sector staffing levels for productive data (production, production capacity, infrastructure, and staffing levels) -Addition of columns for production capacity, infrastructure, and workforce for non-electric energy sectors, with two values equal to each other -Improved the consequences of economic sales contracts and sector subsidies (increased production, GDP, revenue/turnover; AI-driven construction for private non-energy sectors; AI-driven hiring in private sectors)
-Adjustment of medium- and long-term unemployment level for high-growth countries
-Improved algorithms for negotiating sales contracts -Adjusted the calculation of customs duties revenue -Adjusted US–Venezuela relations and changed the Venezuelan head of state -The player now receives advisory requests when nationalized energy sectors need new construction or additional hiring -Fixed “game over” situations due to famine or poverty following the annexation of certain countries -Layoff plans are now taken into account in company recruitment algorithms (and are cancelled if the player relaunches recruitment drives/job fairs) -Fixed overly large fluctuations in fighter counts for certain terrorist groups (e.g., Sudan) -Added Bulgaria and Romania to the Schengen Area -Bulgaria uses the euro in 2026 -Fixed CO₂ emissions calculations after an annexation -Added Timor-Leste to ASEAN (ANSEA) -Fixed media and TV channel statistics when the player invests heavily in internet infrastructure and media
-Creation of popular unrest in Iran -Workforce editing is now available after nationalizing a company in a private energy sector -Removed a terrorist group in the Sinai (Egypt) -Fixed display of immigration statistics for certain countries (e.g., South Sudan) -Added/updated legislation on religious dress-code regulations in Turkey -Fixed distribution of market shares between companies within a nationalized sector -Updated the male retirement age and prostitution legislation in Japan -Added Gabon and Togo to the Commonwealth -Fixed a freeze that could occur when the law history became very large -Fixed the display of ministers’ thumbnails in their ministries after a no-confidence motion and government resignation -Reversal of annual statistics columns for Culture -Correction of the annual film production value in the country, which could drop to 0 -Improved chances of unlocking certain discoveries -Correction of carbon tax revenue calculation -Adjustment of total sea ice melt calculation -Fixed the location of a national park in Tibet and Vietnam -Correction of the location of a national park in China -Removed access to the Supreme Court in Spain -Fixed a crash after an AI censure motion -Fixed cases that could trigger a censure motion without it being allowed in the country -Fixed the position of armed extremist 3D units being too low on the ground -Removed the impact of the cannabis tax on inflation -Fixed a bug that could delete company buildings when a riot ended in the same city -Updated elections in Côte d’Ivoire and Kosovo -Added an “Adjust Workforce” button directly on energy buildings -Fixed government revenue collection after privatizing a subsidiary of a nationalized sector -Updated the military situation in the Yemeni conflict as of 01/01/26 -Fixed relations with politicians after an offer to buy a bankrupt company -Added tooltips to certain sector data -Changes to the game speed option are now properly taken into account -Fixed cases where no base was available to station troops after signing an alliance contract allowing shared bases -Fixed a specific case where the outcome of a vote on a reform containing many laws was shown as approved when it was actually rejected -Fixed a game context that could cause incorrect projected savings/cost values when modifying a tax -Fixed the political party of the German Minister of the Interior -Adjusted global biotechnology production figures -Added an option button to open the game’s user folder -Fixed various display issues across the interfaces
Many thanks to betatesters and the players community for their tests, bug reporting and improvement suggestions.
List of corrections and improvements :
-Fixed quarterly debt issuance based on deficit/surplus and displayed available treasury -Updated public-private distribution in the electricity sector for all countries -Added new information to the electricity sectors: two additional columns in the Construction panel; new statistics on the left for Infrastructure Production Capacity and Workforce (with tooltip). -Data is shown in red if a country naturally imports electricity and lacks the necessary infrastructure or staff -Removed automatic switch to defensive strategy when under enemy retaliation in a conflict where the player already set a strategy -Fixed persistent airborne military unit sprites that remained frozen during scrolling in some situations -Political updates following recent elections (Chile, Honduras, Kyrgyzstan) -Fixed the evaluation of Arctic ice melt and its related request -Removed the Angoulême Comic Festival (France) -Fixed nano-robotics research in North Korea -Added explanatory information in economic contracts panels indicating why purchase or sale contracts can’t be made (e.g., embargo, no production), correcting the feasibility of national armament contracts in non-productive sectors -ReArm Europe contract proposals are now automatically removed after 15 days without action -Fixed display of available Actions in the Energy menu based on whether the selected sector is public or private -Updated data for the Consumer Electronics sector, correcting labor shortages in smaller countries -Fixed the "Game Over" screen display when playing France in the "War in Europe" scenario -Adjusted the algorithm for state-commissioned polls to match that used during election periods -Fixed redistribution of leftover production in certain industrial sectors (zinc, nickel, etc.) -Contextual military aid options now appear in the right-click country menu based on existing conflicts -Space program costs no longer impact the deficit if the treasury can fully cover the expenses -Fixed incorrect display of certain values in miles -Revenue from migration agreements is no longer mislabeled in the revenue table -Added parameter selection (countries, individuals, groups, etc.) for CSV kit export in the game customization interface -Fixed certain cases where 3D character heads or clothing were displayed incorrectly
List of corrections and improvements :
Added the ability to leave the ruling coalition when playing as an opposition member who is part of it at the start of the game
Fixed the display of the military satellite purchase panel
Fixed player character face modification in the War in Europe scenario
Updated data for the head of state’s salary, highway toll rates, and carbon tax
Adjusted certain political trends in Ireland, the United Kingdom, and Luxembourg
Adjusted AI contract offers for arms purchases (prices, negotiation)
Reduced the number of enemy military units deployed when attacking a territory far from their home country
Fixed police personnel salary adjustments after raising the minimum wage
Persistent display of requests at the start of the game
Fixed the acceptance algorithm for industrial or humanoid robotics contracts
Adjusted wildfire location placement
War in Europe scenario: after the dissolution of NATO, NATO forces withdraw from formerly allied countries
Fixed the closing of panels in the EU / EU Institutions / Actions menu
Improved display consistency for nationalized sectors
Loss of high command over coalition troops after leaving the associated conflict
Adjusted evaluations of AI countries’ CO₂ reduction targets for 2040 (which will reduce related unrest)
Fixed a request triggered after calling allies into a conflict
Updated 2026 election results for Tanzania, Iraq, Chile (legislative), and Honduras (Congress)
Fixed cruiser deployment from an AI naval base when ordered to switch to anti-missile defense mode
Updated France’s prison occupancy rate
Fixed the display of the Placement button in a nuclear power plant contract initiated from the Energy Contracts tab
Accelerated location analysis when placing a large national park in countries with many companies (China, USA, etc.)
Fixed an issue causing incorrect display of a custom photo when creating a kit
Removed a migration agreement after annexing the partner country
Fixed a crash that could occur after the player’s party received funding from another character
Fixed a “-nan” error in the economy
Updated the algorithm for calculating crime rate evolution
Fixed a freeze occurring in Black Market contracts
It is now possible to manually enter the number of international agents assigned to a country
Many thanks to betatesters and the players community for their tests, bug reporting and improvement suggestions.