
Steam news
Full Steam announcements and update articles for this title.
Before getting into everything else, please note that Gentoo Rescue will be 20% off November 3 - November 17 to celebrate all of the below. This will be the biggest and longest sale yet, so don't let your friends miss this opportunity! Also, remember that you can get even deeper discounts by purchasing (or completing) either of the bundles:
Gentoo's Demon Wormholes: With 2023 and 2024 Thinky Award winners Can of Wormholes and Maxwell's puzzling demon.
Gentookeeper: With 2025's Glowkeeper, which is another underrated title that I highly recommend!
Why? Because so much is happening all at once!
Aliensrock, a popular puzzle YouTuber, has uploaded an (in progress) playlist of Gentoo Rescue on their channel! Their videos are always entertaining, so it has been a pleasure to watch him play. I want to welcome all of the new players to our Discord server, and encourage everyone to try out some of our amazing community levelpacks on the Steam Workshop once they've completed the main game. Go check out their videos, and share some love with likes and comments, especially to the Gentoo Rescue videos.
We're now at 81 reviews, with a quick burst of 15+ from the last few weeks! This is undoubtedly due to the new attention from Aliensrock, so I'm incredibly grateful to him and everyone that has taken the time to leave a review. I think getting to 100 (and beyond) is a real possibility. Hopefully this barrage of events will get us there soon!
The talks and schedule for Thinky Con 2025 have been released. I will be speaking on the opening day of the conference (Wednesday, November 5) about the puzzle solver I built for Gentoo Rescue. There are many other amazing talks on the schedule, so don't miss it! Okay, it's actually not big deal if you miss it because they'll have all the talks available on YouTube afterwards.
Gentoo Rescue will be part of 3 separate Steam events in the next two weeks!
DevGAMM Awards Celebration runs November 3 - November 9. I don't know if Gentoo Rescue actually won anything, but I'm so proud to see it accepted into this event.
Metroidvania Fusion Festival runs November 3 - November 9. Metroidvania enthusiasts are (rightfully) very skeptical about games claiming to be metroidvanias. I designed parts of Gentoo Rescue through a metroidvania (and partially metroidbrainia) lens, so I'm excited to participate alongside more traditional examples in the genre.
Animal Fest runs November 10 - November 17. Save the penguins!
Anything else?
There are so many custom levelpacks on Steam Workshop now that I've decided to start curating my favorites. Check out this collection of Dev picks!
I started streaming more regularly, and will continue to do so for a few days per week. Give me a follow and come say hi! I've played some puzzle games (including Gentoo Rescue custom levels), some competitive games, and other variety (including talk prep and some game dev). I'll actually be competing in a chill Silksong any% race with a few friends on Saturday, November 8 at (I think) 11am PST, so that should be fun!
I played around with Godot and made a silly October themed game Witch Cauldron. It's a free puzzly platformer on Itch.
Due to all of this renewed interest in Gentoo Rescue, I am excited to say that I'll be returning to post-launch development in November. I have a long list of small fixes to make, so expect at least one more patch this year. Maybe more?
The Discord server has grown from all of this renewed interest, so I've started making it more organized. This has involved a few special roles, one of which is for those that have "solved something in-game without any reward". Players can earn this reward by messaging me the secret message. I'd like to give our small community a comfortable home to hang out, so all suggestions are welcome!
I've taken a small break from Gentoo Rescue development, but I'm back with a relatively large "small update". Most new features and bugfixes are for custom levelpacks, but there's also a new puzzle being added to the main game. Before going into details, I want to officially announce that Gentoo Rescue is now part of two Steam bundles! Definitely check them out if you're already a fan of Gentoo Rescue. Also, be sure to recommend Gentoo Rescue to anyone that has enjoyed these other puzzle games!
Gentoo's Demon Wormholes with Thinky Award winners Can of Wormholes and Maxwell's puzzling demon.
Gentookeeper with another great 2025 puzzle game Glowkeeper.
Puzzle changes
Adding an endgame optional puzzle called Pogo based off of the interaction from the puzzle Bypass in workshop levelpack Levels that shouldn't exist by Mountebank. It also has a bit of a Hollow Knight (and Silksong) inspiration, which may be evident from the name.
Bigger features
The game will now autoload your solution to the hub puzzle, if it exists and if your saved inputs are empty. There was previously no way to recover your solution to a hub puzzle. This is more relevant for custom levelpacks, which might just be a single standalone level.
A teleporter that goes to itself is now officially supported. How do you think it will work? Try it out in the puzzle editor, or in some of the custom levelpacks. \
Smaller features
Moved "Undo or Reset" bind prompts from the center of the screen to the top.
Added A/B/C/D/E/F letter icons to button, gate, and trap icons used in hints.
End game popup for custom levels no longer shows the message intended for the main game.
The ending lock break animation can now be canceled with redo. It was already cancelable with undo.
Bugfixes
Fixed journal entry record button in the puzzle editor.
Removed item particle effects that would linger past an undo or reset.
Fixed a bug where the import/export prompt would not show for levels with no imports while an animal is moving.
Fixed (I think) an inconsistent bug that made it possible to import with grey animal. If this ever happened to you, then this bugfix should retroactively remove them.
Bind prompts at the top of the screen (which were in the early levels of the game) will no longer be shown in custom levelpacks.
Improved the beginning of the launch animation for animals that will bounce.
Lessened the desynchronization between game logic and animations that can occur for very long moves involving many teleporters. This is still technically an issue at very fast movement speeds, but for normal speeds it should match very well now even for the longest Rube Goldberg machines that you can create in the editor.
Fixed the speed of (Lemniscate.Rift spoiler) animals that are bouncing off of teleporting animals to match that of a normal bounce.
It's been over a month since the last patch, so I wanted to make a quick post to keep everyone updated on what's happened and what's coming.
The game received its 50th review a few weeks ago, and currently sits at 55 reviews with 100% positive ratings. I'm very excited about this milestone because reviews are really the best way for the game to grow and reach more people. Thank you for the support! The next milestone is "Overwhelmingly Positive " at 500 reviews, so there's quite a bit of work to do...
Several players have reported a smooth experience on Steam Deck, so I've been eagerly waiting for Valve's compatibility review. It finally happened, and now Gentoo Rescue sits at Playable. Valve highlighted that some text might be too small, so that's something I will be addressing in the next patch.
Thinky Games published an article by well-known Steam puzzle curator Anokturnus. There are some spoilers, but overall I think it is a glowing recommendation that I'm proud to receive.
If you've been following me on BlueSky, then you would have noticed me posting about Gentoosday for the past several weeks. It just so happens that every Tuesday there have been simultaneous Twitch streams of Gentoo Rescue by sigma144 and fydaTECH. They're both very entertaining streamers and it has been a joy to watch content for Gentoo Rescue so regularly. Don't miss Gentoosday next week!
Are there any other streamers or content creators playing Gentoo Rescue? If so, please let me know because I'd love to watch!
There is a major update on the way, and it is very close! This update is mainly targeted at adding better custom level support, including integration of Steam Workshop. This has involved a lot of moving pieces, such as:
Reworking the save/loading system to work for any levelpack instead of just the one for the main game.
Integrating Steam APIs to upload and download from Steam Workshop.
Many performance improvements, particularly for loading. This was motivated by custom level support due to the structure of the new Custom menu, but it should improve the experience for the main game for those on low end devices.
Of course, the update will include lots of small changes as well. As for Steam Workshop support, I've been grateful to have many community members eager to test. There are actually several levelpacks already uploaded:
The Dragon by TNTDragon. A long and very meta levelpack.
Levels that shouldn't exit by Mountebank. A smaller pack containing some very cursed things, some of which are actually impossible to create with the in-game level editor alone!
Some standalone levels by Hakushō.
A cursed impossible level by me, which showcases an edge-case that I couldn't explore in the main game.
The levelpack from the demo.
So far I've merely taken a peek at the levels and tried to remain mostly unspoiled. Along with the release of this major update, I will schedule some Twitch streams on my channel, where I'll play through community levelpacks, starting with these above. If that sounds like fun, give it a follow! If you just cannot wait for this update, please join the Discord and reach out. Testing is the biggest piece of the puzzle remaining before I can push this out to everyone, so anyone willing to test is free to get it early.
The demo is already many patches behind the main game, and it's only going to get worse with the next update. I cannot afford the time to maintain it alongside the full game, and I fear that the current state of the demo could be giving a poor impression of the full game. The demo is also overly generous in how much it showcases, which could spoil some of the many big reveals in the game. I would like to go back and do a demo update sometime in the future, but until then, I'll be taking it offline alongside this major update. The demo will remain public on Itch, and I'll have the Steam Workshop upload for the demo levelpack for anyone wanting to revisit.
One more round of bugfixes before I transition to new features. Unless something higher priority comes up, the next patch will focus on improving the custom levelpack experience with a dedicated menu and custom level progress saving. On a separate note, Gentoo Rescue is currently part of the Steam Summer Sale for 10% off. If you are enjoying the game, please recommend it to others while it's a bit cheaper. Input
Repeated undo/redo that occur from holding the bind will no longer perform the undo/redo of a reset. This makes it easier to undo/redo back to the start/end of a solution without accidentally going past a reset. Non-repeated undos/redos can still undo/redo a reset, of course.
Changed default keyboard bind of advanced bind "Slow" from Shift to Alt. Shift clashes with WASD, which means you could not move with WASD while slowing unless you specifically added binds "Shift+W" for move up, "Shift+A" for move left, and so on. This won't change anything for current players.
Bugfixes
Beam effect for special thing in Replication was broken.
It was possible to activate the special thing in Replication multiple times.
There was a rare situation that would cause the rocket particle and sound effect to play even though the item wasn't used.
Double-clicking "Return to game" in the pause menu will no longer cause the pause menu to reopen.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Gentoo Rescue, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gentoo Rescue statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.