
Steam news
Full Steam announcements and update articles for this title.
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Hello everyone!
Our game is participating in the EasternGameFest, and we're offering a 25% discount throughout the event!
In the game, we present 3 maps rich with classical Eastern charm, waiting for you to explore!
《Three Kingdoms Hegemony》 — Travel back to the Three Kingdoms era. You are a local city lord. Through development, recruitment, military training, city upgrades, and more, gradually rise to become a regional hegemon. Features both a Beauty System and a General System.
《Jin Ping Mei》 — Transported to the Song Dynasty, you become a small landlord. Through development, property acquisition, management, and applying modern, forward-thinking management knowledge, reimagine the story of Jin Ping Mei from a simulation business perspective.
《A Record of a Mortal's Journey to Immortality》 — Return to the era of spiritual energy revival. Start as a sect disciple, and through Qi cultivation, practice, trials, tribulation crossing, and more, rise to become a mighty sect leader!
There are also many other unique gameplay maps waiting for you to discover~
We welcome everyone to try out our game!
Our game production workflow is divided as follows: ① Designers plan the game logic and hand it over to the lead programmer to develop the in-game editor. ② Designers use the editor built by the lead programmer to optimize the game and create game maps. ③ The lead programmer implements the maps created by designers into the game.
In other words, all 6 maps currently in the game were made directly using the built-in editor. We've already implemented gameplay mechanics such as simulation management, survival, trading, and gacha—but we know that the full potential of this game can only be unlocked with your help!
Therefore, we sincerely invite you to help us build the game content together. You can create maps using the game's built-in editor and upload them to the STEAM Workshop!
Participation Prize: Players who create and upload maps to the Workshop will receive 1 CDK of the base game after the event ends!
Top Votes Prize: The top 5 players by number of Workshop likes can choose 1 game CDK from any title published by Liquid Meow Games!
The first batch of players who participate in building the Workshop will have their STEAM nicknames added to the game's Credits as co-creators! (Ranked by number of likes)
Event Deadline: March 31, 2026, 23:59 (PT)
Live Stream Premiere
Hey everyone! Hello there!
We've finally made it to this day, and it's a very special one because that means...
Enjoy a 15% launch discount, bringing the price down to just $3.39 (please check your regional pricing if your Steam store is not in USD)!
We've also launched a series of bundles—if you already own other games included in these bundles, you'll receive additional discounts!
From concept to release, this game has been in development for over 2 years. Our team consists of just 2 people—a full-time programmer plus a designer working remotely. Throughout the development process, we wanted to make the game more open, allowing players to realize their own ideas while playing. That's how the editor feature was born! We also made the decision to shift development from mobile to PC!
Thank you to all our players, past and present, for your incredible support!
Due to the nature of Genesis mode, where players can customize various content, you may need to use keyboard functions, and text may appear quite small. There may be some inconvenience when playing on Steam Deck, so we strongly recommend using this feature on PC.
Thank you again to all of you who clicked on our store page and followed our game!
BambooCopter & Liquid Meow
Q: What kind of game is this? What are its features?
A: This is a text-based simulation management game. The official version includes 6 built-in maps featuring various gameplay styles such as idle, simulation, survival, and trading. Themes cover the Three Kingdoms, cultivation/xianxia, cat kingdoms, classical literature, famine survival, and more. The game also features an editor that allows players to create their own worlds. The main features of the maps are short playthroughs, rich gameplay variety, and lightweight design.
Q: How many languages does the game support? Are there regional differences?
A: The game currently supports 10 languages: English, French, German, Russian, Spanish (Spain), Simplified Chinese, Traditional Chinese, Japanese, Korean, and Portuguese (Brazil). Content is identical across all regions; simply click "简体中文" on the game homepage to switch languages.
Q: Cloud save-related questions
A: Cloud save capacity is currently set at 10GB with a file limit of 10,000. Game saves, custom map progress, Workshop-subscribed maps, and externally loaded maps are all automatically saved to the cloud.
Q: Is this a desktop game?
A: The game has desktop game attributes, supporting free movement, zooming, folding/hiding, and transparency settings. It also emphasizes its identity as a text-based simulation management game with strong progression/development elements.
Q: What capabilities does the built-in editor support?
A: All maps currently in the game were created using the built-in editor. Any features present in the built-in maps can be achieved through the editor, with potential for even more expanded gameplay. When creating maps, all text assets, images, sound effects, and music support custom uploads by players.
Q: Can created maps only be played by myself?
A: Players can export custom maps. Using the game's load function to import map packages allows you to play maps DIY'd by other players. Additionally, the game supports Steam Workshop for online loading and sharing of maps.
Q: Why does the game have a noticeable AI-generated feel?
A: During development, to demonstrate the level editor's capabilities, the development team created multiple built-in demo maps with varying themes and gameplay styles. In the asset production for these demo maps, some visual assets were generated using AI technology.
We solemnly declare that all use of AI technology strictly complies with the "Doubao AI Agreement" and relevant laws and regulations, ensuring the compliance and safety of generated content.
If you have any questions or concerns about the assets used in the game, please contact us at:
Q: What are the future development plans?
A: The game has completed PLAYTEST and internal testing and is awaiting release. After launch, we will fix bugs and optimize the experience based on player feedback, and may add new features based on player demand.
Q: How long has the game been in development? What kind of team is behind it?
A: The game has been in production for over 2 years from conception to release. The development team consists of 2 people: one full-time programmer and one remote collaborator handling planning/design. Having participated in many GameJam events, after accumulating various ideas, we decided to start with building an editor, then began integrating wild creative concepts into the game through it—thus this "not-so-game-like game" was born. The original version was designed for mobile platforms, but due to editor functionality and extensive customization elements, even a free-to-play ad-supported model faced many restrictions during the launch process. We subsequently decided to adapt the game for PC systems and add features to give it desktop game attributes.
Q: Does the game contain everything shown in the PV (promotional video)?
A: All maps shown in the PV have been implemented in the game, and the editor functions are also fully operational.
Q: How much does the game cost?
A: After the launch discount, the game costs only $3.39 (if your Steam does not use USD, please refer to the actual price in your region). We hope to make friends with everyone at this price!
Q: Is there a way to communicate? How can I give suggestions to the team?
A: Discord: https://discord.gg/ADu2ZshT
You can submit any game suggestions or bugs to us through the comments section below the announcement, the Steam discussion forum, or the Discord server.
Dear Players,
Thank you for your incredible support and valuable feedback on the Genesis Relic: Idle Sandbox Simulator DEMO!
The full version of Genesis Relic: Idle Sandbox Simulator launches on March 13 (UTC+8). As we've made significant adjustments and restructuring to features and content for the official release, differences between the DEMO and full version may cause confusion and save compatibility issues. Therefore, we will be removing the DEMO and PLAYTEST versions from Steam.
Once removed, the DEMO will no longer be accessible or launchable via Steam. PLAYTEST participants may receive a notification that the PLAYTEST build has been removed by the developer—please be assured this will have no impact on your Steam account.
Thank you to everyone who played and supported us throughout this journey. Your feedback has helped make the game better! We look forward to seeing you in the full release!
BambooCopter & Liquid Meow
March 10, 2026
Hello everyone!
After a final sprint of development, we are thrilled to announce:
Genesis Relic: Idle Sandbox Simulator will officially launch on March 13th! Enjoy a 15% launch discount, bringing the price down to just $3.39 (please check your regional pricing if your Steam store is not in USD)!
We will also be releasing a series of bundles with additional discounts.
The full version now includes:
6 built-in maps expanded, supporting idle, simulation, survival, and trading gameplay
Editor now supports custom background settings and BGM
Steam Workshop support – upload and download custom maps
Steam saves and cloud save support
After launch, we will continue to optimize and update Genesis Relic: Idle Sandbox Simulator based on your feedback. You can submit any suggestions or bug reports in the Steam Discussions!
Join our community! DISCORD:
The latest PV for Text-Based Simulation Tycoon Master is here! The game is officially launching in Q1 2026. Create your own maps and share them through Steam Workshop! UGC features are fully tested and ready—play and create to your heart's content!
Full Release Features:
🎮 Idle gameplay with Idle simulation mechanics
🖥️ Desktop-exclusive gaming experience
🛠️ Full map editor—DIY everything and craft your own stories
🗺️ Multiple built-in maps with diverse themes and gameplay
🌐 Free world import/export with Steam Workshop support
For more details, visit our store page:
Add to your wishlist and follow us for instant launch updates. Thank you for your support!
Genesis Relic: Idle Sandbox Simulator—featuring the editor as a core gameplay pillar—has leveled up! This new version includes a host of updates to art, gameplay, and mechanics. Let me give you the rundown!
\
The UI now has a more cosmic, starry feel! Built-in maps now support custom background images, letting you customize the entire game's aesthetic!We've already added matching backgrounds to all built-in official maps!
Freely resize and reposition windows. When the game's at your screen edge, collapse it to the sidebar with one click. Plus, adjust window transparency!
With the game's editor, you can create all sorts of interesting gameplay—casual idle fun or intense survival pressure!
For example, in the map "The three Kingdoms fought for Hegemony", you can gradually develop your nation, recruit beauties or generals, and rise from commoner to monarch.
In "Famine Legend", survival meters track thirst, hunger, and SAN. If your health runs out, the game resets and you'll have to start over.
In "Wanjie Trade", you can even simulate travel and commerce. In "Meow Country Builder", cyclical value changes create seasonal cycles that affect resources and other features.
The game now supports Steam Workshop! You can publish your worlds to Steam Workshop and download maps from other players. Publishing is easy with the built-in tools~
The new version has been uploaded to the PLAYTEST branch. At the bottom of the game page, click "Join Playtest" to try the new content early!
Dear Creators!
Thank you all for your love and support! Every bit of encouragement means the world to us, and with your help, our game's wishlist count has surpassed 1,000! 🎉🎉
Now is a crucial time in our game's development, and we'd love to hear your suggestions and ideas!
Recent updates include:
1, Steam Workshop support, with our "搬砖致富" (Get Rich Through Hard Work) map now available
2, Custom background images for game worlds in the creation features
3, Steam Achievements
4, Various bug fixes
Hello Creators!
Version 0.6.2 is now live and available in the PlayTest branch. Head over to update and check it out! \How to access the PlayTest version:
Visit the game's store page, and you'll see an option to join the PlayTest at the bottom. After requesting access, you'll be automatically approved and can download it from your library.
🐈Dev Update #1 | New Map - Meow Country Builder! Manage a village of cats that continuously gather resources and learn technologies
🗺️Dev Update #2 | World Editor Update - Added elements and interactables, plus copy and reset functionality.
⏲Dev Update #3 | Game World Update - Trial maps in \ editor mode now feature speed controls, allowing you to accelerate the game world at multiple speeds.
🛠️Dev Update #4 | Settings Update - Added sound settings with customizable volume. Added window settings for fullscreen toggle and transparency adjustment. Added production credits.
❤🩹Dev Update #5 | Other Optimizations - Fixed bugs, improved gameplay, and added Steam Cloud save support.
Welcome to try the game ~o( =∩ω∩= )m Steam Workshop support is coming soon!
1.1.1 Click the “Create” button to create a world
Basic world information
Configure universal tips for the world; they will rotate in the tip area while playing. One line at a time.
Game cover
1.2.1 Basic Interface Introduction
In \, click a world to enter the world-editing interface
\: Click the \ to add a \ — an interactable entity in the world.
E.g. upgradeable buildings: lumber camp, etc.
Or assignable jobs, equipment, special NPCs that can be interacted with, etc.
You can set its detailed functions in \ Details.
\: Click the \ to add a \ — key resources in the world.
They have no clickable button, but serve as ongoing consumption or upgrade conditions for \.
You can configure a view function; e.g. if \ = number of beauties, you can link a beauty gallery in Details.
\: Categorize \;
Click \ under a category to place the new button directly into that category!
\: Save the current world.
\: Instantly test-run the world for quick debugging.
\: View other \ and \ connected to the selected \ or \.
\: Exit editing.
\: When a button is selected, shows all editable content and details. When a variable is selected, shows its editable content and details.
1.2.2 Basic Operations
Universal add / delete button logic:
Click \ to add a corresponding item.
When an item is already selected, \ automatically becomes delete.
Clicking an empty area restores the default state!
In most sub-windows, clicking an empty area closes the window.
Most areas support scrolling.
1.2.3 Details (Basics)
Most content can be edited directly; just input or select the desired value.
Every N levels vs. Level N
Every N levels: e.g. enter 5 → triggers the effect every 5 levels.
Level N: custom level at which the effect triggers.
3. Button Unlock Conditions
If unlock conditions are set, the button stays hidden until unlocked.
Parts joined by OR are in an OR relationship — satisfying any one unlocks.
All conditions on the same side must be met.
In the example: 100 copper coins AND 1 decree unlocks; OR 1 fame also unlocks.
1.2.4 Per-Level Per-Second Effects & One-Shot Operation Effects
This is the most important and most frequently used feature!
One-shot Operation
Operation Concept
The idea of an operation — e.g. \, \, \, \, anything works.
Operation Tip — Upgrade Tip
The tip shown when performing the operation. Contains some generic tokens. Default: \ has reached level #
@ = current button’s name
# = current button’s level
Operation Effect — One-shot Effect
The changes caused by this single operation; button level +1.
This is NOT ongoing; only the result of this \.
E.g. current lumber camp:
Click concept is upgrade; upgrade costs 100 stone + 100 copper coins. One upgrade → level +1.
Per-Level Per-Second Effect
Under the current \ level, the change applied every second.
E.g. current lumber camp:
Produces 1 wood every second.
Effect Configuration
Constant Change. E.g. here: produce 1 wood per second.
Percentage Modifier.
Need to choose target button. Applies a percentage modifier to the target variable of the target button.
E.g. an “Interior Affairs” building boosts lumber-camp efficiency by 50 %.
Click \ to add lumber camp, set parameter 50.
The label below the percentage (\ or \) is the multiplier zone.
Same zone: add then multiply. Different zones: multiply independently.
Original wood output = base × (1 + 50 % \).
Another Interior 50 % → base × (1 + 50 % + 50 %) = base × 2.
A new Tech 50 % → base × (1 + 50 %) × (1 + 50 %) = base × 2.25.
Zone = the category the current building sits in.
Constant Modifier.
Choose target button. Applies a flat modifier to the target variable of the target button.
E.g. an environmental building reduces lumber-camp wood output by 0.5 per second.
Click \ to add lumber camp, enter parameter \.
Formula Editor
Simple example
Button cost can use a highly customised formula.
You can design any calculation you want.
Currently supports: output + cost in one-shot effects.
Special Variables
Reset Variable and Reset All can restart the world, achieving a “death & retry” effect.
Core logic of output
Every upgrade stacks one copy of the configured content, both output and cost.
E.g. lumber camp: each level outputs 1 wood, costs 1 stamina.
At level 2 the final effect is doubled → 2 wood, 2 stamina.
Equivalent to current effect + one copy of the formula.
Level 10 → 11 change:
10 wood → 11 wood; 10 stamina → 11 stamina.
If you want output / cost NOT to scale with level, or to scale stage-wise:
E.g. levels 1-10: +1 wood each level, but cost stays 1 stamina.
Configure:
Level range 1-1: 1 wood, cost 1 stamina.
Level range 2-10 formula: 1 wood.
Achieves the desired behaviour.
1.2.5 Special Functions
Exclusive Variable
Used to configure exclusive variables for an interactable (button).
E.g. design a button as a creature — famous general or monster, etc.
They need their own ATK & DEF; this is how you do it.
Conditional Unlock
Controls when a button unlocks instead of being unlocked by default.
Supports >, <, == and many other conditions.
Temporary Button
Works with Conditional Unlock. After unlock, is it permanent or only temporary?
If temporary: when conditions are met it unlocks; when they fail it locks again!
Otherwise, once unlocked it stays unlocked forever.
Initial Level
The starting level of a button. You can set an initial level so its effects run immediately.
No need to unlock then manually upgrade.
Combined with unlock conditions and temporary button, you can create temporary buffs.
Special Variables
Currently mainly “Reset Variable”, “Reset All”, etc.
Can be used to design character death / game restart mechanics.
E.g. survival games where hunger < X triggers restart.
Reference case — \.
Click \ to publish the world; it will then appear in the \ tab for everyone to play.
To re-edit:
In \, click \ on the corresponding world, then delete it.
You can then edit it again in \.
Fixed several incorrect beginner-guide pointers.
Added an extra new world: Don’t Starve Legends.
Dear players,
Genesis Relic: Idle Sandbox Simulator is now part of Steam Next Fest from October 13 to October 20 (PT) — come try the free demo! We’d love to hear your feedback and suggestions during your playthrough.
This is a desktop idle sandbox simulation game with a built-in editor. You can play two included scenarios:
Three Kingdoms Conquest
The Plum in the Golden Vase
The game features simple mechanics, no complex controls, and adjustable window transparency, so you can idle discreetly while working or studying.
Plus, the in-game editor lets you:
Create your own maps
Export and share them with others
Import maps made by the community
The demo version includes:
Full access to both scenarios
Complete editor tools
Full import/export support
Let your creativity run wild — even if it gets a little spicy (wink).
See you in the demo!
Game instructions now split into Manual and Video List
Added beginner tutorial
Window edge-snapping and transparency settings
New “Clear Data” option in Settings
Buttons can now carry temporary attributes
Unlock conditions expanded with comparison-type operations
One-off button actions gain special-operation choices
Improved image-selection interface
Built-in world further refined
Various bug fixes
Note: To reduce crashes caused by the save system, we’re restructuring it. After this update all saves will be reset; the new save path is
C:\\Users{Username}\\AppData\\LocalLow\\BambooCopter\\GenesisRelic_Steam
Dear players!
The Genesis Relic: Idle Sandbox Simulator Demo is now live on Steam!
Thank you to all the friends who have shown interest in our game. In the demo version, you will have full access to the game's map editor. You can export your maps to share with other players or import maps created by others. In the "Three Kingdoms Conquest" map, you can fully experience the rules of the game.
Please try our game and add it to your wishlist! If you encounter any issues, feel free to give us your feedback~
The dev team
Create and share your own world! Genesis Relic is a high-freedom idle simulation & management game with a built-in editor. Harvest every kind of resource, hire workers, grow entire industries, run domestic affairs, and recruit legendary heroes to rewrite the future—AFK!
The game ships with three official planets to play, but you can also build your very own realm and share it with the community—or jump into worlds crafted by other players and take on their challenges.
The idle simulator Genesis Relic is now in public Playtest! Hop over to the Steam page, hit “Request Access” just below the trailer, and you’re instantly in the test.
While you’re there, add the game to your wishlist and click “Follow” so you’ll never miss an update, launch announcement, or in-game event.
====================
What exactly is Genesis Relic?
It’s an idle management sim! The current Playtest already contains two complete maps, with a third one on the way. Core gameplay is chill: let it run, level up, unlock new systems, and recruit ever-stronger characters.
The game supports a compact “mini-window” mode—perfect for sneaky office play. We’re polishing every detail around the “AFK-at-work” experience.
The second headline feature is the built-in editor. Inside the “Genesis” mode you can create your own world from scratch: every line of text and every image is customizable. A simple visual node editor makes linking events, quests and resources drag-and-drop easy.
When your masterpiece is ready, export the map file and share it anywhere; import other players’ worlds just as quickly. Full Steam Workshop integration is planned for launch.
Got feedback, bugs, or wild ideas? Drop them in the Steam forums or our Discord. We’re building this game together with you. Thank you for reading this far! ━((′д`)爻(′д`))━!!!!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Genesis Relic: Idle Sandbox Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Genesis Relic: Idle Sandbox Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.