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First off, thank you so much for 7k copies sold! I'd have never thought I’d reach this milestone
Your support means a lot to me! :D
Here's some stuff from the moon update i've been working on
Everything shown here is not final and is still a work in progress.
This area will have much more depth than the other 2 areas, and i want to aim for something less linear for the progression. The "chad" to "???" pollution part is kind of the "weak" part of the game and doesn’t offer a lot of ways to play the game, that's why i'll also be reworking it but whether it will land in this update is still a question mark
One thing that's sure is that i'll be lowering the cost of the unlock sea area skill so it can be purchased sooner to avoid staying too long in the field when it is almost unreadable These past few days were a lot of brainstorming ideas and trying to come up with something a bit different than the sea area & main field, so i want to make it as good as possible As for the ETA, still unsure but at least 2 weeks from now I'll be hosting a lot of private playtests on my discord much earlier before the release, if you want to join: https://discord.com/invite/f58GKrjyNk I'm also looking for interstellar vibes music artist
Proud to announce that the next upcoming area will be the moon :D Still a work in progress! I want to release this update as soon as possible Also pushed a tiny patch yesterday fixing a bug where you had sea area unlocked from the demo that got transferred to the full game Can't wait to share with you guys much more details soon, please stay tuned!
The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam game
- Shark Thunder: shark now use THUNDER
- Added hide pollution setting
- Added resolution setting when not fullscreen
- Improved reduced trash animation setting
- Angels go now all the way to the left
- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper
- Flashing effect of thunder lowered
Super Pollution
Chad skill from 3m → 4m (+33.3%)
Dying Dog from 4m → 6.25m (+56.3%)
Tank from 40m → 66m (+65.0%)
??? from 7b → 11b (+57.1%)
Others
Aura Rats income from 450k → 720k (+60.0%)
Aura Radius from 900k → 540k (-40.0%)
Police Speed from 8.5m → 9.5m (+11.8%)
Police Cooldown from 5m → 43m (+760.0%)
Sea Part
Sea Area from 18b → 50b (+177.8%)
Bubblegum Car from 425t → 750t (+76.5%)
Unlock Seabird from 750b → 1.75t (+133.3%)
Unlock Fan from 1.3t → 725b (-44.2%)
Unlock Golden Whale from 5qa → 20qa (+300.0%)
All those changes were aimed to slow down a tiny bit the parts where pacing was too fast
i'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support. please stay tuned for the content update
Garbage growth just hit 1 000 total wishlists! Thank you so much i'd have never reached this milestones without the content creators covering the game, i'm really grateful to them!
June 23rd is the official release date for the game :D Only 3 days away
Make sure to not miss it!
In little under a month Garbage Growth reached a surprisingly total of 600 wishlists! Mostly coming from
forums like Newgrounds, in which the game hit #1 featured there for some time :D
I wasn't expecting thousand of wishlists but 600 is a really big amount to me I am also planning to release the full game between 8th of June and 15th of June
I opened a playtest very recently and already 50+ people signed up!
Didn't expected at all this amount of testers willing to help, but I will be shortly closing it soon and will rather run a private playtest directly on my discord.
Some people are only signing up to play the game for free and not really helping with the development, which is why I am cancelling it
This includes both the itch.io and the steam demo + various other forums
Added 15+ languages! Both steam page and the game
Performance improvements
Changes to currencies pop up to be more noticeable, especially for golden trash
Small teaser of the sea area in which you can just grab trash bags and throw them
Not much but hope you like the changes!
Added 15 languages! Including:
French
German
Spanish
Italian
Polish
Portuguese
Turkey
Indonesia
Simplified Chinese
Traditional Chinese
Korean
Japanese
Thai
Russian
If any wording looks off please let me know in the steam hub or in the discord
Reworked currencies pop up & colors based on the amount you gain
Pollutions gives more gum and money
Trash gum value sklls from 10 to 5 but gives +2 instead of +1
No more LMB shooting for angels, they shoot automatically and removed autofire skill
Early game faster & easier
Currencies are formatted in letter (M, B etc..) once reaching 1 million
Added version number in setting
Angels count back to 10 + angels lasers also back to 10
Fixed game ui and view resolutions on steamdeck
Reworked wording for some skills description
Theres around 30+ skills and 6 upgrades worth of content. Lasts around 30 minutes, up to 1h max. Full release will have much more content, with more ways to add pollution like the sea area and super pollutions!
I fixed a few bugs that happened during launch:
Graphics bug where screen would get ultra contrasted on some machines
Cpu usage grew over time
If you encountered one of these bugs on launch, please update and let me know if theres any other issues!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Garbage Growth, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Garbage Growth statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.