
Steam news
Full Steam announcements and update articles for this title.
We have confirmed an issue where Clear Bonus Points may be lower than expected for some existing cleared save data after updating to Ver.1.20.
We have verified that newly created save data and newly completed playthroughs in the current version are functioning correctly.
However, some save data created before Ver.1.20 may have been affected.
If your Clear Bonus Points appear to be lower than expected, please contact us. We will review each case individually and consider compensation where appropriate.
You may contact us via Ci-en message or by email:
Mail:
We sincerely apologize for the inconvenience.
Thank you for playing Guardian of the Rebellion.
To celebrate the game's first anniversary, we have released the Version 1.20 Major Update.
This update includes numerous improvements, balance adjustments, quality-of-life enhancements, and new features.
To address the issue of captures becoming increasingly difficult in the late game, a new capture command, Desperate Capture, has been added.
Unlike the standard Capture command, Strength and Magic are no longer reduced, but Luck, Defense, and Magic Defense are halved.
This allows players to maintain higher damage output while attempting captures, but comes with significant risks to both survivability and accuracy.
Units belonging to third-party factions can now be captured.
Rare Monsters have been redesigned to function more as bonus enemies.
Changes include:
HP is now always set to 1
Guaranteed drop: Vitality Potion
Increased purchase limit for Growth Boosters in the Bonus Exchange Shop
These changes make Rare Monsters easier to defeat while reducing the frustration of missing them.
Several balance changes have been made to improve the late-game experience:
Enhanced stats for Advanced and Master-class enemies
Increased Luck for all enemy units
Adjusted growth rates for selected playable characters
Reduced reinforcements on certain maps
Clear Bonus Points now increase based on the difficulty level completed:
Normal: +10
Hard: +20
Lunatic: +30
Abyss: +50
Note: Existing clear data can be updated by selecting "End" from the Base menu.
It is now easier to identify enemies that remain stationary.
Enemies that become active under specific conditions will continue to behave as before.
Boss icons have been redesigned to improve visibility.
Fixed an issue that prevented certain critical hit cut-ins from displaying correctly in some situations.
Storage capacity increased from 500 to 1000
Identical items with the same durability are now grouped together
Managing inventory during long playthroughs should now be much easier.
A new victory condition has been added to Chapter 32:
Clear the chapter after 30 turns have passed
To celebrate the game's first anniversary, restrictions on streaming and video uploads beyond Part VI have been lifted.
Players are now free to stream, record, and upload content covering the entire game.
We hope content creators will make full use of this change.
Thank you for your continued support of Guardian of the Rebellion.
Information: Q&A, Survey, and Reviews
Thank you for playing out Guardian of Rebellion.
We have prepared a Q&A page that covers frequently asked questions and additional information about the game. If you have any questions during your playthrough, please feel free to check it out.
We also provide a post-game survey. Your feedback will be very helpful for our future projects, so we would greatly appreciate your participation.
If you enjoyed the game, we would also be grateful if you could leave a review on Steam. Your feedback and impressions mean a lot and help support our future development.
We will continue to provide support and accept bug reports. If you encounter any issues, please do not hesitate to contact us.
Thank you for your support.
In this update, we have made adjustments to the behavior of enemy AI and visibility processing in Fog of War maps.
Previously, under certain conditions, the following issues could occur:
Enemy units behaving in unintended ways
Strong enemy units not functioning properly
From a game design and balance perspective, we determined that these behaviors were not intended, and have implemented fixes accordingly.
These changes are not intended to increase or decrease difficulty, but rather to bring the AI and Fog of War system closer to their originally intended behavior.
In addition, as part of this update, Chapter 9 has been reverted to use Fog of War again, after previously being adjusted.
This change was made in consideration of overall system behavior and game balance.
Please note that in earlier versions, the Fog of War system behaved differently from the current version. Depending on when you started playing, some maps may feel different after this update.
We will continue to monitor and improve unintended behaviors as needed. Thank you for your continued support.
We have adjusted the bonus enemy unit “Slime” with the aim of reducing combat-related stress and improving overall game tempo.
Changes
HP significantly reduced
All stats set to 0
Movement increased to 15
Added the skill “Wary Stance”
Design Intent Previously, Slimes tended to disrupt gameplay flow due to being difficult to hit and requiring excessive time to defeat.
With this adjustment, attacks will now almost always hit, allowing Slimes to be defeated quickly. At the same time, their greatly increased movement means that poor positioning or decision-making may still allow them to escape.
This change is intended to preserve tension as a bonus element while preventing it from negatively impacting game tempo.
In Chapter 9, the Fog of War has been removed.
Under the current system, enemy units are also affected by line-of-sight mechanics. As a result, if no allied units are within a certain range, enemies may fail to initiate any actions.
In Chapter 9, cases were confirmed where the powerful enemy unit would completely stop acting depending on surrounding conditions. To avoid negatively affecting map progression and the overall gameplay experience, Fog of War has therefore been disabled for this chapter.
The following update has been released.
■ Character Portrait Adjustments To improve visual consistency with the demo version and previous releases, the portrait graphics of some characters have been adjusted.
■ Other Minor bug fixes have been implemented.
Thank you for your continued support of Rebellion of the Guardian.
An update including the following changes has been released:
■ Adjustment to the skills “Bargain” and “Bargain II”
To improve the in-game economic balance, the effects of the following skills have been adjusted:
Haggle Shop purchase cost: 50% OFF → 25% OFF
Haggle II Shop purchase cost: 75% OFF → 50% OFF
■ Adjustments to gold acquisition
In conjunction with the above skill adjustments, almost all maps have been updated so that one enemy unit is guaranteed to drop the trade item “Falnea Silver Coin.”
This change allows players to obtain gold more steadily through combat progression.
■ Other
Several bugs have been fixed.
Thank you for your continued support of Guardian of Rebellion.
A minor update including the following changes has been released:
Support-related UI adjustments
The display location of “Support List (Extra)” has been changed.
As a result, the “Support Info” command has been removed.
(Please refer to the Support Conversation List if you want to check available support partners.)
Skill adjustments for some characters
Several bug fixes
Thank you for continuing to support Guardian of Rebellion.
This update includes several small adjustments and minor fixes. There are no major changes that affect overall gameplay, but please note the update to the Load command placement.
■ Adjusted the position of the Load command The menu layout has been refined to improve usability.
■ Adjusted the number of enemy reinforcements in certain chapters Minor tweaks were made to improve gameplay pacing.
■ Fixed several minor issues
Thank you for playing Guardian of Rebellion.
he following issues have been addressed in this update:
■ Issue: Game displaying in English despite Japanese settings A situation occurred where the game displayed English text even in a Japanese environment. The structure of the language files has been revised, and the game should now display Japanese correctly.
■ Issue: Gamepad not responding After the recent update, some users have experienced unresponsive gamepad controls due to Steam’s controller settings. If this occurs, please change the controller configuration to: “Disable Steam Input” This will restore normal gamepad functionality.
■ Other bug fixes
English UI Support & Major Graphic Overhaul
Thank you for playing Guardian of the Rebellion! We have implemented the following updates in this version:
🔷 Update Contents
English UI Support (UI only)
The in-game UI (menus, battle UI, etc.) can now be switched to English.
Please note: this update only covers the UI. Scenario text and story dialogue remain in Japanese.
If the English UI receives strong positive feedback, we may consider expanding localization further in the future.
Complete Graphic Overhaul
All character portraits, event stills, and cut-in images have been renewed for a more immersive visual experience.
Load Confirmation Feature
Added the ability to check save data details before loading.
Balance Adjustments
Increased growth rates for prologue characters.
Changed minimum growth guarantee from “1 → 2”.
Adjusted unlock timing of higher difficulties.
Added new skills to enemy commanders and powerful foes on “Abyss” difficulty.
Bug Fixes
Fixed certain issues that occurred under specific environments.
🔷 Notice we have confirmed that some players who launched the game during this update experienced issues with it not starting correctly.In such cases, uninstalling the game and then reinstalling it usually resolves the problem.Your save data will typically remain intact, but we recommend backing it up just in case.
🔷 Your Support Matters The number of Steam reviews for this title is still quite limited. If you enjoyed the game even a little—or have suggestions for improvement—we would greatly appreciate it if you could share your thoughts in a review.
Every single review is a huge help in spreading awareness of this game and guiding future improvements.
Thank you once again for supporting Guardian of the Rebellion!
Thank you very much for playing Guardian of the Rebellion.
Regarding streaming, Let’s Plays, and video uploads of this game, we kindly ask that content be limited to Chapter 46 (the end of Part V). This rule has been in place since the game’s release, but since it was previously announced only via the Readme and X (Twitter), it may not have been sufficiently communicated. Therefore, we are restating it here on Steam for clarity.
From Chapter 47 onward (Part VI), the story moves directly into its conclusion and contains highly spoiler-sensitive content. We kindly ask that you refrain from publishing this portion. If uploads beyond the permitted range are found, we may request their removal.
We are truly grateful to everyone who has streamed and shared our game so far. We hope you will continue to enjoy Guardian of the Rebellion.
いつも『叛逆の守護者』をプレイしていただき、ありがとうございます。 今回、以下のアップデートを実施いたしました。
スライムの移動力を 7 → 6 に調整
序盤では味方ユニットの多くがスライムより移動力が低く、非常に倒しにくい状況だったため、難易度を緩和しました。
特定NPCの救出を不可に変更
一部のNPCを救出すると、想定していない挙動が発生するケースが確認されたため、救出できないように制限を加えました。
専用武器の耐久値仕様を調整
最大耐久値を 60 → 40 に減少
代わりに、メインストーリーの章クリア時に耐久値が +2 回復 するよう変更
専用武器が使い切られると装備枠を圧迫する点を緩和するため、章クリアごとに少しずつ回復する仕様に変更しました。 ただし、回復があることで実質的な使用回数が増えるため、バランスを取るために最大耐久値は減らしています。
ご意見やご要望がございましたら、ぜひお寄せください。 今後とも『叛逆の守護者』をよろしくお願いいたします!
いつも『叛逆の守護者』をプレイしていただき、ありがとうございます。 今回、以下のアップデートを実施いたしました。
スライムの移動力を 7 → 6 に調整
序盤では味方ユニットの多くがスライムより移動力が低く、非常に倒しにくい状況だったため、難易度を緩和しました。
特定NPCの救出を不可に変更
一部のNPCを救出すると、想定していない挙動が発生するケースが確認されたため、救出できないように制限を加えました。
専用武器の耐久値仕様を調整
最大耐久値を 60 → 40 に減少
代わりに、メインストーリーの章クリア時に耐久値が +2 回復 するよう変更
専用武器が使い切られると装備枠を圧迫する点を緩和するため、章クリアごとに少しずつ回復する仕様に変更しました。 ただし、回復があることで実質的な使用回数が増えるため、バランスを取るために最大耐久値は減らしています。
ご意見やご要望がございましたら、ぜひお寄せください。 今後とも『叛逆の守護者』をよろしくお願いいたします!
【アップデート内容のお知らせ】
ゲームの最新アップデートが行われましたので、以下の内容をお知らせいたします。
フォントの変更 ゲーム内の雰囲気に合わせてフォントを変更しました。これにより、視覚的な一貫性が向上し、より没入感のある体験ができるようになっています。
レアモンスター(スライム)の調整 レアモンスター「スライム」のHPが増加しましたが、その代わりに速さ(回避)が下がりました。この調整により、撃破を狙う際のストレスが軽減されました。
シンプルウィンドウに武器を表示 シンプルウィンドウに現在装備している武器が常に表示されるようになり、戦闘中だけでなく、ゲームプレイ全体で武器を把握しやすくなりました。
35章での不具合修正 35章において、条件を満たしてもボーナスが獲得できない不具合を修正しました。
※更新内容は、Steamクライアントが自動で反映されるまで少々お時間をいただく場合があります。再インストール後、最新のアップデートをお楽しみください。
引き続き、ご支援をよろしくお願いいたします!
本日6月20日、『叛逆の守護者』の製品版をリリースいたしました。 体験版をプレイしてくださった皆様、誠にありがとうございます。
以下、製品版での主な変更点と、体験版のセーブデータ引継ぎ方法をご案内いたします。
🔸体験版からの変更点
一部のスキルアイコンを変更
基本最小ダメージを「0」→「1」に変更(スキルなどにより変動有り)
🔸セーブデータの引継ぎ方法(Steam版)
体験版フォルダにある以下のファイル・フォルダを、製品版フォルダに移動してください:
移動元: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Guardian of the Rebellion Demo
移動対象: Saveフォルダと environment.evs ファイル
移動先: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Guardian of the Rebellion
※上書きの際はご注意ください。万が一に備えて、バックアップを取ることをおすすめします。
今後、不具合の修正などがあった際は、こちらのお知らせ欄にて随時ご案内いたします。 引き続き、どうぞよろしくお願いいたします。
About
This page aggregates Steam news feeds, patch notes, and developer announcements for 叛逆の守護者, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main 叛逆の守護者 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.