
Steam news
Full Steam announcements and update articles for this title.
Hello everyone!
After nearly a year of supporting Gales of Nayeli post-launch, nearly doubling the support list, adding new skills to underperforming units, implementing the frequently requested ability to bench the Avatar unit, and much more, I come to you bearing news of a brand-new adventure:
Wicked Night - Holy Knights is now live on Kickstarter TODAY!
Wicked Night - Holy Knights is set in the same world as Gales of Nayeli, but follows the aventures of Eder and Tusk, Leila and Nayeli’s fathers respectively as they work together to bring an end to the very first Wicked Night.
We’re developing the game in a brand-new engine (Godot!), with the goal of building upon the strong gameplay foundations established by Gales of Nayeli while introducing another colourful cast of characters who are a blast both on and off the battlefield.
Your support is what makes projects like these possible, and I will do my utmost to make Wicked Night - Holy Knights an absolutely legendary SRPG.
Thank you!
David from BlindCoco Studios
An engine update caused a crash to appear in the latest patch, which we are promptly addressing, alongside two small visual issues!
Fixed issue where a crash would happen when displaying cutscene history (default keybind is up during a cutscene).
Fixed issue that could arise at the end of Chapter 16 where Nayeli's Use Leftover Mov would happen in the screen transition.
Fixed a typo in Remington and Gene Erick's first support conversation.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Hello hello!
Today may be April 1st, but this is no joke and you are no fool! Here's a little content update for you lovely people, including the commonly requested feature to bench the avatar.
We are still well at work cooking up Game 2, but we still wanted to take the time to improve on Gales of Nayeli while getting around to fixing those smaller issues that are still being found.
You can now bench the avatar starting at Intermission 1 (Except during Chapters 16-18). This also means that they can be moved during battle preps, granting them some more flexibility.
Note: If you do not deploy them during Chapter 13, they will not gain a skill at the start of the map.
Jinglesworth now learns Double Riposte at Lv 25 and Critical Mastery at Lv 28.
Glimmerstalk now learns Without Equal at Lv 25.
Draco now learns Barnyard Stamina at base, Primal Bulk at Lv 25 and Ambuscade at Lv 30.
Familiars, Draco and Skeletons now have the Promoted tag, granting them increased WExp gains.
The Heart Trio were severely lagging behind their competition, especially with their steep opportunity cost. They will now have a little bit more oomph, opening some avenues for Undead synergies.
Most Fangs, Tentacles and Claws have increased WExp gains.
Familiars and Kitoko couldn't reasonably hit S Rank Melee in normal play, so they're getting a bit of a WExp bump, potentially getting that extra power with the Mastery skill at S Rank.
Fixed issue where Glimmerstalk and Draco's Epilogues were not triggering.
Fixed issue where Flynn's Boss Quote with Red Roger was missing. Now also changes depending on if Flynn has Saltbreaker in his inventory, too.
Fixed issue where Maple would get a "Maple does not promote with this item" message instead of Promotion Badges being unusable by them.
Fixed a typo in Chapter 6.
Fixed a typo in Keri and Ayka's first conversation.
Tentative fix for the nagging invisible Laetitia issue from Chapter 6's intro.
We are hard at work on our future project, but we are still fixing issues as they are discovered. Huge thanks for keeping Gales of Nayeli alive and well!
Fixed issue where you could complete the map by destroying the stones in Ch24 after defeating one of the bosses. They now disappear after defeating one of the bosses, properly locking you out of the 'good' ending for the map.
Fixed issue where Ayka was missing the Magical tag.
Fixed issue where Guitar Hero Lilith still had the Techno tag.
Fixed issue where Jinglesworth and Glimmerstalk dying would de-spawn your Drake.
Fixed issue where Narean Helmet couldn't be sold.
Fixed issue where one of Sharif's level up quotes wouldn't match the audio line.
Fixed issue where the Ice Cube secret item in Chapter 14 was missing its glowing indicator.
Fixed issue with some boss dialogue in the post-game campaign.
Astral Sword, Astral Bow, Dragonscale Daggers and Dire Thunder can now be Purchased in Ch 21's weapon store. (Some of these items were previously only obtainable in Chapter 15's chest, depending on your Avatar's class choice)
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
We are hard at work on our future project, but we are still fixing issues as they are discovered. Huge thanks for keeping Gales of Nayeli alive and well!
Fixed a potential crash in Gallant and Tomoe's 2nd support conversation.
Fixed a typo in Eirhard's name if fought in Chapter 12.
Fixed a typo in Chapter 21's intro.
Fixed a graphical issue with Bolting's animations.
Fixed issue where Nayeli would not get her final skill on Ideal Growths. She will now get it in the base camp.
Fixed issue where a boss would be invisible if Silenced before battle.
Fixed issue where Asahi would be locked out of being deployed for some post-game challenge maps.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where two support partners were appearing on relationships pages where they did not belong.
Fixed issue where the wrong background track would play in some variations of Nayeli and Daisie's 2nd supports.
Fixed issue where Erin and Zee's support tracker wasn't incrementing properly.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
We've seen a fair amount of fresh new faces in the Discord Server thanks to the steam winter sale (Hi, by the way!) and this led to a few issues being found, which we are addressing today!
Huge thanks for keeping the community alive and booming, folks!
Fixed issue where some Chest Mimic weren't properly flagged as being ''Normal'' Chests.
Fixed issue where Chapter 16's Turn Limit Defeat Condition wasn't triggering properly. We have also added a message, 3 turns earlier, to warn players of the approaching defeat condition.
Fixed issue where Chapter 22-1's Turn Limit was set to 17 instead of the displayed 14. The correct Turn Count is now 14.
Fixed issue where some enemies would not trigger Chapter 22-1's Defeat Condition upon entering the target area.
Fixed issue where Keri and Miles's paired epilogue would sometimes fail to display properly.
Fixed issue where Laetitia's single epilogue would sometimes display after her paired epilogue with Sophie.
Fixed issue where Ollie's name wasn't dynamically set in a Support Conversation in Chapter 21.
Fixed issue where recruiting Diego would not remove the Butterfingers icon on his map sprite.
Fixed issue where Fairy enemies were missing the Fairy tag from their description. Has no effect on gameplay since they had the tag behind the scenes.
Fixed a typo in Chapter 7's Victory Conditions.
Fixed a typo in a Support Conversation in Chapter 24.
Fixed a typo in Kitoko's Shed Skin passive that referred to a Status effect that does not exist anymore.
Updated Dex's Description in a Unit's Profile to remove some confusion between Accuracy and Hit.
Updated Samira's Learned Skills and Base Skills to have Graceful Dancer as a base skill instead of instantly learning it at the start of Chapter 6. This has the effect of giving Tomoe a Speed Boost on Turn 1 of Chapter 6. (Woo! Sonic speed!)
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where in Chapter 18 and a support Conversation in Chapter 20, the Avatar's name was used in a conversation as Ollie (their default name), regardless of the name you gave them at the start of the game.
Fixed a typo in Chapter 28.
Ikan gained stat bonuses on Hopeless mode. This was not intended, but he has had a more positive reception as a result, so we are canonizing some of these changes. TLDR: Ikan gains +1 HP, +2 Str/Spd/Lck/Def/Res and +4 Mag/Dex on all difficulty settings.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where Laetitia's free recruitment of Diego was below the paid recruitment conversation in the trigger order until you denied the paid recruitment beforehand.
Fixed issue where some items that were affected by Turn Count (such as the Blitz Badge) would cause a crash when looked at outside of battle (at Base Camp)
Fixed issue where some cliffs in chapters 9 and 18 weren't traversable by Climber units.
Fixed issue where Dark Axe was unable to make follow-ups at melee range.
Edited some weapon ranks on promotion to be standardized across the board. Mostly affects early-game units.
Lowered Cleo and Millenia's initial support requirement (from 2 to 1) to remove the need for the Chapter 9-1 paralogue.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where Ryle's Rough Knight promotion was missing the Beast tag.
Fixed issue where the wrong associated command was available when holding to the Pepper PH.D.
Removed unnecessary ''Increases Punching Damage'' part of the Executioner gauntlet, which was flavor text for the basic gauntlets.
Fixed issue with Aquatic movement penalties in Chapter 16 (sorry to people who early promoted Laetitia!)
Fixed the displayed defeat condition for the Beach Episode to confirm that there is a point to defend.
Fixed issue where promoting Spellcaster Avatar would remove their Crumble Cast combat art.
Fixed issue where some water and river tiles did not count as being Wet tiles.
Fixed issue where some Drakes did not allow for transferred inheritance from Bones, Maple and Bubbles towards their anchor units.
Defeating the Intel in Chapter 19 now also removes the highlight tile marking their escape point, alleviating some confusion about seemingly random glowing tiles.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where Gene Erick wouldn't get his Farmboy Smackdown combat art from his support with Remington.
Fixed elemental tags for Thunderflare Daggers.
Fixed issue with Victor's passive not triggering against one of the bosses from chapter 28.
Fixed missing Brave tag for Chained Greatspear.
Fixed missing injury quote for Yahya.
Fixed issue where empty primal, light and dark tomes would have base engine animations.
Fixed issue in Chapter 6-2 where a daisy did not disappear after being picked up.
Fixed typo in Chapter 6-3 that called the Earth Drake a Dragon.
Fixed a potential crash in Chapter 15 that could happen depending on the order in which you did the support conversations.
Fixed issue where some enemies in Ch21 had the Butterfingers skill, but no droppable items.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where a chest in Chapter 10 and Chapter 14 gave exp to enemy thieves who opened them.
Fixed issue where Alivar had a 1/3 chance to have a portrait display bug when having a bad level up.
Fixed issue where some avatar promos would lose a bit of weapon exp on promotion.
Fixed issue where Laetitia's sprite would sometimes disappear during her introduction in Chapter 6 due to an optimization issue.
Fixed issue where the Sawed Off Shotgun was missing the brave tag (this was only a visual bug and had no effect with its interaction with Bold and Brave and other such passives)
Fixed issue where an enemy in Chapter 8 had a droppable item but no Butterfingers passive.
Improved reliability of levelup rerolls when holding the Straw Hat or having the Villager's Growth skill by storing the best levelup possible before reaching the reroll cap.
Updated Pending Movement status description to confirm the fact that the possessed armors do have +20 Def/Res until they begin moving.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where Sophie was missing her Rogue trait in her description box but could still use Rogue items.
Fixed issue where Corsair Sophie was missing the Magical tag.
Fixed issue where Gallant's promoted classes were missing the Magical tag.
Fixed issue where Enemy Diego was missing a Firearm sprite, making him invisible during combat.
Fixed issue where killing Chapter 22's boss with an environmental effect would softlock the game and not count towards the victory condition.
Fixed issue where Marina, the squid familiar, could not claim their hero relic.
Fixed issue in Chapter 23 and Post Game Map #9 where some tree tiles were flagged as Empty.
Fixed a typo in Training Weapons's description that said they increased WExp by 3, and not 5, which is the accurate value.
Fixed a typo in Post Game Map #8's victory condition where Leo's Victory Condition would point towards another potential boss.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed small issue in Ch22 that allowed one of the squids to step on the chest tiles.
Fixed issue with victory trigger of Post Game Map #10
Remington and Gene now gain support points if Remington recruits Gene, allowing them to trigger their first support conversation without deploying Gene on Chapter 7. You can still get their supports by deploying Gene on Chapter 7 if he was recruited by anyone else.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where Everlast and Remington's first support conversation could trigger even if Remington was unrecruited or even dead. Keep your necromancy-ing to your 9 to 5, Everlast!
Fixed issue where Aquatic units had crippled movement on Snow maps.
Fixed issue that made Estelle's Von Baron Swap unreliable.
Fixed issue where Estelle was missing the S rank Sword Expert passive to match her S Rank Swords.
Fixed issue where Estelle had S rank swords, but not Michelle.
Fixed issue where Leila's Greatsword Combat Arts were not compatible with every greatsword.
Fixed issue where Backer Map 3 would appear early, and its completion wouldn't reveal the final Post-Game Map.
Fixed issue where enemy in Post Game Map 6 was using the Orange they were meant to drop.
Fixed issue with Post Game Map 6's turret.
Fixed the Game Over display condition for Chapters 22-1 and 22-2 which were missing Nayeli's Significant Other.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Feel free to fill out the recent Feedback Survey if you have any thoughts to share about Gales of Nayeli!
Thanks again for playing and sharing your experience!
Fixed issue where Annabelle and Ryle's supports were missing from each other's support list. This had no effect on your ability to trigger the supports, however.
Fixed issue that prevented Quidel and Miles from joining the party in Important Cargo map.
Fixed issue where Ikan was missing the Elf tag.
Fixed issue where Victor was missing the Demon tag.
Fixed issue where Nayeli remained highlighted in the ending cutscene of Chapter 10 for one message.
Fixed issue where Blight Faerie enemies had an invisible version of the Dark Range +1 passive.
Fixed missing interaction between Sophie's Duplicate and the Summon Ring. It now has extra range and the clone has +1 mov.
Fixed issue where Sophie's Clone was being prompted to be selected after being summoned for no reason.
Fixed issue where Sophie's Freebie passive would not trigger when attacking after Rolling a 5 with Dice Roll.
Fixed issue where Nashwa's Soul Transfer would not heal Soul Kissed target.
New icons for Guardian Spear and Casual Drinker skills.
Sophie's Duplicate now has a new Summon animation.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Hello everyone!
Working on Gales of Nayeli has been a pleasure, and I want to make sure that it's been a treat for you, too! This is why I have assembled a Feedback Survey to gather your thoughts on characters, chapters and game mechanics. This survey is designed with no mandatory field, so feel free to share as little or as much as you feel comfortable.
I will still maintain Gales of Nayeli and provide bugfixes as necessary, but will slowly be moving on to future game projects, which will be informed a ton by your responses to this survey.
If you wish to be kept in the loop for future projects, our Discord Server is the best place to do so. We've been having a blast discussing SRPG mechanics these past few weeks and will keep doing so alongside Game 2's development.
That said!
This has been a joy to have the chance to work on Gales of Nayeli. Few people ever get to follow their dream the way I have been able to and I thank each and every one of you for that privilege. It is not one that I take lightly.
I am incredibly proud of the game we have managed to pull together, and I am looking forward to building something even better in the future with the benefit of all the lessons learned by releasing this project.
I hope that you wish to join me in my future adventures as well,
David from BlindCoco Studios
(This feels a bit weird to keep going after this, but we do have some patch notes to cover, so... here they are!!)
Fixed issue where Bubbles could only be summoned once per map.
Fixed issue where Leap/Vault/Guiding Leap skills would sometimes use the wrong unit's movement type for tile extraction.
Fixed typo in the Guardian Ring and Steward Ring where the HP Recovery wasn't accurate.
Fixed issue where Gallant and Leila's 2nd Romantic Conversation would wrongly highlight the platonic stars upon its completion. This was a purely visual glitch that had no bearing on the support bonuses or the ability to unlock the paired ending, though.
Fixed issue where Reka's boss appearance in Chapter 28 displayed Ayka's portrait in some boss quotes.
Fixed issue where Keri, Flordeliza, Ikan, Ayka, Sawyer, Ciara and Millenia could get their stats increased in Rising Tide mode as enemies. This fix does mean that their stats will not increase, even in scenarios where they can no longer be recruited.
Fixed typo in the Fancy Paintbrush item's description.
Fixed issue where Captain Laetitia, Corsair Sophie, Mako and the playable squids could not access the shops on some maps.
Fixed issue where Blood Wolf Astrid had a skill that she should no longer have had access to.
Fixed issue where a Demonic Acolyte in Chapter 9 exclusive to Hopeless mode was lacking the weapon rank to use their weapon.
Fixed issue with Web Bound Scuttler Nashwa's Swarm Gatherer not triggering properly.
Updated War Chant and Glitterdust's skill description to emphasize that this is an active skill that is AOE and not a passive on the wielder.
Updated Chapter 5 so that the Avatar no longer speaks to Alivar if they are holding the Watchman Rope and Power Band to fling him across the fence. They like their ellipses...
Hit+20 and the Scope Lens now have new icons.
Bounty Staves are now available at some shops starting around Chapter 19, allowing playable units with the Contract Killer passive to make better use of this skill.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Some more quick fixes and improvements!
Fixed issue where some Reinforcements in Chapter 4 would appear without being at Max HP on higher difficulties.
Fixed issue in Chapter 9 where a secret item's sparkle would not disappear after being picked up.
Fixed issue in Post-Game Map #6 where the turrets would attack the avatar, regardless of range.
Fixed issue where Mako's Vandal Promotion description wasn't entirely accurate.
Fixed issue where Promoting Astrid while she is in wolf form while in Base Camp would keep her fangs in her inventory instead of the Lunar Pendant until Turn 1 of the next chapter. Now the change happens while in Base Camp.
Astrid's Druidic Casting now costs 3 durability (down from 5).
Killer Gauntlets's Price increased by 100G.
Stone Gauntlet's Price decreased by 100G.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Some more quick fixes!
Fixed issue where an enemy thief from Chapter 4 could gain Exp for opening the door in the top-left area.
Fixed issue where Dragoncaster Ring's Reptile trait wasn't consistent.
Fixed sparkle issues with a secret item in Chapter 23.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Some more fixes and improvements!
Fixed a potential crash with Tomoe's Hero Relic, Mas Oyama's Belt.
Fixed issue where the Goldenwoods Sidequest couldn't be completed after Important Cargo.
Fixed issue in Goldenwoods where some Dire Wolves had the Butterfingers passive, but didn't drop items.
Fixed issue where some cliff and tree tiles were flagged as empty tiles.
Fixed issue where the Ouch Punch and the Scope Lens Secret Items's Sparkles weren't behaving properly.
Fixed issue where one Mage Knight in Chapter 16 could not use Dark Spikes. They were reclassed to Demon Knight as a result.
Fixed issue where Everlast and Nashwa's third support wouldn't trigger properly.
Fixed a typo in Post-Game Map #6's defeat condition.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Some more fixes and improvements!
Fixed a typo in Chapter 3-1's ending cutscene.
Fixed issue where Tomoe, Samira and Laetitia's support lists and learned skills list didn't get updated in Patch 2.1. (I forgot they were technically NPC recruits as they appear as NPCs and join at the start of turn 1)
Fixed erratic Thief smoke bomb behavior in Chapter 14.
Fixed issue where Sparkle tiles would disappear when defeating some enemies in Chapter 18.
Fixed issue in Chapter 22 where some tiles near fenced areas would be flagged as Empty.
Fixed Post-Game Map 2's Defeat Condition display.
Fixed issue where some weapons didn't properly deal effective damage against Wet foes.
Fixed issue where the Familiar's growths wouldn't be 0 or 100% on those modes until you would recruit the next character.
Fixed issue where Glimmerstalk's battle animations would freeze when attacking with a Light tome.
Fixed issue where Samira's Grim Cadence skill in her Dusk Dancer promotion did not apply Trusted Partner bonuses.
Kickstarter Backer units now drop items when defeated.
Acquire the rewards for saving the villagers upon completion of the first Backer Map, no longer requiring them to reach the target area if you defeat the boss early. You will instead gain an Oasis Tonic if you defeat the boss before he transforms.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Another small patch today!
Fixed issue where Astrid's Wolf Form Growth Changes would still be applied, even on 0% or 100% growths, defeating the purpose of those modes.
Fixed issue where Samira and Yahya's support was not triggering properly, and was not appearing in Yahya's support list.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Smaller patch today, consisting only of some visual fixes and some new items!
Fixed issue where Sparkles in Ch4 wouldn't disappear after finding the Inheritor Bow.
Fixed issue where Sparkles in Ch6 wouldn't disappear after finding the Quest Ticket.
New Item : Broken Beaver Dam. Enables Rising Tide and grants a slight stat bonus. This allows players to enable or disable Rising Tide at any time. Can be purchased from the Ch6 Cursed Shop.
New Item : Magical Veil. Buffs nearby Magical allies. Can be found in Ch7.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Fixing some more niche issues and making some icons improvements!
Fixed a potential crash when skipping Chapter 3-1's First Ending Cutscene with Nayeli's inventory being full while needing to send items to the convoy.
Fixed a visual glitch in when skipping Chapter 3-1's Second Ending Cutscene causing Curtis's portrait to flip horizontally in some cases.
Fixed issue in one of the underground tilesets that caused some Cave Floor tiles to mistakenly be flagged as either Empty or Cave Walls.
Fixed issue in Chapter 6 where the Quest Ticket's secret item would not sparkle when nearby.
Fixed issue where Millenia's Skillset and Support List hadn't been updated in the v2.1 sweep.
Fixed issue in Chapter 18 that caused an Abomination to be present on lower difficulties when it was meant to be a Hopeless mode appearance.
Fixed issue in Chapter 18's ending cutscene that caused 2 messages to not display.
Fixed issue in Chapter 18's ending cutscene that caused some portraits to remain highlighted even when they were not speaking.
Fixed the description of the Visionary Promotion which stated outdated information on its effective damage resistance.
New icons for items : Spare Tire, Pepper Phd.
New icons for skills : Bug Fan, Fear the Swarm, Charisma, Hail of Bullets, On the Job, Contingency Plan, Pressure, Slippery when Wet, Furious when Wet, Big Rock and more.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience!
Some small issues were found with the new patch, so we're posting a same day update to get them sorted out.
Fixed issue where Battlemage Miles's grayed out map sprite was still moving when not Enchanted.
Fixed issue where Renegade Lilith's Free Rider passive wasn't activating.
Fixed issue where you could not sell the Frozen Helmet, Big Bro's Sunglasses or the Deceit Tome.
Fixed issue where some playable units did not have their full support list updated. This was a purely visual glitch and had no effect in your ability to trigger those supports.
Fixed issue where Lilith's Music Change had inverted requirements conditions for Punk and Rock.
Fixed issue where the Greater Drake's buff did not affect the new Wind Drake's slayer.
If you have any issues or wish to discuss the game, feel free to join our Discord Server.
Thanks again for playing and sharing your experience! We're thrilled to see the reception to v2.0!
Hello everyone!
It has been a while, but we come to you with a pretty massive update for version 2.0 of Gales of Nayeli, including new supports, items, maps and an entirely new post-game campaign!
This patch is meant as a huge thanks to everyone who supported Gales of Nayeli. Working on this game has been a dream come true and I’m glad I had the opportunity to make it even better.
The best way to experience the patch is through a fresh save file, but most of the changes will take effect into an already existing playthrough, and none of the changes should conflict and crash a preexisting save file. Do let us know if any issues arise, though! Fixing any issues will be my number one priority in the near future.
Note that support lists are created when recruiting a character, so it is possible that some new supports that do not appear in a unit’s support lists are triggered when resuming a preexisting save file.
These patch notes are not spoiler tagged, so if you wish to keep the full playable roster and their promotions unspoiled, we recommend that you stop reading here and hop on the game to experience the patch for yourself!
New difficulty mode has been added. Try your mettle in Hopeless mode!
New Achievements were added, including a Blitzkrieg achievement for completing the game under 400 turns (requires a fresh save file to take effect).
New Sidequests have been added.
The Beach Episode - Intermission 2
Important Cargo - Chapter 22
Goldenwoods - Chapter 22 (Requires secret event trigger with Coco in Chapter 6-2 and Coco’s Survival in Chapter 16)
New Secret Items have been spread around the world to enable more build options.
Tristan’s Courage Ring - Chapter 4
Ice Skates - Chapter 5
Expert Belt - Chapter 10
Mayreen’s Tidal Ring - Chapter 11
Ice Cube - Chapter 14
Burial Shovel - Chapter 14
Glowbug Jar - Chapter 15
Sports Almanac - Chapter 16
Cloaking Device - Chapter 19
Lightning Rod - Chapter 20
Pocket Sand - Chapter 20
Seismic Bracers - Chapter 22
Effective (?) Spear - Chapter 23
Big Bro’s Sunglasses - Chapter 23
Some Cursed Relics have been added to the cursed item shops. Duplicate Relics have been removed between shops.
Fancy Paintbrush - Chapter 6
Graybeard Hat - Chapter 6
Demonic Effigy - Chapter 6
Kingly Prosthetic Arm - Chapter 20
Belt of the Tipsy Berserker - Chapter 20
Bumblebee Badge - Chapter 20
Dark Fetish - Chapter 20
Some new Weapons and items have been added to shops, chests and villages in existing and new maps.
Stonecalibur - S Rank Sword (Requires Greatsword Wield)
Anubis - S Rank Axe
Giant Club - B Rank Axe
Executioner Gauntlets - C Rank Melee (Requires Gauntlet Wield)
Dust Bow - C Rank Bow
Heat-Seeking Cannon - A Rank Firearm
Cauterize - B Rank Energy
Culling - B Rank Dark
And many more!!!
New Relationships have been added. Potentially romantic supports have an asterisk next to them. Give them a whirl and discover new skills, items and combat arts! (and even a few classes)
Nayeli x Sheauga
Quidel x Sheauga
Keri x Erin
Remington x Gene Erick
Remington x Michelle
Curtis x Leila*
Curtis x Millenia*
Annabelle x Nashwa
Annabelle x Flordeliza
Annabelle x Anna
Miles x Flordeliza*
Miles x Mako
Miles x Michelle
Flynn x Ciara
Sharif x Samira
Sharif x Kitoko*
Sharif x Diego*
Sharif x Yahya
Sharif x Ciara
Leila x Sawyer
Gallant x Tomoe
Gallant x Gene Erick
Gallant x Sawyer
Everlast x Nashwa*
Everlast x Lilith
Cleo x Millenia*
Kitoko x Yahya
Laetitia x Mauve
Laetitia x Victor
Tomoe x Samira*
Diego x Alivar
Sophie x Mauve
Sophie x Alivar
Asahi x Erin
Sigrunn x Astrid*
Sigrunn x Ikan*
Sawyer x Alivar*
Ciara x Erin
641-Z x Erin
Flordeliza x Mako*
Erin x Anna*
Erin x Lilith
Sheauga x Lilith*
Some classes were underperforming compared to their counterparts when selecting promoted classes, so we’re evening the balance of power between promotion choices by giving them a well needed buff.
Future Hero Avatar now has Double Riposte skill.
Valiant Avatar now has Critical Mastery skill.
Monster Hunter Avatar now has Brute Force skill.
Ninja Avatar’s Smoke Dagger teleport range is now 3 (up from 2).
Wind Rider Nayeli now has Sturdy Axe and Quick Escape skill.
Brave Spirit Nayeli now has Brave Step skill and Firearm Movement has been replaced with Use Leftover Mov.
Archickery Remington’s Moxie now grants +20 Hit/Crit when HP is not 100% (removed the requirement to have taken nonlethal damage).
Ultimate Scion Leila now has Powerful Flex skill.
Gunslinger Laetitia now has Impact Point skill.
Warrior Monk Tomoe now has Dragon Punch skill.
Blade Master Tomoe now has Dodgy Blow skill.
Veteran Sailor Diego now has Bandit Blow skill.
Great Knight Sawyer now has Steadfast and Close Shield skills.
Great Knight Sawyer now has Horseslaying Slash Combat Art.
Armoured Cmd. Mauve now has Adaptive Shields skill.
Redeemed Hero Ryle now has Pristine Shine skill.
Superstar Erin now has Daggers Silencer skill.
Guitar Hero Lilith now has Greatsword Wield.
Saviour Annabelle now learns Dismantling Light Combat Art.
Ultimate Scion Leila now has Respite Spike Combat Art.
Chronicler Everlast now has Bone Lord Shot Combat Art.
Rough Knight Ryle now has Clay Strike Combat Art.
Sentinel 641-Z now has Rocket Punch! Combat Art.
Technomage Flordeliza now has Meteor Combat Art.
Blahaj Mako now has Thunderspear Combat Art.
Sigrunn now gets a bit of an Ice Theme Rework to make her stand out when compared to Sharif/Leila and to synergize with some of the new items that were added this patch.
Sigrunn’s Supportive Strike now deals +6 damage per adjacent ally (up from +4).
Sigrunn now learns Ice Crash at lv 30.
Berserker Sigrunn now has Relentless Swipes Combat Art.
Valkyrie Sigrunn now has Relentless Spikes Combat Art.
Some characters were missing some extra oomph compared to other options with similar niches.
The Avatar now has access to Group Training 2 in Nareh.
Nayeli now learns Greater Winds at lv 22.
Sharif now learns Double Riposte at lv 32.
Annabelle now learns Sword Artistry at lv 24.
Gallant now learns Challenge Fate at lv 33.
Everlast now learns Bone Catalyst at lv 24.
Coco and Maple now have an innate Forest Besties passive.
Laetitia now learns Deflecting Blow at lv 26.
Tomoe now has C Rank Melee on recruitment instead of D Rank.
Tomoe now learns Close and Personal at lv 18.
Sophie’s Comedic Drop has been reworked. Renamed to Midas’s Drop. Now also gains Lck in Gold when defeating enemy.
Asahi now learns Pickpocket at lv 30.
Astrid now learns Frost Snap at lv 30.
Nashwa’s Payback Combat Art is now 1-2 Range.
Nashwa now learns Demon Sight at lv 30.
Yahya now has Dust Shot Combat Art.
Yahya now learns Narean Protector at lv 22 and Sword Artistry at lv 34.
Ryle the Quick now learns Momentum at lv 33.
Ciara now learns Renewed Resolve at lv 29.
641-Z now learns Adaptive Damage at lv 29.
Alivar now learns Generational Wealth at lv 22.
Flordeliza now joins with a Frost Pulse in her inventory.
Flordeliza now learns Cold and Calculated at lv 22 and Pickpocket at lv 34.
Gryff now has A Rank Axes/Lances on recruitment instead of B Rank.
Erin now learns Adaptive damage at lv 38.
Anna now learns Close and Personal at lv 30 and Bold and Brave at lv 36..
Ikan now learns Powerful Flex at lv 38.
Mako now learns Thunder Expertise at lv 30.
Sheauga now learns Sturdy Axe at lv 32.
Lilith now has A Rank Swords on recruitment instead of B Rank.
Bones, Kinuani and the Avatar’s Familiars now learn Barnyard Stamina at Lv 20 to keep up with their promoted allies.
Kinuani’s Fear The Swarm Skill is now learned at Lv 16 to accommodate for the new Lv 20 skill. She now appears next to Kitoko without requiring a deploy slot.
Some relics were added to the units who were lacking relics!
Kinuani can now gain the Bottled Silk.
Dog Familiar can now gain the Best Pup Collar.
Beetle Familiar can now gain the Taxidermy Bug Wing.
Mimic Familiar can now gain the Gem Magnet.
Critter Familiar can now gain the Infinite Herbs.
Squid Familiar can now gain the Nudging Appendages.
Jinglesworth can now gain the Funny Bone Bow.
Some items were modified to either perform better or to enable more synergies.
Daisie’s Pixie Dust now enables follow-ups with any weapon when held, which can now work with swords in her Glitterknight promotion.
Miles’s Attuned Crystal now grants him +3 Mag/Dex/Res when held.
Everlast now gains +1 Mov in Dragon form.
Coco’s Sheltering Nut now grants her +2 Str/Mag and +3 Def/Res when held.
Tomoe’s Mas Omaya’s Belt now scales indefinitely.
Diego’s Jar of Infinite Wet now grants him +5 Dex/Spd when held.
Astrid’s Hephaestus’s Mask now grants her +1 Str/Mag/Def/Res when held.
Sawyer’s Blitz Badge now grants him +4 Spd when held.
Yahya’s Scholar’s Guide now gives +7 Power/Protection (up from +5), which makes his relic a little higher than the self-debuff from Knowledge Transfer.
Erin’s Hades’s Aura now grants her +3 Mag/Dex/Spd when held.
Sheauga’s Raccoon Tail Charm now gives +3 Power at max HP and +3 Def/Res when held.
Summon Ring now grants +2 Str/Mag/Def/Res and +1 Mov to the summoned unit.
Some existing supports were given extra perks.
Flynn now learns Flower Boy Skill from his Romance with Nayeli.
Cleo now gains Solance’s Bow from her Romance with Leila.
Cleo now gains Spider Mom Ring from her Support with Kitoko.
If you select to not enable gameplay modifiers, you will now still be prompted to decide whether you wish to have Random or Fixed growths.
Secret items now sparkle when a playable unit is within 3 tiles of the item.
Combat Arts Costs have been adjusted across the board to cost between 2 and 5 Durability at most.
Resell value of a lot of secret items has been increased to bolster army funds with the items that would not be used.
Added a clarification in Chapter 10 when a character leaves the party.
Feather Bow now gains extra attack when dealing effective damage instead of against fliers, enabling some strategies with combat arts or held items.
Raiding Hatchet and Raiding Tomahawk now deal effective damage on anything as long as the wielder is wet.
Knowledge Orb is now reforgeable at the blacksmith.
Wild Thunder Skill now increases Crit by 20% (up from 10%)
Opportunistic Critical Skill now increases Crit by double the amount of the enemy weapon.
Some more boss dialogue was added for Chapters 5, 6-1, 6-2, 9-1, 10,13,14, 18, 19 and 20.
Chapter 6-1’s extra defeat condition has been explained in a less fourth-wall breaking way on harder difficulties.
Chapters 6-3 and 6-4 now give 500 Gold upon completion (up from 250)
Nayeli can now recruit Millenia in Chapter 7.
Coco will now talk at the start of her recruitment chapter to remind players that she is playable.
Coco can now recruit Sawyer in Chapter 9.
Gene Erick now joins with Villager’s Potential (+1 to all stats) on Fixed, 0% or 100% growths mode.
Asahi now gets Villager’s Potential (+1 to all stats) if he romances Gene Erick on Fixed, 0% or 100% growths mode.
Renamed Fire Arrows to Twinfire Arrows to be more explicit about the forced follow-up.
Bubbles now appears during Battle Preps. He will need to be summoned at least once if Laetitia was recruited in your playthrough prior to this update.
Bubbles is now a part of Laetitia’s Team when summoned in Chapter 10-1.
Bones will now be of whichever team Everlast is when summoned in Chapter 10-1.
Added an enemy who drops Rare Gems in Chapter 10-1, evening out the enemy count on both sides and adding more Gold into the pool at a crucial time shortly before Intermission 2.
Enemies in Chapters 13-14 had their levels increased (no effect on their stats) to make them grant more experience points before the first promotion badge drops.
Enemies in Chapters 20, 21, 24 and 27 had their levels increased (no effect on their stats) to smooth out the level curve nearing endgame.
Alivar now sells two grindstones between Chapters 14-16 to help at a time where most resources are down.
Keri’s version for Chapter 17 is now slightly easier as a result of stat increases and slight inventory changes for party members.
Edited the map in Chapter 20 to allow grounded Flower Pickers to reach the daisy.
Updated the enemy AI in chapter 23 to take shorter to process during enemy phase.
Fixed issue where an enemy in Chapter 23 who was holding a droppable Promotion Badge only appeared in Veteran mode and up.
Kitoko’s Stone Glare command now has its range and cooldown in its description.
Thorn, Kirk and Generic Brigand have had their portraits updated.
Jaffa now has a unique portrait to differentiate her from Thalia.
Confused Soul Kickstarter Backer Relic is now available in Chapter 6. Sorry!
Fixed issue where Keri (and other recruitable enemies) were unaffected by Preempt Mode.
Fixed issue where Unsung Legend Gene Erick was wrongfully considered an Armoured class.
Fixed issue where Technomage Flordeliza was still considered as an Infantry class.
Fixed issue where Miles, Everlast, Asahi, Nashwa and 1 other unit lost a bit of Weapon Exp upon promotion.
Fixed Verdant Knight & Holy Knight Leila’s text tags.
Fixed issue where Durandal, Durandal’s Tip and Durandal’s Essence sometimes did not properly have extra protection at melee range.
Fixed issue where Flame Gauntlets description implied it could be used at 1-2 range.
Fixed a typo in one of Sawyer’s Good Level Up Quotes.
Fixed a typo in Techno Boost that used Skl instead of Dex.
Fixed issue where Erin appeared in her own supports list.
Fixed issue where Keri and Flynn’s third and fifth conversation could sometimes fail to trigger under certain circumstances.
Fixed issue where Sharif’s Second Wind could sometimes not trigger.
Fixed issue where Daisie & Zee’s supports would not trigger properly.
Fixed issue where Windsweep’s Windy Sweep did not give the Sword Combat Art.
Fixed issue where Chilling Touch could not be used with some Ice Spells.
Fixed issue where Chest Mimic could use tentacle weapons from Bubbles.
Fixed issue where Sharif and Gryff’s Hero Relics were missing the Brave tag.
Fixed issue where some of Estelle’s Level Up Quotes were silent.
Fixed issue where Gryff had Galeforce combat art, but couldn’t use it. It was removed.
Fixed issue where Flynn and Diego’s support would mistakenly give Flynn the Cogbreaker combat art instead of Diego.
Fixed issue where some Melee Combat Arts could not be used with certain weapons that should have been legal.
Fixed issue where the game could show an error when finishing Chapter 16 with some units who had acted on the map.
Fixed issue where one village tile from the snow tileset was considered as a plain tile.
Fixed issue where Raider in Chapter 6 was not seeking villages properly.
Fixed a text repetition in Chapter 6-1’s ending cutscene.
Fixed issue where some Madman buffs were applied on Veteran difficulty in Chapter 6-2 making enemies harder to fight than intended.
Fixed issue where Training Bow’s description wasn’t… descriptive.
Fixed issue where the Ouch Punch relic was falsely tagged as having the Earth element.
Fixed issue where Abominations still gave some experience to promoted units.
Fixed issue where a crash could happen while naming Kinuani by skipping the cutscene.
Fixed issue where Enemy Estelle did not have an idle pose if fought during her chapter.
Fixed some water tileset issues in Chapter 9.
Fixed an issue where the wrong portraits were highlighted in some cutscenes in Chapter 9.
Fixed issue where Diego’s Refreshing Swim would sometimes not trigger.
Fixed issue where opening a Chest in Chapter 9 displayed the wrong opened chest tile.
Fixed issue where a dialogue line would repeat twice in Chapter 10’s intro.
Fixed issue in Chapter 11 where the Raiders would sometimes not properly escape the map.
Fixed issue in Chapter 13’s intro where the wrong portraits would be highlighted at times.
Fixed issue where some Support (Notably Erin & Ikan, Ikan & Estelle and Estelle & Michelle) trackers were not functioning properly.
Fixed issue where Millenia’s Six of Crows looked for fliers on the bench alongside deployed units.
Fixed issue where some Familiars did not have their support with the Avatar displayed in their relationships page.
Fixed issue where Alivar’s Gem Finder skill wouldn’t show up in his skill list after learning it.
Fixed issue where some tiles in Chapter 28 were wrongfully empty.
Fixed issue where Hermes’s Grasp used the wrong VFX.
Fixed issue where Gallant’s Glorious Charge would not be applied to allied units.
Fixed issue where Scion Leila would sometimes flicker after ending their turn.
Fixed issue where a lag was present when hovering on a unit due to unnecessary calculations.
Fixed issue where using a Promotion Badge with Curtis below lvl 20 would result in a crash.
Fixed issue where Stone Pulse’s description was showing the wrong amounts of turns.
Fixed issue where Erin’s sideways map sprites would be reversed in some classes.
Fixed issue where Erin wouldn’t sparkle when Moon Blessing is active.
Fixed issue where some units had inconsistent combat interactions with Desert tiles.
Fixed a typo in Daisie’s Glitterknight promotion that said that she used elemental magic.
Fixed a typo in Bubbles, Maple and Kinuani’s skill descriptions.
Fixed a typo in Quidel’s Group Training support bonuses that claimed it gave +5 Protection. It now states that it gives +1 Protection.
Fixed a typo in Laetitia’s Zero Growth Quote.
Fixed issue where the wrong Level Up Quote would play sometimes for Laetitia.
Fixed issue where Respite spell was using the wrong animation.
Fixed issue where Thorn’s Rage Faerie class was missing the +1 mov from being a promoted class.
Normalized volume for Erin and Gryff’s voice lines.
Some more issues were found, including some super niche, but annoying crashes, so we're addressing them with haste.
Fixed a potential crash that could happen if you skipped some cutscenes with unique events (like acquiring items)
Fixed a potential crash that could happen when hovering around a unit with no items in their inventory.
Fixed issue where Bow Knight Avatar did not have the proper tags.
Fixed issue where one support chain could still be obtained if one of the units was dead.
Fixed issue where Cleo's Flight Swap targets wouldn't always reset each turn.
Fixed issue where some status effects still used placeholder special effects.
Fixed issue where some character portraits turned into the wrong unit when transformed into Tombstones.
Fixed trigger conditions for skills like Coco's Overexcited.
Fixed typo in one of Alivar's level up quotes.
Fixed typo in Leila and Cleo's support.
Fixed typo in one of Sawyer's promotion description.
Fixed unnecessary popup when claiming Victor's Hero Relic.
Fixed issue where the wrong song played in one version of Chapter 7's ending.
Fixed issue where the wrong portrait was highlighted for a message in Ch8's intro.
Thanks again for playing and sharing your experience!
Alright! This should be the final patch for version 1. We will be slowing down the daily-ish updates and work on (free) future content updates, but are dropping a few improvements and a new cursed relic before putting our head down for the new content.
Players on Normal mode were typically ending their playthroughs at a lower level compared to Veteran/Madman players due to lower enemy density, so this is an attempt to level the playing field without a difficulty-based experience modifier to keep our battle formulas the same for all players.
Exp Rubberbanding has been tightened. If a unit is lower level than their target and they deal the finishing blow, they will get a little bit more exp. This has no effect on chip exp or KOs when a unit was higher level than their target.
Chapter 28 has been slightly adjusted on Normal mode- no changes on Veteran or higher.
New Cursed Relic - Wizard Roach - Available in Ch20's Cursed Shop.
Fixed issue where two of Sharif's Level Up Quotes and Voice Lines were inversed.
Thanks again for playing and sharing your experience!
We've made a few more fixes and improvements, including fixing the triggers on support achievements!
Laetitia's Gunslinger Map Sprite - Bubbles now appears on Laetitia's shoulder in her Gunslinger class as well when waiting to be sent into battle!
Inanna's Staff effect has been shortened by 1 turn to better reflect the description.
Fixed issue where 3 achievements weren't triggering properly.
Fixed issue where Nashwa was randomly pushed up in the deploy order during intermissions 3 and 4.
Fixed issue where Mushroom Nut Coco would disappear after acting.
Fixed issue where Leila's Level Up Text Quotes and Voice lines would sometimes not match.
Fixed issue where some trees in Chapter 28 did not have the right terrain effects.
Fixed issue where Nayeli's wolf riding promotion did not have the Beast tag.
Fixed issue where Nayeli's name would appear to be speaking instead of Keri's for one message in their first support conversation.
Fixed visual error where negative terrain bonuses had "+-" before their modifiers instead of just "-".
Fixed some typos.
Thanks again for playing and sharing your experience!
We have heard only good things about the new compression settings from 1.20, which is great news! But we are still monitoring the issue and working on improvements and fixes.
Ayka now has the Rogue trait and the Lockpick passive as she was commonly mistaken as a Rogue by players, so we are canonizing it!
Annabelle's Relic, Hermes's Grasp, now gives exp when used.
Replaced multiple placeholder skill icons to make them more recognizable.
Anna, Lilith and Mako now gain B rank in their new weapon types upon promotion to account for their later recruitment and limited time to gain weapon exp.
Erin now gains B rank in her new weapon types when promoting to Superstar. She also gains B rank Primal in her Visionary promotion, but remains C staves in that class.
Increased Weapon Exp gains for Daggers.
Adjusted some Weapon Rank requirements for Daggers. Some were mistakenly E rank, like Killer Daggers.
Increased Fell Contract's (Thief Avatar's Hero Relic) Stat Bonuses when held from +2 Spd to +5 Dex/Spd.
Fixed issue where Zee would not be affected from Permadeath in Ch29.
Fixed issue with Movetaker relic that said that the user would gain health, not movement, when defeating an enemy.
Fixed issue where Victor sometimes had two Rogue tags.
Fixed issue where Ikan kept his Butterfingers passive even after being recruited. Yay for handkerchiefs!
Fixed issue between Chapter 27-28 where some characters would stick around in cutscenes where they shouldn't be depending on the order in which supports were viewed.
Thanks again for playing and sharing your experience!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Gales of Nayeli, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Gales of Nayeli statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.