
Steam news
Full Steam announcements and update articles for this title.
Operators,
We’re excited to announce that Galactic Vault will be featured in IndieMania 3! Tune in this Friday at 11 AM PT / 2 PM ET on IGN, Mike Odyssey, and participating co-streamers.
The Endless Update is also progressing real nice! We know this is a feature a lot of you wanted, so we're making sure it hits all the right spots and is as polished as possible! This update will also include community requests, so make sure to drop your suggestions in our discord (https://discord.gg/xzNvYEp2ms)
More news soon!
~ MeepMeep Games
Operators,
The Steam Summer Sale is officially drawing to a close, which means today (9 hours left at the time of writing!) is your last chance to grab Galactic Vault at 20% off before the discount ends!We also wanted to take a brief moment to express our gratitude to this amazing community. To everyone who has purchased the game, spent time playing, joined the discord or shared your thoughts in a Steam review: thank you! Your support and feedback are incredibly valuable to us and help us continue to shape the game.We have some exciting news to share with you all very soon, so keep an eye on our announcements!Thank you again, and happy operating!~ Arne, Jef, Wouter & Athan from MeepMeep GamesGalactic Vault is 20% off for Steam Summer Sale
The Infestation update went live last Monday, and operators have torn into it. New rooms, new enemies, and Zubica stalking the rooms as our nastiest boss yet. Take her down and the new weapon is yours, and it earns its slot in your loadout.
Now there's another reason to dive in: Galactic Vault is joining the Steam Summer Sale with our first-ever 20% discount.
Grab Galactic Vault, gear up, and survive the Infestation.
Infestation has spread to the vaults, rooms are infected, mutated enemies are crawling out of them, and a new boss is guarding weapon blueprints worth fighting for. The v1.3.0 Infestation Update is out now.
Watch the Infestation trailer:
Infected rooms bring a new objective: shoot every Infestation Bulb to stop the spread before it overruns the ship. Two new infested enemies spawn from these rooms, and they don't always stay put; sometimes they breach containment and hunt you down elsewhere.
A new boss takes flight with deadly spores, fast aerial strikes, and infected blobs. Beat her and claim the blueprints for the infected weapon.
An experimental rifle with a rapid three-round burst. High-impact rounds infect whatever they hit, and the integrated scope plus digital ammo counter keep you sharp in the chaos.
The new Infection element turns the infestation into your weapon. Infected enemies burst into spores that spread to everything nearby, chaining into more infections. It runs on the same three-tier system as the other elements, the rest you'll discover in the field.
Other additions
Added 2 new achievements: Infection Cleaner & Defeat Zubica
Added 4 new enemy waves: Up Close, Containment Breach, Stampede, Swarm
Added Infestation Chance to Custom Run
Added both Infestation enemies to Custom Run
Added Team Credits to main menu
Added toggle for meter / foot distance unit
Added toggle to always skip cutscenes (intro, boss and respawn)
Added an icon for upgrades you can't afford in the shop
Added room number you're about to enter on the door
Added grenade hologram under grenade upgrades
Added collider on Brutus / Ajax backpack
Added slider ramp-up on hold for value changes
Added clear distinction between enemy and player ground effects
Balance & Tweaks
Increased meta-progression credits rewards
Increased XP-gain from kill-streaks (double, triple, etc)
Increased Nyra fire-rate while doing 'in air' attack
Increased Nyra dash speed while in overdrive
Increased Nyra movement and fly speed by ~10%
Reduced amount of different elements needed for elementalist unlock from 4 → 3
Reduced Jetpacker flamethrower direct impact damage from 4 → 2
Reduced Jetpacker base health from 900 → 820
Reduced A.R.G.U.S. laser hitbox size by 10%
Reduced A.R.G.U.S. spinning speed by 20%
Slightly increased A.R.G.U.S. height above ground while spinning
Made Challenge description indicate Captain / Lieutenant instead of 'boss / mini-boss'
Added damage falloff for prestige upgrades and increased falloff distance (instead of only increasing falloff start)
Hyper Shatterer now has infinite piercing before first impact, allowing it to always shatter on environment impact
Supply Cart bomb bigger and animated
Supply Cart extra indicator to show it's an objective until bomb is destroyed
Juiced up Almighty Bomber explosion
Player footstep sounds play less frequent
Fixes
Fixed shader pre-compilation (engine side bug fixed): removes stutters on first-time playing
Fixed some inconsistencies in upgrade descriptions
Fixed horizontal and vertical recoil multipliers being swapped
Fixed a tiny offset to the left when firing
Fixed disintegrate effect on A.R.G.U.S. and WYR-MECHA
Fixed rings stuck in air when killing A.R.G.U.S.
Fixed Unloader drone not showing elemental effects
Fixed hard-cut before respawn print
Fixed hard-cut when intro cinematic plays
Fixed run timer continuing during pause / cinematics
Fixed WYR-MECHA bombs staying after boss died
Fixed Blink movement ability not triggering correctly with dedicated binding
Fixed Heat-based weapons becoming stuck when pausing during reload
Fixed run-continue sometimes having wrong credits, health or shield (saving before some pickups registered)
Fixed Blade Drone top not dissolving
Fixed jetpack not draining when using dedicated ability key
Fixed keybind 'left-rightTriggerButton' not displaying icon but text instead
Fixed Eraser off-hand position
Fixed off-hand position with Underbarrel
Fixed pause menu opening when closing Weapon Select or SkillTree with 'Escape'
Fixed language sometimes reverting to system language after setting it in the dropdown
Fixed issue with difficulty options not properly opening
Fixed enemy death sounds not always coming from the correct direction
Fixed upgrade particle color after reroll being wrong
Fixed a bunch of controller navigation issues in CustomRunUI
Fixed grenade and weapon 'Upgrade' not reacting to controller input
Fixed skin toggle responding to wrong controller button
Fixed issue where buttons would stay next to the grenade selection screen when closing it
Fixed issue where you didn't hear a sound when selecting between grenades with controller
Fixed controller navigation in the difficulty selection
Fixed mouse focus lost / incorrect after alt-tab
Reduced grenadier grenade cook speed, slightly increased throw animation speed
Some safeguards against crashes (mainly on high enemy counts)
Jump in, clear the infection, and turn it loose on everything in your way.
~ MeepMeep Games
Operators
The situation has escalated. We can now officially confirm that the recent containment breach involves unknown, highly hostile lifeforms.
Effective immediately, all affected biolab sectors are on hard lockdown. Do not attempt to bypass the security bulkheads. Standard-issue loadouts are struggling to neutralize these entities, so our R&D department has been authorized to fast-track experimental countermeasures.
Help your fellow operators hold the line, join our discord (https://discord.gg/xzNvYEp2ms) to contain the breach and provide valuable intel! Check the discord for more details!
— Management
Operators Automated maintenance drones were dispatched to assess the recent anomalies in the enemy biolaboratories. Unfortunately, we have lost visual contact. Final telemetry data suggests the security lenses were obstructed by a rapidly expanding, unidentified organic residue. The affected sectors have been put on hard lockdown. Standard cleanup crews have been grounded until further notice. Proceed with extreme caution. — Management
Operators
We have identified a minor containment breach within multiple enemy biolaboratories across the sector. While the breach currently appears to be contained, we strongly recommend proceeding with extreme caution during your upcoming runs.
Unfortunately, while gathering this critical intel, one of our field agents (read: one of our developers) got severely hurt. Due to the necessary recovery time and mandatory quarantine protocols we are forced to delay our next major update to late June.
We hope you understand, and we deeply appreciate your patience as we prepare the necessary firepower to deal with whatever is going on. Stay safe! 💙 Roadmap updated accordingly
~MeepMeep Games
Get ready to blow things up! We’ve just deployed a massive new update for Galactic Vault packed with new grenades, extra enemies and a bunch of new meta-progression!
Before we get into the new features, a quick reminder that our sale is almost ending! If you or your friends have been waiting for the right time to jump in, grab your copy of Galactic Vault NOW before the price goes back up!
There are 4 brand new grenade types, and each grenade can now be upgraded in the HUB. Fully maxing them out unlocks a powerful new effect. We've also upgraded all explosions visuals!
Fragment: The fragment grenades explodes into a bunch of sharp shards Vortex: The vortex grenade pulls enemies close before exploding Pulsing: The pulse grenade explodes multiple times, each time increasing it's radius Smart: The smart grenade scans an area for enemies, then fires seekers towards each target
The Jetpacker: Armed with some sort of flame-thrower and a jetpack for quick repositioning.
The Blade Drone: A fast, lethal new mechanical threat that comes at you with scary looking blades.
Your favorite firearms just got deeper. Individual weapons now earn their own XP and can be leveled up! Unlock up to 4 stat upgrades per gun, with a bigger final power spike at max level. Weapon prestige unlocks once you reach level 10 on any gun.
Take to the skies with new Rocket Boots or dodge attacks instantly with Blink. We’ve also added a new dedicated movement keybind by popular request.
We've entirely restructured the meta-progression flow so the hub is no longer overwhelming when you first start playing. Plus, the end-of-run screen has been beautifully polished to show parallel XP bars and a brand new 3D Weapon Renderer!
We're already over 100 reviews in total (thank you!), but we're just 3 away from our English language based reviews reaching 100! Please, if you like Galactic Vault and are enjoying the updates, take a second to drop a review on Steam. It helps us out immensely.
Meta Progression Flow Improvements:
SkillTree: Unlocks at lvl 3 Gun Mastery.
Other Characters: Unlock when reaching lvl 5 Operator.
Grenade Upgrades: Unlock in the HUB after 3 completed runs, also unlocks the 'Fragment grenade'
Weapon Prestige: Unlocks when reaching lvl 10 with any gun.
New Grenades: Reserved for the end-game, unlocking only in Insane & Impossible runs.
Balance Adjustments:
Reduced Swarm mag from 45 -> 42.
Increased Swarm spread by ~10%.
Increased Arc-Blaster electric damage by 2.
Reduced Hydra explosion range from 1.4m -> 1.1m.
Reduced Hydra seeking by 15%.
Reduced Hydra damage from 35 -> 32.
Slightly reduced damage falloff for all shotguns.
Reduced movement speed bonus for all pistols.
Increased SideStep reload cooldown to 7s for the 'Loading step' skilltree perk.
Reduced 'Magazine refill per second' from 1% -> 0.5% per kill, up to 4% -> 3% per point, for the 'Filling Magazine' skilltree perk.
Slightly reduced meta credit gain per room.
Slightly reduced enemy amount in the Server room.
Performance Optimizations:
Majorly improved performance of realtime shadows & lights.
Optimized performance in low & medium quality presets.
Reduced stutter when entering hallways (next room loading).
Majorly reduced VFX overhead.
Improved CPU performance when handling lots of enemies on screen.
Other Changes & Fixes:
Improved Psycho stab animation.
Improved explosion visuals across the board.
Fixed the Elementalist unlock (stack 4 different elements on a gun) to now properly calculate weapons with built-in status effects.
Added 2 entirely new enemy waves.
Added the new enemies (Jetpacker & Blade Drone) into several existing waves.
Fixed some navigation and pathing issues in the Acid Pit.
Fixed achievements not always triggering properly.
Disabled grenade usage in the shooting range.
Didn't count, but many many many small bugfixes and tiny tweaks.
Jump in, start leveling those weapons, and let us know what you think! 💣
~MeepMeep Games
Here is a little sneak peek of next week's update 😉:
Bruiser shield decay removed
Bruiser lvl 10 Perk reworked => 5% of melee damage converted to shield
Bruiser movement speed inrcease by 7%
Fix rare / special element rolls
Fixed some upgrades not rolling
Fixed supporter skin toggle not showing after crafting a weapon
Starter, Normal & Secure Vaults: Reduced difficulty jump between them, secure is slightly easier as before. Ensuring smooth progression for everyone!
Insane Vaults: A bit harder than our original Secure Vaults, with some extra threats.
Impossible Vaults: The absolute real deal. 20 rooms, extremely difficult, multiple bosses.
The demo is now updated to the release version, with all the fixes, optimizations, QOL and visual improvements we’ve been doing up until now for Galactic Vault!
Fixed a bunch of menu navigation issues with controller
Fixed game not pausing when controller disconnects
Fixed some missing glyphs
Fixed some text being too small on Steam Deck
Added 'hold stick' to navigate through menus
Added glyphs to some menus
Added Gamepad vibration strength option
Completely re-wrote Aim Assist
Greed Charm: Increased credit gain from 15% -> 20%.
Vengeance Protocol: Increased damage gained per instance of damage taken from 5% -> 10% (Max damage cap remains at 80%).
Ordnance Cache: Increased grenade drop chance from 15% -> 20%, and added +1 to Max Grenades.
Flying Tiger: Now grants an additional +5% damage bonus.
Smash & Grab: Increased ammo restored on melee kills from 15% -> 25%.
Slide Loader: Increased ammo restored per second while sliding from 15% -> 25%.
Double Mag: Reduced the reload speed penalty from 20% -> 5%.
Defense Reload: Increased movement speed bonus from 15% -> 20%, and increased damage reduction from 50% -> 75%.
Bayonet: Increased melee damage bonus from 30% -> 40%, and increased melee range bonus from 15% -> 30%.
Temporal Chamber: Decreased bullet slow effect from 60% -> 50%, but increased damage bonus from 45% -> 50%.
Salvage Strike: Increased melee lifesteal from 3% -> 6%.
Dislocator: Increased bonus damage from 40% -> 50%.
Drunkard's Barrel: Increased bonus damage from 40% -> 50%.
Bayonet Blaster: Base damage multiplier increased from 2x (Double) -> 3x (Triple), and explosion radius increased by 1m.
Spray 'n' Pray: Increased fire rate bonus from 35% -> 40%, and reduced the movement spread penalty from 25% -> 10%.
Ranger: Increased flat damage per meter from 0.05 -> 0.25.
Short Range: Increased short-range damage bonus from 40% -> 60%.
Vertical Stability: Increased recoil reduction from 15% -> 25%.
Cold Aim: Now adds +100 damage to cold bullets.
Health Extractor: Increased health drop chance per headshot from 0.5% -> 2%. Reduced the number of headshots required to reach the maximum value from 20 -> 10.
Stand My Ground: Increased shield regeneration per second from 2 -> 4.
Light Core: Removed the damage penalty completely. Increased movement speed bonus from 5% -> 10%, but slightly reduced the fire rate bonus from 30% -> 25%.
Counterweight: Removed the melee speed penalty completely.
Blitz: Increased movement speed bonus while shooting from 12% -> 20%.
Focus Fire: Increased spread reduction from 80% -> 85%, and maximum reduction is now reached in 1 second (down from 1.5 seconds).
Surge Core: Weapon slow-down delay extended; weapons now start slowing down after 1.5 seconds (up from 1 second).
Momentum Drive: Buff duration increased to 2 seconds, and it can now stack up to 5 times.
Charging Chamber: Increased damage bonus massively from 150% -> 400%.
Elemental Core: Increased Elemental Intensity and Buildup from 30% -> 60%.
Better Burst: Increased bonus damage on burst bullets from 25% -> 50%.
Ice: Added a new +15% bonus damage effect.
Status Intensity: Increased elemental intensity bonus from 30% -> 75%.
Elemental Buildup: Increased elemental buildup speed from 30% -> 100%.
Phantom Rounds: Increased extra pierces from 2 -> 3.
Reflective Shells: Increased extra bounces from 2 -> 3.
Blast Radius: Increased explosion radius bonus from +0.4m -> +1.0m.
Vampiric Efficiency: Reworked scaling. No longer grants a flat +1%, but instead provides a massive 50% efficiency increase based on your current lifesteal value.
Improved some Russian translations
New Seeking Icon
Tweaked melee hitbox
Slightly reduced chance for special and rare upgrades
Increased Tech Component cost of T1 guns by 1, and T2 guns by 2 (you also earn tech-components faster, so time-to-unlock is about the same)
Slightly lowered environment barrels explosion radius
Increased size of key hint on Ability HUD
Tweaked boss health-trailing speed
Limit maximum elemental effect stacks to enemies
Slightly reduced Brutus leap fire area radius
Higher rooms have a slight bias to spawn stronger enemies now
Tweaked boss rage scaling
Tweaked some hitboxes
Slightly nerfed Lyra
Nerfed A.R.G.U.S.
Buffed WYR-MECHA
Reworked weapon blueprint drops, now small chance to get T1 on normal failure and T2 on secure failure, secure now always gives a random T2 drop on success (instead of only giving the T2 of the weapon category you played with)
Added HUD shake to melee
Added 'Start New' button to endscreen
Added indicators in HUB when you have available SkillPoints or Guns to craft
Added control point sounds
Added supply cart sounds
Added gun-craft sound & animation
Added end-screen sounds
Added UI interaction sounds
Added sounds to upgrade & ability selection
Added more sounds to the Charger enemy
Added dash indicator for Lyra / Nyra
Added a ‘new record’ xp multiplier when reaching a new highest room in a vault
Added indication of next bullet stats, elements and effects (left bottom corner)
Fixed some text clipping on different aspect ratios
Fixed purple particle in stomps
Fixed bosses not doing their abilities for a while
Fixed T2 fire effect applying too many stacks on fast-firing enemies
Fixed heat-based weapons not applying ‘first bullet / after reload’ effects when cooling automatically
Fixed reload stuck on heat-based weapons due to slide
Fixed Electric jolts not giving elemental lifesteal
Fixed some non-stackable upgrades to appear after already having one
Fixed a bunch of inconsistencies
Fixed Lyra / Nyra not hitting you with sword dash
Fixed weapons having missing ammo in HUB
Note: We’ve added a temporary workaround for an engine-side shader pre-compiling bug. You might experience minor stuttering during your first session until the engine issue is resolved.
Make sure to leave a review if you are enjoying Galactic Vault!
~ MeepMeep GamesSince we launched, your feedback and support have been out of this world. We’ve been working hard behind the scenes to process your suggestions and map out the future of Galactic Vault.
Today, we are thrilled to officially reveal our Roadmap! We have some massive changes coming that will expand the way you play, move, and fight.We are so excited to have you on this journey with us as our goal remains the same: making Galactic Vault the best experience possible.
Thank you for all the feedback and support! Let us know in the comments which part of the roadmap you’re most excited for!~ MeepMeep GamesAbout
This page aggregates Steam news feeds, patch notes, and developer announcements for Galactic Vault, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Galactic Vault statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.