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HEY FRIENDS! 🌟
Skirmish MODE is finally here (Beta)
**What you can do now:**
- Fight head-to-head against ANY country! USA vs USA, UK vs URSS, or mix it up however you like for endless fun.
- 5 Difficulty levels: Recruit, Corporal, Sergeant, Lieutenant, all the way to Captain. These tweak how the AI moves, attacks, strategizes, and spends resources.
- **Loadout Mode**: Pick your year from 1939-1945 to set the battlefield.
- **Resources Mode**: Low, Med, or High – your call!
- **Deployment**: Auto for quick starts, or Manual if you wanna get tactical.
- **Score to WIN**: Set how many Victory Points you need to claim victory.
**Fresh Features Dropping In:**
- **Assault Zones**: Battle for zone control in Skirmish – hold it each turn for +10 Control Points. Super intense!
- **New Combat Modifiers**: Tracked, Stunned, On Fire, Engine Damage, Turret Damage. They take turns to fix and mess with your units' groove.
- **AOE Damage**: Watch chain explosions when units go boom – satisfying chaos!
- **Smarter AI**: Thinks deeper and gets more aggressive based on difficulty.
- **Unit Deployment by Year**: Jump to 1945 for the full arsenal.
- **LOS Limits for Buildings**: No more shooting through walls – fair play!
- **Chronological Recruitment**: Some units need a few turns to unlock (yellow marker + handy UI popup).
- **UI Polish & Damage Overhauls**: Looks and feels way smoother.
- **Bug Squashes & Tweaks**: Everything's running buttery now.
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Thanks for hanging in there, friends! Drop your thoughts, feedback, or wild ideas below – I'm all ears and ready to tweak based on your feedback.
Right now, we've got 10 maps in Skirmish, but I'm aiming for 20-30 more depending on how much you dig it.
Cheers! 🍻
Ionut
Friends, v 1.0.31 is here:
Movement increased: Units can now move multiple hexes per turn (not limited to one)
Pathfinding + LOS improvements: Enhanced navigation and line-of-sight calculations
Extended camera options: Added dynamic camera, follow mode & Combat zoom
Splash damage & incendiary splash damage: New area-of-effect damage types implemented
Exploding fuel barrels: Now deal splash damage on detonation
AI & gameplay tweaks: Various balance and behavior refinements
End Turn Fast 2x: Can be Accelerated
Unit selection pulsating: Visual feedback for selected units
Objectives visible in level select map: Mission goals now displayed on the map screen
Change game resolution option: Added in-game resolution settings
Cheers!
Multiple improvements, smooth game performance:
-Supply Depot CORE System
-Pathfinding Performance & AI Intelligence
-Unit Leveling System Extended
-Movement Path Highlighting
-Splash Damage System (artillery)
-Line of Sight
Thank you friends, I've been working on this engine a lot and I'm happy to say I finally learned enough programming so I can also code. Hope you enjoy the new version!
v1.0.28
Increased panning speed for mouse and "WASD"
Camera improvements
Added voiced selection sounds in each faction's language
v1.0.29
HDR Support
New smoother render (Linear from Gamma)
Simplified objective on map CALAIS(4)
Fixed recruitment bar
Fixed - Center screen selection bug
Various Balancing, tweaks, and bug fixes Cheers, friends!
New - Free DLC: "Operation High Castle"
Situation: The Third Reich dominates Europe, consolidating power from the Atlantic to the Urals controlling all former Allied European armies.
In this alternative historical setting the United States stands alone.
Mission: Commence Operation High Castle to liberate Fortress Europe.
Primary objective: initiate a multi-front offensive from the East, breaching Axis defenses and restoring Allied control.
Execution: Deploy combined forces to strategic eastern strongpoints, disrupt enemy supply lines, and secure key territories. Expect fierce resistance from entrenched combined Reich forces."
v1.0.27D - Fixed Japanese translation
v1.0.27E - Doubled the tour limit for a more relaxed experience.
☑ Update 1.0.26 is LIVE!
Friends, thank you for your patience! Here's what's new:
☑New Recruitment System Expanded & simplified unit recruitment! Easier to use and allows for more units (old system was limited).
☑ New Render System - "Gamma"
Smoother, sharper graphics for a better visual experience!
☑ Level 2 Balancing Improved game economy & unit prices for a more challenging experience!
☑New Units
☑ Nashorn (Whermacht)
☑ 61KAA (AA unit) (URSS)
☑ New Polish Translation (old one sounded too mechanical)
☑ Tweaks & Bug-fixing
Update v1.0.26D
Fixed URSS - Map Brody (Menu not showing)
Addded new Level select - USA & Germany (W.I.P)
☐ A Note from Ionut:
Friends, I was out of commission for a while, spending time in the hospital. I'm doing better now and was thrilled to jump back in to finish this update!
Hope you enjoy it. Cheers!
If you have any questions, I'm online most of the time, feel free to leave a comment on the Community Hub.
☑ Thank you Gavianu for helping coding this update and this game, could not have done it without you, mate.
Much obliged!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Frontline: Assault Corps WW2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Frontline: Assault Corps WW2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.