New map "Coastal Settlement" is live! Available now in both multiplayer and solo missions.

Steam news
Full Steam announcements and update articles for this title.
New map "Coastal Settlement" is live! Available now in both multiplayer and solo missions.
Added the BMP-3 armored vehicle with two weapons controlled by a single player.
Added an enduro motorcycle with a sidecar for fast assaults (2 players).
Reworked vehicle damage system. Weak spots added: fuel tank and engine. BMP armor is now taken into account — aim for the turret and engine compartment for effective damage.
Updated vehicle movement physics.
Moving vehicles added to several maps in single-player mode.
Added ability to throw grenades.
Added dodge roll forward and side jump to evade drones.
Added ability to climb vertical ladders.
Added lean left/right for shooting from cover.
Added ability to vault over small obstacles.
Added option to speed up death when wounded to respawn faster.
Added ammo and grenade crates on maps.
Updated scoreboard to support more players.
Various fixes and improvements.
While driving the BMP-3 and shooting, it is possible to damage yourself.
Fixed dedicated server functionality.
A separate Steam application has been released — FPV Kamikaze Drone Dedicated Server. Anyone can now download and run a dedicated game server on their own VPS/VDS. Running a dedicated server on a home PC is not recommended — in most cases, closed ports and carrier-grade NAT (grey IP) will prevent players from connecting. For hosting from a home PC, it is still recommended to use P2P directly in the game.
Added the ability to run a dedicated server using a custom map that is not published in the Workshop. Community rules still apply — servers with violating content will not be displayed in the dedicated server list.
An admin panel has been added with the ability to:
kick players
ban players
assign and remove moderators
Ban and moderator lists are saved between sessions and remain valid when starting future servers.
In P2P sessions, the session creator automatically becomes the administrator.
On dedicated servers, the administrator must launch the game with a password argument specified in ServerConfig.ini (instructions and comments are available directly in the config file).
Added Spanish localization (text and voice-over).
Added the ability to customize team names and colors.
The administrator is now displayed in the scoreboard.
Added visual effects for military aircraft and vehicle flyovers, enhancing battlefield immersion.
Improved map visuals with added decals for craters, roads, and destruction marks.
In the P2P server list with custom maps, map preview images from the Steam Workshop are now displayed.
Fixed server list updates — each tab now updates independently and in parallel, without conflicts.
Other minor changes.
The game now features the first alpha version of the Map Editor.
This is a simple and still very early tool, but it already allows you to create your own maps and run them in any available game mode.
In the Map Editor section, select Create Map. You can create a map from scratch or use one of the base maps as a starting point. The selected base map determines the environment and visual style of the scene.
You can place any static objects from the Environment category on the scene. Be sure to add spawn points for:
drones
Team A and Team B players
bots
vehicles
All required elements are available in their respective categories (for example, Spawn Points).
The editor displays map requirements on the screen. Meeting these requirements ensures that the map will work correctly in all available game modes, including multiplayer.
When saving the map, specify:
name
description
supported game modes
At the moment, there are issues with saving tags in Steam. If needed, you can add tags manually on your Workshop item page.
If the Conquest mode is selected, you must place from one to five flags. Without this, the mode will not function correctly.
After saving, return to the main menu, go to Missions, open the Local tab, and select your map for testing.
To play your map in multiplayer, upload it to the Steam Workshop:
Open the Map Editor
Go to Custom Maps → Local
Find your map and click Upload (up arrow icon)
Before uploading, make sure that:
the map name and description are clear and well written
supported game modes are specified
there is no profanity, offensive content, or irrelevant material
map and object names are fictional
After uploading, the map is sent for developer review and Steam’s automatic moderation. Once approved, the map becomes available to all players.
Before moderation is completed, you can still host a server using your map — the map files will be transferred directly from you to all connecting players. If your internet connection is slow or unstable, it is recommended to wait for approval so players can download the map directly from the Workshop.
After moderation, players will automatically subscribe to and download the map from the Steam Workshop when joining the server, without putting load on the host.
If you decide to make changes:
Click Upload
Provide a list of changes
Publish the new version
While the update is under moderation, the previous version of the map remains available for play.
Additional bugs, issues, and errors may be present. Please keep this in mind.
The UAZ is now without a canvas top and windows Passengers can fire their weapons but remain vulnerable
Some maps received visual improvements
Ambient background audio has been added to the last three maps
Bullet impact effects on the ground have been added to newer maps
Fixed an issue where a passenger could get stuck after exiting a vehicle
Fixed a gear shifting issue at high speed
New Map – "Promsteel"
A war-torn industrial plant with collapsed roofs, shattered pipelines, and scattered fuel tanks. Features large open areas, underground passages, stairways, and plenty of cover.
Changes
Improved bullet hit registration.
Added the ability to write custom OSD text on FPV drones.
Added a target list in Singleplayer and Coop modes.
Death camera now tracks the character’s body more accurately.
Reworked ragdoll replication for much smoother movement.
Added explosion and burning sounds for vehicles.
Fixes
Fixed a bug where the controller and goggles did not fall to the ground on death.
Fixed kill feed issues when bots died from water or environmental hazards.
General map object fixes.
Fixed joystick movement for wounded characters.
Fixed a bug where a soldier would exit a vehicle and fly away with it.
Fixed animation jitter before standing up after being wounded.
Fixed an issue where a wounded soldier could enter a vehicle outside its bounds.
Fixed an issue where passengers were not taking damage.
Fixed getting stuck after exiting a vehicle.
Fixed jittering of soldiers sitting in vehicles for newly connected players.
Fixed a bug where a soldier could die from a vehicle explosion even if they had used that vehicle long ago.
Increased the explosion timer for abandoned vehicles by 2x.
Optimization
Optimized object draw distance to improve performance.
Map Editor News
We have rolled back the Steam moderation settings. In the next update, we plan to restore full open publishing for user maps and reopen the Workshop for everyone.
What’s Next?
Alongside continued work on the map editor, we will keep improving core gameplay mechanics, vehicles, weapons, and other systems.
New Map — Workers Town
Workers Town is a small settlement that must be assaulted from nearby trenches. The center of the map is the key battleground. You can reach it by vehicle. Ammunition is available only at capture points. The map is available in all game modes.
Changes
Upon receiving critical damage, you now have 15 seconds before bleeding out. When the timer expires, the kill will be credited to the player who last damaged you.
Map Editor News
No changes have been made. The map filtering issue remains unresolved. If nothing changes, we will likely release the map editor without moderation in September.
What's Next?
We are working on a new map featuring a large industrial area.
New Map — "Frontier Village"
Introducing a new map — "Frontier Village" — where intense battles unfold in a semi-abandoned village surrounded by marshlands. Key objectives are located close to each other: the outskirts, village center, garages, and industrial zone. The map is available in all game modes.
Changes
You can now switch teams. Switching is allowed once per minute. When switching teams, your character will die, and the previous team will lose 1 reinforcement point.
Fixes
No Signal screen: drones no longer bounce like a ball upon collision. Instead, the connection is correctly lost and the No Signal screen is displayed.
Map Editor News
The basic version of the map editor is ready. However, its release is temporarily delayed — the game currently lacks filtering for unapproved maps, which may appear in multiplayer. We’ve contacted Steam Support and are waiting for a solution.
What’s next?
Let us know which map you’d like to see next — we read every message and value your feedback!
Fixes & Changes
Fixed a bug that caused drones to randomly disappear during flight.
Fixed shooting through walls while in third-person view.
Reduced how often characters get stuck on spawn.
Fixed a bug where dropping a VOG could disconnect you from the Stryker.
All maps once again receive purely artistic names.
The score table can now be opened while in a vehicle or in flight.
Fixed vehicle collisions so the driver no longer dies on exit.
Increased zoom when aiming in third-person view.
Various minor improvements and fixes.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for FPV Kamikaze Drone, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main FPV Kamikaze Drone statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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