
Steam news
Full Steam announcements and update articles for this title.
As always, every update is shaped by your feedback. Thank you to everyone who has reported bugs, shared suggestions, and supported Forgotten but Unbroken throughout its journey. We hope you enjoy everything this major update has to offer.
A Hero will now visit after the first winter (and randomly thereafter). They will fight alongside your team and boost camp morale for a few missions, but they require one free bed
Missions now end automatically when all enemies are dead and objectives are complete (no more running to escape zones)
Added a direct link to our new game, Ghost Justice, in the main menu
Added names to the "Killed in Action" soldier portraits
Added loading screen tips
Added clear explanations for worker level bonuses
Updated snow projector positions
Updated the portrait in the Basecamp unit inventory
Disabled Alembic graphic settings
Hardset animations to always play non-Alembic versions
Decreased the metallic shine on some weapon materials
Increased the gunshot volume of the SVT-40
SMG & MG Buff: Increased Base Critical Hit chance to 30%, scaling up to 90% with weapon familiarity (previously 10%–40%)
Wooden House: Changed morale gain to +1
Kitchen Stove: Removed the +2 morale boost
Overhauled the asset loading of sounds, textures, animations, and prefabs to the Addressables system. This involved hundreds of large and small changes, ultimately cutting memory usage by up to 50% in some levels
Shadow optimizations
Lightmap optimizations
Material and shader optimizations
Optimized particles and added LODs for Concentration Camp, City Corridor, City Quarters, Rocket Base, and Village Ruins
Disabled real-time reflection calculations
Added a 60 FPS limit to the intro scene
Fixed UI issues in the character panel, morale info, and selection areas
Fixed Chinese localization issues
Fixed missing translations for "Quicksave" and "Objective."
Fixed text overflowing on tutorial cards
Fixed font issues
Fixed soldiers getting stuck standing in buildings under construction
Fixed lighting and shadow bugs on several objects
Fixed duplicate items appearing in soldiers' hands at camp
Fixed a missing holster for Ivan Horvath
Fixed Kuznetsov's helmet prefab reference
Fixed hat reference on death
Fixed doors for the Radar Station
Fixed building button re-selection after leaving the map view
Fixed the explosion sequence on the Trainbridge map
Fixed missing footstep sounds in Castle Ruins
Fixed audio overlap between cutscenes and mission sounds
Fixed briefing location for Checkpoint Defence
Fixed map position for the Warehouse
Fixed the timing of snow projectors
Updated general gamepad controls (mission figure, abilities, inside tents, and the war room)
Added gamepad controls for the ability menu, passive perks, skirmish mode character panel, and warehouse resource info
Updated and fixed various gamepad input hints, including incorrect control hints for the dealer
Updated shortcuts for the woodcutter, tent, expeditions, and dealer
Added shortcuts for attribute level-ups and unloading weapons
The ability menu now triggers on hold
Fixed the cursor not hiding properly in some cases when using gamepad input
Fixed virtual cursor positions in Basecamp and ensured it resets correctly outside of the gameplay action map
Fixed mouse cursor hint icon resetting after loading
Gamepad cursor mode fixes
Removed mention of "space" from enemy turn info
Fixed issues with the perk tree screen
Fixed visible placeholder elements during save slot loading (including keybinding icons)
Updated the header wood tooltip
Map figure selection fixes
Prevented "clicking" on a mission figure while it is moving
Building and building zone selection fixes
Building/construction selection is now only visible if the correct selection zone is active
The selection zone now automatically switches to building buttons after entering a building, and reverts to the main area after leaving
Fixed the action map incorrectly resetting in the inventory after changing the input scheme
Fixed unit intro continue keybind not changing to the PlayStation version
Fixed the menu button staying selected after loading Basecamp
Disabled input action handling during the intro Basecamp cutscene after LostTeam
Fixed load screen controls after failing a mission
Added recruit list controls to the end recap screen
Hidden keybind edit/reset buttons when using a controller
We would like to thank all our fans for their support all this time and for all their feedback!!
Wishlist our latest turn-based tactical strategy game, Ghost Justice.
We want to give you a quick update on what’s happening behind the scenes. We are currently working on a new update for Forgotten but Unbroken! This patch will focus on fixing minor issues, improving performance and optimization, and bringing some fresh content to the game.
While we are polishing this update for you, we have another massive piece of news. Our next tactical project is officially taking shape!
If you enjoyed the tactical depth of Forgotten but Unbroken, we invite you to check out Ghost Justice—a brand-new turn-based strategy game.
The Steam page is now live, and your support means the world to us. Please show some love and add Ghost Justice to your Wishlist now! Wishlist Ghost Justice
Stay tuned for more details about the upcoming update soon!
Thank you for your incredible support, Centurion Developments team.
After some talks with our friends at MicroProse, they decided to add a special prize to the pool — a boxed edition of Highfleet. We hope you’re as excited about this as we are!
The Grand Finale is going to be intense, because the stakes are higher than ever. In addition to a digital copy of the fantastic game Cleared Hot, there’s now also a boxed edition of Highfleet up for grabs! So good luck soldiers!! It’s going to be a tough one this time!! Salut!!
It’s been a challenging year filled with intense monthly battles for the top spot in our Warfront League. As we announced earlier, the Warfront League was planned to run only until the end of this year — and that moment has now arrived.
This is your final chance to claim a high-quality MicroProse game as the ultimate trophy.
The final prize is an excellent action title: Cleared Hot!
Join us for the final season of the Warfront League and enjoy competing against one another!!
Thank you to everyone who took part throughout the year and claimed some great prizes. Your victories were well-earned!
See you later, soldiers!
We've been working on this update for months, and it's finally here! In addition to fixes, improvements, and balance tweaks, it also introduces brand-new gameplay mechanics and fresh content. This is our biggest update yet — thank you for your support and patience!
Gameplay changes:
Missions:
New story mission added: Airdrop
Enemy positions and patrols have been revamped in most missions to address new features (disguise and "silent" weapons)
More missions can now be finished without raising an alarm
Increased mission difficulty towards the final year
Chosen game difficulty now better reflects the number of enemies present on missions
Changed the amount of awarded resources for some missions
Combat:
Added Welrod - new "silent" weapon, can be acquired from mission Airdrop
De Lisle Carbine is now considered a "silent" weapon
Added a 30% familiarity bonus to Commando class for "silent" weapons
Buffed critical chance of burst weapons, increasing both lower and upper threshold, while making the scaling lower for medic class
Reduced Throwing knife range from 10 to 6 tiles
Increased AP cost of shooting with the Mauser rifle from 18 to 21
Sapper now automatically stops before stepping on a mine
BaseCamp changes:
Animated base - added many new animations, all recruits now move around, and are affected by time speed
New building - Canteen, which can be used to change food portion sizes (Kitchen is required to build Canteen)
New recruit job - Lumberjack
Player no longer gets wood from missions, but has to assign his recruits to work to acquire wood
Player can have up to 2 lumberjacks
Wood production of a Lumberjack is calculated based on recruit's strength, illness and injury.
Lumberjack has to be present at his workplace to produce wood
Remade healing system
Units heal slower and also have 3 injury phases: critical, medium and light
Healing gets exponentially slower based on the injury level
Critically injured units are no longer able to work or go on missions
Healing on Normal difficulty is faster than on Hard and Insane difficulty
Lowered passive healing (healing for units which are not in Hospital)
Locked extra medical care behind Hospital upgrade
Added a level requirement for Armory's Weaponmaster to repair new "silent" guns
Temporary tent slot added to the HQ interface. It can be used for 1 extra recruit space, with a price of a small morale debuff
Blizzard now forces soldiers inside their barracks, stopping lumberjacks from working
Morale changes:
New morale system, tweaked buff and debuff amounts
Added new morale buff Hope which decreases with each year slowly turning into Exhaustion
Added new morale icons into the Soldiers panel (upper right part of the UI header in BaseCamp)
An additional panel can be opened from the Soldiers panel to explain the daily morale gain or loss in detail for each character
Changed critical debuffs for insufficient food and heating in winter. These debuffs get gradually worse when soldiers don't eat or use heating.
Each day with available food or heating reduces the debuffs until they turn back to buffs
Uniforms now get visually damaged based on their durability. Each uniform has 3 stages with the 3rd stage causing a morale debuff
Other Changes:
UI:
Changed tooltip for total wood production and consumption
Changed Hospital UI, to show both injury and illness for each unit, while also showing the estimated time to heal
Expedition UI now show all units, even the unavailable ones with an explanation
Temporary tent UI can always be opened now, even if there is no unit assigned
Added new notifications to explain some events more clearly
Bug fixes:
Fixed inventory softlock when unit reaches 0 AP with an item in hand
Fixed item duping via trade menu when equipping weapon/helmet to a dead unit
Fixed a bug that allowed skipping upgrades and buying the same upgrade more than once
Fixed incorrect information on Zaitsev's introduction card
Fixed Brute perk triggering without breaking player's disguise
Fixed not being able to use the Panzerfaust with 18 AP
Kitchen no longer consumes wood when there is no food
General:
Tank (and mortar) now shoots every round after successfully targetting an ally
nerfed the Entertainer trait
Alwin Groot no longer has the Entertainer trait
Uniforms visually changes based on their durability. Each uniform has 3 stages, from clean all the way to torn.
Settings:
Added an option for auto-stopping when an enemy is discovered
Added an option to disable soldiers audio responses for commands
We squashed countless bugs during testing — some big, some tiny, some truly weird. But with so much new content, a few sneaky ones might’ve survived. If you spot any, don’t be shy — let us know and we’ll chase them down with a digital flyswatter! Since this update brings many changes to the game, we recommend starting a new campaign. However, we also tested the new version with old saves, and everything seemed to work fine. Once again, huge thanks to everyone for your support and feedback.
Happy gaming everyone!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Forgotten but Unbroken, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Forgotten but Unbroken statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.