Changes
- 2 more upgrade levels added to sand generation for late game automation.
- Collector item duplication bug fixed.
- Save file systems updated to fix save file corruption issue.

Steam news
Full Steam announcements and update articles for this title.
We have added three of the most requested buildings to the game.
Fountain: generates aqua automatically.
Self Pruner: generates leaves automatically.
Mythdrill: generates mythril ore automatically.
You can buy all of these in Frogal's wizard tower.
There are also a few new upgrades related to these buildings.
These two features were requested commonly by the top automation players.
The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.
While making links in pylon mode, irrelevant links are dimmed to make things clearer.
A few more things...
The Spanish translation has been updated and improved.
A setting has been added to allow you to hit anything you're hovering over, so you don't need to click or press anymore if you find it tiring.
A few odd map and building collision boxes have been cleaned up.
If you find any bugs or have any thoughts on this update, please inform us on Discord here.
Have fun,VSDebtorAbout
This page aggregates Steam news feeds, patch notes, and developer announcements for Forage Wizard, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Forage Wizard statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
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We have greatly simplified 2 aspects of automation and improved the tutorial text.
All pylons can now "fork", meaning they can all transfer to multiple containers.
The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range.
The tutorial text has been updated to be a bit more intuitive and human readable, not technical.
Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving their items. 🏴☠️
These updates are oriented around making the game easier to learn and play.
A notification symbol will now remind players to look at the item book.
Important upgrades which players were getting stuck on will now situationally animate in the upgrade tree to show the player where to progress to next.
The resolution setting is a dropdown now. It's not perfectly stylish yet but much better than what was there before.
Blueprints being placed have a blue radius area instead of a green area to differentiate them from already placed buildings.
Blueprints aren't ordered based on when you unlocked them anymore; they are ordered more intuitively and consistently now.
2 more levels were added to the crafting capacity upgrade. Now at level 5 you can fill a crafter with stacks of up to 40 items, which matches the maximum inventory size.
These were some commonly noted bugs.
Previously, after upgrading a transfer pylon's effective range, it would not show the new range during placement. This bug should be fixed now, but stay vigilant.
Refunded items from Pont's shop were unretrievable. This is fixed.
If you find any bugs or have any thoughts on this update, please inform us on Discord here or on the Steam Discussion forum.
Best,
VSDebtor
Enter the forbidden woods in search of a legendary artifact. Learn to become the Forage Wizard by crafting, building and slaying slimes! Help the inhabitants of the woods and unlock a giant magical skill tree to turn the forest into a giant machine of your own production.
If you need any help while playing, please send a message on the steam discussions or message us on Discord here: https://discord.com/invite/MadVuPTvec. I'll try to be as active as I can over the next week to help you with anything.
Thank you all so much for following the development of Forage Wizard, playtesting Forage Wizard and making Forage Wizard possible. I hope you really enjoy it!
Best of luck,
VSDebtor
We've had so much support from all of you throughout this game's development. It's crazy how many of you have shown an interest in our first game, which has turned from a side project into my entire life! There's no way we would have made it so far without your encouragement and your extensive playtesting. So thank you so much!
I'm excited to say that Forage Wizard is going to be playable for anyone and everyone on Steam on the 5th of May, 5PM UTC ⏰ Put it down in your calendar, NOW!
If you join our mailing list, you will have a chance to get a free key in the days leading up to release!
https://subscribepage.io/s8gloY
Thank you guys so much!
Have fun,
VSDebtor
Next Fest is here! Remember when I told you about a big demo update, well it's out today!
Collectors and extractors are also pylons technically. So there are many pylons, which you can build into item transfer networks.
Plus we also added a garbage bin ːsteamfacepalmːbecause people were making their world unplayable by harvesting 1,234,567,890 logs which they previously had no way to remove - but now you can build a bin and throw stuff away
Check out our updates on the Steam page if you want to see more stuff from the full version of the game
Thanks so much for following us!
Have fun!
VSDebtor
We've had so many Steam players asking us to work on creating automation for Forage Wizard.
We plan to add more, but first we want to test how you guys like them in-game!
Are you eager to test these resource managing machines? We'll upload an exclusive, automation demo on the 23rd of February for Steam Next Fest! But you can jump the gun and play it now if you want. Just sign up to this google form before the 6th of February and we'll send you a secret code!
https://docs.google.com/forms/d/e/1FAIpQLSej9ChjXDmJCI0vzfHwTmMNec9oZxpsJYbu-GOOZ1Q5chxL-g/viewform
Thanks for reading and following our game!
Best,
VSDebtor
Thanks so much for supporting us on our first project! We've been so shocked to see how big our initially small passion project has gotten and how interested people are to play it 🙏 We really appreciate it!
Have fun playing the demo!
Good luck,VSDebtorHeyo! 👋 You'll be able to play the Forage Wizard demo on the 3rd of December! Considering this big milestone, we finally completed our first official trailer:
Last month I had mentioned the spooky area we're working on. It's called the Foggy Grotto! We got so wrapped up in the playtesting and creating a demo that we haven't fully finished the art yet so that's our next step. But! We still managed to add the Foggy Grotto's wisps, the primordial cube (don't ask what this is) and an automatic Mining Engine you can place down for idle rock production.
In other fun news, some famous content creators played our game! Look up "Forage Wizard" on Youtube and you'll see videos by Idle Cub and Orbital Potato! It's crazy to see our initially small passion project end up on the same youtube channels where we drew inspiration from. 😊
Thanks so much for following us! If you know any other incremental and crafting game fans, please share our game! Good luck! VSDebtor
If you haven't already, sign up to the beta test here to get a free key on November 7th: https://lostmaxim.com/beta
We've been doing some secret testing and to our thankful surprise all the feedback so far is super positive. Maybe you beta testers can be more judgmental when you play it so that we actually know what to improve! 😂🙏
Our game has evolved so much recently! For one, it's gotten unexpectedly more and more cozy. So this week we made a supercut trailer which just shows how chill being the Forage Wizard actually is.
Other than that, our game has gotten some new and weird content as we've started developing the first unlockable area. It's a spooky place ('tis the season). There are wisps, graveyards, a suspicious shop and some accursed screaming vegetables. These might not make it into the beta, but we'll be sure to show paranormal footage from the area in one of our next Steam announcements.
As always, thanks so much for all your interest. If you want to talk to us about the game at all, feel free to join our Discord: https://lostmaxim.com/discord
And if you haven't yet, be sure to wishlist Forage Wizard. It means a lot to us devs! Good luck! The Lost Maxim Team
Forage Wizard has been announced and if you are reading this, you probably just saw our brand-spanking-new Steam page!
Over the next few weeks we will be doing beta playtesting to prepare the demo. So if you want to play Forage Wizard before anyone else, sign up to the playtest here: https://subscribepage.io/s8gloY
To all those that wishlisted our game: Thank you so much! We are first time developers jumping into the deep end with this game so we are grateful for all your support :D
We will post every month on Steam with new updates so be sure to click the follow button on the Forage Wizard Steam page!
Best regards, The Lost Maxim Team