In this update, we have made quite a few fixes and improvements. None of them add anything major, but several significantly enhance gameplay and make the game more enjoyable.
We want to return to working on FTG2 to be able to release it in Early Access next year. Therefore, this update is the final major update for World Championship. From now on, there will only be minor fixes for bugs, crashes, or text errors.
Gameplay & Quality of Life Improvements
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All classes a footballer possesses are now displayed on the Transfers and Search screens. If a footballer has two classes, for example, you will know about it.
Previously, when buying a footballer without skills, the available skills were generated at the moment of purchase. This allowed players to exit the game via Task Manager and reload to buy the footballer again until a new set of skills generated. Now, potential skills are generated alongside the footballer's "birth".
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When selecting footballers for the national team, you will now see all classes they possess.
Previously, calling up new footballers automatically altered the national team’s formation. We now preserve the last formation you used and attempt to fit the new footballers into this layout.
Previously, when picking footballers for the national team, Passing was highlighted as the main Attribute for Defensive Midfielders. Now, Defence will be highlighted.
The game will now pause the calendar the day after your footballers are called up to the national team, allowing you to see who was called up and how much Glory you earned.
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In the hidden formations mode, the order of footballers in the list corresponded to the order in which the game fields them. Once you understood the pattern, you could roughly calculate where the footballers were positioned, which partially defeated the purpose of hiding formations. We have now ensured that within the defensive, midfield, and attacking zones, footballers are randomized in the list. You will still see who plays in the next match, but you will need to predict their exact positioning.
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Previously, on the Jobs screen, you could specify which country you wanted to manage in. Based on this choice, at least one offer came from a club in that country. We have now added an "Any" option, giving you offers from random countries.
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In the qualification stages of national team tournaments, we implemented a new algorithm for alternating home and away matches. Teams will no longer play all or almost all of their first-leg matches at home, ensuring a balanced rotation.
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National team call-ups are now displayed in footballer statistics even if the footballer did not play a single match for the national team. National team trophies will also appear in their profile if they were called up to the final tournament without playing a match.
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Previously, to start a game as a national team manager, a player had to 1) Launch the "Start in Top Leagues" mode, 2) Grant themselves sufficient Reputation, and 3) Search for job offers. If the player selected or created a club at stage 3, national team offers were not generated. We have updated this so that national team offers arrive even if you select or create a club at stage 3.
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Buttons opening team profiles have been added to the team comparison screen, reducing the number of clicks needed when scouting opponents or viewing other matches.
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The dimmed Energy bar on the footballer card has been darkened to improve visibility for players with visual impairments.
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If you manage a national team and access the national team screen during an active club phase, changes to the national team formation were not saved. They will now be saved.
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In the description of Youth Academy coach abilities, it was not always clear whether your academy level was high enough to receive the ability benefits. The game will now highlight the description in green if the level is sufficient, and red if it is not.
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In some languages, the number of variations for renaming tournaments exceeded screen capacity, so we added a scrollbar.
Balance Improvements
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In the specialisation tree, you could speed up skill learning by 30%, and then by another 40%, aiming for a combined acceleration of 70%. However, due to incorrect calculations, the actual total acceleration for footballers currently learning a skill was 58%. We fixed the formula so that the acceleration for the skill currently being learned is accurately 70% instead of 58%.
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Sponsors previously refrained from offering Prestige Cup tasks in the first season, but brought them up constantly afterward. This was originally designed because early game versions allowed players to win the Prestige Cup in season two. This is now virtually impossible, making these sponsor options frustrating. Prestige Cup tasks will now only appear after you finish a season in the upper half of the Third League table. Similarly, tasks to win the National Cup have been removed while you play in First League.
Bug Fixes
\: This is an important fix!
The game assigns a smart manager to certain clubs who handles club management and formation selection more effectively (top clubs). This manager understands the strengths and weaknesses of the player's formation and sets up a solid counter-formation using a complex multi-factor analysis. However, several small code errors caused the manager to sometimes focus on header play instead of combining Long Pass + Cannon Shot or Long Pass + Rainbow Feint, even with suitable footballers available. We resolved this issue, so opponents in top-club matches will now use Long Pass-focused formations more frequently, making these matches slightly more challenging.
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When using certain formations, the AI could shield the ball to the point of receiving a penalty for time wasting. We taught the AI not to stall with the ball.
The AI occasionally stopped selecting balanced classes for substitutions, sometimes leaving out forwards entirely. This has been resolved.
\: This is an important fix!
The Defensive Midfielder bonus that increased Defence when the Interception talent was leveled to level 3 was accidentally removed. We restored this bonus, making level 3 Interception Defensive Midfielders more dangerous.
Information about this bonus was previously missing from the Defensive Midfielder class tooltip and the Footballpedia article. This information is now included.
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During the Wing Break-In action in a match, CD dice displayed full Defence, even though a -50% penalty was applied to this attribute. This made it appear as though the penalty was inactive. The dice display issue is now fixed.
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Footballers playing for the player's club could appear in transfer searches if they also played for a national team.
When finding footballers on the Search screen with a gamepad connected, clicking on footballers in the search results with a mouse selected only the first footballer. Fixed.
As a reminder: if a gamepad is connected but you play FTG with a mouse, you can disable the gamepad interface in the game properties within your Steam Library.
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During world generation, footballer levels could misalign with the assigned Attributes, granting some footballers significantly higher Attributes than their level warranted.
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If a footballer placed in the top 3 of both club and national tournaments, the game displayed this information inconsistently on the footballer list item. The top-1/2/3 icon and tooltip will now account for all tournaments where the footballer ranked among the best.
Changing a footballer's class during a match incorrectly persisted after the match ended. Class changes on the pre-match preparation screen and the in-match substitution screen will no longer save after the match.
While the Team, Training, and Contracts screens recognized the context of the current tournament, the Specialisation screen remained tied solely to league matches. This prevented swapping footballers before cup matches. This is now fixed.
A check before league matches ensures at least one representative is present in each pitch zone, but this check was not functioning in other tournaments. It now works across all tournaments.
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Sponsors failed to pay out prize money for winning the third continental cup.
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On the statistics screen for all footballers who ever played for the club, national team appearances were added to the total club matches played.
At the end of the season, text lines regarding bonus fans and Glory for making the national team top 11 were removed, as these mechanics do not apply to national teams.
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Opening the team comparison screen from the tables after a national team match compared the selected national team with the player's club. It now correctly compares the selected national team with the player's national team.
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Upon learning a fourth specialisation class, a footballer was meant to receive double specialisation experience for the next 10 matches. The bonus previously applied for only 9 matches and now functions for the full 10.
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In tactical pitch view, Attributes affected by class effects or match events are displayed, but negative effects from a sending-off were omitted. They are now displayed.
If a footballer knew multiple classes, standard mini-pitch mode defaulted the colour to the first learned class on their shirt, even if you switched to a different class.
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If a match scheduled for viewing coincided with the final day of the transfer window, a Contracts button appeared that launched the match view when clicked. We replaced this button with a Watch button.
\: Fixed calendar opening in the wrong months:
When playing in the final stage of a national team tournament, clicking the Calendar opened the first month of the season instead of the current month.
If you scheduled a national team match to watch in the following year, opening the calendar displayed the month of the scheduled match rather than the current month.
\: Fixed several issues in national tournament inbox messages:
Winning a third-place match triggered a message stating the team advanced to the next round.
Winning a semi-final triggered a message stating the team advanced to the next round - the third-place match.
Certain post-match emails failed to name the next opponent, even when the opponent was already determined.
The date for the next match could display incorrectly if a round was split over several days.
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Renaming the World Championship caused the new name to insert incorrectly into email texts.
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Editing a national team flag in the National Team Editor displayed an incorrect tooltip.
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Fixed improper navigation transitions between campaign creation windows under rare combinations of starting settings.
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Certain manager license tests regarding heading failed to complete on the first attempt under specific game settings.
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After playing a national team match and returning to the main menu, national team footballers passing the ball displayed sponsor logos on their shirts that should not have been present.
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Fixed incorrect round declension usage in German.
Updated Korean language texts.
Fixed overly long words in Polish.
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Fixed font flickering in rare scenarios.
As a reminder, if you experience interface flickering, refer to this guide: https://steamcommunity.com/app/375530/discussions/0/527274088392732412/
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The game could crash in rare instances while accelerating skill training.
The game crashed in 24-team leagues when attempting to scroll the calendar to the end of the season.
The game crashed in 20+ team leagues during national tournament final years when a club match coincided with a national team matchday. Club matches now reschedule to the nearest available dates.
