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The match and preview windows have been redesigned with a clearer football-focused presentation.
Team lineups are now displayed on a football pitch
Players are positioned according to their team's formation
Match previews now use the same pitch-based presentation
Live match statistics are now displayed instead of commentary
Player condition affects actions during matches
Player playstyles influence match decisions and behavior
Players now use a significantly expanded development system.
Players now have 24 attributes
Additional player positions have been added
Players have primary and secondary attributes based on their position and playstyle
Training focus points have been increased to support the expanded attribute system
Highly skilled players now demand more appropriate wages
Players now receive playstyles based on their current attributes.
Playstyles can change during a player's career when their development makes another playstyle more suitable.
Playstyles also influence how players behave during matches.
Scouting assignments can now target specific playstyles.
Teams now use formations during matches.
Formations can be assigned to clubs through the editor
Assigning a formation is optional
Clubs without an assigned formation will automatically receive one
Clubless players can receive requests from clubs whose formation suits their position
The training window has been redesigned to support the expanded player attribute system.
A new Goalkeeping Facility has also been added, allowing goalkeepers to receive dedicated goalkeeper training.
Youth Camps with an assigned Head Scout can now use automatic release rules.
Camp players who meet the configured conditions will be released automatically.
Youth Camp players can also now be selected and released in groups.
A new Help Mode framework has been introduced.
Help Mode can be opened by clicking the question mark icon in the top-right corner or by pressing F1.
The current version contains information for selected sections, with additional explanations planned for future updates.
This update also includes several gameplay, management, performance, and quality-of-life improvements:
Added an Interested filter to the scouting page
Watchlisted players can now be selected in groups
Multiple watchlisted players can be removed or assigned a grade at once
Grade names and colors can now be customized in the profile settings
Match attendance and match focus warnings can now be enabled or disabled in profile settings
Club interest now progresses through Watching, Interested, Very Interested, and Offer Made
Added the total transfer fee to pending transfers
Added a confirmation window when closing the game in window mode by clicking X or using Alt + F4
Improved Player Hub performance when managing many signed players
Removed the penalty for releasing staff members
Slightly reduced the quality of players generated through Youth Camps and Trial Days
Market demands now support the expanded attributes and playstyles
Facilities can be upgraded multiple levels at once based on the Operations Center level
Academies now have maximum facility-level limits
Facility prestige rewards now consider the target level and current academy prestige
Added additional validation for country spawn chances in player databases
Save games requiring a missing mod can no longer be loaded until the mod is reinstalled
Missing mod error messages now display the required mod name
Numerous UI and translation improvements
This update also includes several bug fixes and stability improvements, including:
Agreed demand payouts sometimes not being registered
Players bypassing academy quality restrictions through unusually high wage demands
Demand generation occasionally failing
United Kingdom Youth Camps not correctly using country spawn chances
Incorrect or missing translations
Various interface and gameplay issues
I'm happy to share that Football Academy Manager is participating in both the Game Pavilion JP Summer 2026 and Games Composed in Germany Steam events over the coming week.
This major update is available now, so everyone can jump straight into the new content.
Due to Steam's discount scheduling restrictions following the Summer Sale, the 25% Early Access discount will begin on July 25 and remain active for one week.
As Football Academy Manager continues to grow throughout Early Access, the base price will increase after these events to better reflect the amount of content added since launch.
If you've been waiting to start your academy journey, this will be the last opportunity to purchase the game at the current base price.
Player Requests Fixed an issue where same team requested mostly a player to join their team.
Academy Player Renegotiation Fixed an issue where renegotiation was sometimes not possible for academy players with expiring contracts.
Staff Release Preview Fixed a bug where the wage and prestige penalty were not shown when releasing staff.
Staff Renegotiation Improved staff renegotiation handling so contracts are no longer extended when an offer was not accepted.
Youth Camp Sorting Fixed incorrect position sorting in youth camps.
Negotiation Window Fixed an issue where facilities were shown as sufficient even they had not been built yet.
Inbox Staff Contracts Fixed an issue where staff contracts could not be extended when opening the staff window from an inbox message.
Translations Fixed several translation issues.
Youth Camps allow you to establish a long-term presence in different countries and continuously develop local talent.
Build youth camps in countries around the world
Assign Head Scouts to improve camp performance
Discover and develop players over time
Monitor morale, progression and development
Sign camp players once they reach signing age
Compete with other clubs for the best prospects
Monthly operating costs and camp progression systems
The default database now supports 20 countries, including: Russia, Japan, Mexico, Croatia, Nigeria, Colombia, Serbia, Morocco, Senegal, and Saudi Arabia.
A brand-new Activities section has been added to the academy.
Organize Regional and National Trials where players will attend based on your academy's prestige.
You can:
Invite players to academy trials
Evaluate prospects for up to 14 days
Gather additional scouting information
Decide whether to offer them a contract
Additional activity types are planned for future updates.
Players can now earn awards throughout their careers, including:
Top Scorer
Assist Leader
Player of the Match
And more
Awards increase player visibility, attract transfer interest, and can boost market value.
The academy system has been expanded with:
Monthly upkeep costs based on academy and facility levels
Improved academy information visibility
More detailed player archives
Better staff generation variety
Trial invitations for players requesting to join the academy
Match lineups can now be viewed before attending matches
Talent Match view can filter starters and substitutes
Starting year can now be selected from 1900 to the current season
Academy information is now always visible in the sidebar
Transfer status icons added to team views
Scout reports older than 12 months are now clearly marked
Workshop description limit adjusted to 1000 characters
Numerous UI improvements and missing translations added
This update also includes a large number of bug fixes and quality-of-life improvements, including:
Staff generation issues after loading save games
Scouting report sorting issues
Contract negotiation issues
League name conflicts across countries
Window navigation issues
Transfer agreement edge cases
Various UI and gameplay fixes
7 new achievements have been added, focused on the Youth Camps feature.
Football Academy Manager is participating in Steam Football Fiesta and will be available at a discounted price from June 11th to June 25th.
Thank you for supporting Football Academy Manager during Early Access. More features and improvements are already planned for future updates.
Club Name Character Support Fixed issues where some special characters caused problems in league and transfer club mods. Existing save progress is now adjusted, and these characters can now be typed correctly.
Workshop Upload Reliability Improved Workshop upload handling to prevent the Workshop ID from being lost in some cases.
Missing Validation Messages Added missing error messages for several validation checks.
Player Recommendations for Market Demands You can now recommend players that fit active market demands and receive a fee if the club completes the transfer.
Sponsor Goals Sponsors now include goals that reward bonus payments when achieved.
Player Archive Added a new Archive tab in the Player Hub to track players who left the academy, including relevant historical data. Existing players may have partially reconstructed data.
Active Transfer Offer Visibility Active transfer offers are now shown in the home calendar panel, including remaining days.
Monthly Scouting Reports Summary Reports now include a clearer summary of progress, including players started, fully scouted, and currently matching assignments.
Academy System Overhaul Academy structure reworked into tier-based progression with slot limits and caps. Grounds must be expanded to unlock full slot capacity, making higher tiers more meaningful. Buying or renting an academy now grants initial prestige. Part of investments, upgrades, purchase cost, and expansions are now partially recouped when switching academies.
UI & Readability Adjusted page headers to display Money and Prestige where relevant. Training progress is now more readable.
Staff Hiring Improved robustness of the staff hiring process.
Player Generation Player stats are now more strongly driven by ability. League tier and prestige now have greater impact on generated players.
Player Development Match experience gain adjusted, minutes played and match rating now impact growth more directly.
Market Value Access Player market values can now be requested directly from the player window.
Sponsor System Added comparison in sponsor history to track changes between seasons. Sponsorship deal payments increased.
Negotiation Flow Added hint when negotiating with players aged 19. Club responses during transfer window now arrive within the window if enough time remains.
Star Rating Display Fixed cases where star ratings did not show the closest correct value.
Market Value Analysis Fixed an issue where analysis was blocked if only the scout had sufficient progress but not the manager.
Contract Expiry Message Fixed incorrect inbox message triggering for sold players with 6 months remaining.
Offer Deletion Logic Fixed an issue where rejecting offers three times removed all offers from all clubs, logic removed for future flexibility.
International Player Handling Fixed delays when receiving club requests for players signed from abroad.
Scouting Logic Scouts no longer target players who already have a transfer agreed, unless explicitly assigned.
Watched Players Update Fixed cases where watched players were not updating correctly in certain views.
General Fixes Various UI and system fixes across the game.
Mod Structure Update Adjusted mod structure in preparation for youth camps. Player generation mods now include regen potential, nationality spawn rates, and a new country economy factor affecting wages, living costs, travel costs, and attendance fees.
Fixed heavy new game startup lag by caching frequently repeated calculations in schedule and calendar generation.
A new update is now live, introducing Multi-League Support and Active Club Competition, along with major improvements and fixes across the game.
Important: It is recommended to start a new save due to structural changes. Older league mods are incompatible.
The world of scouting has expanded with multiple playable leagues.
Added 5 leagues: England, Germany, Spain, Turkey, and Brazil.
Regeneration percentages are now tied to each country.
Player and Wonderkid generation adjusted based on team and country potential.
Team reputation gain and loss rebalanced.
You can now travel to other countries to scout players in their leagues.
Signing players from abroad now requires paying travel costs.
Transfer clubs now actively compete for talent, creating more pressure and realistic market dynamics.
Players are now monitored by clubs based on their performance.
You receive notifications when watched or academy players are being monitored or receive offers.
Clubs compete against each other to sign players.
Offer badge is shown when a player receives an external offer.
Personalities adjusted to influence how fast players attract club interest.
Players now have a contract length and leave the academy when it expires.
Previously signed players receive a 2-year contract automatically.
Transfer clubs expanded with 30 new clubs.
Academy markets are now extendable.
Scouting page pagination improved, manual page input added, controls now available at top and bottom.
Game flow improved, the game pauses when a new transfer offer arrives and shows a badge for unseen offers.
Save file size and performance improved.
Window handling improved for better usability.
Various UI adjustments across the game.
Simulation stops when new transfer offers are made with a NEW badge on them
Fixed an issue where facilities could not be upgraded despite sufficient prestige.
Advance Season made more robust when clicking multiple times quickly.
Fixed incorrect text when releasing a player on the last day of the season.
Fixed incorrect count of fully scouted players.
Fixed an issue where scout reports did not reveal player overall correctly.
Multiple minor fixes and stability improvements.
Scout Report Aging Hint A hint is now shown when a scout report is older than 3 months.
Monthly Wages Overview Added a monthly wages view to the Finance page.
Interest Level Display Player interest level is now shown on the Scouting page, including sorting by interest.
Scout Report Selection On the Scouting page, multiple scout reports are now considered, the report with the highest progress is displayed.
Player Wage Visibility Wages are now shown in the Player window for signed players.
Matching Score Range Matching score is now displayed as a range based on player estimation.
Dynamic Release Penalty Release penalties are now dynamically calculated based on prestige.
Filter Persistence Filters on the Scouting and Player Hub pages are now saved.
Team Window Nationality Player nationality is now shown in the Team window.
Passive Scouting Progress Fixed an issue where passive scouting progress gain was not working correctly.
Negotiation Interest Visibility Fixed an issue where the interest bar was shown in the negotiation window even when the interest was unknown.
Market Demand Age Requirement Market demands now use a maximum age requirement instead of an age range.
Dormitory Capacity Adjustment Dormitory slots for the first facility level have been reduced to 10.
Staff Negotiation Reputation Display Fixed an issue where reputation values were shown with decimals in the staff negotiation window.
Estimated Overall Display Fixed an issue where the Player Hub development page, propose window, and other areas showed the real player overall instead of the estimated value.
Staff Negotiation Translations Fixed missing translations in the staff negotiation window.
Player Interest Visibility Fixed an issue where player interest appeared as unknown in the negotiation window even when the scout had full scouting progress.
Scout Estimate Updates Fixed an issue where player estimates were not updating correctly after a scout finished scouting a player.
Coach Assignment on Facility Upgrade Fixed an issue where coaches were unassigned after upgrading a facility.
The estimated wages could not be seen even scout watched that player, now on the negotiation window the report source can be chosen to see the data based on that report
When scout had no assignment but had players to watch, it is shown in the staff overview
When player was assigned to scout but had not watched him yet, all attributes of the player was revealed - fixed
A new update is now live, introducing the Staff System and a Sandbox Mode, along with several improvements and fixes across the game.
You can now hire staff to support your academy operations.
Staff members can be recruited on the Staff Recruitment page.
Available staff refresh every month.
Coaches and Scouts are the first available roles, additional roles will be added in future updates.
Coaches
Coach efficiency is now displayed in the Training window.
Coaches can be assigned directly through the Academy Facilities Overview or over the Staff Window.
Scouts
Assignments can be set on the staff window to define the player profiles to be scouted
Players can now be assigned to scouts for scouting tasks.
Assign scouts via the Player Window → Scouting page or by right-clicking a player.
Note: Signed players’ attributes are always estimated based on your own attributes, not the scouts.
A new Sandbox Mode can now be selected when starting a new game.
Sandbox Mode allows you to customize your starting conditions:
Budget
Prestige
Attributes
Starting facilities
Achievements are disabled when Sandbox Mode is active.
Player Overall ratings are now revealed after reaching a certain scouting progress, estimated based on your Judgement attribute.
Player negotiation system has been reworked.
Attendance limit reduced to create more realistic scouting availability.
Autofocus adjusted to select more randomized players from the lineup when multiple players meet equal requirements.
Scouted Progress is now visible in the Team window.
Tutorial added for the Player Window.
Missing translations added.
Various UI improvements and adjustments.
Fixed an issue where the right-click menu remained open after opening the Player Window.
Fixed an issue where the first season sponsor offer was calculated incorrectly.
Player Hub List View Added a list view option to the Player Hub.
Pitch Overview Access The pitch can now be opened via the pitch icon on the Player Hub page to see the count of academy players per position.
Interactive Pitch Filtering Positions on the pitch can now be clicked to filter players by that position.
Talent Match Quick Attend Matches in the Talent window can now be attended directly by clicking the match card.
Prestige Display Adjustment Prestige is now shown as a float value and gain increments have been adjusted.
Sidebar Navigation Highlight The currently opened page is now highlighted in the sidebar navigation.
Settings Stability Settings system has been made more robust to prevent infinite loading animations when saving.
Market Demand Filtering Market demand matching filter and the green notification dot now properly filter out uninterested players.
Position Filter Sorting Fixed an issue where positions in the filter were not sorted correctly.
Player Attributes Visibility Fixed cases where player windows and other views did not show attributes and stats.
Propose Window Overall Sorting Fixed incorrect overall sorting in the player propose window.
Form Sorting Fixed sorting by form.
Market Value Analysis Access Fixed an issue where market value analysis was not available for non-signed players who were not on the watchlist.
Simulation Course Pause Simulation now stops automatically when a new course can be attended.
Right-Click Actions Right-click on Team window, Scouting page, and Match window to add a player to the watchlist or assign a grade.
Match End Player Navigation Focused players clicked at match end can now be navigated directly using arrows.
Dismiss Market Demands Market demands can now be dismissed.
League Positions Display Team league positions are now shown on the Home screen and Talent Match screen.
Read All Inbox Button Added a "Read All" button for inbox messages.
Scouted Progress Visibility Scouted progress is now shown after match end. The separate player view icon was removed since player names are clickable.
Team Window Grades Player grade is now visible on Team windows.
Inbox Player Window Access Player window can now be opened from inbox messages when a player wanted to join but no free slots were available.
Autofocus Prioritization Raw graded players are deprioritized when using autofocus in the Match window.
Player Name Extension Player names database have been extended in the default generation.
Team Name Alignment Team names are shortened in the Match window when too long to prevent layout breaking.
Close Windows by Outside Click Windows can now be closed by clicking outside of them.
Passive Scouting Balance Passive scouted progress has been slightly slowed down and now contributes to the fully scouted player mail.
Translations Added several missing translations.
Proposal Window Ability Values Fixed an issue where the propose window showed real ability and potential instead of estimated values.
Confirmed Transfers in Propose Window Fixed an issue where players with confirmed transfers were still shown in the propose window.
GK Market Demands Attributes Fixed unrelated attributes being required for goalkeeper market demands.
League Fixture (20 Teams) Fixed a bug affecting fixtures in leagues with 20 teams.
Ability Sorting Fixed incorrect ability sorting behavior.
First of all, a massive thank you to everyone who has started their managerial career since our launch on Jan 29th. Seeing the game sit at 93% Positive reviews is incredible, and I am reading every single feedback.
As a solo developer, your support is what allows me to keep expanding the game. Since many of you have asked what is coming next during Early Access, I wanted to share the current plan. While I am constantly fixing bugs and polishing the UI, I want to share the bigger picture. Here are the major features currently in development or planned for 2026.
Note: Features are listed in no particular order. As a solo dev, I don't give specific release dates to ensure quality, but these are my priorities.
Hosting Showcase Tournaments: Organize trials and tournaments at your academy to generate prestige and gate receipts.
Market Recommendation System: Expand club demand interactions by allowing you to recommend external players when you cannot fulfill a request yourself. Successful transfers reward you with fees.
Training Guest System: Rent out your facilities to pro teams during their off-season for high rent and a training boost for your own players.
Global Infrastructure: Build youth camps in specific countries or regions to scout and attract talent from across the globe.
Staff System: Recruit Scouts to delegate talent searches and Coaches to boost training growth or change player positions. (IN PROGRESS)
Sponsor Goals: Seasonal contracts with specific objectives and random marketing events for cash or facility rewards.
Financial Forecasting: Deep bank overview with budget estimates to the end of the season and "Player Profit" summaries.
Sandbox Mode: Customize your start by setting initial budgets and starting skill levels.
Development Legacy: Receive a "Development Bonus" (Training Compensation) if a player you trained signs for a club after leaving your academy.
Trial System: Offer trials to players who ask to join your academy to reveal their attributes before signing them.
Transfer Market Listing: Actively list players to attract interest.
Rival Academies: AI competitors who may move to sign players you are watching or scouting.
Dynamic Events: Handle injuries, player drama, and "off-pitch" scenarios that impact development.
Squad Summary Hub: View your current squad balance by Position/Age/Potential.
Advanced Statistics: Season-by-season performance data for every player.
Advanced Inbox: Filter messages by category and group similar notifications (like bulk scouting reports).
Steam Workshop: Full support for custom databases, real team names, and logo packs. ✅
Live News Section: A feed for player interest, injuries, and notable "radar" reports from other clubs.
Thank you for playing, The Developer
Scouting Hub Pages The Scouting Hub now has two pages, one for watchlisted players and one for player search showing all players in the game.
Workshop Integration Workshop support has been added via the Editor window.
Recommended Prestige Recommended prestige has been added to the Editor modal for leagues and transfer clubs.
Confirmation Window Toggle Added a checkbox to disable the attendance fee confirmation window and the unused focus slots window.
Key Attributes Display Key attributes are now shown directly in the Player window.
Scouted Progress Trend Scouted progress trend is now visible in the Player window and the Scouting list view.
Exclude Signed Players Signed players can now be excluded from the Player search.
Fully Scouted Cooldown The “fully scouted” message now has a 6-month cooldown for the same player.
Training Window Layout Header and footer are now always visible for all players, training can be started without scrolling.
Prestige Balance Prestige gain has been adjusted.
Match Discipline Balance Red and yellow card probabilities have been rebalanced.
Talent Matches Filtering Fully scouted players are no longer shown in Talent Matches.
Scouting Filters Added a league filter to the Scouting page.
Watchlist Interaction Players on the Scouting page can now be right-clicked to add or remove them from the watchlist.
Transfer Market Balance Older players transfer offer chances have been rebalanced.
Training Window Information Player name and position are now visible in the Training window opened in Player Hub.
New Game Options New game options have been adjusted to reduce confusion at the start.
Retirement Inbox Bundling Retirement inbox messages are now bundled into a single message when multiple watched players retire.
Max Attendable Matches Maximum attendable matches have been adjusted.
Overall Calculation Overall calculation has been made more robust.
Market Demand Tuning Market demands have been adjusted to allow a lower possible minimum overall requirement.
Player Interest Adjustment Player interest has been aligned more closely with market demands.
Inbox Message Bundling Inbox messages are now bundled when multiple players are fully scouted.
Market Value Analysis Bundling Market value analysis inbox messages are now bundled when multiple players are analyzed.
Focus Points Saving Fixed an issue where player focus points were not saved.
Player Generation from Presets Fixed an issue where newly generated players did not use the selected preset when starting with a custom setup.
Academy Dorm Capacity Check Fixed an issue where player negotiation was possible even when no dorm slots were available.
Steam Achievements Sync Fixed an issue where Steam achievements were not syncing correctly.
Talent Matches Empty State Fixed an issue where Talent Matches appeared as if a watched player had a match, but the list was empty.
Player Search Pagination Fixed an issue where the total page number was shown incorrectly on the player search page.
Market Demand Notification Fixed an issue where market demand notifications were not updating correctly.
Training Focus Sync Fixed an issue where training focus points were not synchronized when changing the academy.
Max Potential Sync Fixed an issue where reaching max potential did not correctly sync ability to match potential due to low observation skills.
Editor Team Name Validation Fixed an issue where team names in the Editor modal could contain invalid characters.
Fixed Alt Tab creating multiple ghost tabs in the background
This week focused on quality-of-life improvements, balance adjustments, and several core feature additions, alongside many stability and logic fixes.
Multiple Save Support You can now manage multiple save files. Existing saves were renamed to the academy name, and Continue loads the last played save.
Seasonal Youth Intake At the start of each season, some players are replaced by new 14-year-old youth prospects, keeping the talent pool fresh.
Improved Navigation Player, team, and talent match windows now support faster navigation via clickable names, arrows, and keyboard input.
Clearer Player Evaluation Player grading is now color-based, skill attributes are marked in training, and several visibility issues around scouting and potential were fixed.
Added contrast settings and an option to disable player avatars.
Player Hub layout streamlined, core data is visible immediately, attributes expand on demand.
Scouting page now supports a list layout.
Transfer market balance adjusted, market demand and offer chances rebalanced.
Market demand competition and wage requirements tuned.
Skill cooldown estimates stabilized to reduce fluctuation.
Proposal confirmation text clarified.
Automatic spellcheck disabled for specific input fields.
Increased bank loan limits.
Fixed sponsor offers not generating when required.
Fixed market analysis not triggering on first confirmation.
Fixed incorrect player interest visibility for unscouted players.
Fixed missing translations in proposal windows.
Fixed delayed updates of unused focus points.
Fixed negotiation windows opening when players wanted to join the academy.
Fixed wage updates after players leave the academy.
Fixed sponsor payments triggering on game load.
Fixed incorrect market analysis value ranges.
Fixed multiple edge cases where player data or potential was visible incorrectly.
Fixed handling of withdrawn proposals and event candidate selection.
Thanks for the continued feedback, it directly shaped many of these changes.
Star ratings have been made thinner, making half stars easier to distinguish.
Autofocus now selects players on your watchlist first and no longer deselects already selected players.
A new button was added on the Inbox page to delete all messages at once.
The Scouting page now displays the total number of watched players.
Transfer offer chances have been adjusted.
Player scouting progress decrease has been rebalanced.
Fixed an issue where watched players were sometimes not shown immediately on the Scouting page.
Fixed an issue where player personality was not visible even when a player was fully scouted.
Unsaved Changes Warning When closing the editor or switching tabs with unsaved changes, a confirmation window is shown to prevent progress loss.
Savable Invalid Presets Presets can now be saved even if they are not valid, allowing you to resume editing later.
Auto Focus Button Added an Auto Focus button to the match window. It automatically selects players with the highest scouted progress, random selection is used if progress is equal.
All Countries Available in Editor All countries are now available for use in the editor.
Attendance Fee Adjustment Attendance fees have been reduced.
Academy Upgrade Progression Academy upgrade times have been increased to create longer progression.
Wonderkid Indicator Logic The yellow glow effect for wonderkids is now only shown if the player is sufficiently scouted and the potential judgement is correct, based on your Judgement skill.
Sponsor Offer Requirements Sponsor offers now require a minimum number of signed players depending on the sponsor tier.
Player Market Interest Balance Player interest and market demand have been adjusted.
Player Nationality Display Player nationality is now shown in the Player Hub.
Contract Release Rule Players aged 19 can now be released without any penalty.
Facility upgrade times have been increased, while Prestige requirements have been lowered.
Market demand now has a chance to include 19-year-old players.
Players above 18 who can keep up with the rest of the team may sometimes be released and replaced by new players.
Player names on the transfer page can now be clicked to open the player window directly.
Fixed an issue where some players could not be analyzed for market value.
Fixed an issue where positions on the market demand page and proposal window were displayed in English instead of the selected game language.
Fixed an issue where multiple positions shared identical abbreviations in Turkish.
Invalid date fixed
Bankrupcy avoided with agreed transfers
Player List Sorting Players can now be sorted by current form.
Transfer Market Balance Market demand competition has been slightly lowered, increasing the chances of offers being accepted.
Dynamic Wage Expectations Players interested in joining now request more dynamic wages.
UI Eye Icon Size Fixed an issue where the eye icon appeared too small in certain views.
Proposal Auto-Rejection Bug Fixed a bug where when proposals instantly rejected to show the withdraw button.
Upgrade Duration Display Fixed incorrect duration days shown for some academy upgrades.
Match Sound on Instant Result Fixed an issue where match audio played even when using instant result.
Match Attendance Update Fixed a delay where match attendance did not update immediately after a game.
New Season Fixtures Fixed a bug where fixtures for a new season were not generated correctly.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Football Academy Manager, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Football Academy Manager statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.