Hello everyone!
With this update we're bringing a redesign to the cards of the Passenger Carriage, new \ cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us seeing what we could be
In regards to the carriage redesign, we decided to bring it even closer to the idea of a support carriage. One that sets situations up for the other carriages or helps you make use of the other carriages of the train. Some cards have remained the same, while some others changed completely.
The new set of cargo cards creates a series of very straight-forward cargos to use, where it's easy to decide whether to make use of them as a one-time bonus or deliver them for the scrap reward.
Lastly we've tweaked the visuals of cards so that they better respond to languages which have longer localisations, due to this we've also been able to increase font sizes on 3D cards for languages which previously had to have smaller font sizes.
Changelog
Passenger carriage redesign
cards
harsh words
Flip the target's intent and apply {Sabotage}.
printer
Add a {Brittle} duplicate of a card in your hand.
eraser
Apply {Lighten} to target and move it forward.
new paint
Retarget all possible units' intents toward the target.
present
Draw 1 driver card.
rail chant
Apply {Morale}.
enrage
Apply {Rage}.
friendly backup
Call in {CARD_POWER} friendly at the selected . an attack.
all off board!
Draw 1 card of each other train unit currently on the train.
the passenger carriage has been redesigned to synergetically help more, there are more cards that directly/indirectly prepare the situation for other carriages or interact with driver cards
the new "Lighten" effect does not work on bosses
11 new cargo cards
desgined to be straight forward to use and understand, all of these have the {Disposable} effect. {CARD_POWER} defaults to 1, but can be changed through the card mods.
Riot Shield
Give {Card Power} shield to the locomotive
Ablative Plate
Give {Card Power} shield to the target and apply {Backfire}.
Titanium Plate
Give {CARD_POWER} to the locomotive.
Industrial Charger
Gain {CARD_POWER}AP.
Maintenance Kit
Reduce movement cost by {CARD_POWER}.
Duct Tape
Heal the locomotive for {CARD_POWER}HP.
Distracting Painting
Flip target's intent.
Hidden Compartment
Draw {CARD_POWER} cards.
Hunting Rifle
Deal {CARD_POWER} damage.
Flammable Liquid
Apply 1 {Burn} to the target.
Slingshot
Apply 2 {Sabotage} to target.
\ cards no longer count toward hand size when drawing a new hand
meaning that if you should draw 4 cards, and you have 2 hold cards on hand, you still draw 4 cards
slightly changed the visuals of cards in order to accomodate for longer texts
this means that we could increase font sizes on 3D cards in languages that previously had to be made smaller
changed text formatting in Fog level panels, to make it easier to read
you can now disable Tier 1 cards and modules
fixed "Skip tutorial" button placement
correct Random Encounters are now guaranteed when you can unlock a new driver
fixed effects of cards having incorrect colours during modifications
ATV Shield support + now only shields all units in a 3x3 radius around itself
fixed an issue where destabilized would be applied twice during card executions in some situations
fixed an issue where buyable Carriages would sometimes spawn with the wrong data
3d cards without any extra information no longer have a hoverable area for extra information
turn related effects no longer block mouse hover for 3D cards
added "Hold to confirm" to "New run" and "Abandon run"
making it less likely to lose progress by accident
(new run button with the new "Hold to Confirm" functionality to ensure you don't lose progress by accident. The feature is also used for the "Abandon run" button in the pause menu.)
(tweaked card visuals. text areas now have a darker background to ensure that if they grow, the text never overflows and retains relatively safe contrast levels)
(correctly color-coded effects and updated card visuals)
That's it for this one, as always we appreciate your feedback, bug reports and design ideas! Stay tuned for more, we have more things we're working on behind the scenes that address feedback!
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