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There have been three hotfixes over the last month so I figured it's probably best to outline what's actually changed!
New:
Spectate button now immediately enables "Stop Spectating" button (exciting stuff, I know)
Fixed:
Audio stutter at high speeds caused by sync issue between audio sources and listener
Restarting immediately after level load no longer breaks game lifecycle
Prevent users from manually adjusting custom levels to gain advantageous starts
VR mode performance issue when MSAA is disabled (log spam)
Nearby targets in targetting system no longer flickers at high speeds while in VR
Fixed:
Proper fix for level hashes + fix for loop-de-loop
Faster loading / caching / live-reloading (exit + re-enter the menu) of custom levels from the folder
Fixed leaderboards missing for levels the player has not yet set a time on (defaulted to "Me" which returned 0 results, now uses Top 20 in that instance)
Fixed:
Prevent countdown from triggering immediately on start if boost is bound to the same button as menu selection (when initiating from start screen or pause menu > restart)
Fixed dumb log spam on missing input pref (ouch)
Fixed missing audio event on water emerge with Calidris ship
Reminder that external file custom map support was added in the last update and there have been some excellent packaged maps on the discord!
Have fun <3
Whew, it's been a while! I wanted to get a few QoL fixes and a fresh build out of the door as there's been some big architectural and engine changes under-the-hood.
The headline feature is replay viewing, allowing the player to switch to a live ghost and see how they played from their perspective. This was significantly more complicated than it sounds due to maths.
Anyway, there are a few other changes and fixes detailed in the patch notes below.
Hopefully a little less time before the next update, eh?
- Juki
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New spectate functionality - when the game is running with active ghosts, a panel in the pause menu allows the camera to swap to a ghost
Added current score + medals panel with leaderboard button to start of map
Added leaderboard button to pause menu
Added a red planet environment and updated Fresh Hell to use it
Added the amount of redirect-able thrust to the dev flight parameters menu
Ghost flight parameters are now correctly loaded (thank you Carda!)
External level loading support (Thank you, 74oshua! PR #267)
"Ballistic booster support", a non-default mode of booster operation which allows for un-capped or otherwise absurd ship physics configurations (Thank you Carda and 74oshua! PR #264)
Debug flag for input inspection
Cockpit HUD elements now have an emissive glow
Lateral thrust redirection under boost from pulling back on the throttle now applies to using the velocity limiter too (limiter is functionally like pulling back on the throttle for enhancing vertical + horizontal thrusters)
Incorrectly loaded the last-used ghosts from regular maps when loading a community map (Thank you Carda! PR #259)
Binding issue caused by clearing bindings
Oh god Apple Silicon fixes, why does Apple hate me so much
Fixed station rotation being exploitable (started turning before manually-triggered countdown)
Incorrect UI span on results screen / leaderboard panel on ultra-wide displays etc.
Camera offset stutter during CPU-intensive (e.g. terrain gen) moments
Fixed non-standard level thumbnails from over-drawing the medal info (Thank you 74oshua! PR #269)
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Fly Dangerous, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Fly Dangerous statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.